Nice one, huh? It's not that I don't know what to do with it, this one practically designs itself at:
13-3-12-17-15-3-21 with the obvious choice being AB.
But, as I look at this guy, and noticed since he's going to get normal endurance and good damage +, that this would be a good candidate for any offensive style. SL, BA, LU, ST are all do-able. I've run some 21DF Slashers, a few Strikers, but I've never had a 21DF Basher or LU (except bloodgames). It might be fun to try as a Basher. Another choice would be 15-3-12-17-17-3-17 but I hate to pass on a 21 as long as it doesn't hurt anywhere else. If I could get a quad-17 that might be another story.
_________________ Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Thu Jun 27, 2013 12:41 pm
O good lord let me save you now. I am by no means a great manger of BAs, though Assur congratulated me for running a mook to a decent record in 18's contest (not an easy feat), but I have a 21 DF BA .... NEVER AGAIN!
Lemme' say it's not nearly as good as yours is but it should've performed better and still languishes in 47! I bought the team from Merlin because it had a 21 DF 18 SZ DUMB LU, a 21 DF 5 ST 10 CN 7 WL (105 endurance pts) PR who got poor endurance, and the 21 DF Basher. I'll post it so you can see it's not god awful but it's record angers me. Granted I ran it through most of 2 arena 47 contests, another "not easy feat" but still it hovers at an 18-22-4,103, 43 FE record. It had trouble cracking TP's and WS's defenses despite 27 ATT skills.
15(1)-8-9-10(1)-15(1)-10(1)-21 BA +4 ATT +3 PAR
learns are 5/3/12/6/1/9
Ma ATT
Ex PAR
Ex DEC
If you're going to go BA I'd say go ST instead, or if you want more ATT go SL or LU, for god sake's man come to your senses! And if Assur tries to corrupt you .... RESIST!
PS- That AB looks destined to die but it should be an absolute BEAST as long as it lives; as long as it can attack first !
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Thu Jun 27, 2013 1:23 pm
_Buri_ wrote:
Nice one, huh? It's not that I don't know what to do with it, this one practically designs itself at: 13-3-12-17-15-3-21 with the obvious choice being AB..... Another choice would be 15-3-12-17-17-3-17 but I hate to pass on a 21 as long as it doesn't hurt anywhere else.
Okay, I'll bite. No way would I bother with a 3 CN Aimed Blow. I salute your enthusiasm, Buri!
Me, I'm going for that 15-3-12-17-17-3-17 and I'm going SLASHER all the way.... or 13-3-12-17-17-5-17 LU. But then, my AB's tend to die a lot. I suppose a lot of this depends on what arena you're talking about. In Shadowspire, this guy would be toast.
_________________ "Don't make me destroy you." -- Darth Vader
Street_Legal ArchMaster Poster
Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area
Posted:
Thu Jun 27, 2013 5:07 pm
ABs and PRs seem to die at a higher rate than any other classes. I've seen many managers state this,it's not just me (regarding the PRs especially I run few of them)!
I don't run many PRs but EVERY SINGLE ONE who had a 50%+ w/l, that I have run, have died; maybe about 7 or 8 fit this statement! That's why I haven't graduated one (only style for a round robin)! Either they look good and suck so they get DA'd! They're marginal and REALLY suck and get DA'd! Or they do well, even the very frail one that I had in a small arena at 11-5, and someone kills them so no DA and NO graduation!
_________________ A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.
Thomas Jefferson
Visionst01 ArchMaster Poster
Joined: Oct 03, 2005
Posts: 1714
Location: South Carolina
Posted:
Fri Jun 28, 2013 1:50 am
Not a PR too big and low Con.
Same as DA'ing if you make it an AB.
I say 13-3-12-17-17-5-17 SL/LU/ST
_________________ Visionist/Chris
Active:
Mid Earth in DM 29 Lapur
Clan Longbeard in DM 81 Shadowspire
Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Fri Jun 28, 2013 3:29 pm
These are somewhat difficult warriors to make win (frail & slow).
If winning is your goal, best to choose a style that helps with that (STK, L, or even TP) and design appropriately
The AB could be fun, especially once he has some skills, but it is more likely he won't live to see many skills.
But there is the fact that regardless of what you do with this, you aren't passing on some sure TC type warrior, so have fun with it, I say!
With that thought in mind, my first design of choice would be:
17-3-12-11-17-3-21 TP
Assurnasirbanipal ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
Posted:
Fri Jun 28, 2013 3:35 pm
Street_Legal wrote:
If you're going to go BA I'd say go ST instead, or if you want more ATT go SL or LU, for god sake's man come to your senses! And if Assur tries to corrupt you .... RESIST!
My attempts to corrupt on this setup are a bit different than my normal tactics, but taking this route will lead to the Dark Side just as fast as my normal methods of temptation.
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Fri Jun 28, 2013 5:17 pm
Assurnasirbanipal wrote:
Street_Legal wrote:
If you're going to go BA I'd say go ST instead, or if you want more ATT go SL or LU, for god sake's man come to your senses! And if Assur tries to corrupt you .... RESIST!
My attempts to corrupt on this setup are a bit different than my normal tactics, but taking this route will lead to the Dark Side just as fast as my normal methods of temptation.
13-3-12-11-12-3-16 == 17-3-12-17-15-3-17 BA?? I kinda like that, too.
_________________ "Don't make me destroy you." -- Darth Vader
KidArcane Grandmaster Poster
Joined: Apr 26, 2003
Posts: 674
Location: San Antonio, TX
Posted:
Fri Jun 28, 2013 5:23 pm
13-3-12-11-12-3-16 == 17-3-12-17-15-3-17 BA?? I kinda like that, too. [/quote]
Here's Terrablood's calculator: (This is 'mode', right?)
Ini: 12 Seldom hesitates, moves instantly if given an opportunity
Rip: 7
Att: 15 Uses an unusual fighting style, deadly to slower, less active foes
Par: 7 Has learned the finer points of parrying
Def: 5 Avoids blows well
Dec: 6
If Normal endurance: Conserves his endurance well (low-order) - 6%
If Good endurance: Has the wisdom to wait out his foes (high-order) - 45%
If Good endurance: Conserves his endurance well (low-order) - 54%
is an ACTIVE fighter
is SLIGHTLY UNCOORDINATED
has POOR ENDURANCE (3%)
(has NORMAL ENDURANCE) (87%)
has GOOD ENDURANCE (11%)
is VERY FRAIL-even a single blow can devastate him
CANNOT carry A LOT OF WEIGHT in weapons and armor (Train CN twice to increase)
is VERY QUICK on his feet
often avoiding seemingly hopeless situations
can do GOOD damage with a blow (47%)
does GREAT DAMAGE with every blow (38%)
can do TREMENDOUS damage with a blow (15%)
I like the opportunity to do at least GOOD damage, and up to Tremendous. My first impulse was to go Slasher -- but I'm starting to warm to this design!!
_________________ "Don't make me destroy you." -- Darth Vader
jack Advanced Master Poster
Joined: Nov 28, 2010
Posts: 350
Location: VA
Posted:
Fri Jun 28, 2013 5:59 pm
if I were to go BA the only option for me is 17-3-12-13-17-5-17 and pray for great damage! I would go with the trip 17 LU if it were mine.
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Dankrupt 32
jack Advanced Master Poster
Joined: Nov 28, 2010
Posts: 350
Location: VA
Posted:
Fri Jun 28, 2013 6:23 pm
I just graduated a LU 15(1)-6-10-17-17-4(1)-17 Master Ini, Adex Att/Parry, Exp Def. Favs were VH/H used Riposte. Very similar....
_________________ All Jacked Up 21, 30
Dankrupt 32
Tripwire ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
Posted:
Sat Jun 29, 2013 6:37 am
KidArcane wrote:
13-3-12-11-12-3-16 == 17-3-12-17-15-3-17 BA?? I kinda like that, too. 8)
Dec: 6
Even if he did godly damage this is why I wouldn't make him a basher!
_________________ Active Arenas: Of Wolf and Man - DM 18, DM 81
Alliance: The Iron Council
Tripwire ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
Posted:
Sat Jun 29, 2013 6:47 am
I would probably go PL either:
17-3-12-15-17-3-17 PL (15 Att/10 Parry)
or
17-3-12-17-17-3-15 PL (15 Att/9 Parry)
Slap him in ASM/H, SC/SH
_________________ Active Arenas: Of Wolf and Man - DM 18, DM 81
Alliance: The Iron Council
One Armed Bandit ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
Posted:
Sat Jun 29, 2013 9:25 am
I really hate 3 CN Aimed Blows. Even if you hit the 1 in 6 chance of Dec favorite learn, he still won't learn enough Dec to jump the better offensives.
I'd probably go with a Striker, as they don't care about lack of CN and have the best natural Dec and Dec learning to overcome the low SP.
13-3-12-11-12-3-16 --> 15-3-12-17-17-3-17 ST looks like a fun warrior!
Terminator ArchMaster Poster
Joined: Jul 18, 2006
Posts: 1170
Posted:
Sat Jun 29, 2013 9:30 am
One Armed Bandit wrote:
I really hate 3 CN Aimed Blows. Even if you hit the 1 in 6 chance of Dec favorite learn, he still won't learn enough Dec to jump the better offensives.
I'd probably go with a Striker, as they don't care about lack of CN and have the best natural Dec and Dec learning to overcome the low SP.
13-3-12-11-12-3-16 --> 15-3-12-17-17-3-17 ST looks like a fun warrior!
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