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Duel2 :: View topic - Tourney Lines
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DeepThought
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PostPosted: Thu Apr 26, 2012 8:26 pm Reply with quoteBack to top

If someone would not mind listing the DI lines for Freshmen up, I would greatly appreciate it. Trying to get my stables ready for the face.

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Tripwire
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PostPosted: Fri Apr 27, 2012 3:20 am Reply with quoteBack to top

DeepThought wrote:
If someone would not mind listing the DI lines for Freshmen up, I would greatly appreciate it. Trying to get my stables ready for the face.


Good luck getting those! The lines fluxuate and I bet 75% of the people here use some differing variation of "DI" lines.

Best bet is to ask those that use Skills+stats*2. Thats probably the most used.

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One Armed Bandit
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PostPosted: Fri Apr 27, 2012 8:40 am Reply with quoteBack to top

Bearing in mind that the freeze criteria is incredibly complex and always in flux, a good ballpark is usually:

Freshman <= 150 DI
ADM <= 210 DI
Eligibles <= 260 DI
Contenders <= 390 DI

Where DI is total skills + (2 x # of trains). These numbers are all based on natural warriors with a balance of skills and trains. ABs, prized modified warriors, multiple TCs, Bloodgamers, warriors with all skills and no trains, will often surprise you and end up classed too highly. Particularly ugly warriors with less total skills and tons of trains will frequently surprise you by remaining classed too low.
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Visionst01
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PostPosted: Fri Apr 27, 2012 11:27 pm Reply with quoteBack to top

I would advice staying 10 points below each breakpoint OAB suggested, the skills plus stats times two formula is not very reliable IMO.

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Stillgard
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Joined: Aug 29, 2003
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PostPosted: Wed Jul 17, 2013 12:16 pm Reply with quoteBack to top

Are these still accurate? I am trying to set up some guys for the October mail in.

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One Armed Bandit
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PostPosted: Wed Jul 17, 2013 2:57 pm Reply with quoteBack to top

Not as accurate as they once were.

The Freshmen line has since moved, and now I think total skills is a slightly more accurate ADM freeze measure. Just keep in mind that you can't 'cheat' on your own made-up formula. Like if you arbitrarily decide to use total skills as your benchmark instead of skills and trains, that doesn't mean you can get to the total skills line and add infinite trains. They still count somewhat.

Using total skills of a warrior (base + learned + trained):

Freshmen <= 150 total skills
ADM <= 190 total skills
Eligibles <= 215 total skills
Contenders <= 295 total skills

I find that the cut-offs for ABs are 5 to 10 skills less at each level (so while I might be able to have a LU at 214 skills and remain Eligible, I'll probably want to keep an AB at 204 skills).

These are all just ballparks, though, and for warriors with an average amount of trains for their class. If its REALLY important that I keep a warrior below a class line (like with a future double-21 bust-out or if I only have a single warrior in the class), I tend to aim low. I might set up an ADM bust-out at 180 skills, for instance. Or with sandbaggers, I might initially aim low and see how competitive they are and then slowly nudge them closer to the line each successive tourney until they are actually competitive in the class.
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