DUEL 2 NEWSLETTER

Date   : 06/16/2015    Duedate: 06/29/2015

JHELUM ARENA

DM-4    TURN-759

This Weeks Top Honors

THE DUELMASTER IS

MAJESTIC MATT
WEIRD STUDENTS (662)
(4-6999) [4-1-0,56]

Chartered Recognition Leader   Unchartered Recognition Leader

POSITION IS EMPTY              MAJESTIC MATT
                               WEIRD STUDENTS (662)
                               (4-6999) [4-1-0,56]

Popularity Leader              This Weeks Favorite

PRUDENT PIPER                  DAZZLING DENNY
WEIRD STUDENTS (662)           WEIRD STUDENTS (662)
(4-7002) [4-1-1,50]            (4-7003) [4-1-0,41]

THE CURRENT TOP TEAM

WEIRD STUDENTS (662)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WEIRD STUDENTS (662)        43
2. TOLBINS HIVE C (646)         0      SUPERIOR FORCES (374)
3. THE BAD BUNNIES (164)        0      Unchartered Team
4. PURSUIT OF PAIN (655)        0
5. PEARL JAM (629)              0      WEIRD STUDENTS (662)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*WEIRD STUDENTS (662)      19   6  2 76.0   1/ 1*WEIRD STUDENTS (662)     13  2 1
 2- 2*PURSUIT OF PAIN (655)      2   1  1 66.7   2- 3 TOLBINS HIVE C (646)      6  4 0
 3- 3 THE BAD BUNNIES (164)    384 273 30 58.4   3- 2 THE BAD BUNNIES (164)     5  3 0
 4- 4 TOLBINS HIVE C (646)      30  25  1 54.5   4- 4*PURSUIT OF PAIN (655)     1  1 1
 5- 5 PEARL JAM (629)          152 148 12 50.7   5- 5 PEARL JAM (629)           0  3 0
 6- 6 SMELLS LIKE FROG (649)    12  13  1 48.0   6- 6 SMELLS LIKE FROG (649)    0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Greetings, Warriors of JHELUM.  Allow this humble servant Novgorodny Vir to give 
you a respite from the fights in the form of this Spyreport.  Practice pays for 
FREAKY FRAN, who pummelled MORDANT DESERTER, to pocket 14 points.  Can you believe 
it?  FLUFFY apparently has better things to do as JHELUM's Duelmaster than show up 
and fight!  In JHELUM, nothing is permanent (except Death), and we find ourselves a 
new Duelmaster, MAJESTIC MATT.  So who was the warrior seen charging into immovable 
walls and challenging dead trees?  Someone's got a basic problem...   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not a spymaster for counsel, for he will pontificate long after you have 
fallen into an unconscious stupor.   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  Do not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 MAJESTIC MATT 6999            4   1  0    56       WEIRD STUDENTS (662)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-FLUFFY 6931                  10   2  0   113       THE BAD BUNNIES (164)
-STONE GOSSARD 6874            9   2  0    91       PEARL JAM (629)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-TUM'S SOCKS 6870             10   4  0    83       SMELLS LIKE FROG (649)
-DRONE C1 6848                 7   4  1    76       TOLBINS HIVE C (646)
-DRONE C3 6847                 8   3  0    75       TOLBINS HIVE C (646)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-DRONE C2 6850                 7   4  0    58       TOLBINS HIVE C (646)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 PRUDENT PIPER 7002            4   1  1    50       WEIRD STUDENTS (662)
-BETTERMAN 6894                6   7  0    47       PEARL JAM (629)
 DAZZLING DENNY 7003           4   1  0    41       WEIRD STUDENTS (662)
-CORDUROY 6922                 7  15  0    36       PEARL JAM (629)
-PUFF BALL 6947                6   5  1    34       THE BAD BUNNIES (164)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-AURELIA 6954                  2   1  1    33       PURSUIT OF PAIN (655)
-DRONE C5 6851                 4   7  0    31       TOLBINS HIVE C (646)
-DRONE C4 6849                 4   7  0    25       TOLBINS HIVE C (646)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 LOUDMOUTH LISA 7015           3   2  1    22       WEIRD STUDENTS (662)
-MOPSY 6979                    2   1  0    21       THE BAD BUNNIES (164)
 FREAKY FRAN 7028              1   0  0    14       WEIRD STUDENTS (662)
-ICE FROG KING 6933            2   0  1    12       SMELLS LIKE FROG (649)
-ROADKILL 6998                 1   2  0    11       THE BAD BUNNIES (164)
-HARVEY 6978                   1   0  1    10       THE BAD BUNNIES (164)
-MR. PUDDING 6902              0   1  0     5       SMELLS LIKE FROG (649)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BLUE MONDAY 6986        0  1 0 OBELISK 004 659      HARVEY 6978           755  NONE
GROUCHY GREGG 7001      3  1 0 WEIRD STUDENTS 662   AURELIA 6954          758   

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

MAJESTIC MATT devastated FRATSFA SLAVE in a 1 minute mismatched Title fight.
PRUDENT PIPER vanquished FRATSFA SLAVE in a 1 minute uneven battle.
DAZZLING DENNY savagely defeated AMBITIOUS GUARD in a action packed 1 minute fight.
LOUDMOUTH LISA bested PERSISTENT BEGGAR in a 1 minute novice's fight.
FREAKY FRAN demolished MORDANT DESERTER in a 1 minute mismatched competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   2         TOTAL PARRY        7 -   0 -  2     100  |
|SLASHING ATTACK                  2         LUNGING ATTACK    20 -   9 -  1      69  |
|PARRY-LUNGE                      1         AIMED BLOW        20 -  12 -  1      63  |
|AIMED BLOW                       0         PARRY-RIPOSTE      6 -   4 -  1      60  |
|PARRY-STRIKE                     0         SLASHING ATTACK    7 -   5 -  1      58  |
|PARRY-RIPOSTE                    0         WALL OF STEEL      6 -   5 -  0      55  |
|STRIKING ATTACK                  0         STRIKING ATTACK    9 -   9 -  0      50  |
|BASHING ATTACK                   0         PARRY-LUNGE        9 -  10 -  1      47  |
|TOTAL PARRY                      0         PARRY-STRIKE       1 -   6 -  0      14  |
|WALL OF STEEL                    0         BASHING ATTACK     1 -   7 -  0      13  |

Turn 759 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     AIMED BLOW         0 -  0         4  LUNGING ATTACK 
LUNGING ATTACK     2 -  0     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
SLASHING ATTACK    2 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
                              STRIKING ATTACK    0 -  0         2  PARRY-LUNGE    
                              BASHING ATTACK     0 -  0         1  SLASHING ATTACK
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   MAJESTIC MATT 6999          4   1  0   56 WEIRD STUDENTS (662)
SLASHING ATTACK  PRUDENT PIPER 7002          4   1  1   50 WEIRD STUDENTS (662)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PRUDENT PIPER 7002.  The most popular warrior this 
turn was DAZZLING DENNY 7003.  The ten other most popular fighters were FREAKY FRAN 
7028, MAJESTIC MATT 6999, PRUDENT PIPER 7002, LOUDMOUTH LISA 7015,  0,  0,  0,  0,  
0, and  0.

The least popular fighter this week was LOUDMOUTH LISA 7015.  The other ten least 
popular fighters were PRUDENT PIPER 7002, MAJESTIC MATT 6999, FREAKY FRAN 7028, 
DAZZLING DENNY 7003,  0,  0,  0,  0,  0, and  0.

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!