DUEL 2 NEWSLETTER

Date   : 04/17/2017    Duedate: 04/29/2017

MORDANT ARENA

DM-1    TURN-827

This Weeks Top Honors

THE DUELMASTER IS

HERUGRIM
SWEORDMASTERS (138)
(1-9400) [12-2-2,130]

Chartered Recognition Leader   Unchartered Recognition Leader

HERUGRIM                       POSITION IS EMPTY
SWEORDMASTERS (138)            
(1-9400) [12-2-2,130]          

Popularity Leader              This Weeks Favorite

HERUGRIM                       HERUGRIM
SWEORDMASTERS (138)            SWEORDMASTERS (138)
(1-9400) [12-2-2,130]          (1-9400) [12-2-2,130]

THE CURRENT TOP TEAM

SWEORDMASTERS (138)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SWEORDMASTERS (138)          6
2. YUPPIE HORDE (657)           0      SWEORDMASTERS (138)
3. BOOZE (605)                  0      Unchartered Team
4. POLARIS RACING (663)         0
                                       FORGOTTEN SOULS (377)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 YUPPIE HORDE (657)       183 157 10 53.8   1- 1 YUPPIE HORDE (657)        4  4 0
 2/ 2 SWEORDMASTERS (138)      718 671 83 51.7   2/ 3 SWEORDMASTERS (138)       2  3 0
 3- 3 BOOZE (605)              194 214 16 47.5   3- 2 BOOZE (605)               1  1 0
 4- 5*POLARIS RACING (663)       3  10  1 23.1   4- 4*POLARIS RACING (663)      0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     I can't believe the violence in MORDANT!  I still haven't told Mom I'm writing 
Spyreports.  She'd have a cow!  Well, here we go...  Like, YUPPIE HORDE had to be so 
embarrassed when they got kicked off #1 spot by SWEORDMASTERS!  Way to go 
SWEORDMASTERS!  This Duelmaster is like something else!  HERUGRIM stopped CAPTAIN 
ELOY dead in his tracks!  Is the Duelmaster really being a real snob to his 
teammates?  Don't ask me!   
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just 
wing this stuff.   
     Man, all these warriors dying and killing each other!  Don't you guys ever give 
it a break?  What if they had a fight and nobody showed up?  I'd be out of a job, 
that's what!!!   
     Remember, blood on a purple robe may stain.  Soak it in cold water, and hand 
wash.  I gotta leave.  MORDANT is like such a dump, and you guys smell too much!  
Remember you guys, ease up sometimes!  Chill out!  Later, Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HERUGRIM 9400                12   2  2   130       SWEORDMASTERS (138)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-FOMO 9485                    13   6  0    85       YUPPIE HORDE (657)
-SHARPER IMAGE 9477            9  10  1    82       YUPPIE HORDE (657)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SMIRNOFF 9359                 7   3  0    51       BOOZE (605)
-INSOLENT FURY 9525            8   2  0    40       YUPPIE HORDE (657)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-ROCK 'N RYE 9527              2   1  0    28       BOOZE (605)
-BATTLE FROG 9551              2   1  0    25       YUPPIE HORDE (657)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-KETEL ONE 9524                1   2  0    14       BOOZE (605)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

HERUGRIM devastated CAPTAIN ELOY in a action packed 1 minute mismatched Title fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|PARRY-LUNGE                      1         TOTAL PARRY        6 -   2 -  0      75  |
|AIMED BLOW                       0         PARRY-STRIKE       3 -   2 -  0      60  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      4 -   3 -  1      57  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        6 -   5 -  1      55  |
|LUNGING ATTACK                   0         WALL OF STEEL      5 -   5 -  0      50  |
|SLASHING ATTACK                  0         LUNGING ATTACK    12 -  12 -  0      50  |
|STRIKING ATTACK                  0         SLASHING ATTACK    8 -  10 -  2      44  |
|BASHING ATTACK                   0         STRIKING ATTACK    5 -   7 -  0      42  |
|TOTAL PARRY                      0         BASHING ATTACK     3 -   6 -  1      33  |
|WALL OF STEEL                    0         AIMED BLOW         4 -   9 -  0      31  |

Turn 827 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     AIMED BLOW         0 -  0         3  LUNGING ATTACK 
                              PARRY-STRIKE       0 -  0         1  PARRY-LUNGE    
                              PARRY-RIPOSTE      0 -  0         1  WALL OF STEEL  
                              LUNGING ATTACK     0 -  0         1  SLASHING ATTACK
                              SLASHING ATTACK    0 -  0         1  PARRY-STRIKE   
                              STRIKING ATTACK    0 -  0         1  BASHING ATTACK 
                              BASHING ATTACK     0 -  0     
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      HERUGRIM 9400              12   2  2  130 SWEORDMASTERS (138)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is HERUGRIM 9400.  The most popular warrior this turn 
was HERUGRIM 9400.  The ten other most popular fighters were  0,  0,  0,  0,  0,  0,  
0,  0,  0, and  0.

The least popular fighter this week was HERUGRIM 9400.  The other ten least popular 
fighters were  0,  0,  0,  0,  0,  0,  0,  0,  0, and  0.

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!