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Duel2 :: View topic - 5-8-5-10-16-9-17
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Visionst01
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Joined: Oct 03, 2005
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PostPosted: Wed Sep 11, 2013 10:18 am Reply with quoteBack to top

Was going through some old tourney fights and found this replacement.

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gentleben
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Joined: Aug 21, 2008
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Location: Round Rock, Tx

PostPosted: Wed Sep 11, 2013 10:44 am Reply with quoteBack to top

Visionst01 wrote:
Was going through some old tourney fights and found this replacement.


9-8-5-11-21-9-21 AB

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Gentleben
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The Consortium
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Joined: Nov 23, 2002
Posts: 8774
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Wed Sep 11, 2013 10:51 am Reply with quoteBack to top

gentleben wrote:
Visionst01 wrote:
Was going through some old tourney fights and found this replacement.


9-8-5-11-21-9-21 AB


Seems to us that Ben has it best.
However, would consider 5-8-5-15-21-9-21 AB

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Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
997 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1514*; Bulldogs DM11 @ 1456; Lenpros DM30 @ 1420; Fandils @ 1330
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Street_Legal
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Joined: Jul 29, 2002
Posts: 3363
Location: The Big D (etroit) area

PostPosted: Wed Sep 11, 2013 11:53 am Reply with quoteBack to top

The Consortium wrote:
gentleben wrote:
Visionst01 wrote:
Was going through some old tourney fights and found this replacement.


9-8-5-11-21-9-21 AB


Seems to us that Ben has it best.
However, would consider 5-8-5-15-21-9-21 AB


I concur but would add 7-8-5-13-21-9-21 to the list. Little damage not being as great a fear with an AB plus a reasonable chance at little damage even with the 9/5 I might want the extra skills at inception with a 13 WT plus the extra skill per every 3-4 fights/avg with the 2 more points of WT. I'd likely go EP 0-10 DA/DA 11-14 and SC 15+.

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Stik
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PostPosted: Wed Sep 11, 2013 12:40 pm Reply with quoteBack to top

gee whiz, wish I could find some rollups like that in my old stuff...(takes a loooong look at two cardboard boxes on the floor next to the computer desk but decides its too much work) Smile

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Street_Legal
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PostPosted: Wed Sep 11, 2013 3:26 pm Reply with quoteBack to top

Stik wrote:
gee whiz, wish I could find some rollups like that in my old stuff...(takes a loooong look at two cardboard boxes on the floor next to the computer desk but decides its too much work) Smile



Considering your main team has around the same number of fights as mine:

GRIM FANDANGO (454) 791 697 32 53.2

THE DEATH SQUAD (63) 768 561 44 57.8

And we have limited play other than these teams, again similar, those must be BIG boxes because I have stuff EVERYWHERE in the house! Razz

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Grimm
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PostPosted: Wed Sep 11, 2013 7:11 pm Reply with quoteBack to top

I am with Consortium and would go for broke, 5 8 5 15 21 9 21 guy; slight lean to the 7 8 5 version, either way it has little damage, but since it is an AB who cares.

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_Buri_
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PostPosted: Thu Sep 12, 2013 10:59 am Reply with quoteBack to top

Grimm wrote:
I am with Consortium and would go for broke, 5 8 5 15 21 9 21 guy.


I agree. A few months back, I started running my first little damage AB, and his arena record is currently 6-0-0

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Assurnasirbanipal
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PostPosted: Fri Sep 13, 2013 10:51 am Reply with quoteBack to top

I *might* go 7 str/10 con, but that seems a bit silly when you'd have a decent chance of getting out of little damage training from 9 instead of 7.
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Longshot
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PostPosted: Fri Sep 13, 2013 2:15 pm Reply with quoteBack to top

I picked the Consortium's number before i read this thread. So, I am feeling really good. Cool

The biggest problem I see is the damage this roll up with do. It's going to deal little damage. I used to have a design similar to this, but I sent him to the dark arena because he got tired before the fight was over. How would you keep him from dropping from exhaustion before he wins?
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_Buri_
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PostPosted: Fri Sep 13, 2013 5:23 pm Reply with quoteBack to top

_Buri_ wrote:

I agree. A few months back, I started running my first little damage AB, and his arena record is currently 6-0-0


Make that 7-0-0 Razz One-shotted a TP!

Longshot wrote:
How would you keep him from dropping from exhaustion before he wins?


Why, by making it an AB of course! They conserve endurance very well, and by the time it hits Ad Ex Att, the crits will make up for little damage.

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Longshot
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PostPosted: Fri Sep 13, 2013 9:34 pm Reply with quoteBack to top

Well, I guess I should have been a little more patient. Smile
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The Consortium
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PostPosted: Sat Sep 14, 2013 12:13 am Reply with quoteBack to top

This warrior, The Consortium design, while a little damage aimer(THE OTHER OPTIONS ARE LIKELY TO BE LITTLE ALSO) should expect poor/normal endurance, so Buri's comments are even further supported. PLENTY OF ENDU.

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