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Duel2 :: View topic - 7-9-11-8-13-9-13
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KidArcane
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PostPosted: Tue Nov 06, 2012 8:01 pm Reply with quoteBack to top

Mr. Mediocre! Not a bad set of numbers, but not very exciting either. On the other hand, it doesn't sound like most of my peers in Shadowspire are getting many high-caliber recruits. Maybe this guy has a chance.

I'm thinking 11 - 9 - 11 - 13 - 18 - 9 - 13 Lunger or Slasher. Either way it's not going to learn much or quickly. Other alternatives come at the cost of WT, which I'm very wary of (as most of you probably know).

I'm brooding over the possibility of just trading this guy off to the DA after a win, or turn 3, whatever comes first. That's basically what I did with Nullfest. I think it's going to depend heavily on the overview.

So does this seem logical and reasonable? Or am I just being too narrow-minded about it?

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Longshot
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PostPosted: Tue Nov 06, 2012 9:06 pm Reply with quoteBack to top

What about 11-9-11-14-17-9-13 of 9-9-11-14-19-9-13?
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Assurnasirbanipal
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PostPosted: Tue Nov 06, 2012 9:47 pm Reply with quoteBack to top

This is the kind of setup I don't typically DA instantly. Your lunger design looks just fine to me. The lunger absolutely wants 13 wit for LO well suited. Other styles, I personally would drop to 11 wit and add to either speed for an offensive or con for a hybrid/defensive.
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Street_Legal
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PostPosted: Tue Nov 06, 2012 10:49 pm Reply with quoteBack to top

Mr Mediocre deserves the best shot possible, and if you are correct that all are struggling with RUs in the 'Spire than it looks better, so I give him a style that starts with the most skills and is very versatile. I therefore do this:

7-9-11-8-13-9-13 -----> 11-10-11-11-17-9-13 WS (2 points into either CN or WT)

you may want to consider:

7-9-11-8-13-9-13 -----> 11-9-11-13-17-10-13 LU

I lean to WS because they have longer fights, in general, so that will help that 11 or 13 WT learn more. And again the WS can fight in more variety. It can go defensive or offensive, if it learns RIP it can go counterstrike. It can be a brickwall minute 1 and/or 2 and when it's opponent tires can spring into action like a SL or BA can. Best of luck and I think either Mister Mediocre can win 55-65% (+5% for an arena struggling with good recruits and with the size and number of opponents to let you vary, and challenge (do NOT be lax in using this option with a mediocre RU), who it fights)!!!

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_Buri_
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PostPosted: Tue Nov 06, 2012 11:42 pm Reply with quoteBack to top

9-10-11-12-13-14-15 Razz

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Street_Legal
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PostPosted: Wed Nov 07, 2012 12:55 am Reply with quoteBack to top

_Buri_ wrote:
9-10-11-12-13-14-15 Razz


Now this is a guy your NEVER likely to see again!

ala Sesame Street call him Count von Count!

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The Consortium
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PostPosted: Wed Nov 07, 2012 1:43 am Reply with quoteBack to top

7-9-11-8-13-9-13 ..... hmmm

9-9-11-14-19-9-13 LU/PL/PS/SL/ST to us
and if it learns lotsa skills, fine, but burnt crisply to
11-10-11-15-21-10-15 looks spiffy to us also

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KidArcane
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PostPosted: Wed Nov 07, 2012 8:15 pm Reply with quoteBack to top

The Consortium wrote:
7-9-11-8-13-9-13 ..... hmmm

9-9-11-14-19-9-13 LU/PL/PS/SL/ST to us
and if it learns lotsa skills, fine, but burnt crisply to
11-10-11-15-21-10-15 looks spiffy to us also


Yes, I briefly considered something similar:
11-10-11-11-19-9-13 and then bump all by 2. HOWEVER... it has recently taken me FOUR tries to get one fighter from a WL of 16 to 17. I found this to be incredible. I usually get a stat raise within 2 attempts at this level. It took four.... so now I look very critically at the stat raising strategy. If I can't pull off a 20 or 21 WL to begin with, I'm hesitant.

The game seems to have changed, or I've just gotten burned one too many times. Confused

Thank you all for the good advice. I like the WS slant, but I have two on the team already. I'm leaning towards the LU. I haven't run one of those in quite a while. Wink

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KidArcane
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PostPosted: Wed Nov 07, 2012 8:17 pm Reply with quoteBack to top

The Consortium wrote:
7-9-11-8-13-9-13 ..... hmmm

9-9-11-14-19-9-13 LU/PL/PS/SL/ST to us
and if it learns lotsa skills, fine, but burnt crisply to
11-10-11-15-21-10-15 looks spiffy to us also


Yes, I briefly considered something similar:
11-10-11-11-19-9-13 and then bump all by 2. HOWEVER... it has recently taken me FOUR tries to get one fighter from a WL of 16 to 17. I found this to be incredible. I usually get a stat raise within 2 attempts at this level. It took four.... so now I look very critically at the stat raising strategy. If I can't pull off a 20 or 21 WL to begin with, I'm hesitant.

The game seems to have changed, or I've just gotten burned one too many times. Confused

Thank you all for the good advice. I like the WS slant, but I have two on the team already. I'm leaning towards the LU. I haven't run one of those in quite a while. Wink

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Longshot
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PostPosted: Wed Nov 07, 2012 11:44 pm Reply with quoteBack to top

The Consortium wrote:
7-9-11-8-13-9-13 ..... hmmm

9-9-11-14-19-9-13 LU/PL/PS/SL/ST to us
and if it learns lotsa skills, fine, but burnt crisply to
11-10-11-15-21-10-15 looks spiffy to us also



Wait a minute...We both agreed on the same numbers (9-9-11-14-19-9-13 ).

Maybe all of this stuff I am learning from you guys is sticking. Laughing


Last edited by Longshot on Fri Nov 09, 2012 12:59 am; edited 1 time in total
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Street_Legal
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PostPosted: Thu Nov 08, 2012 6:59 pm Reply with quoteBack to top

Another interesting option for low WTers that can get to 17 DF (15 in rare occasions,usually works best with a 21 WL or a 13-15 WT and 17 WL, have worked for me) is the "Strike Blow":

7-9-11-8-13-9-13 -----> 9-9-11-11-17-10-17 AB or 9-9-11-13-15 starts out 4/3/10/6/7/10 not sure RIP may be 5 not 3 (I still am not sure on that "heuristic WT" theory of -7 base for 3-16 WT; -8 for 17-20 WT; and -9 for 21WT)

Run it like a ST excepting for a dodge desperation strat rather than a responsiveness.

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