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Grimm
ArchMaster Poster
Joined: Sep 13, 2006
Posts: 1020
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Posted:
Mon Mar 07, 2011 1:36 pm |
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I tend to always go 21 21 when I can, but in this case I am kind of stuck.
My thought being,
9 11 6 21 8 12 17 AB/PS/PR/ST any other thoughts? |
_________________ Willy hears ya, Willy don't care. |
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The Consortium
ArchMaster Poster
Joined: Nov 23, 2002
Posts: 10145
Location: on the golf course, in the garden, reading, traveling, and now Consulting
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Posted:
Mon Mar 07, 2011 1:43 pm |
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Grimm wrote: |
I tend to always go 21 21 when I can, but in this case I am kind of stuck.
My thought being,
9 11 6 21 8 12 17 AB/PS/PR/ST any other thoughts? |
Sure to the other thoughts .....
5-11-6-21-8-12-21 AB
all day long |
_________________ The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727 |
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Assurnasirbanipal
ArchMaster Poster
Joined: Oct 21, 2002
Posts: 1769
Location: San Jose, CA
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Posted:
Mon Mar 07, 2011 1:57 pm |
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I'd probably go: 5-12-6-21-7-12-21 AB
Your design looks good if you pass on one of the 21's (though I might go 17 wit instead of deftness) |
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MarmaDuke
Grandmaster Poster
Joined: Jul 20, 2009
Posts: 869
Location: NYC tri-state area
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Posted:
Mon Mar 07, 2011 1:58 pm |
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The Consortium wrote: |
Grimm wrote: |
I tend to always go 21 21 when I can, but in this case I am kind of stuck.
My thought being,
9 11 6 21 8 12 17 AB/PS/PR/ST any other thoughts? |
Sure to the other thoughts .....
5-11-6-21-8-12-21 AB
all day long |
If you make that sweet rollup into a dual 21 AB....then look forward to it's replacement rollup coming in the mail within 5-10 turns, as it will die a horrible death.
That being said, I'd roll it up exactly how Consortium did above. Go big or go home!!!!! |
_________________ -Marma Duke-
Deviation, State of Mind, Da Dog Powndaz, Pyromania, Rap Attacks, Slamma Jamma
May your blades always be sharp, and your opponents armor always have rust..... |
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One Armed Bandit
ArchMaster Poster
Joined: Apr 15, 2004
Posts: 2959
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Posted:
Mon Mar 07, 2011 2:31 pm |
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I go with:
4-11-6-17-4-12-16 --> 4-11-6-21-9-12-21 AB |
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Stik
ArchMaster Poster
Joined: May 06, 2003
Posts: 2514
Location: Frozen Tundra of North Dakota
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Posted:
Mon Mar 07, 2011 3:20 pm |
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4-11-6-17-4-12-16 --> 8-11-6-17-7-14-21 IF you don't wanna chance the 21/21. Bump the ST to 9 right away and go for it. I don't think I'd leave DF at 17 if 21 is reachable upon creation. |
_________________ Stik
Grim Fandango (21)
Vicious Delite (33) |
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Managerr
ArchMaster Poster
Joined: Jul 12, 2002
Posts: 4292
Location: Omaha
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Posted:
Mon Mar 07, 2011 5:56 pm |
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Even though each point you add to WL is significant in this roll-up, I am strongly tempted to not add anything to WL for the following reasons:
- I'm assuming you're going AB, AB's can win with no endurance anyway, that's what alternate strategies and challenges are for.
- You will probably never train Will in ADM until you're ready for Primus, so why waste time with it now when you get something you'll want to train up higher?
- If you play it smart, having endurance this low can actually help your survivability in the sense that no one can kill you if you're always scumming yourself first.
Think of a 4-15-6-21-4-12-21 AB that you could turn into a possible 4-25-6-25-4-12-25 AB Fist Fave in Eligibles! (Adjust ST and CN to physicals and split lines)
Of course the most likely scenario is that this RU will probably die, making this whole thread moot. |
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Tripwire
ArchMaster Poster
Joined: Mar 10, 2008
Posts: 1999
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Posted:
Mon Mar 07, 2011 6:05 pm |
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Needs one more point in size! |
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Darque
ArchMaster Poster
Joined: Jun 21, 2002
Posts: 2528
Location: Virginia
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Posted:
Tue Mar 08, 2011 6:55 am |
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I'd probably go with Consortium's design. However, if I wasn't going to take the double-21, I'd go with 17 Wit/21 Deft and make it an AB. |
_________________ Master Darque
Darque Knights -- 10, 20
Darque Forces -- 45, 47
Darque Ages -- 81
Sorcerer Kings -- 83 |
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