Author Message
Grimm
PostPosted: Mon May 20, 2013 7:30 pm   Post subject:

Ummm, so a very good 5-0-1 turn for me.

Put the screws to my good friend Degotti. Hehe sorry mate.

As for the death, sorry Nomad. Cat n Tonic is a good little warrior. He is starting to come into his own.

Next goal, get the throne again.

Grimm
Darque
PostPosted: Mon May 20, 2013 4:42 pm   Post subject:

You shouldn't be putting the target on LP, Nomad, and myself. Clan Longbeard has 9 of the 10.
Nomad
PostPosted: Mon May 20, 2013 1:08 pm   Post subject:

2-3 for the Guild.

Lost Journeyman, who was simply too highly ranked for his FE. 9-9-9-17-9-14-17 +2 init, +3 Riposte, +2 decise. A nice little warrior who got off to a great start - which helped cause his downfall. 24 skills in his first 9 fights didn't hurt either. Still, a striker, so it is hard to get overly upset about it. And I think it was on my challenge as well. oops.

And Otto, if your looking for the round robin, The Guild is also closing in on it. We have 8 of the 10, just missing slasher and ripper. So you will need to pass more than just Darque and Pentarque.

It would really be nice if this turn doesn't take 2 weeks to show up in the mailbox.
Otto_X
PostPosted: Mon May 20, 2013 12:14 pm   Post subject:

A strong 4-1 for the Diner, holding 3 of the top 5 spots in the arena. 3-0 vs. the evil Warmasters (j/k), plus a stand-in kill. Most importantly, we get our first graduate in a while, and surprise surprise it's not Gremlin Stew! Our old burned-up basher Turducken gets the call.

15(1)-7-8-21(1)-17(1)-9-11(1) BA, good/good, master init/att/dec, expert rip/par. Got war flail. Say hello to retirement, Turd.

His 21-19 record is testament to why I hate burner designs.

P.S. That's six styles down for the Diner. Darque/Pentarque, do you hear those footsteps? Laughing
Darque
PostPosted: Mon May 20, 2013 8:06 am   Post subject:

Horrible 1-4 that could have easily been a 0-5. The learn were good though, so I guess that is some consolation for an otherwise bad turn.
DeGotti
PostPosted: Mon May 20, 2013 7:37 am   Post subject:

A surprising 1-4 for the Cult. Surprising because, I had 4 of my 5 opponents desperate or knocked to the ground and lost 3 of the 4 fights. Learns were, OK. Had a 2nd successful stat train that gave a damage & carry bump so that was good.
Terminator
PostPosted: Sun May 19, 2013 12:30 pm   Post subject: Turn 166

It's late Sunday afternoon and nobody has started a thread yet? Well, I guess i'll get this thing started then. A very uninspiring 2-3 for the Warmasters coupled with some terrible learns. Not much to get excited about here. That's ok though, my evil plan is to lull you all into a false sense of security before striking and taking over the entire arena! Wink

Best of luck to you all next turn.