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Duel2 :: View topic - HELP WITH ROLL UP
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studcraft
Unchartered Poster


Joined: Oct 07, 2012
Posts: 38

PostPosted: Sun Oct 07, 2012 6:23 pm Reply with quoteBack to top

12.5.15.8.10.11.9

10.4.13.5.15.10.13.

4.10.3.12.20.12.9

10.5.19.11.13.7.5

14.15.12.9.3.14.3

NEW TO 21 AND BACK IN 33
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studcraft
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Joined: Oct 07, 2012
Posts: 38

PostPosted: Sun Oct 07, 2012 6:33 pm Reply with quoteBack to top

i need help on what i should do with them one is ok should i just D.A the other 4
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gentleben
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Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx

PostPosted: Sun Oct 07, 2012 7:16 pm Reply with quoteBack to top

studcraft wrote:
12.5.15.8.10.11.9

10.4.13.5.15.10.13.

4.10.3.12.20.12.9

10.5.19.11.13.7.5

14.15.12.9.3.14.3

NEW TO 21 AND BACK IN 33


Welcome back and especially welcome to Sunset.

On your RUs, #3 is a keeper maybe 10-10-3-17-21-12-11 LU/SL

#4 is a maybe 13-5-19-17-13-10-7 BA/SL/LU

The rest are pretty blah

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Gentleben
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Stik
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Joined: May 06, 2003
Posts: 2514
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PostPosted: Mon Oct 08, 2012 5:12 am Reply with quoteBack to top

12.5.15.8.10.11.9 --> 12-5-15-14-16-11-11 LU/SL/ST, burn WT/WL one each, very runnable

10.4.13.5.15.10.13 --> 12-4-13-11-21-10-13 BA/SL bump ST to 13 right off if BA, maybe WT to 13 if he learns poorly.

4.10.3.12.20.12.9 --> 10-10-3-17-21-12-11 PL, little damage is your problem here, but hey, size 3!

10.5.19.11.13.7.5 --> 12-5-19-17-17-7-7 BA/SL, bump ST once

14.15.12.9.3.14.3 --> 15-15-12-15-6-14-7 PS/ST, this one's an oddball.

Overall, this is a solid team sheet. The last one is the only one that is truly iffy to me. The others can all be solid arena warriors with a little luck and some careful management. Good luck with it! Welcome to Sunset!!

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Stik
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Assurnasirbanipal
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Joined: Oct 21, 2002
Posts: 1768
Location: San Jose, CA

PostPosted: Mon Oct 08, 2012 6:37 am Reply with quoteBack to top

Here would be my recommendations to you:

12-5-15-8-10-11-9 -> 15-5-15-13-11-14-11 B/SL As long as he learns all offensive skills, he'll be fine. Stik's design is decent on this one too. This is a good DA candidate.

10-4-13-5-15-10-13 -> 12-4-13-5-21-16-13 L or 12-4-13-11-21-10-13 B/STK/SL (maybe L or PS as well).

4-10-3-12-20-12-9 -> 10-10-3-17-21-12-11 (anything but AB/B) Congrats on this guy. If you want to be stupid, embrace the little damage and do something like 5-15-3-17-21-12-11 TP/L (or 7 str/13 con)

10-5-19-11-13-7-5 -> 12-5-19-17-17-7-7 B Hard to say DA on this guy for me, even though I know he's not that good.

14-15-12-9-3-14-3 -> 17-16-12-15-7-14-3 B Depending on your willingness to suffer endurance problems, could see making this guy a WOS or L. Last few points on this guy are not clear. Probably won't be that good, but he's different.
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The Consortium
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Joined: Nov 23, 2002
Posts: 10136
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Mon Oct 08, 2012 10:54 am Reply with quoteBack to top

studcraft wrote:
12.5.15.8.10.11.9

10.4.13.5.15.10.13.

4.10.3.12.20.12.9

10.5.19.11.13.7.5

14.15.12.9.3.14.3

NEW TO 21 AND BACK IN 33


Saw your note on DM33 -you must be one of the "teachers"!
Always great to have guys come back. WELCOME.
12-5-15-14-16-11-11 BA/SL/ST burning to 13 (maybe)-5-15-15-17-12-11
11-4-13-11-21-11-13 SL/ST
10-10-3-17-21-12-11 LU/PL/SL/ST
12-5-19-17-17-8-7 BA bump ST to 13
14-15-12-15-7-14-7 BA/ST
a mighty offensive team!

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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studcraft
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Joined: Oct 07, 2012
Posts: 38

PostPosted: Mon Oct 08, 2012 10:55 am Reply with quoteBack to top

i was thinking #3 an AB
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Otto_X
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Joined: Jan 09, 2003
Posts: 721
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PostPosted: Mon Oct 08, 2012 11:57 am Reply with quoteBack to top

studcraft wrote:
i was thinking #3 an AB


It would be a great opportunity to teach us something new about duelmasters.

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The Consortium
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PostPosted: Mon Oct 08, 2012 12:25 pm Reply with quoteBack to top

studcraft wrote:
i was thinking #3 an AB


If you cannot get the DF to 21, it probably is not in your best interest to try an aimer. That said, nobody runs stuff as weird as we do. (Well, Assur, maybe!)

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The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
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gentleben
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PostPosted: Mon Oct 08, 2012 12:26 pm Reply with quoteBack to top

studcraft wrote:
i was thinking #3 an AB


I am not sure if you are joking or not so I will respond with "don't do that...please don't do that"

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_Buri_
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PostPosted: Mon Oct 08, 2012 12:41 pm Reply with quoteBack to top

studcraft wrote:
i was thinking #3 an AB

Most managers will tell you that this is not an ideal AB setup, most people like to see a higher DF. Of course, you can do whatever you'd like with it, but I think it would make a fine PL or even PS.

I think I had this guy at one time, or one very similar. Made it a TP and it died in its first fight (tourney).
{On a side note, I was thinking they should run a rookie class in the dead tourney, ONLY for those fighters who died in thier first match.}

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