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Duel2 :: View topic - The Tale of two Teams (deciding between Rollups)
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Nekojin
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Joined: Feb 15, 2016
Posts: 7

PostPosted: Tue Mar 01, 2016 2:41 pm Reply with quoteBack to top

theDarkOne gave me two Roll Up sheets to get me some respectable fighters, and I'm having a hard time deciding between the teams. Each has at least one stand-out character. So, I'd like some input on the characters, my stat decisions, and which is a better overall team.

Team A

* 10-11-11-11-12-4-11 -> 11-11-11-17-17-4-13 WS
Not much to say here. Suitable for most styles, but I want a good Wall of Steel to play with.
* 6-12-12-12-8-5-15 -> 9-13-12-17-13-5-15 PR
Parry-Riposte is a style that I have a definite desire to play, and I think this one fills that desire nicely.
* 8-5-14-5-10-14-14 -> 9-9-14-11-13-14-14 ??
Not sure what to play with this one. Slash? AB? Dark Arena?
* 9-12-12-13-10-6-8 -> 12-13-12-17-13-6-11 PS
No real comments here.
6-8-9-5-21-8-13 -> 9-9-9-11-21-8-17 PR?
Again, not sure what to do with this one. Dark Arena, perhaps.


Team B

* 4-9-14-11-13-12-7 -> 6-9-14-17-17-12-9 ??? TP?
This one really seems to suck, with no weapons suitable for him except daggers. Not sure if I should drop 4 points from WL to boost ST and DF.
* 7-13-12-8-15-5-10 -> 9-13-12-13-21-5-11 BA?
Very durable, but not sure what else this one has going for it.
* 9-16-15-11-3-7-9 -> 11-16-15-17-9-7-11 ST
Asked for help in Chatzy for this one.
* 13-5-13-10-13-6-10 -> 13-8-13-16-17-6-11 ???
Shy one point on WT, not sure if I should drop WT and boost CN here.
* 5-11-9-13-19-4-9 -> 11-11-9-17-21-4-11 WS
The star of this team, I think.

Overall, I'm leaning toward taking Team B, because of the last character - having someone with very high WT/WL and decent other stats sounds like something to work with.

Any thoughts or corrections of glaring mistakes?
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One Armed Bandit
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PostPosted: Tue Mar 01, 2016 3:22 pm Reply with quoteBack to top

Quote:
Team B

* 4-9-14-11-13-12-7 -> 6-9-14-17-17-12-9 ??? TP?
This one really seems to suck, with no weapons suitable for him except daggers. Not sure if I should drop 4 points from WL to boost ST and DF.
* 7-13-12-8-15-5-10 -> 9-13-12-13-21-5-11 BA?
Very durable, but not sure what else this one has going for it.
* 9-16-15-11-3-7-9 -> 11-16-15-17-9-7-11 ST
Asked for help in Chatzy for this one.
* 13-5-13-10-13-6-10 -> 13-8-13-16-17-6-11 ???
Shy one point on WT, not sure if I should drop WT and boost CN here.
* 5-11-9-13-19-4-9 -> 11-11-9-17-21-4-11 WS
The star of this team, I think.

Overall, I'm leaning toward taking Team B, because of the last character - having someone with very high WT/WL and decent other stats sounds like something to work with.

Any thoughts or corrections of glaring mistakes?


I think Team B is the best of the two teams, so I'll save my commentary for that one.

4-9-14-11-13-12-7: Generally speaking, you'll find ST breakpoints to be more beneficial than DF breakpoints (with the big exception being with the Aimed Blow class). Both give you an Attack and a Parry, but the ST also gives you damage dealing, carrying capacity, and endurance, which usually outweighs the Def, Ini, and/or Rip skills that DF might also provide. So my design for this roll-up would be: 8-9-14-17-17-12-7. I often design/assign styles around weapon suitability and when I look at this guy, I see one ST train away from SS suitability (a train which will burn no skills). So my instinct would be to go 8-9-14-17-17-12-7 LU and train ST on turn 1.

7-13-12-8-15-5-10: Most Bashing weapons require 13+ ST, with a few that require 11+ ST. A 9 ST BA is going to have the odds stacked against it. With the potential 21 WL, the easy reach of 11 DF, the low SP and decent physicals, my mind immediately goes to TP or Parry-X. My design would be 11-13-12-11-21-5-11 TP or PL.

9-16-15-11-3-7-9: Chatzy must have steered you wrong on this one, because it looks like you added 16 points. 9-16-15-17-9-7-11 ST or PS looks reasonable.

13-5-13-10-13-6-10: With the high ST and low CN, this guy looks like a BA to me. 17-5-13-15-17-6-11 BA has access to EVERY Bashing weapon.

5-11-9-13-19-4-9: Your WS looks perfect to me.

The best part about this game is that five people might post and have five different ideas about how to design this team. So whatever you decide, I hope you have fun with the warriors!

One Armed Bandit
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jack
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PostPosted: Tue Mar 01, 2016 3:49 pm Reply with quoteBack to top

team B
4-9-14-11-13-12-7---> 8-9-14-17-17-12-7 train ST first fight ST/SL/LU
7-13-12-8-15-5-10---> 11-13-12-11-21-5-11 WoS
9-16-15-11-3-7-9 ---> your ST
13-5-13-10-13-6-10---> 17-5-13-16-17-6-10 BA train WL
5-11-9-13-19-4-9---> 11-11-9-17-21-4-11 LU/PL

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Nekojin
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Joined: Feb 15, 2016
Posts: 7

PostPosted: Tue Mar 01, 2016 3:51 pm Reply with quoteBack to top

[quote="One Armed Bandit"]
Quote:

4-9-14-11-13-12-7: Generally speaking, you'll find ST breakpoints to be more beneficial than DF breakpoints (with the big exception being with the Aimed Blow class). Both give you an Attack and a Parry, but the ST also gives you damage dealing, carrying capacity, and endurance, which usually outweighs the Def, Ini, and/or Rip skills that DF might also provide. So my design for this roll-up would be: 8-9-14-17-17-12-7. I often design/assign styles around weapon suitability and when I look at this guy, I see one ST train away from SS suitability (a train which will burn no skills). So my instinct would be to go 8-9-14-17-17-12-7 LU and train ST on turn 1.

Your suggestion was actually my first impulse here, but I was thinking that having two stats below 9 might be BAD. So I tried to niggle it around to get something useful, and wasn't really happy with the results either way. I will absolutely take the advice here.

Quote:
7-13-12-8-15-5-10: Most Bashing weapons require 13+ ST, with a few that require 11+ ST. A 9 ST BA is going to have the odds stacked against it. With the potential 21 WL, the easy reach of 11 DF, the low SP and decent physicals, my mind immediately goes to TP or Parry-X. My design would be 11-13-12-11-21-5-11 TP or PL.

I greatly appreciate this. One of the things I still don't have a very good handle on is how the different Styles interact differently with the stats.

Quote:
9-16-15-11-3-7-9: Chatzy must have steered you wrong on this one, because it looks like you added 16 points. 9-16-15-17-9-7-11 ST or PS looks reasonable.

You're correct, that was my mistake. I miscounted the stats left after the WT/WL took it almost all away. Wink

Quote:
13-5-13-10-13-6-10: With the high ST and low CN, this guy looks like a BA to me. 17-5-13-15-17-6-11 BA has access to EVERY Bashing weapon.

5-11-9-13-19-4-9: Your WS looks perfect to me.

Thanks for all of the help, I appreciate it. =^_^=
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Nekojin
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Joined: Feb 15, 2016
Posts: 7

PostPosted: Tue Mar 01, 2016 4:10 pm Reply with quoteBack to top

jack wrote:
team B
13-5-13-10-13-6-10---> 17-5-13-16-17-6-10 BA train WL

This one, in particular, got a raised eyebrow from me. Let me see if I understand the reasoning here. CN is a stat that you can afford to ignore early on, because you can train it with very little consequence later (are there any Skills that rely on CN?).

Is that more or less why you ignored CN in favor of more ST?
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Assurnasirbanipal
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PostPosted: Tue Mar 01, 2016 4:23 pm Reply with quoteBack to top

For me, I look for a warrior to build around... Usually that means something super interesting or a 21 wit/will/deft.

Team A only has one warrior I'm 'interested' in. (The 21 deft guy isn't a guy I want to build around, though I do like the 21 deft):
6-8-9-5-21-8-13 -> 11-11-9-11-21-8-13 or 11-14-9-7-21-8-13 for me. Several style choices. Could also go 17 deft, but I wouldn't.

Team B has two guys I could build around.
7-13-12-8-15-5-10 -> 11-13-12-11-21-5-11
5-11-9-13-19-4-9 -> 11-11-9-17-21-4-11 Surprised TDO didn't roll this one.

I'd likely choose Team B at the end of the day as well.
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jack
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PostPosted: Tue Mar 01, 2016 5:00 pm Reply with quoteBack to top

offensives dont need CN. Bashers need great damage to do well and this one should get that. i meant to say train WT not WL and maybe even DFT once. run him balls to the wall Bash tactic with a halberd

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gentleben
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PostPosted: Tue Mar 01, 2016 8:36 pm Reply with quoteBack to top

Very similar to Jack here, team B
4-9-14-11-13-12-7---> 8-9-14-17-17-12-7 train ST first fight SL/LU
7-13-12-8-15-5-10---> 12-17-12-8-20-5-10 TP burn ST/WL/DF each once and WT at lest once maybe 3 times. CN train as much as you need
9-16-15-11-3-7-9 ---> 9-16-15-17-9-7-11 PS
13-5-13-10-13-6-10---> 17-5-13-16-17-6-10 BA train WT/DF or go 15WT 11 DF right out the gate
5-11-9-13-19-4-9---> 11-11-9-17-21-4-11 LU/WS/PL

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_Buri_
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PostPosted: Wed Mar 02, 2016 7:53 am Reply with quoteBack to top

Nekojin wrote:
jack wrote:
team B
13-5-13-10-13-6-10---> 17-5-13-16-17-6-10 BA train WL

This one, in particular, got a raised eyebrow from me. Let me see if I understand the reasoning here. CN is a stat that you can afford to ignore early on, because you can train it with very little consequence later (are there any Skills that rely on CN?).

Is that more or less why you ignored CN in favor of more ST?


As others have said, offensives don't need CN. If you're an offensive and you're getting hit, chances are you've already lost the fight. I will rarely add any points to CN, only if it's a very defensive style, or occasionally a leftover point for survivability.
I wouldn't say Bashers "need" Great damage, but of course it helps. Good damage is usually good enough, as long as the WT and skill base is high enough (17 or 21). Given the choice of high WT or high damage, I'd have to say the high WT ones have been more successful for me. Of course, when you can get both at the same time, then you've got something special.

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theDarkOne
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PostPosted: Wed Mar 02, 2016 10:55 am Reply with quoteBack to top

Hmm. See, I like team one just as much as team 2...

Team A

* 10-11-11-11-12-4-11 -> 12-12-11-17-17-4-11 --> Really like it as a WS or TP, or a solid tank lunger.

* 6-12-12-12-8-5-15 -> 9-12-12-17-8-5-21 AB... I'd run this in rookies and it's just fine as an arena AB as well...

* 8-5-14-5-10-14-14 -> Not much you can do here.

* 9-12-12-13-10-6-8 -> 9-12-12-17-15-8-11 Nice overall warrior. I like it as an arena SL. It's perfectly solit.
No real comments here.

6-8-9-5-21-8-13 -> 12-10-9-11-21-8-13... LU This warrior could be very solid if it learns...
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Manta
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PostPosted: Wed Mar 02, 2016 9:50 pm Reply with quoteBack to top

The only thing I would add is that the 11-11-9-17-21-4-11 would, if you are a new manager, be best as a lunger. Good damage, good endurance, normal hit points, well suited to the longsword, best lunger weapon, and lungers are easy: 10-10-X no tactic or decisiveness Longsword and light armor.
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