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Duel2 :: View topic - offense or defense??
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jack
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PostPosted: Mon Aug 12, 2013 3:06 pm Reply with quoteBack to top

10-9-5-15-5-12-14 my very first thought was 11-9-5-21-11-12-15 ST but then I started playing around with it and came up with a few more options. 11-9-5-21-9-12-17 AB/ST or even 13-9-5-17-11-12-17 and 11-11-5-17-11-12-17. Rippers and pikers ain't outta the question either with any of these numbers. Opinions??

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Assurnasirbanipal
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PostPosted: Mon Aug 12, 2013 5:14 pm Reply with quoteBack to top

15-9-5-21-7-12-15 STK/PS is most likely what I'd do.
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_Buri_
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PostPosted: Mon Aug 12, 2013 5:22 pm Reply with quoteBack to top

Assurnasirbanipal wrote:
15-9-5-21-7-12-15 STK/PS is most likely what I'd do.


Ditto, I'd go for the 15 ST Striker.

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Street_Legal
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PostPosted: Mon Aug 12, 2013 7:48 pm Reply with quoteBack to top

I don't see any reason to take WL to 11 since you'll probably need the points in ST to try and stay at normal damage. I also couldn't give up the 21 WT!


Assur's design is quite nice and still has about a 1 in 4 shot at Poor Endurance. Even with Very Little it's ATT is quite enough to not worry even with normal damage. Little damage wouldn't kill it but with the ST at 15 there are no recorded little damage rolls as evidenced by the N+; rather than -N+. It looks like this (getting that coveted 10 ATT 10 DEC PLUS a 21 WT!):

is a GENIUS!

Ini: 12 Never wastes a moment or is indecisive
Rip: 12 Is an extremely crafty fighter
Att: 10 Knows every weak and sensitive location to be struck on the human body
Par: 4
Def: 10 He's always thinking a few steps ahead of his foes
Dec: 10

I struggle with the PR but other than PS I don't see another defensive-ish style it could be made. If I wanted to go PR it would probably be either Assur's ST numbers but I myself would NOT pass up such a pretty Striker!

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The Consortium
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PostPosted: Tue Aug 13, 2013 12:40 am Reply with quoteBack to top

jack wrote:
10-9-5-15-5-12-14 my very first thought was 11-9-5-21-11-12-15 ST but then I started playing around with it and came up with a few more options. 11-9-5-21-9-12-17 AB/ST or even 13-9-5-17-11-12-17 and 11-11-5-17-11-12-17. Rippers and pikers ain't outta the question either with any of these numbers. Opinions??


All your ideas make sense to us. A nice RU to have.

We would do one of the following:
11-9-5-21-9-12-17 ST
15-9-5-21-7-12-15 ST
probably the former.

AND, if we really, really wanted an aimer for an arena team for some reason, the 11-9-5-21-9-12-17AB moves into first place.

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