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Grimm
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PostPosted: Mon Mar 07, 2011 1:36 pm Reply with quoteBack to top

I tend to always go 21 21 when I can, but in this case I am kind of stuck.

My thought being,

9 11 6 21 8 12 17 AB/PS/PR/ST any other thoughts?

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The Consortium
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PostPosted: Mon Mar 07, 2011 1:43 pm Reply with quoteBack to top

Grimm wrote:
I tend to always go 21 21 when I can, but in this case I am kind of stuck.

My thought being,

9 11 6 21 8 12 17 AB/PS/PR/ST any other thoughts?


Sure to the other thoughts .....
5-11-6-21-8-12-21 AB
all day long

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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Assurnasirbanipal
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PostPosted: Mon Mar 07, 2011 1:57 pm Reply with quoteBack to top

I'd probably go: 5-12-6-21-7-12-21 AB

Your design looks good if you pass on one of the 21's (though I might go 17 wit instead of deftness)
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MarmaDuke
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PostPosted: Mon Mar 07, 2011 1:58 pm Reply with quoteBack to top

The Consortium wrote:
Grimm wrote:
I tend to always go 21 21 when I can, but in this case I am kind of stuck.

My thought being,

9 11 6 21 8 12 17 AB/PS/PR/ST any other thoughts?


Sure to the other thoughts .....
5-11-6-21-8-12-21 AB
all day long


If you make that sweet rollup into a dual 21 AB....then look forward to it's replacement rollup coming in the mail within 5-10 turns, as it will die a horrible death.

That being said, I'd roll it up exactly how Consortium did above. Go big or go home!!!!!

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One Armed Bandit
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PostPosted: Mon Mar 07, 2011 2:31 pm Reply with quoteBack to top

I go with:

4-11-6-17-4-12-16 --> 4-11-6-21-9-12-21 AB
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Stik
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PostPosted: Mon Mar 07, 2011 3:20 pm Reply with quoteBack to top

4-11-6-17-4-12-16 --> 8-11-6-17-7-14-21 IF you don't wanna chance the 21/21. Bump the ST to 9 right away and go for it. I don't think I'd leave DF at 17 if 21 is reachable upon creation.

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Managerr
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PostPosted: Mon Mar 07, 2011 5:56 pm Reply with quoteBack to top

Even though each point you add to WL is significant in this roll-up, I am strongly tempted to not add anything to WL for the following reasons:

- I'm assuming you're going AB, AB's can win with no endurance anyway, that's what alternate strategies and challenges are for.
- You will probably never train Will in ADM until you're ready for Primus, so why waste time with it now when you get something you'll want to train up higher?
- If you play it smart, having endurance this low can actually help your survivability in the sense that no one can kill you if you're always scumming yourself first.

Think of a 4-15-6-21-4-12-21 AB that you could turn into a possible 4-25-6-25-4-12-25 AB Fist Fave in Eligibles! (Adjust ST and CN to physicals and split lines)

Of course the most likely scenario is that this RU will probably die, making this whole thread moot.
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Tripwire
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PostPosted: Mon Mar 07, 2011 6:05 pm Reply with quoteBack to top

Needs one more point in size!
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Darque
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PostPosted: Tue Mar 08, 2011 6:55 am Reply with quoteBack to top

I'd probably go with Consortium's design. However, if I wasn't going to take the double-21, I'd go with 17 Wit/21 Deft and make it an AB.

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