No, I didn't get a tourney yet, but I did have a SL who waited 3 months at 4 FE and survived the tourney, only to die his first turn back.
An OK rollup, nothing spectacular but it's a keeper. It could be a triple 17 in theory, but I'm not a big fan of low ST in most cases. I suppose I could go AB and hope for a luck roll, seeing as it's the only style I need for a round robin. Right now I got it at 9-9-15-17-17-4-13... WS? Normally I like more ST/END for a waste, but I'm reluctant to go with a parry style due to the size, and reluctant to go offensive cause he's so slow. Any great ideas?
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Visionst01 ArchMaster Poster
Joined: Oct 03, 2005
Posts: 1714
Location: South Carolina
Posted:
Wed Nov 14, 2012 7:25 pm
I would go 7-9-15-17-17-4-15 SL. With the 7 ST you can still get to 9 ST if you need or want too and not burn any skills.
Another option is a burner 8-9-15-16-16-4-16 SL. I have made several of these that have done very well.
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Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Wed Nov 14, 2012 8:51 pm
Yeah, this is not an easy one. Since it doesn't look tourney worthy to me, I personally would likely go:
10-9-15-17-17-4-12 B (my default, "roll everything as a basher" strategy)
Other options, depending on goals:
Something like 6-10-15-18-19-4-12 L (future bustout)
5-9-15-17-17-4-17 fun style of choice
One of the burner options: 9-13-15-12-19-4-12 // 10-11-15-16-16-4-12 // 8-9-15-16-16-4-16 (other options as well)
Pretty flexible setup, given the size. If you just wanted wins, going pure scum still works in many arenas.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Wed Nov 14, 2012 9:37 pm
I'd be tempted to leave the DF at 12 as a ST or a LU due to needing points elsewhere (to get to 6 SP for the ST;extra DEC skill; and 9 ST for the LU; to be trainable to 11):
5-9-15-12-13-4-12 -----> 8-9-15-17-17-6-12 ST
5-9-15-12-13-4-12 -----> 9-9-15-17-17-5-12 LU
Not a stupendous RU so burn the DF to 13 or leave it for a later time. Not great skills at 13 DF so no need to waste it- leave it even.
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Longshot Grandmaster Poster
Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC
Posted:
Thu Nov 15, 2012 1:20 am
I really like Street_Legal's 9-9-15-17-17-5-12 LU.
I would go 9-9-15-17-13-4-17 Slashing attack. I'd raise the constitution twice to improve the endurance. Normally, I would never go this low on speed with a slashing attack styled warriors. But you guys are opening my mind up to new tactics.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Thu Nov 15, 2012 3:48 am
Longshot wrote:
I really like Street_Legal's 9-9-15-17-17-5-12 LU.
I would go 9-9-15-17-13-4-17 Slashing attack. I'd raise the constitution twice to improve the endurance. Normally, I would never go this low on speed with a slashing attack styled warriors. But you guys are opening my mind up to new tactics.
Since your design is an offensive I'd train ST twice or ST then CN for endurance, depending on damage roll and if first ST train gets you a bump. You won't be relying on CN, and if you are your in trouble, so go for damage! Just to be doubly sure the generally excepted formula for endurance is (ST+CN) * WL. So your example is 18*13=234 (slight chance at poor, probably normal).
I've made a few poor, and 1 or 2 very little, endurance SLs and they can work but you need great damage with poor or, preferably, tremendous for very little. For the high endurance burn offensives (SL and LU) I use a formula of: Little Damage is -2, normal is 0,good is 1, great is 2 etc. Then for endurance very little endurance is -2 poor is -1 normal is 0, good is 1 etc. I need a ZERO equivalent but preferably ONE for those 2 styles as a rule of thumb (Unless it is a double 21 or a SZ 3 or 4 or some other redeeming quality; ie godling).
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Thu Nov 15, 2012 11:09 am
9-9-15-17-17-4-13 looks correct to me, Buri.
It doesn't look tourney quality to me, but it is definitely a solid arena or contest warrior, and could potentially become worthy of tournaments with lucky bonuses, lots of knack, or spectacular learning.
I would probably roll it up as some sort of hybrid/defensive that can use a SC. So WS, TP, PL, or PS, most likely.
_Buri_ ArchMaster Poster
Joined: Nov 07, 2010
Posts: 1040
Location: Asgard
Posted:
Sat Nov 17, 2012 12:44 pm
I think I'm gonna go with the 8-9-15-16-16-4-16 SL burner, I haven't done a whole lot of planned burners like this, and already have a WS on the team. Thanks for the inputs!
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