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Duel2 :: View topic - 5-7-12-7-10-12-17
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york
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PostPosted: Tue Dec 25, 2012 3:22 pm Reply with quoteBack to top

What a Christmas present, if wt and sp switched Id know what to do with this one, as it is the only thing IC that might have a decent 7 or 8 turns to fill a gap is some kind of poor speed st or ba. Any help would be appreciated. Willing to try anything - dont want a DA run for 5 to 6 turns.
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The Consortium
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PostPosted: Tue Dec 25, 2012 3:48 pm Reply with quoteBack to top

york wrote:
What a Christmas present, if wt and sp switched Id know what to do with this one, as it is the only thing IC that might have a decent 7 or 8 turns to fill a gap is some kind of poor speed st or ba. Any help would be appreciated. Willing to try anything - dont want a DA run for 5 to 6 turns.

Normally we will not respond without seeing that you have your own idea first, but since it is Christmas .......
AB = 5-8-12-11-15-12-21
BA = 11-7-12-10-15-12-17
ST = 10-7-12-11-15-12-17

We'd probably give #1 the preference.

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Ye Old Consortium Scribe & Crapmaster 2013, Crapgiver 2014
1000 ADM graduates (with 40+ manager IDs) including 105K+ fights and 68K+ wins plus 4 teams with 1000+ wins (Animal Farm DM11 @1518*; Bulldogs DM11 @ 1460; Lenpros DM30 @ 1424; Fandils @ 1336
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One Armed Bandit
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PostPosted: Tue Dec 25, 2012 4:59 pm Reply with quoteBack to top

9-7-12-13-10-12-21 AB for me.
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Longshot
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PostPosted: Wed Dec 26, 2012 12:29 am Reply with quoteBack to top

Maybe a 7-7-12-13-16-12-17 LU? Confused
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Stik
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PostPosted: Wed Dec 26, 2012 9:25 am Reply with quoteBack to top

9-7-12-11-16-12-17 SL, burn to 9-7-12-13-17-12-17, bump ST if you need/want to. A decent arena warrior IMO.

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_Buri_
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PostPosted: Wed Dec 26, 2012 11:42 am Reply with quoteBack to top

Stik wrote:
9-7-12-11-16-12-17 SL, burn to 9-7-12-13-17-12-17, bump ST if you need/want to. A decent arena warrior IMO.


I had a LU similar to this once, 11-4-11-13-17-11-17, who had the luckiest roll I've ever gotten, +16 overall bonus skills. I ran him in tourneys mostly, and it took forever to graduate, and he never did anything special. Retired in Primus.

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gentleben
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PostPosted: Wed Dec 26, 2012 1:09 pm Reply with quoteBack to top

The Consortium wrote:
york wrote:
What a Christmas present, if wt and sp switched Id know what to do with this one, as it is the only thing IC that might have a decent 7 or 8 turns to fill a gap is some kind of poor speed st or ba. Any help would be appreciated. Willing to try anything - dont want a DA run for 5 to 6 turns.

Normally we will not respond without seeing that you have your own idea first, but since it is Christmas .......
AB = 5-8-12-11-15-12-21
BA = 11-7-12-10-15-12-17
ST = 10-7-12-11-15-12-17

We'd probably give #1 the preference.


I like Consortium's AB and that is the design I would heavily consider

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york
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PostPosted: Wed Dec 26, 2012 7:04 pm Reply with quoteBack to top

Sorry I forgot to post my thoughts,

1) 11-9-12-11-12-12-17 ba should be able to go 1 maybe 1 1/2 rounds.
bump cn 1 for norm and probably st unless he gets blessed with g+, should be good for 5 to 8 turns with a decent win/loss.

or some mutant SL that can only swing once or twice and pass out.
7-7-12-11-10-16-21 even chance for vl, p, or norm end, which means at best1 if he is getting after it hard, 1 round max.

#1 would have a better chance doing what I need - (winning record after 5 to 8 turns then DA and pray for a good replacement) but something like 2 could be fun and if blessed in the dmg area - could be scary in the lower brackets.
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gentleben
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PostPosted: Wed Dec 26, 2012 9:34 pm Reply with quoteBack to top

York, I think you will be extremely disappointed in either of your choices, not that there are a ton of good options. I still think the AB is your best bet

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gentleben
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PostPosted: Wed Dec 26, 2012 9:39 pm Reply with quoteBack to top

York, I think you will be extremely disappointed in either of your choices, not that there are a ton of good options. I still think the AB is your best bet

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_Buri_
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PostPosted: Thu Dec 27, 2012 12:04 am Reply with quoteBack to top

I would echo that sentiment... also, a general word of advice; adding points to CN on an offensive warrior (BA, ST, SL, LU) is a total waste of points that could be better used elsewhere. Same goes for bumping CN. If you're expecting an offensive to get hit, he's already lost the fight.
Yeah yeah, I know, there's tank lungers out there and such, I'm talking conventional fighters. But this is something one of my mentors told me a long time ago, and it's served me well.

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