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Duel2 :: View topic - 5-12-16-11-16-4-6
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_Buri_
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PostPosted: Sun Sep 08, 2013 7:55 pm Reply with quoteBack to top

5-12-16-11-16-4-6:

I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.

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gentleben
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PostPosted: Sun Sep 08, 2013 7:58 pm Reply with quoteBack to top

_Buri_ wrote:
5-12-16-11-16-4-6:

I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.


My thoughts are take the 17/21

7-12-16-17-21-4-7 LU

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Street_Legal
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PostPosted: Sun Sep 08, 2013 9:10 pm Reply with quoteBack to top

gentleben wrote:
_Buri_ wrote:
5-12-16-11-16-4-6:

I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.


My thoughts are take the 17/21

7-12-16-17-21-4-7 LU


I am in agreement it has good bases, 11/2/12/1/5/8, and it should be fairly easy to train up to the SS and a remote shot at Tremendous damage at 9 ST. Hopefully it will pick up RIP at a fairly good pace to make up for that lacking area but it has enough INI to hopefully take the offensive if it gets jumped. You will also be able to see +4 ATT if it starts Ex and +2 or more DEF if it gets Incredibly Quick. There's also a quick RIP and DEF skill, if you don't mind a few burnt skills at 5 SP.

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The Consortium
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PostPosted: Mon Sep 09, 2013 12:01 am Reply with quoteBack to top

gentleben wrote:
_Buri_ wrote:
5-12-16-11-16-4-6:

I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.


My thoughts are take the 17/21

7-12-16-17-21-4-7 LU


The 7-12-16-17-21-4-7 is what we'd do.
The LU is the most probable design, but we just might make it a ST.

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Street_Legal
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PostPosted: Mon Sep 09, 2013 2:51 am Reply with quoteBack to top

The Consortium wrote:
gentleben wrote:
_Buri_ wrote:
5-12-16-11-16-4-6:

I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.


My thoughts are take the 17/21

7-12-16-17-21-4-7 LU


The 7-12-16-17-21-4-7 is what we'd do.
The LU is the most probable design, but we just might make it a ST.


You got me thinking WS doesn't look that bad and with 2 ST trains you get BS slightly unsuited, and you might get decent damage and play with the WF.

7-12-16-17-21-4-7 WS

Ini: 12 Seldom hesitates, moves instantly if given an opportunity
Rip: 2
Att: 10 Uses an unusual fighting style, deadly to slower, less active foes
Par: 5
Def: 3 Avoids blows well
Dec: 7

Decent PAR good ATT and INI and is deceptively quick with 7 DEC - and the 17 WT. If it learns right look out! Maybe even a Hatchet carrying SL (12/2/10/-1/3/8 )

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Last edited by Street_Legal on Mon Sep 09, 2013 7:26 pm; edited 2 times in total
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Assurnasirbanipal
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PostPosted: Mon Sep 09, 2013 9:23 am Reply with quoteBack to top

Looks like a burner/bust out warrior to me, since I can't get what I 'want' out of this guy:

6-12-16-16-20-4-10 or 8-12-16-14-20-4-10
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Terminator
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PostPosted: Mon Sep 09, 2013 9:29 am Reply with quoteBack to top

This screams hatchet wielding 7-12-16-17-21-4-7 ST or SL to me. I had a ST very close to this graduate at something like 20-11-3 not too long ago.

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KidArcane
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PostPosted: Mon Sep 09, 2013 2:29 pm Reply with quoteBack to top

Too much con and will to die quickly or easily; not enough strength or dexterity for my taste. Probably a long, generally losing, career.

Dark Arena and hope for something better.

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One Armed Bandit
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PostPosted: Mon Sep 09, 2013 5:21 pm Reply with quoteBack to top

The best I can come up with:

5-12-16-11-16-4-6 --> 11-12-16-17-17-4-7 WS

A fine looking arena warrior, but a poor tournament warrior.
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Street_Legal
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PostPosted: Mon Sep 09, 2013 8:06 pm Reply with quoteBack to top

KidArcane wrote:
Too much con and will to die quickly or easily; not enough strength or dexterity for my taste. Probably a long, generally losing, career.

Dark Arena and hope for something better.


What the Fast? Who turned you to the jaded side already? I bet it was that dastardly manager named Manager! This is at least a fine LU, maybe not great but any 17/21 warrior is hardly DA material!

Wayne who do you think jaded this fine young man? Does it seem to be the work of Dwayne to you? Laughing

In all seriousness Kid Arcane I don't want you to think just because we differ in opinions that I think there's a single thing wrong with you in my mind, heck in all likelihood you could be a better manager than I!

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_Buri_
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PostPosted: Thu Sep 12, 2013 10:50 am Reply with quoteBack to top

As you guys know, I'll DA a LOT of rollups, especially on my tourney teams, I DA 17 WTs all the time. Not if I think it can win, however... this is an arena fighter, and so I went with the 7-12-16-17-21-4-7 SL. I like the idea of using something other than a SH, and I have already graduated a similar LU out of the same arena. It will come up good or better damage, can take a lot of damage, and good endurance. Should be a killer!

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Tripwire
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PostPosted: Thu Sep 12, 2013 1:14 pm Reply with quoteBack to top

_Buri_ wrote:
5-12-16-11-16-4-6:

I'm thinkin' 5-12-16-15-21-4-11 PL. Not enough ST for a WS, could maybe go PS but his size is taking away from points already. Another option is 7-12-16-17-17-4-11 then raise ST to 9, or some kind of burner, 8-12-16-14-20-4-10 or something along those lines. I'd just as soon go with the first design and raise WT if I'm gonna do that.


I like the PL Idea but I would go like this:

7-14-16-11-21-4-11

Takes Tremendous, 5/2/10/6/3/6 skills is fine. Good+ In Damage and Endurance.

Start with SH/DA combo. Very easily train up 2 for SC. A nice PL IMHO and a good choice for this rollup

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Tripwire
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PostPosted: Thu Sep 12, 2013 1:17 pm Reply with quoteBack to top

BTW 11 WT with that ability to take damage and having a 10 attack is a very nice combo. He will still learn. I have found that the difference in skill learns between 11 and 13 to be almost negligible. Obviously you learn a tad more with 13 but not enough for me not to use the positives of leaving it at 11 and getting the takes tremendous and other benefits.

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