Duel2.Com  
•   Home  •  Rules  •  Your Account  •  Forums  • Newsletters  •
Navigate
· Home
· Content
· Encyclopedia
· Forums
· Members List
· Newsletters
· Old Newsletters
· Private Messages
· Setup
· Tourneys
· Your Account
User Info
Welcome, Anonymous
Nickname
Password
(Register)
Membership:
Latest: WasbytheGreat
New Today: 0
New Yesterday: 0
Overall: 104523

People Online:
Visitors:
Members:
Total: 0
Duel2.Com: Forums

Duel2 :: View topic - 12-5-6-9-14-5-19
 Forum FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
Author Message
The_Mentors
Advanced Expert Poster
Advanced Expert Poster


Joined: Jul 30, 2003
Posts: 178

PostPosted: Mon Jan 28, 2013 1:36 pm Reply with quoteBack to top

Got this roll-up back today. I ordered 10 and there a couple others to look at but this is the one that jumped out.

i'm thinking

12-5-6-9-14-5-19-----> 15-5-6-15-17-5-21 ab


any thoughts because I have 0 luck with these guys

_________________
I'm the one they call Dr. Feelgood
View user's profileSend private messageAIM Address
Stik
ArchMaster Poster
ArchMaster Poster


Joined: May 06, 2003
Posts: 2514
Location: Frozen Tundra of North Dakota

PostPosted: Mon Jan 28, 2013 1:41 pm Reply with quoteBack to top

Very solid design on a great looking rollup. If it lives it will do well for you!

Another option might be 12-5-6-15-20-5-21 and you can bust the WL whenever, but it would make for a faster, better % bust-out once he maxes out in ADM for you. Good luck!

_________________
Stik
Grim Fandango (21)
Vicious Delite (33)
View user's profileSend private message
The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10133
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Mon Jan 28, 2013 1:45 pm Reply with quoteBack to top

Stik wrote:
Very solid design on a great looking rollup. If it lives it will do well for you!

Another option might be 12-5-6-15-20-5-21 and you can bust the WL whenever, but it would make for a faster, better % bust-out once he maxes out in ADM for you. Good luck!


we are with Stik on this.
Other alternative = 12-8-6-15-17-5-21

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
View user's profileSend private messageSend e-mail
The_Mentors
Advanced Expert Poster
Advanced Expert Poster


Joined: Jul 30, 2003
Posts: 178

PostPosted: Mon Jan 28, 2013 1:50 pm Reply with quoteBack to top

bonus attack skills at 15 st or a little bit more life? hmmmm that is tough, they usually die on me

_________________
I'm the one they call Dr. Feelgood
View user's profileSend private messageAIM Address
_Buri_
ArchMaster Poster
ArchMaster Poster


Joined: Nov 07, 2010
Posts: 1040
Location: Asgard

PostPosted: Mon Jan 28, 2013 3:36 pm Reply with quoteBack to top

I like Stik's model too, with the 20 WL. One extra Attack and Parry isn't going to make or break this AB, they're Attack monsters anyway and it should start Expert. Low CN doesn't seem to make that much difference either, unless you can get it up to double digits. Given the choice you put forth of ST or CN, I'd take ST.

_________________
Buri, Crapmaster 2012, Crapgiver 2017
Aesir 003 & 100 & 102, ACME 009, Berk 025, Venture Bros 051 etc.
View user's profileSend private message
Mannequin
Grandmaster Poster
Grandmaster Poster


Joined: Sep 15, 2002
Posts: 937
Location: East Wenatchee, WA

PostPosted: Mon Jan 28, 2013 7:51 pm Reply with quoteBack to top

I sent the same roll-up in today.

I went 12-8-6-15-17-5-21 AB.

I'd rather have the CN than the higher WL. Those skills you get when you bust that 20 WL aren't going to help you much when he goes down in one or two shots in ADM. You really only need to get to 21 WL for the defense skills there. The rest of the WL trains can wait till later in it's development.

_________________
"Mannequin is my name. I'm the most wanted man on my island, except I'm not on my island, of course. More's the pity."
"Your island"? You mean Sunset?
"Yeah. It's mine".
"You're a madman!"
"Aye, I've come to the right place then."
View user's profileSend private message
gentleben
ArchMaster Poster
ArchMaster Poster


Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx

PostPosted: Mon Jan 28, 2013 8:13 pm Reply with quoteBack to top

Mannequin wrote:
I sent the same roll-up in today.

I went 12-8-6-15-17-5-21 AB.

I'd rather have the CN than the higher WL. Those skills you get when you bust that 20 WL aren't going to help you much when he goes down in one or two shots in ADM. You really only need to get to 21 WL for the defense skills there. The rest of the WL trains can wait till later in it's development.


I like this design

_________________
Gentleben
Ben's Bazaar-21
Caress of Steel-28
Secret Squirrels-32
He Be GBs-33
Time Stallyans-45
Pawn of Prophecy-47
Primal Instinct-81
Misfit Managers-1,2,3,4,18,25,29
View user's profileSend private message
The_Mentors
Advanced Expert Poster
Advanced Expert Poster


Joined: Jul 30, 2003
Posts: 178

PostPosted: Mon Jan 28, 2013 8:40 pm Reply with quoteBack to top

so i'm still not sure on this one. thanks everyone, i'm going to sleep on it. I hate trying to run these bast****. I'm leaning towards a little con to maybe possibly live.

_________________
I'm the one they call Dr. Feelgood
View user's profileSend private messageAIM Address
Assurnasirbanipal
ArchMaster Poster
ArchMaster Poster


Joined: Oct 21, 2002
Posts: 1768
Location: San Jose, CA

PostPosted: Tue Jan 29, 2013 4:20 am Reply with quoteBack to top

The Consortium wrote:
Stik wrote:
Very solid design on a great looking rollup. If it lives it will do well for you!

Another option might be 12-5-6-15-20-5-21 and you can bust the WL whenever, but it would make for a faster, better % bust-out once he maxes out in ADM for you. Good luck!


we are with Stik on this.
Other alternative = 12-8-6-15-17-5-21


Most days I'd probably do the Consortium's other alternative. But on those other days, I'd do some version of:
15-9-6-11-17-5-21 AB (possibly going lower str/higher con)
View user's profileSend private messageVisit poster's website
Longshot
Grandmaster Poster
Grandmaster Poster


Joined: Sep 30, 2012
Posts: 934
Location: Vancouver, BC

PostPosted: Tue Jan 29, 2013 7:26 pm Reply with quoteBack to top

The_Mentors wrote:
Got this roll-up back today. I ordered 10 and there a couple others to look at but this is the one that jumped out.

i'm thinking

12-5-6-9-14-5-19-----> 15-5-6-15-17-5-21 ab


any thoughts because I have 0 luck with these guys


I wouldn't change a thing.
View user's profileSend private message
Street_Legal
ArchMaster Poster
ArchMaster Poster


Joined: Jul 29, 2002
Posts: 3559
Location: The Big D (etroit) area

PostPosted: Wed Jan 30, 2013 8:00 pm Reply with quoteBack to top

Mannequin wrote:
I sent the same roll-up in today.

I went 12-8-6-15-17-5-21 AB.

I'd rather have the CN than the higher WL. Those skills you get when you bust that 20 WL aren't going to help you much when he goes down in one or two shots in ADM. You really only need to get to 21 WL for the defense skills there. The rest of the WL trains can wait till later in it's development.


It's so few and far between to get an AB to start with a 15+ in WT & WL it almost has to cry "Give me some CN so I might survive!" As has been said in the past even if it does get hosed with little damage, your likely only a train away from normal in that case, the AB is least effected by damage rating than any other offensive class. All those crit attacks make up the damage differential!

I probably would go the way of Mannequin the Murderer!

_________________
A wise and frugal government, which shall leave men free to regulate their own pursuits of industry and improvement, and shall not take from the mouth of labor the bread it has earned - this is the sum of good government.

Thomas Jefferson
View user's profileSend private message
Display posts from previous:      
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB 2.0.10 © 2001 phpBB Group

Version 2.0.6 of PHP-Nuke Port by Tom Nitzschner © 2002 www.toms-home.com
Forums ©
:: fisubsilver shadow phpbb2 style by Daz :: PHP-Nuke theme by coldblooded (www.nukemods.com) ::