DUEL 2 NEWSLETTER

Date   : 04/18/2017    Duedate: 05/01/2017

KOLACT ARENA

DM-10    TURN-816

This Weeks Top Honors

THE DUELMASTER IS

YODA
EMPIRE (289)
(10-6690) [19-1-1,191]

Chartered Recognition Leader   Unchartered Recognition Leader

YODA                           POSITION IS EMPTY
EMPIRE (289)                   
(10-6690) [19-1-1,191]         

Popularity Leader              This Weeks Favorite

GOD MC                         MAN OF STEEL
JAY-Z (563)                    ABOMINATION (393)
(10-6403) [20-25-2,87]         (10-6636) [15-20-2,67]

THE CURRENT TOP TEAM

ABOMINATION (393)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. REIGN OF PAIN (560)         29
2. THE MENTORS (242)           18      EMPIRE (289)
3. JAY-Z (563)                 15      Unchartered Team
4. ABOMINATION (393)           12
5. EMPIRE (289)                10      AB (385)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 2 E IS FOR ELECTRIC (601)   16  10  1 61.5   1/ 1 ABOMINATION (393)         7  7 1
 2- 3 TERRAPIN STATION (189)   568 422 23 57.4   2/ 2 REIGN OF PAIN (560)       6  8 1
 3- 4 VIKINGS (34)             445 339 19 56.8   3/ 4 JAY-Z (563)               5  5 0
 4/ 5 EMPIRE (289)             285 240 20 54.3   4/ 8 EMPIRE (289)              4  0 0
 5/ 6 THE MENTORS (242)        342 356 28 49.0   5/ 6 THE MENTORS (242)         3  6 0
 6/ 7 JAY-Z (563)              227 242 16 48.4   6- 7 TERRAPIN STATION (189)    2  0 0
 7/ 8 ABOMINATION (393)        507 544 42 48.2   7- 3 VIKINGS (34)              2  1 0
 8/ 9 REIGN OF PAIN (560)       49  62  5 44.1   8- 5 E IS FOR ELECTRIC (601)   2  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Fret not, Islanders, I have returned to rout out the pretender.  Special Kolact is; 
leave it in incompetent hands I could not.  Called away soon I will be, and you will 
have to protect yourselves.

                                          -- Yoda

                                      SPY REPORT

     Hail KOLACT!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  Now keep the taverns open late tonight, for there are sorrows to drown for 
VIKINGS, whose 0-0-0 this turn dropped them by 4 into 7th.  EMPIRE stable has 
parlayed this turn's 2-0-0 into a 4 space move up the rankings.  This brings them up 
to 4th place.  Good work, guys!  And let's see, TEA LEAF fought MAN OF STEEL and 
gained 13 points and contributed to REIGN OF PAIN's 3-2-1.  SHEN has lost to LARKIN, 
falling 5 points, while helping make REIGN OF PAIN a 3-2-1 turn.  Defending his title 
for another turn, YODA kept JAY-Z's warrior, FEELIN IT, from claiming the throne.  
Tell me, is nothing sacred?  I have heard from unimpeachable sources that Don 
Corleone's uses trolls in their stew.  Talk about gristle!   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  VIKINGS has cause to stand tall, as they were KOLACT's most 
avoided team.  A smart manager knows this is a team to beat.  And guess who avoided 
VIKINGS stable the most?  Believe it or not, it was EMPIRE.  Anyone surprised?  The 
most challenged warrior this turn was JAY-Z's warrior GOD MC.  More fighters 
challenged him than challenged the Duelmaster!  In a brave attempt, FLO from THE 
MENTORS challenged up 25 points to fight GOD MC from the JAY-Z stable.  FLO perhaps 
got hers just desserts, seeing as she lost to GOD MC and ended up with 60 recognition 
points.   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  4TH EDITION D&D must have surprised 
ABOMINATION this turn, after they sent him to the Dark Arena, but the Dark Arena 
couldn't hold him!  I guess it was coming sooner or later, ABOMINATION has lost 
AEOFEL ELROMANI, and KOLACT is bound to miss him.  For a little while, at least.  
We'd like to remind certain teams not to rob the graves of their enemies.  You know 
who you are; and it's considered rude.   
     I like this place, KOLACT, the taverns have old wine, and young serving girls.  
Who could ask for more?  Always good to rest in KOLACT, but never good to wear out my 
welcome.  Look for me in future turns.  Until the sun next rises and my pen sets to 
paper-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 YODA 6690                    19   1  1   191       EMPIRE (289)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-GRUESOME GERTIE 6710          8   1  1   105       E IS FOR ELECTRIC (601)
 AS11 6445                    18  16  1    95       EMPIRE (289)
-SIGMUNDR 6525                17   9  0    93       VIKINGS (34)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LARKIN 6702                  11   8  0    88       THE MENTORS (242)
 GOD MC 6403                  20  25  2    87       JAY-Z (563)
-HJALMAR FOLKVAR 6493         15  15  0    78       VIKINGS (34)
 FEELIN IT 6773               10   7  0    70       JAY-Z (563)
 MAN OF STEEL 6636            15  20  2    67       ABOMINATION (393)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-TENNESSEE JED 6738            6   1  0    64       TERRAPIN STATION (189)
 TEA LEAF 6023                12   3  0    63       REIGN OF PAIN (560)
 FLO 6646                     15  15  0    60       THE MENTORS (242)
 SHEN 6000                     9  12  2    60       REIGN OF PAIN (560)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-BOX OF RAIN 6334              7   4  0    54       TERRAPIN STATION (189)
-CHINA CAT SUNFLOWER 6735      4   0  0    52       TERRAPIN STATION (189)
-LIL SOLDIER 6719              6   7  1    51       JAY-Z (563)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-JAM OF THE WEEK 6777          4   6  1    50       JAY-Z (563)
 BRAINLESS 6770                7  12  0    47       JAY-Z (563)
 CHICKEN WING 6028             6   6  1    42       REIGN OF PAIN (560)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-HEOROT WARDEN 6786            4   3  0    32       VIKINGS (34)
-DIRECT CURRENT 6812           2   0  0    30       E IS FOR ELECTRIC (601)
 MORGAINE 6794                 7   4  0    25       ABOMINATION (393)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-OLD SMOKEY 6709               2   2  0    21       E IS FOR ELECTRIC (601)
-DARKSTAR 6736                 1   0  0    21       TERRAPIN STATION (189)
-YLVA TORGEIR 6800             2   3  0    20       VIKINGS (34)
 NAUGHTY 6830                  1   0  0    11       REIGN OF PAIN (560)
 BIG TALK 6038                 2   4  0    10       REIGN OF PAIN (560)
 TRAGEDY 6829                  1   0  0     9       THE MENTORS (242)
 THE BROKER 6826               0   1  0     1       THE MENTORS (242)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
AEOFEL ELROMANI 6785    3  9 1 ABOMINATION 393      CHICKEN WING 6028     816   
MS LSD 6832             1  1 0 ABOMINATION 393      ARENAMASTER FILI      816  NONE

                                     PERSONAL ADS

Man of Steel -- Ok is fair the name of the game... figures. -- Shen

Brainless -- Maybe -- ouch -- Tea Leaf

Morgaine -- Sorry about that, no I was trying to kill you... you can dodge at least! 
-- Chicken Wing

Ms Lsd -- I ouch you! -- Big Talk

Yoda -- Ugh!  I thought you'd left for good.  Well I'm outta here and I won't have to 
see you again.  One DA monster to send to grass and then out to my farm to retire. -- 
4th Edition D&D

Lil Soldier -- Can't believe you actually dodged an attack.  oh well alls well that 
ends well. -- Man of Steel

Persistent Beggar -- Your not that good a beggar.  Refusing to beg for  mercy.  I was 
hoping to kill you after that. -- Aeofel Elromani

Chicken Wing -- Bet you can't do that twice in a row. -- Morgaine

Big Talk -- Must feel worse for you considering i suck. -- MS LSD

Roll-Up Gods -- WOW!  You really screwed me over.  Thanks I guess.  DA here I come. -- 
MS LSD

4TH Edition D&D -- A new profession you should seek.  Good at fighting you are not. -- 
Yoda

                                  LAST WEEK'S FIGHTS

4TH EDITION D&D viciously butchered MOUNTAIN TROLL in a 3 minute Dark Arena fight.
MS LSD was murdered by ARENAMASTER FILIARIL in a 1 minute Dark Arena melee.
FLO was subdued by GOD MC in a crowd pleasing 1 minute expert's Challenge fight.
YODA overpowered FEELIN IT in a crowd pleasing 1 minute bloody one-sided Title fight.
AS11 viciously subdued VENOMOUS CONCUBINE in a exciting 1 minute master's fight.
LARKIN handily defeated SHEN in a action packed 1 minute uneven fight.
MAN OF STEEL was unbelievably bested by TEA LEAF in a action packed 5 minute duel.
BRAINLESS savagely defeated CAPTURED ORC in a popular 2 minute expert vs. novice duel.
CHICKEN WING easily killed AEOFEL ELROMANI in a 1 minute one-sided bout.
MORGAINE savagely defeated BIG TALK in a 3 minute bloody match.
NAUGHTY handily defeated THE BROKER in a 1 minute brutal one-sided contest.
TRAGEDY bested MORDANT DESERTER in a 1 minute amateur's bout.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         AIMED BLOW        22 -  12 -  1      65  |
|AIMED BLOW                       3         PARRY-RIPOSTE     16 -  11 -  0      59  |
|SLASHING ATTACK                  3         WALL OF STEEL      4 -   3 -  0      57  |
|PARRY-RIPOSTE                    2         LUNGING ATTACK    35 -  32 -  1      52  |
|TOTAL PARRY                      2         TOTAL PARRY       14 -  13 -  1      52  |
|BASHING ATTACK                   2         STRIKING ATTACK   11 -  12 -  1      48  |
|STRIKING ATTACK                  1         SLASHING ATTACK   12 -  23 -  1      34  |
|WALL OF STEEL                    1         BASHING ATTACK     4 -  12 -  1      25  |
|PARRY-LUNGE                      0         PARRY-LUNGE        1 -   5 -  0      17  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |

Turn 816 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      2 -  0     PARRY-LUNGE        0 -  0         5  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
TOTAL PARRY        2 -  0     SLASHING ATTACK    0 -  3         2  TOTAL PARRY    
AIMED BLOW         2 -  1     WALL OF STEEL      0 -  1         1  PARRY-RIPOSTE  
LUNGING ATTACK     3 -  2                                       1  WALL OF STEEL  
BASHING ATTACK     1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       YODA 6690                  19   1  1  191 EMPIRE (289)
LUNGING ATTACK   AS11 6445                  18  16  1   95 EMPIRE (289)
PARRY-RIPOSTE    LARKIN 6702                11   8  0   88 THE MENTORS (242)
TOTAL PARRY      TEA LEAF 6023              12   3  0   63 REIGN OF PAIN (560)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GOD MC 6403.  The most popular warrior this turn was 
MAN OF STEEL 6636.  The ten other most popular fighters were YODA 6690, BRAINLESS 
6770, GOD MC 6403, AS11 6445, LARKIN 6702, NAUGHTY 6830, TRAGEDY 6829, SHEN 6000, TEA 
LEAF 6023, and BIG TALK 6038.

The least popular fighter this week was THE BROKER 6826.  The other ten least popular 
fighters were AEOFEL ELROMANI 6785, MS LSD 6832, MORGAINE 6794, CHICKEN WING 6028, 
FEELIN IT 6773, FLO 6646, BIG TALK 6038, TEA LEAF 6023, SHEN 6000, and TRAGEDY 6829.

The following warriors will travel to AD after next turn:

YODA (10-6690) EMPIRE (289)

The following warriors have traveled to AD after fighting this turn:

4TH EDITION D&D (10-6531) ABOMINATION (393)

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!