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Kat
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Joined: Jan 09, 2003
Posts: 712
Location: DJI Central

PostPosted: Thu May 15, 2003 11:57 am Reply with quoteBack to top

1) 12-4-7-13-9-8-17

2) 13-6-13-11-9-8-10

3) 10-14-13-12-12-5-4

4) 12-4-9-16-13-6-10
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Ichabod
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Joined: Dec 31, 2002
Posts: 1251
Location: Michigan

PostPosted: Thu May 15, 2003 12:57 pm Reply with quoteBack to top

1) 12-4-7-13-9-8-17 -> 12-4-7-17-15-8-21 AB (You could also sacrifice some defenses for 1 more attack and parry and good damage by going 17-5-7-17-9-8-21 AB, although I think that would be slightly inferior.)

2) 13-6-13-11-9-8-10 -> 13-6-13-17-15-9-11 SL, 17-8-13-17-9-11-11 ST/BA, 17-8-13-17-9-9-13 ST/BA. I think the first is the best, however.

3) 10-14-13-12-12-5-4 -> 11-14-13-17-17-5-7 LU/TP

4) 12-4-9-16-13-6-10 -> 16-4-9-21-17-6-11 SL/LU/ST or 13-4-9-21-17-9-11 or 12-4-9-21-17-6-15. I personally would probably go with the first one as either lunger or slasher (probably slasher) and raise ST if he doesn't start good+ damage.

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Ichabod Frothingslosh
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Apex
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Joined: Jul 01, 2002
Posts: 1647
Location: Sevierville, Tennessee

PostPosted: Thu May 15, 2003 4:37 pm Reply with quoteBack to top

12-4-7-17-15-8-21 PR or AB. I'd go AB.

14-6-13-17-15-8-11 LU...kinda bland.

11-14-13-17-17-5-7 WOS.....not too bad.

15-4-9-21-17-7-11 LU...this is a good RU. Wish I had it.
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Kat
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PostPosted: Fri May 16, 2003 5:50 am Reply with quoteBack to top

James (*and Ich*)

Take your first designs for the AB (rollup #1)

BESIDES the AB design, don't you think this would make a pretty fine lunger?
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Apex
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PostPosted: Fri May 16, 2003 5:55 am Reply with quoteBack to top

I think it would make an intersting lunger. It could be fun. Sure! Could also consider a ST with it. He would be a monster.
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Ichabod
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PostPosted: Fri May 16, 2003 8:04 am Reply with quoteBack to top

Sorry, I'm not a fan of poor endurance lungers, and you run a very real risk of poor endurance with that design.

Above that, I'd rather have some con on my lungers, so they can actually use all that defense they learn. Lunger-looking low con rollups that I get usually wind up slashers instead. If 21 DF, I look long and hard at AB, which is what this design screams for.

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Ichabod Frothingslosh
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Kat
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PostPosted: Mon May 19, 2003 8:03 am Reply with quoteBack to top

Thanks for the input, Gents. It's always interesting to see different design philosophy
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f1zban1488
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Joined: Apr 15, 2003
Posts: 71
Location: Plymouth Indiana

PostPosted: Mon May 19, 2003 12:43 pm Reply with quoteBack to top

12-4-7-13-9-8-17>12-4-7-17-15-8-21 AB
13-6-13-11-9-8-10>13-7-13-17-15-8-11 SL/PS
10-14-13-12-12-5-4>11-14-13-17-17-5-7 BA/WS/LU
12-4-9-16-13-6-10>15-5-9-21-17-6-11 SL/LU Sweet!

A nice team. I'd like to run that.
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gameogre
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Joined: Jul 14, 2002
Posts: 775
Location: San Diego

PostPosted: Mon May 19, 2003 11:42 pm Reply with quoteBack to top

1) 12-4-7-13-9-8-17

The 12-4-7-17-15-8-21 AB is very good, if I didn't use it, and I might not with medium speed and no HP, then I'd go:

12-10-7-17-9-8-21 PR

2) 13-6-13-11-9-8-10

17-6-13-17-9-11-11 Str/PS (still not happy with it, but not as shakey as Lu/Sl, maybe the HL would save it?)

3) 10-14-13-12-12-5-4

14-14-13-17-17-5-5 BA/Lu? (might as well burn to 15-15-13-17-17-5-5, I don't know enough about Apex's low DF WOS to guage its potential, with 2 str and con trains you hit the impressive physical plateaus)

4) 12-4-9-16-13-6-10

12-4-9-21-17-10-11 Lu (whew!)
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