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Duel2 :: View topic - Returning manager with lousy RUs...
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bschoner
Unchartered Poster


Joined: May 29, 2003
Posts: 27
Location: Atlanta

PostPosted: Tue Jun 17, 2003 7:31 am Reply with quoteBack to top

Hi, all! My name is Brian Schoner, and I'm coming back to DM after a *long* hiatus. I used to run the Steel Ring in the early days of Transel, and Song of Iron in Arkers (IIRC, it's been a long time). But at the time, I was too interested in writing fiction about my warriors and not enough about learning to win, and I refused to DA anyone on general principles. Needless to say, I never did too well. Cool But now I'm older and hopefully wiser, and I think I'm ready to play the game for what it is.

So I sent for a new rollup, and judging from what I got, I'm not sure RSI wants me back. Sad

Here are my RUs, and my (very) tentative plans for what to do with 'em. I'm concentrating on Basic right now, though if anyone looks like they have a lot of ADM potential, I don't want to waste 'em. Of course, I don't think I have to worry about that with any of these guys. (The average Will of these five RUs is...wait for it...six.) Rolling Eyes So if any of them are keepers, great; if any of them can get me a few cheap wins before feeding the Mountain Troll, that's okay too.

Thanks in advance for any and all assistance!

1) 10-16-13-3-3-16-9

Ick, in spades. Maybe a disposable 15-16-13-7-7-17-9 BA?

2) 13-13-6-13-3-12-10

17-13-6-17-9-12-10 BA
13-13-6-17-7-13-15 PR or
14-13-6-17-9-12-13 PS, perhaps?

3) 15-9-11-9-10-5-11

15-10-11-15-11-5-17 PR or maybe
15-12-11-15-15-5-11 WS

4) 3-13-13-12-6-11-12

7-13-13-17-7-12-15 PS or maybe
4-13-13-17-9-11-17 AB? (ick)

5) 13-5-10-9-10-13-10

13-5-10-15-15-13-13 SL or
13-8-10-15-10-13-15 PR? (double ick)
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Elephant
Grandmaster Poster
Grandmaster Poster


Joined: Apr 16, 2003
Posts: 958
Location: NoCal

PostPosted: Tue Jun 17, 2003 9:14 am Reply with quoteBack to top

First of all, welcome back. If you haven't been there already, goto the Terrablood website -
http://www.bit-net.com/~johnh/dm.htm

This is off the top of my head and I'd probably make some different tomorrow if you asked me, depending on my mood.

1) 10-16-13-3-3-16-9
Goto DA, Don't pass go, don't collect $200 Laughing

2) 13-13-6-13-3-12-10
15-13-6-17-9-13-11 ST
The important thing here is 11 DEF, this is a must. Going from 10 to 11 gives you 6 skills and a wider selection of weapons.

3) 15-9-11-9-10-5-11
This rollup isn't too bad and can be fun to run depending on how you make it.
15-10-11-15-11-5-17 ST
17-10-11-15-11-5-15 ST
17-10-11-15-9-5-17 ST
Between my buddies and I, I've seen all three of these Strikers. They were successful in basic. These ARE NOT long term warriors(retired in AD). These type strikers tended to get alot of kills(high DF, ST). Alot of people will tell you to add more speed and you can, it's personal preference.

15-10-11-15-15-5-13 WS, a little different than yours(I took the 4 skills vs. the con).

4) 3-13-13-12-6-11-12
I really don't like this rollup. You've mentioned PS a few times, so I tried to put one together.
7-14-13-17-9-12-13 - PS. He'll take alot of damage.
Let me say again, I don't like this guy.


5) 13-5-10-9-10-13-10
13-5-10-15-15-13-13 SL or ST. If you make him SL, you better pray he get's normal endurance. He probably won't and that's why I'd probably make him a ST.

If it were me, I'd probably buy a few more teams. If you are just getting back into DM, it might be fun to play with/learn from this team.

You should really check out Terrablood site and Pagan's website.
When you goto either site, download the Bagman Warrior Design/Generator
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bschoner
Unchartered Poster


Joined: May 29, 2003
Posts: 27
Location: Atlanta

PostPosted: Tue Jun 17, 2003 10:40 am Reply with quoteBack to top

Elephant wrote:
First of all, welcome back. If you haven't been there already, goto the Terrablood website -
http://www.bit-net.com/~johnh/dm.htm

Already got it bookmarked, thanks. In my day, we didn't have all this fancy Internet information...we just had to guess! In the snow! Uphill! Both ways! Cool

Elephant wrote:
3) 15-9-11-9-10-5-11
This rollup isn't too bad and can be fun to run depending on how you make it.

Yeah, he looked to me like the best of a bad lot.

Elephant wrote:
4) 3-13-13-12-6-11-12
I really don't like this rollup. You've mentioned PS a few times, so I tried to put one together.

The PS thing isn't really a personal preference...I don't really have any strong style preferences, except that I don't enjoy running scum. I was just looking through the Enchiridion, and PS looked like one of the few viable style choices for some of these guys.

Elephant wrote:
If it were me, I'd probably buy a few more teams. If you are just getting back into DM, it might be fun to play with/learn from this team.

I'll probably be starting at least one more team, but I thought I'd at least see what could be made of these guys.

Elephant wrote:
You should really check out Terrablood site and Pagan's website.

I've been trying to get to Pagan's site for a while now, but all the pages are telling me they're locked. Is anyone else having this problem?

Elephant wrote:
When you goto either site, download the Bagman Warrior Design/Generator

I've been using the online one at Terrablood's site...is the downloadable one significantly different/better?

Thanks for the feedback!
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Lugal_gg
Master Poster
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Joined: Jul 28, 2002
Posts: 264
Location: San Diego

PostPosted: Tue Jun 17, 2003 11:02 am Reply with quoteBack to top

I like what Elephant has come up for, except for one. The ST with the 5 speed is not a ST. He would be a better PS. Offensives don't need DFT except in weapon selection, SPD is more important for any ST. I like that dumb BASH role-up. Slap shome plate and a Halberd and he will scum alot people and get you some cheap wins. He could come in handy for bloodfueding. Good luck out there!
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Elephant
Grandmaster Poster
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Joined: Apr 16, 2003
Posts: 958
Location: NoCal

PostPosted: Tue Jun 17, 2003 11:40 am Reply with quoteBack to top

“I've been using the online one at Terrablood's site...is the downloadable one significantly different/better?”
Send me an email ( elephant_dm@hotmail.com ) and I’ll email you the downloadable one.


Lugal_gg, no disrespect intended here, but please see below -
“The ST with the 5 speed is not a ST”
That’s why I told him a lot of people would tell him to add more speed. My buddies and I have had success (winning record / AD) with lower speed Strikers. That’s also why I said it’s personal preference.

“He would be a better PS”
Why?

“Offensives don't need DFT except in weapon selection”
Here’s where you and I are going to have to disagree. I would love to hear why Offensives don’t need DFT.
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Lugal_gg
Master Poster
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Joined: Jul 28, 2002
Posts: 264
Location: San Diego

PostPosted: Tue Jun 17, 2003 12:14 pm Reply with quoteBack to top

On another thread we discussed this subject. It came up that warriors that need DECIS can only get it from speed. I and others have noted that LNG with low speed will be hosed and so will ST. If it works for you, go for it. The more speed you have the better off you will be at the higher end.

The finesse and parry sty;es require DFT for defense and offensives aren't going to do well being defensive. INT and DECIS skills are needed for offensives and you can get them from SPD.

He would be a better PS because he has a good amount of WILL and DFT to be effective. I personally would only make ST with a minimum of 11 SPD. I don't want my ST gettting jumped by a LG when a ST is supposed to be jumping them.
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Elephant
Grandmaster Poster
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Joined: Apr 16, 2003
Posts: 958
Location: NoCal

PostPosted: Tue Jun 17, 2003 12:33 pm Reply with quoteBack to top

"On another thread we discussed this subject. It came up that warriors that need DECIS can only get it from speed. I and others have noted that LNG with low speed will be hosed and so will ST. If it works for you, go for it. The more speed you have the better off you will be at the higher end. "

Lungers and strikers are two different animals. I will agree that Strikers need speed, I'm just saying that you can have success with lower speed strikers.


"The finesse and parry sty;es require DFT for defense and offensives aren't going to do well being defensive. INT and DECIS skills are needed for offensives and you can get them from SPD. "

I will take DFT over SPD anyday for almost any styles in almost any situation. DFT gives you ATT skills which offenses need. It also give you INT(which you said was needed). DFT also gives DEF, RIP, PAR. Higher DFT also helps land blows in attack locations.

"He would be a better PS because he has a good amount of WILL and DFT to be effective. I personally would only make ST with a minimum of 11 SPD. I don't want my ST gettting jumped by a LG when a ST is supposed to be jumping them."

PS and ST have same starting skills except, PS gets 3 more parry, ST gives 1 INT, 2 DEC. You say so yourself the importance of DEC in getting jumped. If that high ATT/INT LU or SL jumps you, forget it, those Parry Skills aren't gonna help. My strikers(high or low speed) rarely get jumped unless it's against a faster Striker or Response is run when I'm goin DEC.

But that's the beauty of this game. Many people have different ideas/theories. Have you tried lower SP strikers?
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Lugal_gg
Master Poster
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Joined: Jul 28, 2002
Posts: 264
Location: San Diego

PostPosted: Tue Jun 17, 2003 12:38 pm Reply with quoteBack to top

Yep! This game rocks! I wish all the old timers I played with would came back.
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Elephant
Grandmaster Poster
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Joined: Apr 16, 2003
Posts: 958
Location: NoCal

PostPosted: Tue Jun 17, 2003 12:41 pm Reply with quoteBack to top

Yeah, I just started back myself 3 or 4 months ago. What arenas do you run in? What's manager name?
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Lugal_gg
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Joined: Jul 28, 2002
Posts: 264
Location: San Diego

PostPosted: Tue Jun 17, 2003 1:56 pm Reply with quoteBack to top

I'm in Sunset, running the "Carnage Canaries" under the name of "C. Canary."
Solven running the team "The Democrats" under the name of "Al Gore." I have been the thorn in the side of Judge for years.

Where you at?
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Elephant
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Joined: Apr 16, 2003
Posts: 958
Location: NoCal

PostPosted: Tue Jun 17, 2003 2:22 pm Reply with quoteBack to top

I have a ton of teams but right now I'm running in 62 (Freakshow & Graphic Violence). I have teams in 17, 19 and 82 that I'll run from time to time(tourney setup, etc). I will probably be back in 100 this turn(The Underworld, FEFF-M 106, & Graphic Violence).
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Ichabod
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Joined: Dec 31, 2002
Posts: 1251
Location: Michigan

PostPosted: Tue Jun 17, 2003 2:33 pm Reply with quoteBack to top

1) 10-16-13-3-3-16-9

DA him - they don't come any worse. Possibly - keep him and offer to sell the team if they ever do another stat switch prize. A 10-3-13-16-16-3-9 rollup would be neat.

2) 13-13-6-13-3-12-10

16-13-6-17-9-12-11 ST, train ST to 17 unless you start good damage. Could also be 13-13-6-17-9-13-13 PS.

3) 15-9-11-9-10-5-11

I'd DA this one. If you insist on running it, 17-9-11-15-15-6-11 BA might be almost feasable.

4) 3-13-13-12-6-11-12

8-13-13-17-9-11-13 PS, train ST once for SC. Alternately, 5-13-13-17-8-11-17 PR.

5) 13-5-10-9-10-13-10

DA. If you must run, 15-5-10-15-15-13-11 ST may pull off a 14-16 record.

* * *

Lugal_gg wrote:
On another thread we discussed this subject. It came up that warriors that need DECIS can only get it from speed.


You get decise from wit and will, and quite a bit. You simply get more from speed. A 21 wit/will, 5 speed warrior will be as decicive as a 17 wit, 9 will, 13 speed warrior of the same style.

Lugal_gg wrote:
I and others have noted that LNG with low speed will be hosed and so will ST.


8-6-16-21-17-3-13 LU, +1 riposte, +4 defense, -1 decise, TVd Adepts this year
13-4-12-21-13-9-13 ST, +4 defense
14-6-10-17-17-3-17 LU, +3 init, -1 attack
9-13-10-17-17-3-15 LU, +2 init
12-5-8-17-17-8-17 LU, +4 init
10-5-10-17-17-8-17 LU, +1 riposte, +3 attack
10-5-10-17-17-8-17 LU, +4 init, +1 attack
10-5-18-17-15-6-13 ST, +3 defense

I've had all bonused lungers and strikers when going with low speed. Admittedly, the consistant good mental stats and deftness may have had something to do with that.

Lugal_gg wrote:
INT and DECIS skills are needed for offensives and you can get them from SPD.


You get init from wit, will, speed, deftenss, and high size. I'd rather have good wit, will, and deftness on my warriors than speed. As mentioned earlier, wit and will give decise as well as speed.

And by the way, after ~20 FE, getting the jump on a lunger really doesn't mean a whole lot.

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Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done."

Last edited by Ichabod on Tue Jun 17, 2003 2:35 pm; edited 4 times in total
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Elephant
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Joined: Apr 16, 2003
Posts: 958
Location: NoCal

PostPosted: Tue Jun 17, 2003 2:33 pm Reply with quoteBack to top

I have a ton of teams but right now I'm running in 62 (Freakshow & Graphic Violence). I have teams in 17, 19 and 82 that I'll run from time to time(tourney setup, etc). I will probably be back in 100 this turn(The Underworld, FEFF-M 106, & Graphic Violence).
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Lugal_gg
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Joined: Jul 28, 2002
Posts: 264
Location: San Diego

PostPosted: Tue Jun 17, 2003 5:00 pm Reply with quoteBack to top

I tend to run what I get, even 13 wit and 15 wit guys. When I get a role-up and make him with 13 or 15 wit, they have come back with -2 or -3 in one area. Not a total hose, but still a hose. I have a 17 wit, 9 will, 13 deft and speed and he came +4 in INT. I have an Identical one with a 8 speed come back -4 in INT. That is where I get my opinion. If I had more high wit\will guys, I probally not get as many hosed guys.
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Street_Legal
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Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Tue Jun 17, 2003 9:06 pm Reply with quoteBack to top

I've only run one low SP-ST, in the ZalCon tourney

Homer Simpson 12-8-15-17-9-6-17 ST +2 INI, mode DEC,DEF and died to early to figure out RIP. Died at 8-5-1 and started out 7-1 then met some TPs and LUs who he couldn't beat in a tough tourney.

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