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Duel2 :: View topic - 8-4-5-19-13-9-12
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indimar
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PostPosted: Thu Jul 03, 2003 11:44 am Reply with quoteBack to top

8-4-5-19-13-9-12

This is on a new team I just got. I already completed him and am just deciding where to throw the team. I am justposting to see if what I did follows the conventional wisdom.
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Elephant
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PostPosted: Thu Jul 03, 2003 11:52 am Reply with quoteBack to top

Indimar,
Very nice. I'm sure Barnabas was licking his lips when he saw that one. Give me a call tonight/this weekend.

I almost forgot, Happy Birthday!!
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Ichabod
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PostPosted: Thu Jul 03, 2003 12:36 pm Reply with quoteBack to top

*blink*

Nice rollup. I'd like to see what you did with that, personally. The typical response would be to go 11-4-5-21-17-9-17 LU, but you're taking an awful risk there with little damage/poor endurance. If you're a gambler, go for it, but don't be surprised if you get screwed and have to spend 3-5 turns fixing him.

I'd be more likely to go 13-4-5-21-17-9-15 SL, as it has far less chance of little damage and poor endurance. That's worth the 5 skills, in my eyes. You *could* do lunger, but I have an IMMENSE dislike of normal/normal lungers, as they just burn out too quickly. I'll admit, though, that if he learns at least 2.5 per turn and learns lots of attack (preferably favoring decise), you could possibly overcome the 7-swing burnout normal endurance lungers normally face.

Oh, before you ask - I'll generally suggest slasher over lunger for very frail warriors just because lungers learn defense and not decise. The lack of decise means that being able to take a hit is far more important for lungers than slashers. It's not a rock-solid rule for me - I just graduated a 3 con lunger a few months ago - but it's a fairly serious guideline.

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Ichabod Frothingslosh
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TigToad
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PostPosted: Tue Jul 08, 2003 8:26 pm Reply with quoteBack to top

Funny, I'd make that RU a striker 99 times out of 100. I wouldn't even consider lunger.. not enough endurance or hit points... where as a striker it could be a strong TV threat for many tournies.

TigToad
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Elephant
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PostPosted: Wed Jul 09, 2003 8:00 am Reply with quoteBack to top

Tig,
I think I'd go with Ichabod's second design and go either SL or LU. A ST train and Con train or 2 Con trains would put him at normal endurance if he got hosed.
So how would you design with ST?
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Kat
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PostPosted: Wed Jul 09, 2003 8:43 am Reply with quoteBack to top

Just to be different;

11-4-5-21-17-(9/11)-(15/17) Plunger Wink
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Ichabod
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PostPosted: Wed Jul 09, 2003 8:57 am Reply with quoteBack to top

That's different all right.

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Ichabod Frothingslosh
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Kat
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PostPosted: Wed Jul 09, 2003 9:02 am Reply with quoteBack to top

Actually, if you forgive the endurance burn (which can be compensated for a bit with strategy) I think it’s at least comparable to your Slasher.

Although I (in all seriousness) agree with Tig about making it a striker – then upon graduation, retiring it and save myself future disappointment.
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Kat
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PostPosted: Wed Jul 09, 2003 9:03 am Reply with quoteBack to top

....and if any warrior maintains a 2.5+ skill/turn ratio - they've got a chance - wouldn't ya say?
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Ichabod
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PostPosted: Wed Jul 09, 2003 9:24 am Reply with quoteBack to top

Not necessarily. Remember that guy who was so geeked about his 5-6-5-21-21-9-17 lunger? He averaged over 3 a turn, yet couldn't ever do well.

I personally feel striker is a waste of a very good rollup here - slashers have a much longer shelf-life than strikers, thanks to much better attack and defense. Plus, the decise-favoring slasher is practically as fast as the decise-favoring striker.

I generally think it's best to reserve strikers for low will/low endurance warriors.

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Ichabod Frothingslosh
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Kat
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PostPosted: Wed Jul 09, 2003 9:31 am Reply with quoteBack to top

Ok we agree on the striker deal, but I'd still rather fight my plunger over - or better yet , against your slasher Wink
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Ichabod
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PostPosted: Wed Jul 09, 2003 9:44 am Reply with quoteBack to top

LOL

Maybe someday we'll get that chance - I wouldn't mind the chance to play my design.

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Ichabod Frothingslosh
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Kat
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PostPosted: Wed Jul 09, 2003 9:46 am Reply with quoteBack to top

Granted - you'd get the jump, not that'd do much for you, hacking and slashing away at air... then the plunger would either rip 9unlikely) or dodge (likely) and steal the init. Then you'd have you're scimitar handed back to you by one who wields it (or a longsword) better Wink

I'm outta here for the day. Adios.
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Ichabod
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PostPosted: Wed Jul 09, 2003 9:48 am Reply with quoteBack to top

Perhaps...although all I have to do is hit once, and while slashers are known for amazing initiative, I don't recall plungers being very good at the riposte....

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Ichabod Frothingslosh
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Kat
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PostPosted: Thu Jul 10, 2003 9:03 am Reply with quoteBack to top

I said the riposte would be UNlikely. The dodge, however, would happen.....along with the initiative steal. then again a parry-or-two isn't out of thought....

Cool
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