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indimar
Expert Poster
Joined: Nov 27, 2002
Posts: 86
Location: Nipomo,Ca
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Posted:
Thu Jul 03, 2003 11:44 am |
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8-4-5-19-13-9-12
This is on a new team I just got. I already completed him and am just deciding where to throw the team. I am justposting to see if what I did follows the conventional wisdom. |
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Elephant
Grandmaster Poster
Joined: Apr 16, 2003
Posts: 958
Location: NoCal
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Posted:
Thu Jul 03, 2003 11:52 am |
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Indimar,
Very nice. I'm sure Barnabas was licking his lips when he saw that one. Give me a call tonight/this weekend.
I almost forgot, Happy Birthday!! |
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Ichabod
ArchMaster Poster
Joined: Dec 31, 2002
Posts: 1251
Location: Michigan
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Posted:
Thu Jul 03, 2003 12:36 pm |
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*blink*
Nice rollup. I'd like to see what you did with that, personally. The typical response would be to go 11-4-5-21-17-9-17 LU, but you're taking an awful risk there with little damage/poor endurance. If you're a gambler, go for it, but don't be surprised if you get screwed and have to spend 3-5 turns fixing him.
I'd be more likely to go 13-4-5-21-17-9-15 SL, as it has far less chance of little damage and poor endurance. That's worth the 5 skills, in my eyes. You *could* do lunger, but I have an IMMENSE dislike of normal/normal lungers, as they just burn out too quickly. I'll admit, though, that if he learns at least 2.5 per turn and learns lots of attack (preferably favoring decise), you could possibly overcome the 7-swing burnout normal endurance lungers normally face.
Oh, before you ask - I'll generally suggest slasher over lunger for very frail warriors just because lungers learn defense and not decise. The lack of decise means that being able to take a hit is far more important for lungers than slashers. It's not a rock-solid rule for me - I just graduated a 3 con lunger a few months ago - but it's a fairly serious guideline. |
_________________ Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done." |
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TigToad
Advanced Expert Poster
Joined: Jul 09, 2002
Posts: 123
Location: Phoenix, AZ
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Posted:
Tue Jul 08, 2003 8:26 pm |
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Funny, I'd make that RU a striker 99 times out of 100. I wouldn't even consider lunger.. not enough endurance or hit points... where as a striker it could be a strong TV threat for many tournies.
TigToad |
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Elephant
Grandmaster Poster
Joined: Apr 16, 2003
Posts: 958
Location: NoCal
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Posted:
Wed Jul 09, 2003 8:00 am |
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Tig,
I think I'd go with Ichabod's second design and go either SL or LU. A ST train and Con train or 2 Con trains would put him at normal endurance if he got hosed.
So how would you design with ST? |
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Kat
Grandmaster Poster
Joined: Jan 09, 2003
Posts: 712
Location: DJI Central
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Posted:
Wed Jul 09, 2003 8:43 am |
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Just to be different;
11-4-5-21-17-(9/11)-(15/17) Plunger |
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Ichabod
ArchMaster Poster
Joined: Dec 31, 2002
Posts: 1251
Location: Michigan
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Posted:
Wed Jul 09, 2003 8:57 am |
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That's different all right. |
_________________ Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done." |
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Kat
Grandmaster Poster
Joined: Jan 09, 2003
Posts: 712
Location: DJI Central
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Posted:
Wed Jul 09, 2003 9:02 am |
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Actually, if you forgive the endurance burn (which can be compensated for a bit with strategy) I think it’s at least comparable to your Slasher.
Although I (in all seriousness) agree with Tig about making it a striker – then upon graduation, retiring it and save myself future disappointment. |
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Kat
Grandmaster Poster
Joined: Jan 09, 2003
Posts: 712
Location: DJI Central
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Posted:
Wed Jul 09, 2003 9:03 am |
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....and if any warrior maintains a 2.5+ skill/turn ratio - they've got a chance - wouldn't ya say? |
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Ichabod
ArchMaster Poster
Joined: Dec 31, 2002
Posts: 1251
Location: Michigan
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Posted:
Wed Jul 09, 2003 9:24 am |
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Not necessarily. Remember that guy who was so geeked about his 5-6-5-21-21-9-17 lunger? He averaged over 3 a turn, yet couldn't ever do well.
I personally feel striker is a waste of a very good rollup here - slashers have a much longer shelf-life than strikers, thanks to much better attack and defense. Plus, the decise-favoring slasher is practically as fast as the decise-favoring striker.
I generally think it's best to reserve strikers for low will/low endurance warriors. |
_________________ Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done." |
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Kat
Grandmaster Poster
Joined: Jan 09, 2003
Posts: 712
Location: DJI Central
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Posted:
Wed Jul 09, 2003 9:31 am |
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Ok we agree on the striker deal, but I'd still rather fight my plunger over - or better yet , against your slasher |
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Ichabod
ArchMaster Poster
Joined: Dec 31, 2002
Posts: 1251
Location: Michigan
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Posted:
Wed Jul 09, 2003 9:44 am |
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LOL
Maybe someday we'll get that chance - I wouldn't mind the chance to play my design. |
_________________ Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done." |
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Kat
Grandmaster Poster
Joined: Jan 09, 2003
Posts: 712
Location: DJI Central
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Posted:
Wed Jul 09, 2003 9:46 am |
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Granted - you'd get the jump, not that'd do much for you, hacking and slashing away at air... then the plunger would either rip 9unlikely) or dodge (likely) and steal the init. Then you'd have you're scimitar handed back to you by one who wields it (or a longsword) better
I'm outta here for the day. Adios. |
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Ichabod
ArchMaster Poster
Joined: Dec 31, 2002
Posts: 1251
Location: Michigan
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Posted:
Wed Jul 09, 2003 9:48 am |
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Perhaps...although all I have to do is hit once, and while slashers are known for amazing initiative, I don't recall plungers being very good at the riposte.... |
_________________ Ichabod Frothingslosh
"Chaos. Disorder. Anarchy. My work here is done." |
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Kat
Grandmaster Poster
Joined: Jan 09, 2003
Posts: 712
Location: DJI Central
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Posted:
Thu Jul 10, 2003 9:03 am |
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I said the riposte would be UNlikely. The dodge, however, would happen.....along with the initiative steal. then again a parry-or-two isn't out of thought....
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