Date   : 10/17/2016    Duedate: 10/29/2016


DM-1    TURN-814

This Weeks Top Honors


BOOZE (605)
(1-9155) [11-4-1,107]

Chartered Recognition Leader   Unchartered Recognition Leader

REMY                           SOLAR SORCERER
BOOZE (605)                    FANTASY FIGHTERS (679)
(1-9155) [11-4-1,107]          (1-9502) [3-0-1,26]

Popularity Leader              This Weeks Favorite

YUPPIE HORDE (657)             PITCH PERFECT (670)
(1-9291) [19-8-1,99]           (1-9372) [6-5-1,87]



Team Name                  Point Gain  Chartered Team
1. YUPPIE HORDE (657)          46
2. FANTASY FIGHTERS (679)      31      PITCH PERFECT (670)
3. PITCH PERFECT (670)         31      Unchartered Team
4. BOOZE (605)                  1
5. MANNEQUIN'S BEST (537)       0      FANTASY FIGHTERS (679)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 3*FANTASY FIGHTERS (679)    10   6  1 62.5   1/ 1 YUPPIE HORDE (657)       12  3 0
 2/ 1 PITCH PERFECT (670)       29  21  5 58.0   2/ 4*FANTASY FIGHTERS (679)    8  2 1
 3/ 2 RUN DMC (636)            252 193 16 56.6   3/ 2 RUN DMC (636)             5  6 0
 4/ 4 YUPPIE HORDE (657)       153 133  7 53.5   4/ 3 BOOZE (605)               4  5 1
 5- 5 SWEORDMASTERS (138)      713 665 81 51.7   5- 6 SWEORDMASTERS (138)       3  1 2
 6/ 6 BOOZE (605)              185 200 16 48.1   6/ 5 PITCH PERFECT (670)       3 10 0
 7- 7 MANNEQUIN'S BEST (537)   422 522 68 44.7   7- 7 MANNEQUIN'S BEST (537)    0  3 0
 8- 8*FAT CATS (652)             1   2  0 33.3   8- 8*FAT CATS (652)            0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Affluenza sat brooding on his throne, a hulking figure in the shadows.  Before him was 
a large, square wooden box, stamped with the sigil of Lady Greywand.  A crowbar and 
hammer lay in his lap, forgotten.

"You have got to be kidding me!" Affluenza broke his melancholic meditation, and 
looked up to see his friend entering the throne room.

"Soulcyclist, it's about time!  When your Duelmaster summons you-"

"You won't be my Duelmaster for much longer," Soulcyclist broke in.  "And besides, I 
was busy on YOUR business.  It's all set up with Mountain Troll."  Soulcyclist grinned 
slyly.  "I'd venture it's the first time HE's been challenged directly.  He didn't 
seem to like it very much."

Affluenza grunted, and returned his gaze to the maple and oak box.  He lifted his 
crowbar idly, pointing in the direction of the box.  "You know, WART never even talked 
to me.  Not an interview, not a measurement, nothing.  I'm beginning to think they 
don't like Yuppies very much."

Soulcyclist picked up the box, about 3 feet to a side, and tested its weight.  "Give 
me the damned crowbar, I'll open it for you!" He shook the box like a birthday 
present, listening closely for the rattling of metal, chain.

"Does it feel like a Battle Axe?"  Affluenza leaned forward, trying to discern the 
properties of his favorite weapon through the opaque wood.  "Maybe one of those trick 
Great Swords that you can take apart into 3 pieces?"  His eyes closed into two grey 
slits.  "It better not be a short sword.  I HATE short swords!"

Affluenza handed over the crowbar and hammer, and Soulcyclist made short work of the 
box, prying open the lid and tossing it aside.  Inside, another box, smaller than the 
first, but otherwise identical.  An envelope lay on top of the inside box, with "Paint 
It Black" written in flowing script.

"Hmm, this is interesting," Soulcyclist nodded to himself as he read through the 
contents.  "It says your favorite rhythm is Very Low Offensive Effort, Very Low 
Activity Level, and that you prefer the Parry tactic."

"NOW WE'RE TALKING!" Affluenza's voice boomed throughout the cavernous throne room, 
disturbing the pigeons in the rafters and causing the dogs to wake up, tails wagging.

"Physicals are Strength 19, trained 4 times.  Constitution 19 trained 3 times.  Size 
13.   Wit 8, trained twice.  Will 21, two.  Speed 7, twice.  And Deftness 11, once. 
Awesome endurance.  Tremendous carry and damage taking.  You do Great damage.  Only an 
Advanced Expert in Parry."

Affluenza nodded, with each description read.  "Yes, yes!" he repeated over and over.  
"I'm starting to feel like WART gets me.  They really understand who I am."

Soulcyclist pulled out the smaller box, but declined the crowbar.  "It has a latch."

Soulcyclist moved the latch, and a beautiful golden glow emanated from the sides as he 
slowly raised the lid, rotating the box toward Affluenza so he could see the 
beautiful, shiny, polished surface of the...

"Medium shield?"  Afluenza's eyebrows nearly met, as his face took on a look of 
consternation.  "How the hell am I supposed to kill Mountain Troll with a Medium 

Soulcyclist shrugged, lifting the hammer menacingly.  "Got any nails?"

                                      SPY REPORT

     Hail MORDANT!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  And let's see, BILLY BLANKS fought HUGE HEIGHTS and gained 20 points and 
contributed to PITCH PERFECT's 1-3-0.  SUDS has lost to VLAD THE INTERN, falling 11 
points, while helping make BOOZE a 1-2-1 turn.  The attempts to dethrone the 
Duelmaster have failed, and AFFLUENZA remains MORDANT's top warrior for another turn. 
Tell me, is nothing sacred?  I have heard from unimpeachable sources that Conan's 
Place uses trolls in their stew.  Talk about gristle!   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  BOOZE has cause to stand tall, as they were MORDANT's most 
avoided team.  A smart manager knows this is a team to beat.  And avoiding BOOZE more 
than any other team we find FANTASY FIGHTERS.  MORDANT, are we going to accept, or 
respect this sort of thing?  The most challenged warrior this turn was RUN DMC's 
warrior HUGE HEIGHTS.  More fighters challenged him than challenged the Duelmaster!   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  Had I not seen it, it would be hard to believe.  REMY was sent to 
the Dark Arena and lived to tell about it!  Makes you think, no?  We'd like to remind 
certain teams not to rob the graves of their enemies.  You know who you are; and it's 
considered rude.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Always good to rest in MORDANT, but never good to wear out my 
welcome.  Look for me in future turns.  Until the sun next rises and my pen sets to 
paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 REMY 9155                    11   4  1   107       BOOZE (605)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 SOULCYCLIST 9291             19   8  1    99       YUPPIE HORDE (657)
-HERUGRIM 9400                 8   2  1    92       SWEORDMASTERS (138)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SUSAN POWTER 9372             6   5  1    87       PITCH PERFECT (670)
 BILLY MAYS 9374               5   5  0    85       PITCH PERFECT (670)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 MOSTLY CLEAN 9389            11   8  0    66       RUN DMC (636)
 BILLY BLANKS 9375             7   3  0    61       PITCH PERFECT (670)
 SHARPER IMAGE 9477            4   3  0    59       YUPPIE HORDE (657)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 FLO 9397                      5   6  1    55       PITCH PERFECT (670)
 FOMO 9485                     6   1  0    47       YUPPIE HORDE (657)
 HUGE HEIGHTS 9308            12   9  0    45       RUN DMC (636)
 FIVE DOLLAR BOY 9326         11  10  1    44       RUN DMC (636)
-ROCK AND RULE 9470            4   0  2    34       RUN DMC (636)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-BALMUNG 9509                  1   0  1    33       SWEORDMASTERS (138)
-SEVENTH SON 9401              2   3  0    27       MANNEQUIN'S BEST (537)
-UNO 9088                      1   2  0    27       FAT CATS (652)
 VLAD THE INTERN 9493          3   3  1    26       YUPPIE HORDE (657)
 SOLAR SORCERER 9502           3   0  1    26       FANTASY FIGHTERS (679)
-PIT FIGHTER 9501              2   0  0    25       FANTASY FIGHTERS (679)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BLACK PRIEST 9489             3   1  0    22       FANTASY FIGHTERS (679)
-SMIRNOFF 9359                 3   1  0    17       BOOZE (605)
-IRISH CREME 9468              2   0  0    17       BOOZE (605)
-HILDEWULF 9365                1   4  0    17       SWEORDMASTERS (138)
 RED WIZARD 9490               1   1  0    16       FANTASY FIGHTERS (679)
 SUDS 9474                     3   1  0    14       BOOZE (605)
-THORN 9159                    1   0  0    14       SWEORDMASTERS (138)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-GREY THIEF 9486               1   2  0     5       FANTASY FIGHTERS (679)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
GRALL THE DESERT        0  0 0                      SOLAR SORCERER 9502   814  NONE
JIM BEAM 9499           0  3 0 BOOZE 605            BLACK ORC             814  NONE
HIGH ELF                0  0 0 DARK ARENA           REMY 9155             814  NONE
HERO 9487               0  1 0 FANTASY FIGHTERS 679 FENNIGAN 9467         810  NONE
IGNORAMUS 9334          1  3 0 MANNEQUIN'S BEST 537 FLO 9397              810  NOT REVENGED
GEORGE FOREMAN 9376     6  1 3 PITCH PERFECT 670    HERUGRIM 9400         812   
DA1 9513                0  1 0 RUN DMC 636          MOUNTAIN TROLL        814  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

REMY butchered HIGH ELF in a 2 minute bloody Dark Arena Title fight.
JIM BEAM was dispatched by BLACK ORC in a action packed 1 minute Dark Arena battle.
DA1 was assassinated by MOUNTAIN TROLL in a 1 minute Dark Arena duel.
FLO was bested by MOSTLY CLEAN in a 1 minute Challenge contest.
BILLY BLANKS overpowered HUGE HEIGHTS in a 2 minute bloody one-sided Challenge fight.
AFFLUENZA unbelievably bested SUSAN POWTER in a 4 minute one-sided duel.
SOULCYCLIST bested BILLY MAYS in a 3 minute competition.
SHARPER IMAGE overpowered FIVE DOLLAR BOY in a 1 minute uneven melee.
FOMO vanquished LIEUTENANT WOREL in a 1 minute uneven duel.
SUDS was defeated by VLAD THE INTERN in a 2 minute duel.
BLACK PRIEST vanquished SLEN SNOTNOSE in a 2 minute one-sided fight.
RED WIZARD beat GESHI SCRIVENER in a 1 minute novice's melee.
SOLAR SORCERER assassinated GRALL THE DESERTER in a 1 minute one-sided match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|SLASHING ATTACK                  5         WALL OF STEEL      8 -   2 -  0      80  |
|LUNGING ATTACK                   3         PARRY-RIPOSTE      9 -   5 -  1      64  |
|PARRY-LUNGE                      2         TOTAL PARRY       14 -   8 -  0      64  |
|PARRY-RIPOSTE                    2         PARRY-LUNGE       10 -   6 -  2      63  |
|AIMED BLOW                       2         AIMED BLOW        14 -  11 -  4      56  |
|TOTAL PARRY                      2         LUNGING ATTACK    13 -  13 -  3      50  |
|WALL OF STEEL                    1         SLASHING ATTACK   19 -  23 -  4      45  |
|PARRY-STRIKE                     1         STRIKING ATTACK    7 -  10 -  1      41  |
|BASHING ATTACK                   1         PARRY-STRIKE       3 -   9 -  1      25  |
|STRIKING ATTACK                  0         BASHING ATTACK     1 -   9 -  1      10  |

Turn 814 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        2 -  0     LUNGING ATTACK     1 -  2         3  SLASHING ATTACK
PARRY-RIPOSTE      2 -  0     PARRY-STRIKE       0 -  1         2  PARRY-RIPOSTE  
WALL OF STEEL      1 -  0     STRIKING ATTACK    0 -  0         1  PARRY-LUNGE    
SLASHING ATTACK    3 -  2     BASHING ATTACK     0 -  1         1  LUNGING ATTACK 
AIMED BLOW         1 -  1                                       1  AIMED BLOW     
TOTAL PARRY        1 -  1                                       1  PARRY-STRIKE   
                                                                1  WALL OF STEEL  
                                                                1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-RIPOSTE    REMY 9155                  11   4  1  107 BOOZE (605)
SLASHING ATTACK  SUSAN POWTER 9372           6   5  1   87 PITCH PERFECT (670)
AIMED BLOW       BILLY BLANKS 9375           7   3  0   61 PITCH PERFECT (670)
WALL OF STEEL    FOMO 9485                   6   1  0   47 YUPPIE HORDE (657)
TOTAL PARRY      HUGE HEIGHTS 9308          12   9  0   45 RUN DMC (636)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SOULCYCLIST 9291.  The most popular warrior this 
turn was SUSAN POWTER 9372.  The ten other most popular fighters were BILLY BLANKS 
9375, REMY 9155, SOULCYCLIST 9291, BILLY MAYS 9374, SUDS 9474, MOSTLY CLEAN 9389, 

The least popular fighter this week was FIVE DOLLAR BOY 9326.  The other ten least 
popular fighters were HUGE HEIGHTS 9308, DA1 9513, SOLAR SORCERER 9502, FOMO 9485, 
SHARPER IMAGE 9477, FLO 9397, JIM BEAM 9499, RED WIZARD 9490, BLACK PRIEST 9489, and 

The following warriors have traveled to AD after fighting this turn:


                   An Informative Guide to the Parry-Riposte Style

                             composed by Sir Jessie Jest

     Greetings to all.  After many weeks of compiling a database with informationon 
the parry-riposte, I would like to thank the many managers that donated their time and 
effort to make this project work.  We all hope that many managers benefit from these 
efforts to further the interest in this style.
     This article can also be found in the Duel Masters Web page on the internet at:  
     Also, for those of you who have e-mail access, I invite you to join in on the DM 
discussions on the Roundtable.  The roundtable is a forum that discusses anything that 
has to do with Duelmasters.  It is made up of many other DM managers like yourself, 
and will answer any question you have about the game.  To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".

                          ***            ***            *** 

     Parry-ripostes, or rippers, can be very deadly if trained and managed 
effectively.  Rippers aren't as widely understood as the more common high skill base 
styles are.   They do draw managers who like more of a challenge.  It is not a style 
for quick fix, so to speak.   They start with much less skill and development than 
many other styles.  This means they require a much longer development time before 
reaching that successful stage.  Rippers are not good short-term warriors.  They lack 
what it takes to get many wins early in their career.   When you make a ripper, you're 
in for the long haul.
     When making a ripper, it is good to think about making him survive through Basic.  
Rippers have the second highest death rate, with aimed blows being the first.  The 
main reasons for this, I believe, are poor warrior design and/or poor strategy.  
Rippers, even if designed exactly the same, vary more from one to another than most 
styles in general.  The aimed blow, I believe, is the only other style that varies 
more widely from one to another than the ripper.  Finding your ripper's likes and 
dislikes may be quite a task, indeed.
     The first thing to get a good ripper is warrior design.   His starting stats will 
greatly effect his starting skill bases as well.   Since rippers starting skill base 
is lower than some of the other styles, getting as many bonus skills from initial 
stats is very important.   These bonus skills are given most in the WIT and DEFTNESS 
stats.   Odd numbered stats are where most of the bonus skills are at, such as 13, 15, 
17 and 21.  There are no bonus stats to be gained at 19 in any stat except speed.  
Good rippers will have a minimum of 32 points between wit and deftness.  34 or more 
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.

Ripper stats:

Strength:      7-11  gives you the range you need for all ripper weapons.

Con:           10-14 helps keep your ripper alive and helps with encumbrance.  A wise 
               manager would put any left over points here, rather than speed.  We'll
               get to that in a minute.

Size:          3-11,  no bigger.  It's a waste of points and kills your defense, which 
               is one thing that will keep your ripper alive.

Wit:           15, 17 or 21 -- No less.  You need the bonus skills and the quick 
               learning to make up for the lower skill base.

Will:          15+  Not necessary, but to be successful quicker in ADM get at least a 

Speed:         5-9   Speed is the most disputed thing among ripper managers.  It is 
               split 50/50 on its contribution to a rippers success.  I believe any 
               extra points left over after adding to odd number WT, WL, and DF should 
               go to CON, not speed.  It makes no difference whether you get those 
               skills gained from speed now, or later on.  They are still the same 
               number of skills.  Those few skills won't make as much difference 
               now, as CON does in keeping the ripper ALIVE.   A dead ripper's bases 
               don't matter much, now, do they?  ;)

Deftness       15,17, or 21 no less.  This is a MUST.  Deftness gives the most bonus 
               skills out of all the stats.   Unlike other styles, which start out 
               with higher bases, a ripper needs all the bonuses he can get.  Don't 
               skimp here.  Also, many of the rippers weapons require high deftness.

     The average skill bonuses you get for the parry-riposte style are as follows: 
(Taken from the "Ween Chart" that includes decimals)
Skill                                                Bonus
======                                               ======
Attack                                               -1.6
Parry                                                -0.1
Defense                                              -3
Initiative                                           3.1
Decise                                               1.8
Riposte                                              4.6

     Naturally, rippers get more bonus skills in the riposte area.  To help  
understand that chart, round the numbers up to the nearest whole number.   Example, 
Decise 1.8 = 2 extra decise skills.  There is no way to predict exactly what your 
ripper's starting skills will be.  But you can get a good idea when your get your 
overview back by using the skill chart which is not listed here.  There is the luck 
factor, which is a random number that RSI gives to make sure no two warriors are 
exactly alike.  Some are blessed and get more than average skills, whereas others get 
considerably less.  Rippers in general seem to get LESS more than MORE skill in the 
luck factor part of character generation.
     Listed below are some examples of actual rippers in ADM and Primus.Please take 
note of the + or extra skills these rippers received with thestats they have.  Notice 
the amount of extra skills they received from high WIT and DEFTNESS.  The luck factor 
had some play in these startingbases.  These are also examples of when the luck factor 
gives you MOREstarting base skills.  The one at the bottom, with the -2 skills, is an 
exampleof bad luck.  The average skill base totals is +4.8 or 5 skills rounded up.That 
means that if you get a ripper with more than + 5 skills to his base,he is lucky.  
Less than + 5 he is unlucky, depending on his stats.  If theripper has less than a 32 
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher.   If 
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,  
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21 
WILL.Then you should get +5 or better to your skill base.  If not, you are unlucky.

ST-CN-SZ-WT-WL-SP-DF    BASE: ATT    INIT   DEC    DEF    PAR   RIP      (Bonus +/-)
17-13-4-17-9-9-15             60(0)  60(+4) 30(+2) 40(-1) 45(+1) 65(+5);     +11
9-13-8-17-15-5-17             55(-1) 55(+4) 15(0)  30(-4) 55(+3) 70(+6);     +8
11-9-12-15-17-5-17            55(0)  35(+2) 20(+1) 30(-3) 45(-1) 75(+9);     +8
9-12-5-17-15-9-17             45(-3) 50(+1) 40(+3) 45(-2) 40(0)  70(+5);     +4
10-10-9-21-15-4-15            60(-1) 50(+2) 45(+5) 35(-4) 35(0)  65(+5);     +7
8-9-7-17-17-9-17              50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8);     +5
8-10-12-17-17-3-17            60(-1) 45(0)  25(+2) 30(-5) 40(+1) 55(+4);     +1
8-9-8-15-11-12-21             50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5);     +7
12-10-8-17-11-9-17            40(-3) 45(0)  40(+4) 30(-4) 15(-4) 70(+5);     -2

     The numbers in the parenthesis are the + or - the projected skill base for that 
set of numbers.  Example:  +5 means that he got 5 more than the average projection.  
Pluses are good and minuses are bad.
     A simple method to see whether or not your ripper was lucky is to add the WIT and 
DEFTNESS together.  If it is above 32 then you should get + 5 as an average, and any 
more than +5 is lucky.  The higher the WIT/DEFTNESS total the higher the average.  
This is a quick guesstimate to see if your ripper was unlucky at getting a good number 
starting skills.  It is not an exact way to tell.  You can tell more accurately by 
using the skill chart that lists the skill bonuses, and the style modifiers.
     Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and 
PARRY.   An initiative statement is nice, but harder to come by for a ripper, unless 
you give up one of those 3 up there.  If you get ATTACK, DEFENSE, PARRY and INITIATIVE 
high order you have a GREAT ripper.   Rippers almost always get some kind of Riposte 
statement.  Riposte isn't really as important as those 4 up there are in the long run.  
Decise skill is meaningless to a ripper. 

     Rippers should wear heavy armor at the beginning of their career.  It is  better 
to run a ripper defensively or `scum' him for awhile until he gains more skill.  When 
he starts getting his experts in defense and parry, then you can take off some armor.   
Rippers are more like to DIE in their first 10-15 fights than later on when they have 
more skill and experience.
     Some people don't like playing defensively, and run them offensively at the 
beginning.  Rippers are long term projects and are not ready for this.  They lack the 
skill and experience to do this in the beginning.  For this reason, and the fact most 
people don't put much armor on them at the start of their career, is why so many 
rippers DIE.  Putting heavy armor on them and playing them defensively, increases the 
ripper's chance to make it to ADM ALIVE.  I've put rippers in ACM and APA in basic for 
their first 15 fights.  It keeps them alive and gets them learns without affecting 
their performance.


     Your ripper's favorite weapon is VERY important.  Rippers have a very limited 
number of weapons to choose from, but do have some good ones.

     This is a list of ripper weapons.  They are listed in order of which is best to 
which is worst according to a poll of 58 ripper mgrs.

1.  Scimitar -- The best ripper weapon, without question.
2.  Longsword
3.  Epee -- I wouldn't advise using this weapon in Basic.
4.  Shortsword
5.  Shortspear
6.  Longspear
7.  Hatchet

     Using that chart above, you can tell whether or not your ripper got stuck with a 
lousy favorite weapon.  Down below is more info on ripper's favorite weapons.

Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:  
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
     Notice that most got the top 3 ripper weapons.  Just hope your ripper doesn't get 
stuck with a lame weapon.

Off-hand weapon
     Rippers do better with 2 weapons than one.  In ADM, a ripper can use either one 
or 2 and still be effective.  Shortswords and hatchets are the most effective.  
Daggers and shields are OK, but not really good in ADM.  If you have a ripper with 
high enough deftness, twin longswords or scimitars can be devastating.  Rippers have 
an unusually high chance of being ambidextrous.

Strategy- Using tactics
     Rippers in general don't react well to tactics.  This is agreed on by most ripper 
managers.  They can use lunge, dodge, response and parry to some effectiveness.  Out 
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.  
Riposte tactic is lame, and should never be used on a ripper.  He ripostes well enough 
without that tactic.  All it will do is penalize him in other important areas.

Strategy- (favorite rhythms)
     Unlike other styles, the ripper favorite rhythm is used more closely.  Most 
managers use different strategies in basic than they do in ADM for their rippers.   
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms 
in ADM.  Unless, of course, they have very bad rhythms for favorites.  Then they may 
go back to playing it by ear.

Below is a graph of 44 Parry - Riposte's favorite rhythms.

A. L. -- O. E.      VL         LO         MO        HI         VH   TOTALS
VL                   3          1          2         0          0      6
LO                   2          1          2         2          0      7   
MO                   2         19          0         1          0     22
HI                   2          0          5         2          0      9
VH                   0          0          0         0          0      0
TOTALS               9         21          9         5          0

     As you can see, most of the favorites for a Parry Riposte fall in the LOW 
offensive and moderate activity range.
     To give someone an example of a basic strategy, I will give you an example below.

MIN      1         2        3       4        5         6        Desp.

OL       2         2        2       4        4         3           7
AL       2         2        2        4       4         2           7
KD       5         5        5        6       6         5           5
Att     RA----------------------------------------------->
Pro     HE----------------------------------------------->

     You can experiment with other strategies, and might even check out how your 
ripper likes tactics.
     In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.

Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are :  SL, LU, AB, PL, ST.

Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.

     Well, that should be enough information to get any manager started with a good 
ripper.   If you need more information about rippers or anything else about DM, 
contact me.   I can be reached via e-mail at 103260.3347@ compuserve.com or you can 
Diplo me at the Joker's Wild 2 in DM 75.  I hope this helped someone.

Sir Jessie Jest

Credits -- Major contributors:

Mitch Nakagawa -AKA- Sensei                          Slowburn
Glenn Uren -AKA- Heretic                             JRK
Jeanette Jerles -AKA- Shark                          Jester
Gary Triplett -AKA- Miles                            The Boss Man
The Lunatic                                          Voo-Doo
Assurnasirbanipal                                    Soultaker
Lord Bosk                                            Buri
C.J Caviness -AKA- The Visionist                     Doctor Scot
Manager(Dwayne)                                      Revenant
Eric Goche                                           Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender  

and many others.