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Lugal_gg
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Posts: 206
Location: San Diego

PostPosted: Mon Jan 26, 2015 7:23 pm Reply with quoteBack to top

6-12-14-12-12-11-3
I'm a bit perplexed what direction to go with. Stinks of striker.
#1
10
12
14
17
17
11
3
#2
10
12
14
15
13
11
9
#3
8
12
14
15
15
11
9
#4
11
12
14
15
15
11
6
#5
11
12
14
13
13
12
9
#6
9
12
14
15
13
12
9

What are your thoughts?

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jack
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PostPosted: Tue Jan 27, 2015 4:45 am Reply with quoteBack to top

i would go with your #1 as a SL. maybe make ST 9 and DF 4

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Terminator
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PostPosted: Tue Jan 27, 2015 6:24 am Reply with quoteBack to top

I had a warrior very similar to this who did extremely well in basic with over a 70% w/l. I'd recommend the following:

6-12-14-12-12-11-3 --> 6-12-14-17-17-11-7 burned to 7-12-14-17-17-12-7. I'd make it a hatchet wielding ST or SL. Have fun!

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_Buri_
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PostPosted: Tue Jan 27, 2015 11:13 am Reply with quoteBack to top

I just got almost the same rollup... DA'd it instantly.

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One Armed Bandit
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PostPosted: Tue Jan 27, 2015 1:11 pm Reply with quoteBack to top

I'd probably go 10-12-14-17-17-11-3 LU.

3 DF is all that's required for the SH. While not an ideal weapon, it gets the job done vs other offensives.

The good part about the design is that it shows +2 Att (if the warrior gets "Uses an unusual fighting style, deadly to slower, less active foes"), +1 Def (if the warrior gets VERY QUICK) or +3 Def (if the warrior gets INCREDIBLY QUICK and ELUSIVE and "has turned avoiding blows into an art form"). So you can instantly assess on the overview if the warrior is special (some combination of Great damage, +Att, and +Def would do it for me), or whether the warrior is not special at all and deserves a trip to the Dark Arena.
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MrAnimal
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PostPosted: Tue Jan 27, 2015 2:25 pm Reply with quoteBack to top

I'd definitely go with the LU, I make 17 17 x 3 LUs all the time if they have some CN and are likely to have good end and good+ damage. I'm a physicals over skill base type of guy.

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Terminator
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PostPosted: Tue Jan 27, 2015 4:48 pm Reply with quoteBack to top

_Buri_ wrote:
I just got almost the same rollup... DA'd it instantly.


Wow, tough customer! Shocked

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The Consortium
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PostPosted: Wed Jan 28, 2015 5:01 am Reply with quoteBack to top

One Armed Bandit wrote:
I'd probably go 10-12-14-17-17-11-3 LU.

3 DF is all that's required for the SH. While not an ideal weapon, it gets the job done vs other offensives.

The good part about the design is that it shows +2 Att (if the warrior gets "Uses an unusual fighting style, deadly to slower, less active foes"), +1 Def (if the warrior gets VERY QUICK) or +3 Def (if the warrior gets INCREDIBLY QUICK and ELUSIVE and "has turned avoiding blows into an art form"). So you can instantly assess on the overview if the warrior is special (some combination of Great damage, +Att, and +Def would do it for me), or whether the warrior is not special at all and deserves a trip to the Dark Arena.


While we truly like OABs idea, and we would never DA this rollup, we would use the same design and go SLasher. Same comments on the SH.

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Assurnasirbanipal
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PostPosted: Wed Jan 28, 2015 6:08 am Reply with quoteBack to top

+1 OAB's design

The only other design I'd even consider is:
7-15-14-17-17-11-3.
It is really the same design but shifting all the non-skill strength points to con. Is it better? Probably not, but it gives a slightly different look and strategy.
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gentleben
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PostPosted: Wed Jan 28, 2015 6:53 am Reply with quoteBack to top

Going with my own design:

6-12-14-12-12-11-3 -->9-12-14-17-17-12-3 SL

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Lugal_gg
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PostPosted: Wed Jan 28, 2015 7:58 am Reply with quoteBack to top

Thanks for the awesome input guys. Here is what I have now. Narrowed down from your guys statements.
#1
Slasher, most likely good damage. 30 skill base
9
12
14
17
17
12
3

#2
Slasher, likely to to have good damage. 34 skill base
7
12
14
17
17
11
6

I like the physicals of #1, but with a few trains, #2 can use a scimitar with little in the way of negative skill hit due to being unsuited.
Of course, if itcomes back hosed, DA.

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The Consortium
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PostPosted: Wed Jan 28, 2015 10:44 am Reply with quoteBack to top

Lugal_gg wrote:
Thanks for the awesome input guys. Here is what I have now. Narrowed down from your guys statements.
#1
Slasher, most likely good damage. 30 skill base
9
12
14
17
17
12
3

#2
Slasher, likely to to have good damage. 34 skill base
7
12
14
17
17
11
6

I like the physicals of #1, but with a few trains, #2 can use a scimitar with little in the way of negative skill hit due to being unsuited.


#2 is a L O N G way away from using the scimitar with zero negatives. Make that EXTRA LONG.
Of course, if itcomes back hosed, DA.

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Visionst01
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PostPosted: Wed Jan 28, 2015 2:31 pm Reply with quoteBack to top

I am late to the party as usual, but since this isn't a godling roll-up what about this burner.

6-12-14-12-12-11-3

10-12-14-16-16-11-5 SL or LU and burn to 12-14-14-17-17-12-7

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KidArcane
Grandmaster Poster
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Joined: Apr 26, 2003
Posts: 545
Location: San Antonio, TX

PostPosted: Sun Feb 01, 2015 7:28 am Reply with quoteBack to top

Visionst01 wrote:
I am late to the party as usual, but since this isn't a godling roll-up what about this burner.

6-12-14-12-12-11-3

10-12-14-16-16-11-5 SL or LU and burn to 12-14-14-17-17-12-7


I like it as a burner too. OR just go ST and be done with it. Hate that low DF.

11-12-14-17-13-11-6 and bump WL, then DF, then roll with skills for the rest of its (basic) career. Tempting to go PS, but I'm experimenting with a few of these now and I don't know (and wouldn't want to find out) how a low DF P-Strike could be run.

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