Joined: Jun 21, 2002
Posts: 1637
Location: Virginia
Posted:
Fri Nov 20, 2009 6:35 am
Apart from the RU Sheets that have the 3 and 21 Size warriors on them . . .
How many have you gotten as a replacement from either DA, Death, or Graduation?
I've gotten 2 of the smaller variety. Same team and same arena.
I have never gotten a Size 21.
_________________ Master Darque, DJI
Darque Forces--DM 45
Darque Ages--DM 81
Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 3321
Location: Omaha
Posted:
Fri Nov 20, 2009 8:17 am
Quote:
I have never gotten a Size 21.
Would you like one? I'm sure I have several on team sheets out there....
Try running in an arena region where there are a lot of Shewish Giants, like Zensu.
If you want a SZ 3, go to Talcama.
Aragorn Advanced Master Poster
Joined: Mar 07, 2004
Posts: 319
Posted:
Fri Nov 20, 2009 8:20 am
Is there an arena where the people are mostly little? I need to run a team there!
Ok, apparently you edited your post or I missed it until after I asked this question...Talcama! Woohoo! Hello Talcama!
Darque ArchMaster Poster
Joined: Jun 21, 2002
Posts: 1637
Location: Virginia
Posted:
Fri Nov 20, 2009 8:22 am
I have one from a RU sheet that I got from either Mannequin or Sandman.
I was saying that I haven't gotten one via DA, Death, or Graduation replacement.
Do you think locale plays a role in RU size or quality RUs altogether. I remember you mentioned one time that 18 was a godling factory. At the time, I wasn't sure if you meant just the quality of warriors the people run there or just the general replacement pool.
_________________ Master Darque, DJI
Darque Forces--DM 45
Darque Ages--DM 81
Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 3321
Location: Omaha
Posted:
Fri Nov 20, 2009 8:24 am
Quote:
Ok, apparently you edited your post or I missed it until after I asked this question...Talcama! Woohoo! Hello Talcama!
Yeah, I edited it after. Talcama seems the best for smaller guys, imho. I've gotten 2 SZ 3's and a SZ 4 in there.
I get a lot of small ones in Stormcrowe too, but I haven't run there that long so my data pool is small and other managers who have run there longer don't think the RU pool for that arena is very good.
Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 3321
Location: Omaha
Posted:
Fri Nov 20, 2009 8:26 am
Quote:
Do you think locale plays a role in RU size or quality RUs altogether. I remember you mentioned one time that 18 was a godling factory. At the time, I wasn't sure if you meant just the quality of warriors the people run there or just the general replacement pool.
Absolutely. I firmly believe different arenas have different roll-up pools, but it's hard to totally verify if a study is done.
It has to be an arena replacement though, there's a separate tourney replacement pool as well, as well as one for generic CSR requests that come back with no arena....
Darque ArchMaster Poster
Joined: Jun 21, 2002
Posts: 1637
Location: Virginia
Posted:
Fri Nov 20, 2009 9:07 am
Both of my Size 3's have come from 47, and I have to say the RU pool there as a general rule is decent for me. I'm sure Consortium, Crip, and Kat would be better informed to it since all three have run there since the dawn of time.
45 is almost my home. I can't say the pool is that great, but I've gotten a few gems. Just looking over what I have run in the past 8 years there, the average size isn't that bad. Now these are just the warriors that I ran for more than the inital DA.
I know the information gets skewed because most people do not track the trash RUs they get and send directly to the DA, or at least I know that I do not for any arena but 81. I would assume the general averages for every arena will hover around the 11 mark with any shift in one direction or another being somewhat significant. The size of the graduated warriors would vary depending upon the manager's tendencies for warriors they run and other factors like survivability. Under the best of circumstances I think it would be hard to track and we are left to rely more upon a gut feeling of which arenas give the better RUs.
For my most prolific arenas, here is the average size for warriors that I have run more than 1 fight. The second number is actually the average my graduates from the arena.
In my own experience, 47 gives me the best size and skill RUs, but 45 gives me better survivability. 31 and 11 for the most part give horrendous RU replacements and I have to say that great ones are few and far between in 81 also (though 84 showed some potential before I had to deactivate giving me a double 21).
_________________ Master Darque, DJI
Darque Forces--DM 45
Darque Ages--DM 81
The_Walkin_Dude Unchartered Poster
Joined: Feb 12, 2008
Posts: 39
Location: East Texas
Posted:
Fri Nov 20, 2009 9:29 am
During my three years or so of running in Vithicar i had two SZ 4, 2 SZ 5, 3 SZ 6, and 4 SZ 7 warriors....a shame it's closed now. :p
Nomad ArchMaster Poster
Joined: Jun 27, 2006
Posts: 1514
Location: Fargo, ND
Posted:
Fri Nov 20, 2009 11:53 am
How odd. I never even considered that different arenas might have different roll-up pools. Weird.
I have had one size 3 - from arena 10.
I have had one size 21 - from arena 10.
Both were back in the 80s.
The arenas I have a fair amount of experience with (7, 10, 21, 81) all seem to give decent roll-ups, but are certainly not godling factories. I had never noticed, and still don't, any significant difference between them.
Edit: Another important factor is impression. For example, size 14 and 15 seem really big to me - I look at them and think "giant." But if 12 is average, do you look at 9 and 10 the same way? Do you think "Wow, I got a little guy?" I don't. 10 does not seem as small as 14 does big. Maybe that is just me. But that sort of reaction sort of skews how people interpret roll-ups. A nine is as "good" as a 15 is "bad."
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 6164
Location: on the golf course, in the garden, traveling (SC)
Posted:
Fri Nov 20, 2009 1:56 pm
probably have received as many arena rollups as anyone
no facts to offer other than the last 40 or so which we already posted
guessing over the years - 5 or 6 sz 3's and 2 sz 21's
best arenas, we think, for rollups were/are 20, 30, 47, 63
worst 29, 46,
_________________ Ye Old Consortium Scribe
with 875 ADM graduates (encompassing 40+ manager identities) including 68K+ fights and 43K+ wins plus 4 teams with over 1000 wins (Animal Farm DM11 @1279; Lenpros DM30 @ 1184; Bulldogs DM11 @1169; Fandils DM46 @ 1078)
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 2099
Location: The Big D (etroit) area
Posted:
Fri Nov 20, 2009 2:09 pm
The running joke was you had to give sacrifice to the RUGs to get an even runnable replacement in 11.
My main arena is 14 and most RUs coming from there are either SZ 7, 9, or 14. I had a team of 4 SZ 9's and a SZ 14 which eventually became 4 SZ 14's and a 9. I used to wonder what the hell I was doing to deserve all those SZ 9's.
I got good RUs from 14, 18, 21, 47, and 60. Worst were from 11, 24, 33, and 74.
I think of big and small as the ones who get defense and parry as "small" (3-6) and those who lost defense and parry as big (15-21). 7 and 8 were kinda small and 14 kinda big. 9-13 were the average to me as most men are 5'7 to 5'11... especially as I am personally a SZ 10 (with a 25 WT/WL of course)
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
Last edited by Street_Legal on Fri Nov 20, 2009 2:13 pm; edited 3 times in total
Jugger Advanced Expert Poster
Joined: Oct 01, 2006
Posts: 118
Posted:
Fri Nov 20, 2009 2:09 pm
Never thought that the rollup pool differed from arena to arena either, but now that its been brought up I guess I can see that there might be a pattern. 'Tend to get very large replacements in 35-Murska for example.
I do remember getting such incredible rollups from the old FB Xfer arena, Sentern that I suspected that RSI might have "Stealth buffed" the replacements for a while. Without excessive DAing (no more than 2 per rollup) when that arena closed my team looked like:
WS - 10-10-4-15-15-11-17
PL - 13-9-8-17-17-5-15
ST - 13-5-4-20-19-13-10
SL - 13-5-5-21-13-10-17
LU - 10-9-3-17-17-14-15
I quit around that time, came back years later, and didnt realize how 82 worked. 'Tried to run the team like a normal team. Only the first warrior, freakishly blessed in DPS with a "can do Good damage" rating survived that debacle. He's still sitting there lodged in Adepts and I have no idea what to do with him.
To answer the original question though. I've had 3 SZ3s, 1 off of a RU sheet, and 2 generated in Sentern. All dead.
Tripwire Grandmaster Poster
Joined: Mar 10, 2008
Posts: 905
Posted:
Fri Nov 20, 2009 2:15 pm
Arena 1 was the best for me. I got 2 size 3's from there, including probably one of the best rollups out there from a graduate:
9-8-3-19-16-5-10
I turned it into a PL: 15-8-3-21-21-5-11
Which promptly died about 3 times.
Managerr ArchMaster Poster
Joined: Jul 12, 2002
Posts: 3321
Location: Omaha
Posted:
Fri Nov 20, 2009 3:03 pm
Quote:
Never thought that the rollup pool differed from arena to arena either, but now that its been brought up I guess I can see that there might be a pattern. 'Tend to get very large replacements in 35-Murska for example.
Interesting you say this, from the Alastarian RP Guide:
Eastreach is the center for commercial shipping and trade. Much of Murska's economy is fueled by its access to goods from the dwarvish highway which surfaces just north of Auldgate. Bulky goods are warehoused in the Eastreach, guarded by private security. Many of the wealthiest Murskans stable their horses and keep their hunting dogs and falcons in mews in the area. At the eastern edge of Eastreach is a large open air market. A small community of Shewish giants live nearby. On the hill south of Eastreach is Balthor Abbey, a monastery that makes wine. Their vineyards cover the sunnier slope of Monastery Hill.
I know it sounds kind of silly, but they assign default races based on the Role-Playing Guide--would it be that far fetched to have the Roll-Up pool influenced by the same way too? It's not like they would have been caring much about balance back then...
(I'm not sure you can do the opposite and look for a Dwarf City in Alastari because Dwarves weren't an original race in the game and added later...)
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 2099
Location: The Big D (etroit) area
Posted:
Fri Nov 20, 2009 3:56 pm
I have had a few warriors from 47 also listed as possibly Karragit Swamp Dwellers. If you look in the encyclopedia under races the Karragit are listed as "Goblins". These would be small. Also maybe the Aruaki Werecat's are small too.
RACES
The intelligent humanoid races of Alastari are: humans, elves, dwarves, orcs, Shewish giants, and goblins. Some of these major species contain smaller tribal or racial divisions: for example, the goblins may be subdivided into the land and marine goblins (karragit). The elves consist of the Ardiventi wood elves, the Araoi or High Elves (almost extinct in Alastari) and the dark elves of Faerhso and Xochithlan. The Aruaki shapeshifters consider themselves a different race than the "true-humans" of the rest of Alastari. As most of these species can interbreed and produce fertile offspring to some extent, some scholars consider all of these groups to be merely subspecies of humanity, and the divisions between them to be far more social than biological.
Other races found in Alastari are catfolk, trolls, gargoyles, and northwights. These are found in VERY small numbers.
KARRAGIT
Small, slight, semi-aquatic humanoids with webbed fingers and toes. Also known as swamp folk. They have long thick black hair tinged with green. Males are often bearded. Pure blooded Karragit are covered with a soft blue/green coat, much like seal fur, which acts as an insulating coat. Karragit have been hunted for pelts. Other special aquatic adaptations include internal nose and ear flaps and a second clear eye covering. Karragit are excellent swimmers and are able to stay underwater for over a quarter of an hour. Although somewhat alien in appearance, Karragit are not unattractive and seem willing, almost eager, to interbreed with humans. Half-breed karragit, called swavants, are much larger then their parents.
Many a confident general has set off to teach the little swamp rats a lesson never to be heard from again.
Several karragit tribes live across Alastari, the largest being the Ansark Karragit around Aljafir, Willaf and Stormcrowe, and the misnamed Kelari Karragit of the Syrinwald.
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
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