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Duel2 :: View topic - The RU well in 14 came up dry this time! Opinions needed!
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Street_Legal
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PostPosted: Fri Aug 16, 2013 10:24 pm Reply with quoteBack to top

As most of you know I try and run everything, for at least a little while, before I DA it. I'm not as much a glutton for punishment as Consortium is since he almost never DAs ANYTHING. I will usually give everything at least 3-5 fights and evaluate them as they go, by arena makeup (warriors it'll face), and figure out when the "Dixie Cup" has sprung too many holes to use any longer!

I have one sitting on the DA bubble right now: 14(2)-10-13 15-7-12-15 PR +3 INI -1 RIP poor/good has learned 3 DEF and 1 RIP skill so far. It was on maintenance and I missed the deadline, Kid Arcane will love this tidbit, but fortunately got the 2 ST trains in 2 turns, unfortunately he did NOT jump up to Great damage and there's NO WAY I'm going for a 3rd train of ST. It sits at 1-5-0.

Anyways .... This is the best recruit I could find from what the RUGs sent my way:

12-10-19-7-4-10-8

Thinking

12-10-19-7-4-10-8 ----->12-10-19-13-9-10-11 BA (11/5/7/-1/-1/8 )

Since this one will be very short term, in all likelihood, I could also go

12-10-19-7-4-10-8 -----> 12-16-19-7-9-10-11 TP (1/5/-3/5/-3/4)

Or just max skills and go

12-10-19-7-4-10-8 -----> 12-10-19-13-9-10-11 LU (12/5/9/-1/3/7)

Or

12-10-19-7-4-10-8 -----> 12-10-19-13-9-10-11 WS (13/5/7/3/1/6)

Thoughts? Votes on above or another design you think might maximize w/l % over 5 fights or so?

THANKS!

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson

Last edited by Street_Legal on Sat Aug 17, 2013 12:28 am; edited 1 time in total
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The Consortium
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PostPosted: Sat Aug 17, 2013 12:02 am Reply with quoteBack to top

For 5 and only 5 fights?
15-10-19-7-9-16-8 BA

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Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1000 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1518*; Bulldogs DM11 @ 1460; Lenpros DM30 @ 1424; Fandils @ 1336
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Street_Legal
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PostPosted: Sat Aug 17, 2013 12:25 am Reply with quoteBack to top

The Consortium wrote:
For 5 and only 5 fights?
15-10-19-7-9-16-8 BA


If it does well and the warriors it might fight are of the right style it'll stick around. I'd like to maximize it's w/l potential for the team and heck it might get run to graduation, but it's doubtful I'll have the patience to run it for 40+ fights! But if it performs poorly and/or it's potential matchups are not favorable it'll be fighting with a TO(Torch) and an off-hand FL(Flashlight)!

I'm a tad skeptical about your design since it starts with only 1 ATT skill; bases are 7/8/1/-3/-7/11. You might be able to win with it but I'm not sure I could! Laughing

My intent is always to run it to graduation but there are warriors that just can't get it done and I have to have them "put down"!

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A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
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jack
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PostPosted: Sat Aug 17, 2013 3:04 am Reply with quoteBack to top

17-10-19-11-9-10-8 BA

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Stik
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PostPosted: Sat Aug 17, 2013 2:17 pm Reply with quoteBack to top

I usually think twice about DAing anything, but that is one ugly rollup. I would DA it and keep trolling.

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Street_Legal
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PostPosted: Sat Aug 17, 2013 5:32 pm Reply with quoteBack to top

My biggest fear is "My Other Rule"! If a warrior goes to the DA and wins I will probably try and run it to graduation!

If I sent it and it came back I would HAVE to kill that PR because I can't carry 2 Schlubs, especially on my ONLY active team. But I am still sucker enough to carry 1 out be it out of desire, or policy(DA and graduate rule).

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Thomas Jefferson
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gentleben
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PostPosted: Sun Aug 18, 2013 7:32 am Reply with quoteBack to top

Stik wrote:
I usually think twice about DAing anything, but that is one ugly rollup. I would DA it and keep trolling.


Just DA it and end it's suffering, slap numbers anywhere and run 1-10-1 D/S naked no weapons

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gentleben
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PostPosted: Sun Aug 18, 2013 7:34 am Reply with quoteBack to top

Stik wrote:
I usually think twice about DAing anything, but that is one ugly rollup. I would DA it and keep trolling.


Just DA it and end it's suffering, slap numbers anywhere and run 1-10-1 D/S naked no weapons

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Assurnasirbanipal
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PostPosted: Mon Aug 19, 2013 3:19 am Reply with quoteBack to top

The Consortium wrote:
For 5 and only 5 fights?
15-10-19-7-9-16-8 BA


I agree with Consortium on design (for a short term guy), the only thing worth maxxing on this guy is decise. After that, damage makes more sense than an extra couple attack skills (though to be fair, you have the same 'possible' damage roll at 12 strength and 15 str, so if you wanted to go for lucky rolls, I could see going 12 strength, though your weapon selection isn't as good then)

I'd go basher as well, but could see going slasher (extra init) or lunger (extra attack). Weapon selection favors the basher (WH, ML)

***
If you really were going to try to graduate this guy, it clearly makes sense (at least to me) to take 11 wit & deftness, but then you've got a guy that looks really bland whose only strength is damage (which is hopefully tremendous or awesome). (12-10-19-11-9-10-11 +2 points to taste/style)

***
Regarding your 'bubble' guy, if I was going to give him one more chance (and I don't know that I'd have given him the first chance), I actually WOULD go for the 3rd train. Great damage is the only thing likely to change his fortunes. You don't mention any bonuses (he'd show att, par, and def on the overview). Poor skills and performance is clearly two strikes against him. Having 3 trains in 3 attempts with 7 will also gives him a 'cool' factor!
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_Buri_
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PostPosted: Mon Aug 19, 2013 9:14 am Reply with quoteBack to top

Street_Legal wrote:



12-10-19-7-4-10-8 ----->12-10-19-13-9-10-11 BA (11/5/7/-1/-1/8 )

12-10-19-7-4-10-8 -----> 12-10-19-13-9-10-11 WS (13/5/7/3/1/6)



I'd go with the basher on this one (well, really, I'd instantly DA it, but if I HAD to run it...).
I kept the WS example up there to say that's about the ugliest WS I've ever seen too. Wastes need to be strong, and slow, and small helps a lot for parry and points elsewhere. Endurance is very important for them, even normal is too low. An example: Frey, my first successful waste (and 2-time TC) was 17-13-5-13-19-4-13, try designing them around those numbers.

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Last edited by _Buri_ on Mon Aug 19, 2013 3:46 pm; edited 1 time in total
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Street_Legal
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PostPosted: Mon Aug 19, 2013 2:37 pm Reply with quoteBack to top

Intent and wise gameplay don't always mesh up well do they. I always intend everything be run to graduation but they can't just lose every fight and last in my stable, I'm not as forgiving, or nearly as good as Consortium!

I find it hard to take Gentleben's advice as wise and well placed as it is. After all I TRY and win every fight, I found it hard to purposely lose a fight to get one of my prize modified RRR warriors to lose, so he wouldn't get his final few PPs and graduate while getting his 30th FE. Luckily, since he didn't TC, he managed to go a mere 7-3 in that tourney. When I decide to run him again look-out, BTW (he's a 21 WT Striker who got a one time max damage potion, now has great damage 14ST/7SZ, moved +4 RIP to +4 DEC, is almost maxed in INI,ATT,DEF,DEC and has learned 86 skills in 35 FE)

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
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