DUEL 2 NEWSLETTER Date : 12/08/2017 Duedate: 12/21/2017 ARUAK CITY ARENA DM-11 TURN-840 This Weeks Top Honors THE DUELMASTER IS BRANDYWINE BOAR ANIMAL FARM (510) (11-8077) [36-11-0,131] Chartered Recognition Leader Unchartered Recognition Leader BRANDYWINE BOAR POSITION IS EMPTY ANIMAL FARM (510) (11-8077) [36-11-0,131] Popularity Leader This Weeks Favorite RED SOPHIA RED SOPHIA AARDVARK & CO. (40) AARDVARK & CO. (40) (11-8122) [13-24-1,96] (11-8122) [13-24-1,96] THE CURRENT TOP TEAM BULLDOGS (157) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THE MYRMIDONS (23) 8 2. BULLDOGS (157) 7 COLORIFIC (511) 3. AARDVARK & CO. (40) -8 Unchartered Team 4. ANIMAL FARM (510) -11 5. COLORIFIC (511) -30 ANI-MAYHEM (342) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 COLORIFIC (511) %1005 448 35 69.2 1/ 2 BULLDOGS (157) 11 3 3 2/ 2 ANIMAL FARM (510) %1764 869 67 67.0 2/ 1 ANIMAL FARM (510) 11 4 0 3/ 3 BULLDOGS (157) %1690 %1062 57 61.4 3/ 3 COLORIFIC (511) 10 5 1 4/ 4 AARDVARK & CO. (40) 705 527 38 57.2 4/ 5 THE MYRMIDONS (23) 4 6 0 5/ 5 THE MYRMIDONS (23) 54 66 5 45.0 5/ 4 AARDVARK & CO. (40) 4 10 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. Har de har! Yup; it's me! Duelmaster of all Aruak City. Duelmaster of Heart And Soul and all that crap. Just plain awesome Duelmaster, Seeing Red. Inevitable! Inevitable, indeed. Whoop de doo. I killed the former weakling lizard, Eekz Whatever. He was a pud. Wham bam, thank you, ma'am, and off went his nose to go with that missing ear. Then the wallop and he bled out on me. Pansy! That was Duelmaster? Really!? Now a real Duelmaster sits on the throne and enjoys the perks, including that big bonus Purple People Eater gave me. Gotta love it! Life is sweet! Come and get me, if you have the guts. I like to win; win a lot; and am not afraid of killing. I kinda like it. I am a Colorific, not a namby pamby Andorian or aardvark or bulldog or animal or one of those wimps. AND, I am Duelmaster. -- Seeing Red, Duelmaster, and Very Proud Colorific SPY REPORT Good day, in ARUAK CITY a quiet thief gets rich, but a quiet spymaster gets poor. So bring me ale and harken to my tidbits of news. It seems the training can make the difference, as ANIMAL FARM is pushed out of top team by BULLDOGS, who came from 2nd with a 2-2-1 this turn. And let's see, BLACK HEART fought M. CHARDINEE and gained 17 points and contributed to COLORIFIC's 2-3-0. COTTON CRAWDAD has lost to KHALHUMS DWARF, falling 33 points, while helping make ANIMAL FARM a 3-2-0 turn. Our last turn's Duelmaster has lost, folks, lost to KHALHUMS DWARF, and SEEING RED has made the way for a new Duelmaster! With SEEING RED clearing the throne, ANIMAL FARM of BRANDYWINE BOAR takes a proud seat as ARUAK CITY's new Duelmaster, by virtue of recognition points. Tell me, is nothing sacred? I have heard from unimpeachable sources that The Bulldog Inn uses trolls in their stew. Talk about gristle! I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher friend of mine assures me this is true. THE MYRMIDONS has cause to stand tall, as they were ARUAK CITY's most avoided team. A smart manager knows this is a team to beat. And avoiding THE MYRMIDONS more than any other team we find ANIMAL FARM. ARUAK CITY, are we going to accept, or respect this sort of thing? Well, sports fans, take notice that SEPTIR from THE MYRMIDONS was ARUAK CITY's most challenged warrior this turn. In a fit of brilliance or of stupidity (hard to say sometimes), SEPIA SQUID challenged JAKA today, facing a 28 difference in recognition. And though SEPIA SQUID lost to JAKA, the valiant attempt earned her 1 worth of recognition. Foolhardiness can sometimes pay. HAZEL HIPPO from ANIMAL FARM took a risk this turn by bravely challenging up 29 points in a challenge against RED SOPHIA. And crowds were on their feet when HAZEL HIPPO claimed a victory from RED SOPHIA, and now has 101 points for hers efforts. The Dark Arena is for those who cannot win, not who cannot lose with grace. Dignity in life or death is the warrior's creed. COLORIFIC made what looks to be a tough decision this turn, as they sent GOLDEN TONGUE, with a record of 7-7-0, to GOLDEN TONGUE death. Farewell, his. THE MYRMIDONS has lost ACHILLES to the arena in the sky, but they don't seem to be worried. What do you expect from 5-6-1? Seriously now, is it really honorable for PUPPY EYES from BULLDOGS to kill ACHILLES and give THE MYRMIDONS the chance to bloodfeud? Mmmm, could be. Will AARDVARK & CO. get away with JAKA having killed PUG of BULLDOGS? One more turn, and the bloodfeud's over, at least officially. Is it really true that ARUAK CITY has more dishwashers per capita that fighters? Just thought I'd ask... Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. Well, I'm burning daylight here in ARUAK CITY and I've a long road ahead of me. Happy Trails. Until you see my quill in ARUAK CITY again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME BRANDYWINE BOAR 8077 36 11 0 131 ANIMAL FARM (510) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME GREEN THUMB 8121 29 8 0 112 COLORIFIC (511) JAKA 8123 14 24 2 111 AARDVARK & CO. (40) -MAD COW DISEASE 8145 15 4 3 105 BULLDOGS (157) HAZEL HIPPO 8174 20 5 1 101 ANIMAL FARM (510) CHAMPIONS W L K POINTS TEAM NAME RED SOPHIA 8122 13 24 1 96 AARDVARK & CO. (40) CHAMPIONS W L K POINTS TEAM NAME SEEING RED 8189 12 3 2 90 COLORIFIC (511) COTTON CRAWDAD 8176 15 3 0 87 ANIMAL FARM (510) BLACK HEART 8236 10 2 1 78 COLORIFIC (511) SEPIA SQUID 8177 12 3 0 77 ANIMAL FARM (510) PUPPY EYES 8202 11 2 1 72 BULLDOGS (157) CHALLENGER ADEPTS W L K POINTS TEAM NAME GREYHOUND BUS 8233 9 3 1 64 BULLDOGS (157) YELLOW YAK 8208 6 2 0 57 ANIMAL FARM (510) ADEPTS W L K POINTS TEAM NAME SEPTIR 154 10 15 1 54 THE MYRMIDONS (23) CHALLENGER INITIATES W L K POINTS TEAM NAME THANATOS 361 7 11 0 33 THE MYRMIDONS (23) -MUGZ DARKTALON 8211 6 6 0 30 AARDVARK & CO. (40) RED NOSE 8245 8 1 0 28 COLORIFIC (511) BARK 8256 3 0 0 27 BULLDOGS (157) INITIATES W L K POINTS TEAM NAME THE JUDGE 8253 3 4 1 22 AARDVARK & CO. (40) PATROCLUS 8210 4 4 1 21 THE MYRMIDONS (23) DOG CHOW 8254 1 2 0 7 BULLDOGS (157) PHOENIX 8255 0 2 0 2 THE MYRMIDONS (23) SUENTEUS PO 8258 0 1 0 1 AARDVARK & CO. (40) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? EEKZ HALF-EAR 8204 10 5 0 AARDVARK & CO. 40 SEEING RED 8189 839 PUG 8160 16 9 0 BULLDOGS 157 JAKA 8123 837 GOLDEN TONGUE 8206 7 8 0 COLORIFIC 511 SHEWISH GIANT 840 NONE ACHILLES 3947 5 6 1 THE MYRMIDONS 23 PUPPY EYES 8202 840 PERSONAL ADS Oh, my! Cerebus, we Bulldogs are so, so sorry to hear of the demise of Eekz Half-Ear by that ruffian Seeing Red. May Eezk fight well in That Great Arena In The Sky. -- Kennelworth, Bulldogs Sadly, I must give credit to the incoming Duelmaster. Sadly. Is a Colorific really honorable enough to be Duelmaster of Aruak City? No matter what, Duelmasters do drink free at The Bulldog Inn. -- Kennelworth, Proprietor Phoenix, that was a fun fight. I think I may have outskilled you, though. Perhaps we shall meet again soon, and you will have a chance to turn the tide? Perhaps. -- Bark Patroclus, you showed me just who is boss. Well done. I wish you had taught me a few more skills. (sigh) -- Dog Chow Thanatos, I may look like a cutie, but I do have bite! (wink) -- Puppy Eyes Convicted Assassin and Captured Orc, thanks for giving us the workout. We enjoyed every minute of them including the endings. -- Mad Cow Disease and Greyhound Bus P.S. Hey, Orc; sorry about killing you, but I know you will be "back." Health. Humility. Honor. Aruak City, the heart and soul of Andoria, calls us all. -- Kennelworth Shiver me timbers! Luv me critters! Aye. 4-1? Aye, luv yon critters, bloody fine! -- Mino Red Sophia, I challenged you and you just plain showed me the fallacy of that action. Salute! -- Hazel Hippo Mugz Darktalon I think I just "bulled" you over. Thanks for the neat skills. -- Yellow Yak Jaka, it must have Animal Farm day to fight Aardvarks. I was lucky, lucky, lucky to beat you. Whew! -- Brandywine Boar All you NPCs, thanks for filling in, although you fought like fishes out of water. We didn't. (wink) -- Cotton Crawdad and Sepia Squid The Animal Farm critters and management want to wish all you Aruakians a Merry Christmas and Happy New Year. -- Animal Farm personnel Har, har, har!!!!! Near perfect again! 4-1, a kill, and a Duelmaster! I am so, so good! -- Purple People Eater, Proud Colorific Manager. Yes, Indeed, the Colorifics were stupendous this round. A summary: Seeing Red saw Eezk Half-Ear bleed to death and took over the Duelmaster throne. Blackheart gave Achilles a coronary. Red Nose snorted on The Judge Golden Tongue, the wimp, was quieted by Septir. Green Thumb fertilized Convicted Assassin -- Mildred, The Proud Colorific Personal Assistant and Publicist Hey, Seeing Red -- What part of 'No Kill Eekz' wasn't clear? He'll be missed. -- Cerebus LAST WEEK'S FIGHTS GOLDEN TONGUE was butchered by SHEWISH GIANT in a 1 minute Dark Arena fight. SEPIA SQUID was viciously subdued by JAKA in a 2 minute veteran's Challenge duel. HAZEL HIPPO luckily beat RED SOPHIA in a 4 minute master's Challenge duel. RED NOSE was savagely defeated by SEPTIR in a crowd pleasing 5 minute Challenge match. SEEING RED lost to KHALHUMS DWARF in a exciting 3 minute bloody master's fight. BRANDYWINE BOAR outwaited M. CHARDINEE in a dull 10 minute uneven Title fight. GREEN THUMB outwaited CONVICTED ASSASSIN in a slow 14 minute uneven duel. COTTON CRAWDAD was unbelievably bested by KHALHUMS DWARF in a 1 minute veteran's duel. GREYHOUND BUS was beaten by KUNG-FU MASTER in a 2 minute melee. PUPPY EYES killed ACHILLES in a exciting 1 minute fight. BLACK HEART demolished M. CHARDINEE in a 1 minute mismatched competition. YELLOW YAK devastated THANATOS in a 1 minute one-sided battle. THE JUDGE devastated PHOENIX in a 1 minute mismatched bout. PATROCLUS overcame DOG CHOW in a 2 minute fight. BARK vanquished SUENTEUS PO in a 2 minute mismatched bout. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 6 TOTAL PARRY 37 - 13 - 0 74 | |LUNGING ATTACK 4 PARRY-STRIKE 8 - 3 - 3 73 | |STRIKING ATTACK 4 AIMED BLOW 14 - 8 - 0 64 | |BASHING ATTACK 3 BASHING ATTACK 24 - 14 - 2 63 | |WALL OF STEEL 2 STRIKING ATTACK 28 - 20 - 5 58 | |AIMED BLOW 1 WALL OF STEEL 6 - 9 - 0 40 | |PARRY-LUNGE 1 LUNGING ATTACK 15 - 28 - 4 35 | |PARRY-STRIKE 1 SLASHING ATTACK 1 - 2 - 0 33 | |SLASHING ATTACK 1 PARRY-LUNGE 1 - 4 - 0 20 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | Turn 840 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 1 - 0 BASHING ATTACK 1 - 2 4 TOTAL PARRY LUNGING ATTACK 3 - 1 PARRY-LUNGE 0 - 1 2 LUNGING ATTACK STRIKING ATTACK 2 - 2 PARRY-STRIKE 0 - 1 2 BASHING ATTACK TOTAL PARRY 3 - 3 PARRY-RIPOSTE 0 - 0 2 STRIKING ATTACK WALL OF STEEL 1 - 1 SLASHING ATTACK 0 - 1 1 PARRY-STRIKE TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME TOTAL PARRY BRANDYWINE BOAR 8077 36 11 0 131 ANIMAL FARM (510) PARRY-STRIKE SEEING RED 8189 12 3 2 90 COLORIFIC (511) BASHING ATTACK COTTON CRAWDAD 8176 15 3 0 87 ANIMAL FARM (510) STRIKING ATTACK BLACK HEART 8236 10 2 1 78 COLORIFIC (511) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is RED SOPHIA 8122. The most popular warrior this turn was RED SOPHIA 8122. The ten other most popular fighters were SEPTIR 154, JAKA 8123, SEEING RED 8189, BARK 8256, DOG CHOW 8254, HAZEL HIPPO 8174, PUPPY EYES 8202, COTTON CRAWDAD 8176, GREYHOUND BUS 8233, and ACHILLES 3947. The least popular fighter this week was GREEN THUMB 8121. The other ten least popular fighters were BRANDYWINE BOAR 8077, RED NOSE 8245, SUENTEUS PO 8258, PHOENIX 8255, THANATOS 361, GOLDEN TONGUE 8206, YELLOW YAK 8208, SEPIA SQUID 8177, PATROCLUS 8210, and THE JUDGE 8253. The following warriors will travel to AD after next turn: JAKA (11-8123) AARDVARK & CO. (40) CHALLENGES AND AVOIDS To clarify: You issue Challenges to warriors, but Avoid teams. To Challenge, write that warrior's name and ID# in the space provided. To Avoid, write the team's name and Team ID in that space. Make sure you include the ID! * * * * * MEMO * * * * * From: The Office of Accurate Census Reporting, Gladiatorial Commission To: All Managers In the interest of preserving our natural resources and preventing managerial writer's cramp, the census form has been eliminated, effective immediately. Managers may register their warriors' races and/or favorite sayings by simply writing them on a separate piece of paper and submitting them to the Commission. Each warrior may have up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch, Victory and may be up to 70 characters long. For any questions, please contact the Gladiatorial Commission. TEAM AND CHARACTER MAINTENANCE SERVICE As a service to all managers, we offer team and character maintenance. This option allows you to make sure your team or selected warriors will never miss a turn! Team Maintenance: This will cause all warriors on that team to fight every turn; if it's an AD arena, any new warriors who arrive on that team will fight the turn they arrive. In A.D. or in transfer arenas where you have multiple teams, each team will need to separately be on Team Maintenance. (The only exception is new warriors; they will not fight until they have had their initial strategy input.) Character Maintenance: This will cause only that warrior to fight every turn. If the character graduates or changes arenas, he/she/it will stay on Character Maintenance. In either case, you may submit strategy sheets for your warriors each turn, if you wish. The Team/Character Maintenance will make sure your warriors fight each turn, and they will always use their most recently entered strategy. Remember that challenges, avoids, and challenge/if challenged strategies will not carry through from turn to turn. These sections are only used on the turn they are entered. In order to continually challenge or avoid you will need to submit a strategy sheet each time. One other thing to remember about maintenance: Maintenance is not something that you write on your turnsheet (like in demo tourneys). In order to add or remove maintenance for a team or warrior, you must send a note to Customer Service. If you just write things like this on your strategy sheet, they may or may not get done. Likewise, don't write it on your personal ads. Please, please, please put it on a separate piece of paper with "Customer Service" written on the top. If you don't, well, you can imagine. Thanks for your time. Good luck in Duelmasters! -- Green Eyes FIRST INAUGURAL ARVAT CONTEST SUPREME Who can join? Anyone with a team in Arvat as of 2/1/2018. When does it start? First turn due after 2/1/2018. How long does it run? 13 turns. How do I join? Announce your manager name and team name in the Arvat newsletter prior to 2/1/2017 and state that you are entering the contest. Prior to the contest actually starting you need to have 2 rollup certs sent to the Dark One care of RSI. How do I win the contest? The team which has accrued the most points as of the end of the 13th turn is the winner. The team which has the 2nd most points is declared the runner up. And the team which has the 3rd most points is declared honorable contender. Everyone else is a loser and should be ridiculed. How do I score points? 1) Every challenge you win vs. another team in the contest = 10 points, as long as that challenge is to a warrior equal to or above yours in the rankings. Except for the Duelmaster who can challenge anyone he wants. 2) You also earn bonus points for every challenge won. For every point of recognition your target is ranked above you, you earn one bonus point. This is for challenges only. 3) If you are challenged by a warrior below you and defeat him, you will gain 5 points. 4) Also every random matchup against a contest team that you win will earn you 5 points -- up or down. 5) You CAN downchallenge, however you get no points for doing so, and if you are beaten, your opponent will earn 10 points and the right to ridicule you in the newsletter. 6) Bloodfeud challenges count just like regular challenges during the contest. 7) In addition there are the following bonus points that are awarded each turn: A) Duelmaster earns 10 points B) Graduating a warrior earns 10 points C) Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster is the recognition leader as well, then only the DM points apply) D) Popularity Leader earns 5 points E) Turn's most popular earns 5 points F) Top team on the move earns 5 points G) Current Top team earns 10 points H) Any warrior that earns a Tournament Champion in either the April Mail In or July FTF tournament earns 20 points I) Any warrior that earns a Tournament Victor in either of those tournaments earns 10 points J) Note that Top Chartered and Unchartered team awards do NOT earn points What are the rules regarding other teams in the arena? If you challenge any warriors not participating in the contest you LOSE 20 points, unless the challenged warrior is the Duelmaster. If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior of any team participating in the contest or they are DISQUALIFIED. What do I win if I win this contest? 1) The winner wins all of the rollup certificates given as entry fee for the contest. In addition, the winner gets to pick 3 of the prizes below. 2) The runner up gets to pick 2 of the prizes below. 3) The honorable contender gets to pick one of the prizes below. In addition, all competitors in the contest who run all 13 turns and at least 62 total fights will earn 1 potion of +1 bonus, which must be used on a warrior who participated at least 1 fight in the contest. Also, the team that scores the most points on any one turn of the contest (other than the winner, runner up or honorable contender) can pick one prize that was NOT selected by those three. Prizes: 1) Limited stat switch (You can swap any 2 stats you want on an Arvat replacement rollup that you received within the next 6 month) 2) Extra replacements (Next time you get a replacement (or whenever you want within 6 months) in Arvat you can ask RSI for 5 additional replacements and select the best one for your team) 3) Limited damage bump (You can pick one warrior on your Arvat team to move up one damage class -- as long as he remains in-bounds for his ST/SZ stats) 4) Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat warriors -- must be on the team during the contest) 5) Favorite rhythm knowledge (You learn the favorite offensive effort and activity level of one of your Arvat warriors, who most have been on your team during the contest) 6) Shrinking potion (You get to take 3 points of size away from an Arvat replacement during the next 6 months and add the 3 points to another stat -- both SZ and the other stat must remain in bounds) 7) Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your choice (no more than 2 can be in the same area and must be in bounds) 8) Extra train (Any one of your Arvat warriors gets an extra stat train in the area of your choice -- and must be in bounds) 9) The Dark One's Massive Rollup prize (You get 50 team sheets, at random, from the Dark One's massive pile of teams. Most will be mediocre at best, but there are plenty of decent to good warrior prospects in there!) All prizes must be applied within 6 months from the end of the tournament, must be on Arvat warriors on the team that participated in the contest and must be in bounds.