Date   : 10/18/2016    Duedate: 10/31/2016


DM-10    TURN-803

This Weeks Top Honors


EMPIRE (289)
(10-6445) [14-10-1,103]

Chartered Recognition Leader   Unchartered Recognition Leader

                               OTIS LIKES LUNGERS (543)
                               (10-5817) [3-2-0,39]

Popularity Leader              This Weeks Favorite

GOD MC                         MAN OF STEEL
JAY-Z (563)                    ABOMINATION (393)
(10-6403) [13-19-2,70]         (10-6636) [11-11-2,69]



Team Name                  Point Gain  Chartered Team
1. JAY-Z (563)                 52
2. CRUNK ANIMATIONS (590)      19      VIKINGS (34)
3. EMPIRE (289)                19      Unchartered Team
4. OTIS LIKES LUNGERS (543)     1
5. TERRAPIN STATION (189)       0      OTIS LIKES LUNGERS (543)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 2 TERRAPIN STATION (189)   559 418 23 57.2   1- 2 TERRAPIN STATION (189)    8  1 0
 2/ 3 VIKINGS (34)             420 319 19 56.8   2/ 1 ABOMINATION (393)         7  7 0
 3/ 1*OTIS LIKES LUNGERS (543)  11   9  1 55.0   3/ 5 EMPIRE (289)              6  0 0
 4/ 4 EMPIRE (289)             271 234 19 53.7   4/ 3*OTIS LIKES LUNGERS (543)  5  5 1
 5/ 5 THE MENTORS (242)        323 323 28 50.0   5/ 4 VIKINGS (34)              5  5 0
 6/ 6 ABOMINATION (393)        482 505 38 48.8   6/ 6 THE MENTORS (242)         5 10 1
 7/ 7 JAY-Z (563)              199 215 15 48.1   7/ 7 JAY-Z (563)               4  9 0
 8/ 8 NORSE GIANTS (596)        14  26  1 35.0   8/ 8 NORSE GIANTS (596)        1  2 0
 9/ 9 CRUNK ANIMATIONS (590)    18  54  2 25.0   9/ 9 CRUNK ANIMATIONS (590)    1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

                           FINALLY!!!  The throne is mine!

                      Thanks to Hakon for his foolish challenge.  
        I stepped over your broken body to claim what I was long ago promised.
              Apparently Snide Clemens is drinking more than he should.
                     The Question isn't top dog anymore... I AM!

                                    THE Duelmaster

                                      SPY REPORT

     Greetings, warriors of KOLACT!  Once again I've been called out of retirement 
for my abilities and insights into Spyreporting.  JAY-Z showed KOLACT what they were 
made of as they fought with a vengeance to walk off with 3-1-0.  What's with BEAVIS?  
He actually beat VIKINGS' HAKON, and walked away with 19 more points from the fight.  
Laughs were big at JAY-Z while they watched BRAINLESS clobber NARCO.  He lost 16 
points and got bruised from objects thrown from the stands.  Another fighter (AS11 
14-10-1) challenged another Duelmaster (HOARDERS 13-12-3).  Life goes on.  I'm sure 
KOLACT is excited about AS11, the new Duelmaster from EMPIRE.  (remember?)  But when 
you've seen as many as I have...  I suppose you want to hear some rumors and dirty 
gossip about your fellow fighters?  Tough!   
     Speaking of cowardly avoiders and unfair challenges...  How well I know the 
feeling of being in the most avoided team!  Don't fall out of practive, THE MENTORS!  
In my day, no team with a 320-321-28 would scare me off!  What's the problem, 
VIKINGS?  What do people see in JORMAUNGARDR?  Its 13-14-1?  NORSE GIANTS ain't 
talkin', but it's got 58 points.  LIKES ME of OTIS LIKES LUNGERS knows how to pick 
'em.  It challenged VOLUNDR THE RED of VIKINGS who is up by 24.  Now was this a wise 
move?  LIKES ME perhaps got its just desserts, seeing as it was defeated by VOLUNDR 
THE RED and ended up with 37 recognition points.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  FRIENDLY FIRE looked pretty sick and surprised when she 
learned ABOMINATION is sending her to the Dark Arena!  Whadd'she expect with a 
19-13-0?  ME THREE was plum wore out after FLO pounded 'im silly in a Bloodfeud.  
OTIS LIKES LUNGERS'll have to get a little better before going after FLO again!  
Here's some advice:  study your opponent, master many skills, fight dirty.   
     Many other cities have retirement homes for aged warriors.  Any plans here?  
KOLACT is a nice place to live, but I don't like to live in nice places.  Remember--a 
good fighter needs both good skills and good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 AS11 6445                    14  10  1   103       EMPIRE (289)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 YODA 6690                     9   1  0   103       EMPIRE (289)
 BEAVIS 6519                  10   6  0    99       CRUNK ANIMATIONS (590)
 HOARDERS 6624                13  12  3    93       ABOMINATION (393)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HAKON 6548                    9   4  0    76       VIKINGS (34)
 4TH EDITION D&D 6531         19  16  1    74       ABOMINATION (393)
 GOD MC 6403                  13  19  2    70       JAY-Z (563)
 MAN OF STEEL 6636            11  11  2    69       ABOMINATION (393)
 VOLUNDR THE RED 6537          9   5  0    69       VIKINGS (34)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 JORMAUNGARDR 6544            13  14  1    58       NORSE GIANTS (596)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 HJALMAR FOLKVAR 6493         10  10  0    55       VIKINGS (34)
 SIGMUNDR 6525                 8   8  0    43       VIKINGS (34)
 FLO 6646                      9   8  0    40       THE MENTORS (242)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ME TOO 5817                   3   2  0    39       OTIS LIKES LUNGERS (543)
 LIKES ME 5820                 3   2  0    37       OTIS LIKES LUNGERS (543)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 NOT ME 5818                   1   2  0    28       OTIS LIKES LUNGERS (543)
 STAFFER 6725                  5   4  0    27       THE MENTORS (242)
-BOX OF RAIN 6334              4   2  0    27       TERRAPIN STATION (189)
 ME THREE 5819                 1   2  1    27       OTIS LIKES LUNGERS (543)
-LIL SOLDIER 6719              2   2  1    26       JAY-Z (563)
 BRAINLESS 6770                2   4  0    26       JAY-Z (563)
-CHINA CAT SUNFLOWER 6735      2   0  0    26       TERRAPIN STATION (189)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-TENNESSEE JED 6738            2   0  0    22       TERRAPIN STATION (189)
 JAM OF THE WEEK 6777          1   2  0    21       JAY-Z (563)
-DARKSTAR 6736                 1   0  0    21       TERRAPIN STATION (189)
 ME EITHER 5821                3   1  0    20       OTIS LIKES LUNGERS (543)
 LARKIN 6702                   3   4  0    19       THE MENTORS (242)
-FORCE GIANT 6628              1   2  0    19       NORSE GIANTS (596)
 DOUBLE VISION 6782            1   0  0     9       THE MENTORS (242)
 BRYN OLAFSDOTTIR 6634         2   1  0     7       VIKINGS (34)
 FEELIN IT 6773                1   3  0     6       JAY-Z (563)
 NARCO 6780                    1   1  1     5       THE MENTORS (242)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
HAND GRENADE 6731       3  2 0 THE MENTORS 242      ME THREE 5819         802  JUST REVENGED

                                     PERSONAL ADS

Yoda -- You again?!?  I must be getting better.  I actually managed to hit you this 
time. -- 4th Edition D&D

Volundr the Red -- Thanks for all the learns. -- Friendly Fire

Flo -- Your unusual fighting style needs some work. -- Man of Steel

                                  LAST WEEK'S FIGHTS

FRIENDLY FIRE was butchered by ARENAMASTER FILIARIL in a 1 minute Dark Arena fight.
AS11 bested HOARDERS in a action packed 1 minute veteran's Challenge Title duel.
JORMAUNGARDR was demolished by GOD MC in a 1 minute uneven Challenge fight.
LIKES ME was overpowered by VOLUNDR THE RED in a 1 minute one-sided Challenge fight.
NOT ME was viciously subdued by SIGMUNDR in a action packed 2 minute Challenge brawl.
ME TOO devastated LARKIN in a 1 minute mismatched Challenge match.
BRYN OLAFSDOTTIR was handily defeated by STAFFER in a 1 minute uneven Challenge fight.
YODA vanquished 4TH EDITION D&D in a action packed 1 minute gory uneven duel.
HAKON was vanquished by BEAVIS in a popular 1 minute brutal one-sided duel.
MAN OF STEEL viciously subdued HJALMAR FOLKVAR in a exciting 4 minute veteran's bout.
FLO bested ME THREE in a exciting 3 minute bloody master vs. novice conflict.
ME EITHER was savagely defeated by JAM OF THE WEEK in a 2 minute bloody conflict.
BRAINLESS overpowered NARCO in a 1 minute one-sided duel.
FEELIN IT was bested by DOUBLE VISION in a exciting 1 minute beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   9         AIMED BLOW        27 -  21 -  0      56  |
|AIMED BLOW                       6         LUNGING ATTACK    35 -  32 -  4      52  |
|STRIKING ATTACK                  4         PARRY-STRIKE       4 -   4 -  0      50  |
|SLASHING ATTACK                  2         WALL OF STEEL      2 -   2 -  0      50  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   19 -  20 -  2      49  |
|TOTAL PARRY                      2         TOTAL PARRY        7 -   8 -  0      47  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      7 -   8 -  0      47  |
|PARRY-STRIKE                     1         SLASHING ATTACK    4 -   5 -  1      44  |
|PARRY-LUNGE                      0         BASHING ATTACK     8 -  11 -  0      42  |
|WALL OF STEEL                    0         PARRY-LUNGE        0 -   2 -  0       0  |

Turn 803 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     STRIKING ATTACK    1 -  3         4  LUNGING ATTACK 
AIMED BLOW         4 -  2     PARRY-LUNGE        0 -  0         2  AIMED BLOW     
LUNGING ATTACK     6 -  3     PARRY-STRIKE       0 -  1         2  STRIKING ATTACK
SLASHING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  2         2  TOTAL PARRY    
                              TOTAL PARRY        0 -  2         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   AS11 6445                  14  10  1  103 EMPIRE (289)
AIMED BLOW       YODA 6690                   9   1  0  103 EMPIRE (289)
STRIKING ATTACK  HOARDERS 6624              13  12  3   93 ABOMINATION (393)
PARRY-RIPOSTE    HAKON 6548                  9   4  0   76 VIKINGS (34)
TOTAL PARRY      4TH EDITION D&D 6531       19  16  1   74 ABOMINATION (393)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GOD MC 6403.  The most popular warrior this turn was 
MAN OF STEEL 6636.  The ten other most popular fighters were SIGMUNDR 6525, ME THREE 
5819, JAM OF THE WEEK 6777, AS11 6445, YODA 6690, BEAVIS 6519, DOUBLE VISION 6782, 
HOARDERS 6624, GOD MC 6403, and FLO 6646.

The least popular fighter this week was NARCO 6780.  The other ten least popular 
fighters were HAKON 6548, 4TH EDITION D&D 6531, BRYN OLAFSDOTTIR 6634, LARKIN 6702, 
and ME TOO 5817.

The following warriors have traveled to AD after fighting this turn:


                   An Informative Guide to the Parry-Riposte Style

                             composed by Sir Jessie Jest

     Greetings to all.  After many weeks of compiling a database with informationon 
the parry-riposte, I would like to thank the many managers that donated their time and 
effort to make this project work.  We all hope that many managers benefit from these 
efforts to further the interest in this style.
     This article can also be found in the Duel Masters Web page on the internet at:  
     Also, for those of you who have e-mail access, I invite you to join in on the DM 
discussions on the Roundtable.  The roundtable is a forum that discusses anything that 
has to do with Duelmasters.  It is made up of many other DM managers like yourself, 
and will answer any question you have about the game.  To join the Round Table send e-
mail to listserv@ambience.com.au with the message "Subscribe Duel-L Your Name".

                          ***            ***            *** 

     Parry-ripostes, or rippers, can be very deadly if trained and managed 
effectively.  Rippers aren't as widely understood as the more common high skill base 
styles are.   They do draw managers who like more of a challenge.  It is not a style 
for quick fix, so to speak.   They start with much less skill and development than 
many other styles.  This means they require a much longer development time before 
reaching that successful stage.  Rippers are not good short-term warriors.  They lack 
what it takes to get many wins early in their career.   When you make a ripper, you're 
in for the long haul.
     When making a ripper, it is good to think about making him survive through Basic.  
Rippers have the second highest death rate, with aimed blows being the first.  The 
main reasons for this, I believe, are poor warrior design and/or poor strategy.  
Rippers, even if designed exactly the same, vary more from one to another than most 
styles in general.  The aimed blow, I believe, is the only other style that varies 
more widely from one to another than the ripper.  Finding your ripper's likes and 
dislikes may be quite a task, indeed.
     The first thing to get a good ripper is warrior design.   His starting stats will 
greatly effect his starting skill bases as well.   Since rippers starting skill base 
is lower than some of the other styles, getting as many bonus skills from initial 
stats is very important.   These bonus skills are given most in the WIT and DEFTNESS 
stats.   Odd numbered stats are where most of the bonus skills are at, such as 13, 15, 
17 and 21.  There are no bonus stats to be gained at 19 in any stat except speed.  
Good rippers will have a minimum of 32 points between wit and deftness.  34 or more 
points is preferred. 17 or 21 WT and 17 or 21 DT makes the best rippers.

Ripper stats:

Strength:      7-11  gives you the range you need for all ripper weapons.

Con:           10-14 helps keep your ripper alive and helps with encumbrance.  A wise 
               manager would put any left over points here, rather than speed.  We'll
               get to that in a minute.

Size:          3-11,  no bigger.  It's a waste of points and kills your defense, which 
               is one thing that will keep your ripper alive.

Wit:           15, 17 or 21 -- No less.  You need the bonus skills and the quick 
               learning to make up for the lower skill base.

Will:          15+  Not necessary, but to be successful quicker in ADM get at least a 

Speed:         5-9   Speed is the most disputed thing among ripper managers.  It is 
               split 50/50 on its contribution to a rippers success.  I believe any 
               extra points left over after adding to odd number WT, WL, and DF should 
               go to CON, not speed.  It makes no difference whether you get those 
               skills gained from speed now, or later on.  They are still the same 
               number of skills.  Those few skills won't make as much difference 
               now, as CON does in keeping the ripper ALIVE.   A dead ripper's bases 
               don't matter much, now, do they?  ;)

Deftness       15,17, or 21 no less.  This is a MUST.  Deftness gives the most bonus 
               skills out of all the stats.   Unlike other styles, which start out 
               with higher bases, a ripper needs all the bonuses he can get.  Don't 
               skimp here.  Also, many of the rippers weapons require high deftness.

     The average skill bonuses you get for the parry-riposte style are as follows: 
(Taken from the "Ween Chart" that includes decimals)
Skill                                                Bonus
======                                               ======
Attack                                               -1.6
Parry                                                -0.1
Defense                                              -3
Initiative                                           3.1
Decise                                               1.8
Riposte                                              4.6

     Naturally, rippers get more bonus skills in the riposte area.  To help  
understand that chart, round the numbers up to the nearest whole number.   Example, 
Decise 1.8 = 2 extra decise skills.  There is no way to predict exactly what your 
ripper's starting skills will be.  But you can get a good idea when your get your 
overview back by using the skill chart which is not listed here.  There is the luck 
factor, which is a random number that RSI gives to make sure no two warriors are 
exactly alike.  Some are blessed and get more than average skills, whereas others get 
considerably less.  Rippers in general seem to get LESS more than MORE skill in the 
luck factor part of character generation.
     Listed below are some examples of actual rippers in ADM and Primus.Please take 
note of the + or extra skills these rippers received with thestats they have.  Notice 
the amount of extra skills they received from high WIT and DEFTNESS.  The luck factor 
had some play in these startingbases.  These are also examples of when the luck factor 
gives you MOREstarting base skills.  The one at the bottom, with the -2 skills, is an 
exampleof bad luck.  The average skill base totals is +4.8 or 5 skills rounded up.That 
means that if you get a ripper with more than + 5 skills to his base,he is lucky.  
Less than + 5 he is unlucky, depending on his stats.  If theripper has less than a 32 
total points WIT and DEFTNESS, his chancesof getting less than +5 is MUCH higher.   If 
you get more than +5 skills withless than 32 points in your WIT and DEFTNESS total,  
you a very lucky.One exception is when you have a 30 WIT/DEFTNESS total and a 21 
WILL.Then you should get +5 or better to your skill base.  If not, you are unlucky.

ST-CN-SZ-WT-WL-SP-DF    BASE: ATT    INIT   DEC    DEF    PAR   RIP      (Bonus +/-)
17-13-4-17-9-9-15             60(0)  60(+4) 30(+2) 40(-1) 45(+1) 65(+5);     +11
9-13-8-17-15-5-17             55(-1) 55(+4) 15(0)  30(-4) 55(+3) 70(+6);     +8
11-9-12-15-17-5-17            55(0)  35(+2) 20(+1) 30(-3) 45(-1) 75(+9);     +8
9-12-5-17-15-9-17             45(-3) 50(+1) 40(+3) 45(-2) 40(0)  70(+5);     +4
10-10-9-21-15-4-15            60(-1) 50(+2) 45(+5) 35(-4) 35(0)  65(+5);     +7
8-9-7-17-17-9-17              50(-3) 50(-1) 50(+4) 50(-2) 40(+1) 85(+8);     +5
8-10-12-17-17-3-17            60(-1) 45(0)  25(+2) 30(-5) 40(+1) 55(+4);     +1
8-9-8-15-11-12-21             50(-2) 75(+5) 35(+2) 35(-4) 50(+1) 80(+5);     +7
12-10-8-17-11-9-17            40(-3) 45(0)  40(+4) 30(-4) 15(-4) 70(+5);     -2

     The numbers in the parenthesis are the + or - the projected skill base for that 
set of numbers.  Example:  +5 means that he got 5 more than the average projection.  
Pluses are good and minuses are bad.
     A simple method to see whether or not your ripper was lucky is to add the WIT and 
DEFTNESS together.  If it is above 32 then you should get + 5 as an average, and any 
more than +5 is lucky.  The higher the WIT/DEFTNESS total the higher the average.  
This is a quick guesstimate to see if your ripper was unlucky at getting a good number 
starting skills.  It is not an exact way to tell.  You can tell more accurately by 
using the skill chart that lists the skill bonuses, and the style modifiers.
     Good WIT statements for a good ripper include high order ATTACK, DEFENSE, and 
PARRY.   An initiative statement is nice, but harder to come by for a ripper, unless 
you give up one of those 3 up there.  If you get ATTACK, DEFENSE, PARRY and INITIATIVE 
high order you have a GREAT ripper.   Rippers almost always get some kind of Riposte 
statement.  Riposte isn't really as important as those 4 up there are in the long run.  
Decise skill is meaningless to a ripper. 

     Rippers should wear heavy armor at the beginning of their career.  It is  better 
to run a ripper defensively or `scum' him for awhile until he gains more skill.  When 
he starts getting his experts in defense and parry, then you can take off some armor.   
Rippers are more like to DIE in their first 10-15 fights than later on when they have 
more skill and experience.
     Some people don't like playing defensively, and run them offensively at the 
beginning.  Rippers are long term projects and are not ready for this.  They lack the 
skill and experience to do this in the beginning.  For this reason, and the fact most 
people don't put much armor on them at the start of their career, is why so many 
rippers DIE.  Putting heavy armor on them and playing them defensively, increases the 
ripper's chance to make it to ADM ALIVE.  I've put rippers in ACM and APA in basic for 
their first 15 fights.  It keeps them alive and gets them learns without affecting 
their performance.


     Your ripper's favorite weapon is VERY important.  Rippers have a very limited 
number of weapons to choose from, but do have some good ones.

     This is a list of ripper weapons.  They are listed in order of which is best to 
which is worst according to a poll of 58 ripper mgrs.

1.  Scimitar -- The best ripper weapon, without question.
2.  Longsword
3.  Epee -- I wouldn't advise using this weapon in Basic.
4.  Shortsword
5.  Shortspear
6.  Longspear
7.  Hatchet

     Using that chart above, you can tell whether or not your ripper got stuck with a 
lousy favorite weapon.  Down below is more info on ripper's favorite weapons.

Out of 44 parry-ripostes, the following is a chart of the favorite weapons they got:  
EP (11), SC (8), LO (8), LS (4), SS (7), SH (6)
     Notice that most got the top 3 ripper weapons.  Just hope your ripper doesn't get 
stuck with a lame weapon.

Off-hand weapon
     Rippers do better with 2 weapons than one.  In ADM, a ripper can use either one 
or 2 and still be effective.  Shortswords and hatchets are the most effective.  
Daggers and shields are OK, but not really good in ADM.  If you have a ripper with 
high enough deftness, twin longswords or scimitars can be devastating.  Rippers have 
an unusually high chance of being ambidextrous.

Strategy- Using tactics
     Rippers in general don't react well to tactics.  This is agreed on by most ripper 
managers.  They can use lunge, dodge, response and parry to some effectiveness.  Out 
of 44 rippers, 3 got Lunge, 6 got Riposte, and 3 got Parry as a favorite tactic.  
Riposte tactic is lame, and should never be used on a ripper.  He ripostes well enough 
without that tactic.  All it will do is penalize him in other important areas.

Strategy- (favorite rhythms)
     Unlike other styles, the ripper favorite rhythm is used more closely.  Most 
managers use different strategies in basic than they do in ADM for their rippers.   
They play it more by ear in Basic, and stick mostly to the ripper's favorite rhythms 
in ADM.  Unless, of course, they have very bad rhythms for favorites.  Then they may 
go back to playing it by ear.

Below is a graph of 44 Parry - Riposte's favorite rhythms.

A. L. -- O. E.      VL         LO         MO        HI         VH   TOTALS
VL                   3          1          2         0          0      6
LO                   2          1          2         2          0      7   
MO                   2         19          0         1          0     22
HI                   2          0          5         2          0      9
VH                   0          0          0         0          0      0
TOTALS               9         21          9         5          0

     As you can see, most of the favorites for a Parry Riposte fall in the LOW 
offensive and moderate activity range.
     To give someone an example of a basic strategy, I will give you an example below.

MIN      1         2        3       4        5         6        Desp.

OL       2         2        2       4        4         3           7
AL       2         2        2        4       4         2           7
KD       5         5        5        6       6         5           5
Att     RA----------------------------------------------->
Pro     HE----------------------------------------------->

     You can experiment with other strategies, and might even check out how your 
ripper likes tactics.
     In ADM, I'd stick with the favorite rhythms, unless they aren't working for him.

Best style match-ups for a ripper in basic are: PR, TP, BA, PS, WS.
Worst in Basic are :  SL, LU, AB, PL, ST.

Best style Match-ups in ADM are: TP, PR, BA, ST, PS.
Worst in ADM are : LU, SL, WS, PL, AB.

     Well, that should be enough information to get any manager started with a good 
ripper.   If you need more information about rippers or anything else about DM, 
contact me.   I can be reached via e-mail at 103260.3347@ compuserve.com or you can 
Diplo me at the Joker's Wild 2 in DM 75.  I hope this helped someone.

Sir Jessie Jest

Credits -- Major contributors:

Mitch Nakagawa -AKA- Sensei                          Slowburn
Glenn Uren -AKA- Heretic                             JRK
Jeanette Jerles -AKA- Shark                          Jester
Gary Triplett -AKA- Miles                            The Boss Man
The Lunatic                                          Voo-Doo
Assurnasirbanipal                                    Soultaker
Lord Bosk                                            Buri
C.J Caviness -AKA- The Visionist                     Doctor Scot
Manager(Dwayne)                                      Revenant
Eric Goche                                           Seeker
Rajesh Nanda
Johan Behrenfeldt -AKA- Bartender  

and many others.