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Duel2 :: View topic - 15-6-12-15-4-9-9
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Jfysh
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Joined: Jun 08, 2012
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PostPosted: Sun Nov 25, 2012 8:35 pm Reply with quoteBack to top

Not much experience with low will/ con warriors but the 21 wit is nice, my thoughts are 15-6-12-15-4-9-9 --> 17-8-12-21-7-9-9 ST with one somewhere else.. Lost on this guy I must admit
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Scruffy Puff
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PostPosted: Sun Nov 25, 2012 8:49 pm Reply with quoteBack to top

15-6-12-21-9-10-11 ST/BA

Looks solid. Good luck!
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Terminator
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PostPosted: Sun Nov 25, 2012 8:52 pm Reply with quoteBack to top

^^This^^

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Leprechaun
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PostPosted: Sun Nov 25, 2012 10:01 pm Reply with quoteBack to top

Scruffy Puff wrote:
15-6-12-21-9-10-11 ST/BA

Looks solid. Good luck!



Would do this every time! He would be a tourney entry as well
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Street_Legal
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Joined: Jul 29, 2002
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PostPosted: Sun Nov 25, 2012 10:07 pm Reply with quoteBack to top

Jfysh wrote:
Not much experience with low will/ con warriors but the 21 wit is nice, my thoughts are 15-6-12-15-4-9-9 --> 17-8-12-21-7-9-9 ST with one somewhere else.. Lost on this guy I must admit


I would likely go with the other 3's opinions on this. Reason being you'll get 2 ATT skills, and better weapon selection suited(LO, SC, and QS; GA and GS less so but still options), at 11 DF whereas you only get 1 from the 17 ST. You'll also pick up 1 extra PAR, 2 DEF, and 1 RIP skill with the 11 DF. The PAR skill is obviously not important but the tradeoff DEF skills and RIP skill could come in handy on a rare occasion. Although 17 does appear to be an important damage cutoff, -G+ at 15 -R+ at 17, I think the weapon selection an extra ATT skill (with the low ATT base STs really need all they can get) and the other throw in skills I believe to far outweigh it. At best just hope for a good luck roll, and the little bit of extra endurance is negligible!

That extra point going into SP will get you a DEC skill another very important thing for a ST. I tend to hate blowing a 21 WT design on BAs but that's just my personal choice they obviously can be quite succesful. One thing about the possibility of making this a BA is you could see +3 INI or +4 ATT (with Terminator's design) if they come back with an Expert rating in those areas but the BA cannot be bonused in DEC whereas a ST can be.

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_Buri_
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PostPosted: Sun Nov 25, 2012 10:58 pm Reply with quoteBack to top

Scruffy Puff wrote:
15-6-12-21-9-10-11 ST/BA

Looks solid. Good luck!


Yep, that's what I'd do, too. Striker over Basher, cause he's gonna get poor endurance and strikers can get away with it. Bashers not so much.

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The Consortium
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PostPosted: Mon Nov 26, 2012 1:51 am Reply with quoteBack to top

Scruffy Puff wrote:
15-6-12-21-9-10-11 ST/BA

Looks solid. Good luck!


Like everyone else, we go with the tournament quality ST @
15-6-12-21-9-10-11

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Jfysh
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Joined: Jun 08, 2012
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PostPosted: Tue Nov 27, 2012 7:19 pm Reply with quoteBack to top

Thanks for the advice everyone I think I'm going striker with this guy, how do I fight him though I've honestly never had a striker with a winning record before Rolling Eyes
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Street_Legal
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PostPosted: Tue Nov 27, 2012 7:30 pm Reply with quoteBack to top

Jfysh wrote:
Thanks for the advice everyone I think I'm going striker with this guy, how do I fight him though I've honestly never had a striker with a winning record before Rolling Eyes


The standard seems to be 10-10-7 Decisiveness tactic minute 1 a MO/HI responsiveness tactic for desperation (5-6 Offensive Effort 7-8 Activity level). In between I usually go 7-8 OE and 2-6 AL minute 2 and slow down minutes 3-6+ to anything between 5-7 OE 1-4 AL open. You can try different tactics like slash,bash, or lunge on occasion. Just make sure to have an appropriate weapon if you do use one of these 3 tactics (slashing or lunging wouldn't be advisable with a WH or Bashing with a LO for examples Laughing ).

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