Duel2.Com  
•   Home  •  Rules  •  Your Account  •  Forums  • Newsletters  •
Navigate
· Home
· Content
· Encyclopedia
· Forums
· Members List
· Newsletters
· Old Newsletters
· Private Messages
· Setup
· Tourneys
· Your Account
User Info
Welcome, Anonymous
Nickname
Password
(Register)
Membership:
Latest: Balphagor
New Today: 0
New Yesterday: 0
Overall: 104511

People Online:
Visitors:
Members:
Total: 0
Duel2.Com: Forums

Duel2 :: View topic - 5-13-11-10-12-15-4....9-5-14-10-13-8-11
 Forum FAQ  •  Search  •  Memberlist  •  Usergroups   •  Register  •  Profile  •  Log in to check your private messages  •  Log in

 
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
Author Message
DotarSojat
Unchartered Poster


Joined: Jul 08, 2013
Posts: 8

PostPosted: Thu Jul 11, 2013 10:10 pm Reply with quoteBack to top

I'm not sure what to make out of them. I think the second one can be made into a lunger by making him 9-5-14-15-17-9-15, mostly because of his low con, but the other one I guess could be made into striker, but I don't know if he's really worth running.
View user's profileSend private message
The Consortium
ArchMaster Poster
ArchMaster Poster


Joined: Nov 23, 2002
Posts: 10136
Location: on the golf course, in the garden, reading, traveling, and now Consulting

PostPosted: Fri Jul 12, 2013 12:12 am Reply with quoteBack to top

DotarSojat wrote:
I'm not sure what to make out of them. I think the second one can be made into a lunger by making him 9-5-14-15-17-9-15, mostly because of his low con, but the other one I guess could be made into striker, but I don't know if he's really worth running.


The 2nd is conventionally "easier" and would be
11-5-14-15-17-11-11 offensive (preference SL/ST)
for us
with several minor options as the last stat could be applied anywhere other than speed
The 1st would become a
10-16-11-10-18-15-4 TP scum
don't let that high speed bother you
with lotsa bumping (ST first) to
11-18-11-11-20/21-16-5/7
for us

And, yes, certainly, WE would run them both.

_________________
The Consortium: Crapmaster 2013, Crapgiver 2014; 1213 ADM graduates (40+ manager IDs) including 176K+ fights and 118K+ wins plus 4 teams with 1500+ wins (Animal Farm DM11 @2085; Bulldogs DM11 @ 1976; Lenpros DM30 @ 1792; Fandils DM46 @1727
View user's profileSend private messageSend e-mail
DotarSojat
Unchartered Poster


Joined: Jul 08, 2013
Posts: 8

PostPosted: Fri Jul 12, 2013 5:39 am Reply with quoteBack to top

Thanks, and good ideas. I'm actually going to send them in today.
View user's profileSend private message
gentleben
ArchMaster Poster
ArchMaster Poster


Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx

PostPosted: Fri Jul 12, 2013 6:33 am Reply with quoteBack to top

as another option this is what I see:

5-13-11-10-12-15-4-->9-13-11-15-17-15-4 LU/SL


9-5-14-10-13-8-11-->10-5-14-15-17-12-11 ST/LU/SL

_________________
Gentleben
Ben's Bazaar-21
Caress of Steel-28
Secret Squirrels-32
He Be GBs-33
Time Stallyans-45
Pawn of Prophecy-47
Primal Instinct-81
Misfit Managers-1,2,3,4,18,25,29
View user's profileSend private message
gentleben
ArchMaster Poster
ArchMaster Poster


Joined: Aug 21, 2008
Posts: 4015
Location: Round Rock, Tx

PostPosted: Fri Jul 12, 2013 6:34 am Reply with quoteBack to top

and welcome back or welcome to the game which ever applies

Arenas 21 and 32 are great arenas with tons of great managers

_________________
Gentleben
Ben's Bazaar-21
Caress of Steel-28
Secret Squirrels-32
He Be GBs-33
Time Stallyans-45
Pawn of Prophecy-47
Primal Instinct-81
Misfit Managers-1,2,3,4,18,25,29
View user's profileSend private message
Assurnasirbanipal
ArchMaster Poster
ArchMaster Poster


Joined: Oct 21, 2002
Posts: 1768
Location: San Jose, CA

PostPosted: Fri Jul 12, 2013 4:20 pm Reply with quoteBack to top

The first I go 10-13-11-11-17-15-7 B/L (I am biased against 17 will L's, like this, but that is probably a better route than the B) A Scum would be even better, but oh so boring. Consortium's design of the scum is as good as any other. Many managers would say just DA this thing. It isn't hopeless, but it isn't great, either.

I really like the second because the 'traditional' add to wit/will (15/17) gives you 5 points to play with on the other stats. You can make virtually anything you want out of it. It 'looks' like an offensive, but add some points to Con and you've got a reasonable hybrid. If you want to join the AB craze, there are certainly worse AB's than 9-6-14-13-17-8-17 AB (And the parry base on this design is also nice if you wanted to go with a parry learning style). Fun setup, this one.
View user's profileSend private messageVisit poster's website
Display posts from previous:      
Post new topicReply to topic
View previous topic Log in to check your private messages View next topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB 2.0.10 © 2001 phpBB Group

Version 2.0.6 of PHP-Nuke Port by Tom Nitzschner © 2002 www.toms-home.com
Forums ©
:: fisubsilver shadow phpbb2 style by Daz :: PHP-Nuke theme by coldblooded (www.nukemods.com) ::