Any hope for this mental midget? I was thinking the following:
13-14-14-5-19-3-16 burned crispy to 15-16-14-7-21-3-17
Styles are more challenging...TP, WS, PL and PS come to mind. I am not overly fond of scum TP's, thus my thoughts that the other styles.
Weapon selection is poor. At 5 WT can only use ME/ME, SM/SM, HA/HA, LS or SS/ME
At 7 WT can add BA/ME.
AFter burning, this felow is likely Trem Endurance, Tremendous HP, and Great Damage.
Thoughts?
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Fri Jan 25, 2013 4:05 pm
I will be the first of many to recommend AB.
There is a famous AB Bloodgames design (original was named Jalon): 17-16-3-3-21-3-21 AB. It frequently wins its way out of the Bloodgames and does great in ADM level tournaments.
While lacking the raw physicals and low SZ of the design-your-own version, I'm sure you can see the similarities. Most people will recommend adding 6 to WL, 5 to DF, and 3 in some combination to ST/SZ. Any of 7-15-14-3-21-3-21 AB, 8-14, 9-13, or 10-12-14-3-21-3-21 AB seem reasonable.
He should use the FI in the main hand and DA or SC in the off-hand, and he will perform far better than the 3 WT suggests.
Best of luck with your new monster.
LHI Site Admin
Joined: Jun 20, 2002
Posts: 1344
Posted:
Fri Jan 25, 2013 4:15 pm
7-12-14-3-15-3-16 = 7-15-14-3-21-3-21 Train to 9-17-14-3-21-3-21. Collect success.
_________________ More TCs please!
Iceman Unchartered Poster
Joined: Jan 24, 2008
Posts: 29
Posted:
Fri Jan 25, 2013 4:35 pm
LHI wrote:
7-12-14-3-15-3-16 = 7-15-14-3-21-3-21 Train to 9-17-14-3-21-3-21. Collect success.
What style? AB I assume?
Iceman Unchartered Poster
Joined: Jan 24, 2008
Posts: 29
Posted:
Fri Jan 25, 2013 4:36 pm
Is AB still a good option if I am not much of a tourney manager? This guy is mostly likely a basic only warrior (but who know's, maybe i'll change my mind).
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Fri Jan 25, 2013 4:49 pm
Iceman wrote:
Is AB still a good option if I am not much of a tourney manager? This guy is mostly likely a basic only warrior (but who know's, maybe i'll change my mind).
Its probably more of an ADM level tourney option. However the AB won't do poorly in the arena and who knows, a few years down the road when he is graduated and sitting in ADM, you'll have the option to run him in tournaments if you've changed your mind by then.
If I was sure I was going to to stick with basic-only play, I would still keep the 3 WT/3 SP but lean towards TP. Something like 12-14-14-3-21-3-17 TP would do very well. Stick a train or two on each of ST and CN and scum your way to victory.
Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Fri Jan 25, 2013 5:26 pm
I would also go with the 7-15-14-3-21-3-21 AB design, take the four trains to Str/Con, and run with him. You likely want to run this guy FI/SC (or whatever off-hand weapon you choose). There is no wit requirement for Off-Hand weapons.
The TP designs are also quite strong and if your arena isn't full of AB's, will generate many wins. My TP design would be 11-15-14-3-21-3-17 TP
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10144
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Fri Jan 25, 2013 6:44 pm
The tournament aimer designs will suffer or give you strategy fits in DM. They may not even win so well. Yet, they are so good later on that they are commonly the preffered design.
We prefer a surely winning arena DM style, and recommend a TP.
You don't need to burn at all with a 11-15-14-3-21-3-17 TP.
But a stronger physical TP such as 11-18-14-3-19-3-16 TP and burn, burn, burn the stats- he should look like 13/14-20/21-14-5-21-4-17 before you worry too much about skills - could do a lot for the w/l record.
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Fri Jan 25, 2013 8:13 pm
I would likely go 7-15-14-3-21-3-21 AB and send him in with no weapon at all and wear some armor and run dodge strategies. Take advantage of the DEF bonus and "dodge-scum" your opponents. It will likely not have a great record, and take 40-50 FE to graduate with that WT, but it's definately servicable. Give it a DA versus TPs.
My "broken" AB, who died in his 60th fight , started 14-19-20-4-14-9-4 and was 24-36 upon his death. He started with a - 6 PAR and a -10 DEF base dodged around half of it's attacks open handed over his career. This guy can't wear APA/F like mine did but it starts with 10 PAR and 4 DEF so that evens out the playing field.
R.I.P. Crack Baby
PS- Not to threadjack but if I ran him in a dead tourney would he have any chance of being pulled even if he didn't win it? He has the PP and 14 wins with 60 FE (well 59 FE at 24-35 he died in his 60th fight) and no ratings so he would've graduated had he survived that fight. Anyone with experience, like maybe Assur, that could advise me I'd appreciate it!
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
Iceman Unchartered Poster
Joined: Jan 24, 2008
Posts: 29
Posted:
Sun Jan 27, 2013 7:19 am
Thanks for all the feedback everybody! It is very much appreciated!
The Consortium ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10144
Location: on the golf course, in the garden, reading, traveling, and now Consulting
Posted:
Sun Jan 27, 2013 10:55 am
Iceman wrote:
Thanks for all the feedback everybody! It is very much appreciated!
So what was your final decision?
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
Nomad ArchMaster Poster
Joined: Jun 27, 2006
Posts: 2227
Location: Fargo, ND
Posted:
Sun Jan 27, 2013 11:48 am
So if your running fist/scimitar - is the assumption that you still get the defense bonus?
Running dodge, I assume. What about riposte?
Oh, and for what it is worth, I'd go the AB route suggested here. He can win and has gret options later. Plus, he's "interesting," something most value.
So if your running fist/scimitar - is the assumption that you still get the defense bonus?
Running dodge, I assume. What about riposte?
Oh, and for what it is worth, I'd go the AB route suggested here. He can win and has gret options later. Plus, he's "interesting," something most value.
I don't know about the nuances of the Fist defense bonus.
I generally don't run Dodge much in basic, especially since it is only marginally suited to ABs. I would probably do no tactic in the primary strategy and Riposte in desperation, if I were going to use a tactic at all.
However, I do know that there are no WT requirements for off-hand weapons, only DF requirements. So your 3 WT guy can use an 11 WT SC in the off-hand with no penalties (assuming he has 9+ ST). Also, I've noticed that when using a Fist in the main hand and a weapon in the off-hand, your guy will attack with the off-hand weapon an inordinate amount, thus limiting the amount of parry damage he takes against TPs and the like.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Sun Jan 27, 2013 4:57 pm
One Armed Bandit wrote:
Nomad wrote:
So if your running fist/scimitar - is the assumption that you still get the defense bonus?
Running dodge, I assume. What about riposte?
Oh, and for what it is worth, I'd go the AB route suggested here. He can win and has gret options later. Plus, he's "interesting," something most value.
I don't know about the nuances of the Fist defense bonus.
I generally don't run Dodge much in basic, especially since it is only marginally suited to ABs. I would probably do no tactic in the primary strategy and Riposte in desperation, if I were going to use a tactic at all.
However, I do know that there are no WT requirements for off-hand weapons, only DF requirements. So your 3 WT guy can use an 11 WT SC in the off-hand with no penalties (assuming he has 9+ ST). Also, I've noticed that when using a Fist in the main hand and a weapon in the off-hand, your guy will attack with the off-hand weapon an inordinate amount, thus limiting the amount of parry damage he takes against TPs and the like.
Dodge isn't marginally suited to ABs!
From the Rules (Aimed Blow style):
Defensively, the Dodge tactic works well (shifting, looking for that perfect opening) and the Parry tactic works fairly well (the Aimed Blow style allows the time to build a parry defense between attacks). The Responsiveness and Riposte tactics are not effective (although many a player has thought that they should be). The Aimed Blow attack is a very deliberate blow, not a responsive action and not a blow well executed following up a riposte.
I think Parry is supposed to be marginal and Riposte well suited, a rulebook error it appears. I've had ABs use Parry tactic that did fairly well.
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Sun Jan 27, 2013 5:02 pm
Street_Legal wrote:
Dodge isn't marginally suited to ABs!
From the Rules (Aimed Blow style):
Defensively, the Dodge tactic works well (shifting, looking for that perfect opening) and the Parry tactic works fairly well (the Aimed Blow style allows the time to build a parry defense between attacks). The Responsiveness and Riposte tactics are not effective (although many a player has thought that they should be). The Aimed Blow attack is a very deliberate blow, not a responsive action and not a blow well executed following up a riposte.
I think Parry is supposed to be marginal and Riposte well suited, a rulebook error it appears. I've had ABs use Parry tactic that did fairly well.
You cannot get a natural Dodge tactic favorite AB. The 1 Dodge reported to Terrablood is either an error or old data from the days when warrior could get marginally suited favorites (like a Basher getting the BS or a Lunger the SC).
I had not realized this until recently, either, so you are not alone.
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