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Duel2 :: View topic - 5-11-8-13-16-14-3
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The_Walkin_Dude
Expert Poster
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Joined: Feb 12, 2008
Posts: 67
Location: East Texas

PostPosted: Thu Nov 29, 2012 8:09 am Reply with quoteBack to top

Frustrating one.

10-11-8-17-21-14-3 Tank LU maybe.

Leaves him only well suited to the shortsword though.

Thoughts?
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PecKiller
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Joined: May 23, 2011
Posts: 29
Location: Daly City, CA

PostPosted: Thu Nov 29, 2012 9:10 am Reply with quoteBack to top

your 10-11-8-17-21-14-3 gives the skills as follows

10-6-10-0-6-13

i would go 8-11-8-17-17-14-9 with a str train first

13-9-11-1-7-12

hope you get normal damage on the str of 8 or on the train to 9 and get ss well suited. i know 21 should be done when possible but deft needs the boost. 21 will is great for stat trains in adm after all skills are learned, but that is a long way off. my humble thoughts
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The Consortium
ArchMaster Poster
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Joined: Nov 23, 2002
Posts: 8801
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Thu Nov 29, 2012 1:01 pm Reply with quoteBack to top

The_Walkin_Dude wrote:
Frustrating one.

10-11-8-17-21-14-3 Tank LU maybe.

Leaves him only well suited to the shortsword though.

Thoughts?


5-11-8-13-16-14-3 >
8-12-8-16-20-14-6 tankesh LU bumping all first (except SP) to
9-13-8-17-21-14-7 - suitable SS

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Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1000 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1518*; Bulldogs DM11 @ 1460; Lenpros DM30 @ 1424; Fandils @ 1336
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Street_Legal
ArchMaster Poster
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Joined: Jul 29, 2002
Posts: 3379
Location: The Big D (etroit) area

PostPosted: Thu Nov 29, 2012 3:36 pm Reply with quoteBack to top

I can see your frustration. The WT/WL combo is outstanding but the CN and SP are taking away from ST (especially with a 8 SZ <shudder on thought of damage roll>) and DF. Normally I'd jump for joy with a 17/21 or 21/17 WT/WL combo but this thing is a toughie Exclamation

I saw your post earlier but didn't post so I could take the time to and from Physical Therapy to think about it. (Pretty sad, or self explanatory when you've played as long as me, that I can look at RU numbers once or twice and have them memorized to think about during the day Laughing ). I still love, and get excited over, looking at RUs and new team sheets, may be the most fun for me at this point of the game since I've sworn off tournies Embarassed .

Ok enough stalling I will give this a shot, and by shot I mean 2 or 3 of the best "guesses" I can make on this piece of sh.....er...... art?!

5-11-8-13-16-14-3 -----> 9-11-8-14-21-14-7 LU (SS and SH) /SL (HA or BS,SC unsuited) or OTP( Offensive-ish TP) train WT to 15

5-11-8-13-16-14-3 -----> 8-11-8-15-21-14-7 PL

Safe road:
5-11-8-13-16-14-3 -----> 10-11-8-17-17-14-7 LU/SL bump ST to 11 for LO unsuited in DF only or BS (SL only)

what the heck a toasty burner:
5-11-8-13-16-14-3 -----> 7-11-8-16-19-14-9 OTP/LU/PL/SL/PS (in that order of preference personally) burn to 9-13-8-17-21-15-11 (burn WTx1 then WLx2 then likely STx1 (If little damage or still little damage take 2nd ST train here)/DFx1/CNx1/DFx1/STx1(makes you suited with SC now)/SPx1(want that DEF skill less so INI here)/CNx1 mixing skill trains in between; more often skills then the stats if he learns 2+ per fight or stats more often if he learns slowly; I always try and stat train when I'm challenging lower FE warriors; If I plan to challenge a high FE warrior with a bad record than I ALWAYS go skills! Also if he seems to be losing despite good learns I'll try and see why it's losing and adjust trains to try and compensate for why it's losing.

Just trying to give more reasoning lately, not just for the poster but for some of the returning or new managers, not to try insulting anyone's intellect but to hopefully have them pickup anything that can be gained from my feeble thought process! Laughing As you can see I really did have to think alot on this RU!

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A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

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One Armed Bandit
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Joined: Apr 15, 2004
Posts: 2578

PostPosted: Thu Nov 29, 2012 5:38 pm Reply with quoteBack to top

The_Walkin_Dude wrote:
Frustrating one.

10-11-8-17-21-14-3 Tank LU maybe.

Leaves him only well suited to the shortsword though.

Thoughts?


I would go with either your LU (not a tank, really) or:

10-11-8-17-17-14-7 SL

Not an outstanding warrior, but not a bad one either. Should make for a solid arena warrior and a borderline tourney guy.
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Tripwire
ArchMaster Poster
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Joined: Mar 10, 2008
Posts: 1966

PostPosted: Thu Nov 29, 2012 6:57 pm Reply with quoteBack to top

8-11-8-16-20-14-7

SL. Bump to 9-11-8-17-21-14-7, Use HA/BS

If you didn't want to burn I would go:

10-11-8-17-17-14-7 SL

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