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Duel2 :: View topic - 10-9-4-16-17-10-4
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Jfysh
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Joined: Jun 08, 2012
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PostPosted: Wed Aug 01, 2012 8:17 pm Reply with quoteBack to top

So the little guy with a double 21, low deftness.. I was thinking something like 10-9-4-16-17-10-4 --> 12-9-4-21-21-10-7 LU burn str to 13 if he gets little damage? Any tips would be appreciated Very Happy
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Khisanth
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PostPosted: Wed Aug 01, 2012 8:50 pm Reply with quoteBack to top

Thats the route I'd go...
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The Consortium
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PostPosted: Thu Aug 02, 2012 12:36 am Reply with quoteBack to top

Looks like a fine choice. Te only option we might consider is placing that last ST on CN and living with the 11/4 normal.

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Flagg
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PostPosted: Thu Aug 02, 2012 12:38 am Reply with quoteBack to top

Jfysh wrote:
So the little guy with a double 21, low deftness.. I was thinking something like 10-9-4-16-17-10-4 --> 12-9-4-21-21-10-7 LU burn str to 13 if he gets little damage? Any tips would be appreciated Very Happy


10-9-4-21-21-10-9 PL/LU using SS. Decent chance at normal damage. 4sz, 10 st starts the -N+ range. For me, it'd be a PL.

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The Consortium
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PostPosted: Thu Aug 02, 2012 12:39 am Reply with quoteBack to top

Looks like a fine choice. Te only option we might consider is placing that last ST on CN and living with the 11/4 normal.

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KidArcane
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PostPosted: Thu Aug 02, 2012 3:56 am Reply with quoteBack to top

Jfysh wrote:
So the little guy with a double 21, low deftness.. I was thinking something like 10-9-4-16-17-10-4 --> 12-9-4-21-21-10-7 LU burn str to 13 if he gets little damage? Any tips would be appreciated Very Happy


I'd prefer 10 - 9 - 4 - 21 - 21 - 10 - 9 LU / PL / PS / TP, in about that order. I'm thinking it can handle the weapon choices for these styles. I'd go with TP if I was really worried about the damage rating. Otherwise, choose LU or PL and roll the dice. Wink I'm assuming it's not bound for long-term, since you're willing to burn ST and since the starting DF is just so low...

So, I'd bump ST and SP once it gets an expert or two under its belt, then CN and DF (every other turn going for skills, of course). If you get normal damage, you might think tourney or long-term, so don't raise any stats (other than CN) and take this fighter as far as you can. Smile

Gotta love that WT/WL 21 combo!! Very Happy Congratulations on getting such a promising recruit!

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One Armed Bandit
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PostPosted: Thu Aug 02, 2012 6:45 am Reply with quoteBack to top

Your initial design looks perfect.

Don't be tempted by the 10 ST. 12 ST will give you a greater chance of rolling normal damage, which is very important.

My only tip: try not to get him killed. Good luck!
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gentleben
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PostPosted: Thu Aug 02, 2012 9:45 am Reply with quoteBack to top

One Armed Bandit wrote:
Your initial design looks perfect.

Don't be tempted by the 10 ST. 12 ST will give you a greater chance of rolling normal damage, which is very important.

My only tip: try not to get him killed. Good luck!


I can only echo what OAB said

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Leprechaun
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PostPosted: Thu Aug 02, 2012 7:18 pm Reply with quoteBack to top

Yours is the Best design. And yes go 12 str.

Little wrinkle to ruin it. Your numbers and make him A Basher train str once for WH. Oh yeah!!!
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Street_Legal
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PostPosted: Fri Aug 03, 2012 12:12 am Reply with quoteBack to top

Ignore everyone else!!!!!

The best thing to do with this rollup is to send it to me Exclamation Exclamation Exclamation

Of course I'm NOT a veteran manager so I'd just ruin it anyways Crying or Very sad

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Jfysh
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PostPosted: Thu Aug 16, 2012 6:05 am Reply with quoteBack to top

Thanks for the help everyone! I believe I will keep my design and attempt to keep him alive, unlike my previous design I posted who died on his second fight lol Rolling Eyes
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gentleben
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PostPosted: Thu Aug 16, 2012 6:09 am Reply with quoteBack to top

Jfysh wrote:
Thanks for the help everyone! I believe I will keep my design and attempt to keep him alive, unlike my previous design I posted who died on his second fight lol Rolling Eyes


Good choice and good luck

off topic, what arenas do you run in?

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Polarius
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PostPosted: Thu Aug 16, 2012 6:39 am Reply with quoteBack to top

Jfysh wrote:
So the little guy with a double 21, low deftness.. I was thinking something like 10-9-4-16-17-10-4 --> 12-9-4-21-21-10-7 LU burn str to 13 if he gets little damage? Any tips would be appreciated Very Happy


I agree with your design too. I think you'll get normal damage.


Polarius

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Jfysh
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PostPosted: Sat Oct 13, 2012 9:13 am Reply with quoteBack to top

gentleben wrote:
Jfysh wrote:
Thanks for the help everyone! I believe I will keep my design and attempt to keep him alive, unlike my previous design I posted who died on his second fight lol Rolling Eyes


Good choice and good luck

off topic, what arenas do you run in?


Sorry for the late reply military life has me quite busy these days, I started playing with my father when I was young and recently started playing again as a way for us to keep in touch. My first team was The Storm Reavers in dm 31, then Fantastic Five in dm 47 and recently Scissor Me Timbers in dm 50.. It's nice to see how much of a community the game has become Smile

JFysh
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Jfysh
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Joined: Jun 08, 2012
Posts: 18

PostPosted: Sat Oct 13, 2012 9:16 am Reply with quoteBack to top

gentleben wrote:
Jfysh wrote:
Thanks for the help everyone! I believe I will keep my design and attempt to keep him alive, unlike my previous design I posted who died on his second fight lol Rolling Eyes


Good choice and good luck

off topic, what arenas do you run in?


Sorry for the late reply military life has me quite busy these days, I started playing with my father when I was young and recently started playing again as a way for us to keep in touch. My first team was The Storm Reavers in dm 31, then Fantastic Five in dm 47 and recently Scissor Me Timbers in dm 50.. It's nice to see how much of a community the game has become Smile

JFysh
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