DUEL 2 NEWSLETTER Date : 11/13/2015 Duedate: 11/26/2015 ARUAK CITY ARENA DM-11 TURN-789 This Weeks Top Honors THE DUELMASTER IS WHITE WORM ANIMAL FARM (510) (11-8000) [7-0-2,99] Chartered Recognition Leader Unchartered Recognition Leader WHITE WORM POSITION IS EMPTY ANIMAL FARM (510) (11-8000) [7-0-2,99] Popularity Leader This Weeks Favorite FOGHORN LEGHORN ROSIE THE RIVETER FLAGRANT FOWL (649) SCORPIONS (666) (11-7668) [16-23-0,81] (11-7942) [10-11-1,64] THE CURRENT TOP TEAM AARDVARK & CO. (40) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SCORPIONS (666) 44 2. AARDVARK & CO. (40) 40 ANIMAL FARM (510) 3. ANIMAL FARM (510) 29 Unchartered Team 4. BULLDOGS (157) 6 5. BEYOND THE WALL (667) 4 (153) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 COLORIFIC (511) 839 390 31 68.3 1/ 1 AARDVARK & CO. (40) 11 4 0 2/ 2 ANIMAL FARM (510) %1597 818 62 66.1 2/ 4 BULLDOGS (157) 6 4 0 3/ 3 AARDVARK & CO. (40) 603 384 31 61.1 3/ 6 SCORPIONS (666) 6 7 1 4/ 4 BULLDOGS (157) %1530 %1004 47 60.4 4/ 2 FLAGRANT FOWL (649) 6 9 1 5- 5*201507 FTF 01 (683) 6 4 0 60.0 5/ 3 ANIMAL FARM (510) 5 4 0 6/ 6 FLAGRANT FOWL (649) 81 109 4 42.6 6/ 8 BEYOND THE WALL (667) 4 6 0 7/ 7 BEYOND THE WALL (667) 56 89 4 38.6 7- 5 COLORIFIC (511) 3 5 0 8/ 8 SCORPIONS (666) 63 127 7 33.2 8- 7*201507 FTF 01 (683) 2 2 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT Rhythm and Blues A Few Thoughts on Rhythm Every warrior has a favorite rhythm--a favored number for Offensive Effort and Activity Level. (Note, to the best of my knowledge and belief, there is NO favored Kill Desire.) This rhythm is set when the warrior is created, and it is revealed to the manager when the warrior graduates. I have never been entirely clear as to what, exactly, using the favored rhythm does for the warrior, but there is a general agreement that it does something, usually something good. Paces him, perhaps, to get the most fight for the least endurance burn? Paces him so that he can make the most of his style's specific strengths and minimize the weaknesses? Something like that, no doubt. This implies that favored rhythms are linked to style, and that certain ranges may be specific to style, and I understand that the major number crunchers have demonstrated this to be so. It further suggests to me that if one knows the range of favored rhythms for a given style, one may be able to give a warrior of that style a more effective strategy than one derived simply by guessing and looking at the warrior's stats and overview. Wherefore I have pulled out the favorite rhythms by style of the graduated warriors available for my inspection. You will note that the size of the samples varies a lot from style to style. This roughly indicates the ease with which I have been able to keep the different styles alive until graduation, modified by my personal preferences as to style. The first letter in a pair indicates favored Offensive Effort, the second favored Activity Level. VH=very high H=high M=moderate L=low VL=very low Distributing the ten numbers available in an even and logical manner, we get: VH= 10, 9 H= 8,7 M= 6,5 L= 4,3 VL= 2,1 We don't know exactly which number of the pair a given "favorite" is, but this is close enough. I'm including the raw data here, despite the fact that it looks very boring, heck, it is very boring, so that any of you who wish to may study it and make your own deductions. Aimed Blows, twenty-two graduated warriors polled as to favorite rhythms: L/VL L/L VL/L VL/M L/VL M/VL M/L L/VL VL/VL L/M L/L L/M L/L VL/L VL/M L/VL L/L VL/L L/M M/L VL/VL L/L Notice a pattern here? Nothing higher than Moderate, and every pair has at least one Low or Very Low. In other words, Aimed Blows prefer to be run "scummy." Or if you're feeling charitable, they like to take their time and make their blows count, which is natural enough when you consider that accuracy is their strong suit. Bashers, twenty-five graduated warriors polled. VH/VL VH/VL VH/VL H/VL H/L H/L H/M H/L M/VL H/VL VH/VL H/L H/M M/L H/L H/L H/M VH/L VH/VL VH/VL H/L VH/M H/L H/VL M/L Again, there's an obvious pattern, but it's a different one. Offensive Effort no lower than Moderate, Activity Level no higher than Moderate, and often a very sharp division between the two in any given pair. High Offensive Effort, low Activity Level. No instances of M/M listed here! Bashers are very direct in their fighting: attack, attack, attack. No finesse, little dodging. Lungers, forty graduated warriors polled. VH/H H/H H/M M/H M/H M/VH L/H VH/M VH/VH H/VH H/VH M/VH VH/M H/H H/VH M/VH H/VH H/H VH/M M/VH VH/VH L/VH L/H H/VH M/H M/M M/H M/M H/VH H/H VH/VH VH/H M/VH L/H M/H H/H H/H VH/M M/M VH/H Everything but VL is represented in this group. Two out of the forty warriors have rhythms of M/M. It may be significant that these are both fairly old warriors; other anomalies have shown up from time to time in very old warriors. Other than that, every pair contains either H or VH at least once, although there seems to be no definite preference as to which position it should be in. A slight bias toward faster OE than AL, but the sample isn't large enough to be sure of that. It's common to see BOTH numbers H or VH for this style. Lungers like to run fast, and a good lunger fight has a lot of action--dodging to the side, leaping over or ducking under a blow, as well as attacking. Of course, that means they tend to burn out fast, too, so you have to plan for that. Parry-Lungers, twenty graduated warriors polled. M/VH M/H L/M H/VH VL/H M/M H/M H/H H/M H/L M/L H/H L/L H/L M/M H/L L/L H/M VL/L L/VH Granting that this is a small sample, I see no pattern here. P-lungers vary a lot from one warrior to the next, and you have to experiment to find the rhythm that works best for any individual warrior. Some are more lunger, some more parry. In fact, you could say that the "Offensive Total Parries" and "Defensive Lungers" that some managers write articles about could be summed up as: Parry-Lunger. Parry-Ripostes, a mere fourteen graduated warriors polled. VL/M M/M M/M H/M L/M VL/M L/M L/H M/H L/H VL/M L/H L/M L/M Hardly a definitive sample (these are hard to graduate), but there seems to be a pattern of Offensive Effort no higher than Moderate (okay, one, unless it's a typo), Activity Level no lower than Moderate. I must admit that I have been known to run them with an OE of High or Very High when I got tired of having them jumped by offensive-styled warriors. Some rippers can handle that without flailing or getting tired, and some can't. Parry-Strikers, twenty-one polled. M/VL M/VL VL/M M/M VL/H L/L L/VL VL/L L/L M/L M/H L/M M/VL L/VL VL/L VL/VL VL/M VL/L L/L VL/L M/L I see every range of numbers here but VH, and no obvious pattern. Figures. Everyone says this style is notional when it comes to how they want to run. A large sample might show some clear tendency, but from this small group, all I can say is, they don't seem to like to run very fast. Slashers, sixty warriors polled. What can I say? I like slashers, and when I was starting out, I ran a lot of them, many of whom lived to graduate. In some cases, this was unfortunate, but at the time, it seemed like a good idea.... VH/VL H/L H/VL M/L H/VL H/L M/VL H/L H/VL M/M M/M VH/VL VH/L H/VL H/VL VH/L H/VL H/L M/VL VH/L VH/M M/VL H/M M/VL M/VL H/L H/L M/L H/VL VH/VL VH/VL M/M H/VL M/VL H/VL H/VL VH/L H/L H/L H/VL M/L M/L H/VL M/M M/L M/L VH/VL VH/L M/VL H/VL H/VL VH/VL H/VL H/VL VH/L H/VL M/L H/VL VH/VL Now that we're back among the pure offensive styles, a pattern emerges again. No Offensive Effort lower than Moderate, no Activity Level higher than Moderate. Within those limits, anything goes--from Moderate/Moderate to Very High/Very Low. Slashers like to run hard, they don't like to stand around and scum their opponents, but they'll accept a modestly cautious approach if it's called for. Pay attention to the details in your warrior's fight. If he starts getting tired early on, you probably need to lower his Offensive Effort some. If he never gets the first blow and loses continually because of that, raise Offensive Effort. Strikers, sixty-three polled. (shrug) When in doubt, make it a striker.... VL/M L/L L/L H/VL M/H M/L L/M L/L L/VL M/L M/VL M/L H/VL H/L M/L M/VL M/L M/H L/VL M/M L/M L/VL M/VL L/VL L/VL M/L L/VL VL/L H/L M/H M/H H/VL VL/L H/VL M/VL VL/L H/VL M/VL M/VL VL/VL M/VL L/H H/L M/VL H/VL M/M L/VL M/L M/L M/L H/M M/L L/M VL/M M/VL M/L M/M L/L M/VL M/L H/VL H/H M/L Neither Offensive Effort nor Activity Level of Very High appears, but that leaves a lot of possible combinations (okay, only sixteen, but that seems like a lot when you're writing an article late at night), and most of them seem to show up on this list. Strikers, like P-Strikers, need tinkering. Total Parries, twenty-nine warriors polled. VL/M VL/L M/VL VL/VL L/L VL/VL VL/M VL/VL L/M VL/L VL/M L/M L/H M/M M/VL VL/VL VL/L VL/VL L/L VL/VL VL/L L/L VL/L L/L VL/L L/VL VL/L VL/L VL/L No Offensive Effort higher than Moderate, no Activity Level except one higher than Moderate. This is what you'd expect, right? Total Parries conserve their energy. While you can run them faster, they aren't going to like it. And if they don't like it, they aren't going to perform really well. Walls of Steel, thirty-five polled. M/VL L/L L/VL M/L M/M L/VL H/VL L/VL M/VL VH/M M/L L/M H/VL H/M L/L L/L M/L M/L M/VL M/L M/L H/L VH/VL H/L M/L L/M H/M M/M M/M H/L M/VL VH/M H/L M/VL H/M No Offensive Effort of Very Low, no Activity Level higher than Moderate. Some people call this style the "parry-slash," others say it's a prime candidate for running like a berserker. Otherwise, a lot of variation. Some are scummy (L/VL) and some are slice-and-dice machines (VH/M). Too bad you can't tell right off which you've got, eh? This style needs attention and experimenation for best results. Now that you've plowed through all the tedious stuff (at least, it was tedious for me to organize the data, hope it was less so for you to look at it), I'll offer a word of advice to new players. Make all or most of your first warriors of the styles that have clear patterns. Bashers and slashers are the easiest to do well with right off the bat. Lungers and strikers are a little trickier, but not much. The others are a lot trickier. Winning right off with your first attempts at those styles-- especially once you're out of Noblish Island and into the cold, cruel mainland, is unlikely. However, the study and struggle needed to master one of the trickier styles is amply rewarded by the rush of guiding one to a winning record, a duelmastership, and graduation. Jorja The Middle Way SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! Nothing works for a team like victory (How's that for a perceptive observation?) as SCORPIONS can attest... SCORPIONS had cause to celebrate, after ROSIE THE RIVETER got 16 points by beating BLUE BURRO. Win some, lose some. Speaking of which, KUNG-FU MASTER was winsome, after beating WOODSY OWL and seeing him lose 14 points. What can be a greater victory? WHITE WORM has taken his place as the top, as ARUAK CITY's new Duelmaster. Word has it one team in ARUAK CITY is using psychics to predict wins. They lead a charmed life! A Zenmaster once told me, 'Does not the spinning wheel turn? And do not the little birds cry out?' Any ideas? To quell some nasty rumors, the guys in AARDVARK & CO. are not carrying any incurable diseases. No need to avoid 'em. As a woman of good breeding scorns the "warriors" of BEYOND THE WALL, so did that sorry team shy from AARDVARK & CO. Is it charming personality? Conversational abilities? Good oral hygiene? Whatever it is, ZAZU is the most challenged warrior. The moving sword slashes, and having slashed, moves on... Charity is unknown in ARUAK CITY, and rightly so. ANIMAL FARM exacted their revenge against FLAGRANT FOWL. Ask not a spymaster for counsel, for he will pontificate long after you have fallen into an unconscious stupor. All good things must come to an end. More important duties call me. Can anything compare to the pleasure of writing Spyreports for ARUAK CITY? On that giddy note I take my leave-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME WHITE WORM 8000 7 0 2 99 ANIMAL FARM (510) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -BLACK PLAGUE 8004 11 1 0 108 COLORIFIC (511) CHAMPIONS W L K POINTS TEAM NAME UNDERDOG 7869 16 7 0 90 BULLDOGS (157) TOUCAN SAM 7718 19 16 2 89 FLAGRANT FOWL (649) FOGHORN LEGHORN 7668 16 23 0 81 FLAGRANT FOWL (649) -RED LIP 7941 12 4 0 74 COLORIFIC (511) WOODSY OWL 7741 18 15 2 73 FLAGRANT FOWL (649) CHALLENGER ADEPTS W L K POINTS TEAM NAME ROSIE THE RIVETER 7942 10 11 1 64 SCORPIONS (666) -YELLOW BELLY 7998 9 5 1 62 COLORIFIC (511) CALLAMYTIE 7907 9 12 1 60 BEYOND THE WALL (667) DUCK ROGERS 7916 9 15 0 57 SCORPIONS (666) ADEPTS W L K POINTS TEAM NAME BLUE BURRO 7994 8 5 0 48 ANIMAL FARM (510) SEARCH DOG 7955 10 11 0 45 BULLDOGS (157) -WARRIOR THREE 8047 4 1 0 35 201507 FTF 01 (683) SLYMENSTRA 8034 4 2 0 34 BEYOND THE WALL (667) CHALLENGER INITIATES W L K POINTS TEAM NAME WEISSHAUPT 8053 6 1 0 32 AARDVARK & CO. (40) BESTARIUS 8024 6 4 2 29 SCORPIONS (666) MISS FORTUNE 8003 5 7 1 26 BEYOND THE WALL (667) FIDO 8028 4 1 0 26 BULLDOGS (157) MOONROACH 8052 3 3 0 25 AARDVARK & CO. (40) INITIATES W L K POINTS TEAM NAME DUKE LEONARDI 8030 6 3 0 23 AARDVARK & CO. (40) -GOLD TOOTH 8026 2 2 1 21 COLORIFIC (511) -BRASS BEAGLE 8027 3 3 0 20 ANIMAL FARM (510) ZAZU 8067 1 3 0 18 FLAGRANT FOWL (649) CHORLYNDYR 8071 1 0 0 16 SCORPIONS (666) PINK 'POSSUM 8072 1 1 0 15 ANIMAL FARM (510) CRASH 8073 1 0 0 15 BEYOND THE WALL (667) -WARRIOR ONE 8051 2 0 0 14 201507 FTF 01 (683) IAGO 8068 2 2 0 14 FLAGRANT FOWL (649) ELROD 8075 1 0 0 13 AARDVARK & CO. (40) -BULLWINKLE 8065 2 1 0 7 BULLDOGS (157) YOUMADEMEDOIT 8070 2 1 0 7 AARDVARK & CO. (40) SHE-RA 8066 1 3 1 7 SCORPIONS (666) GYPSY 8058 0 4 0 4 BEYOND THE WALL (667) -WHITE HAIR 8064 0 2 0 2 COLORIFIC (511) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? BISHOP POWERS 8054 3 3 0 AARDVARK & CO. 40 SHE-RA 8066 788 SUENTEUS PO 7943 10 11 0 AARDVARK & CO. 40 TOUCAN SAM 7718 786 NAVY NARWHALE 7977 12 2 0 ANIMAL FARM 510 TOUCAN SAM 7718 788 JUST REVENGED PERSONAL ADS Blimey, mates! Me critters done bea off'n drunk 'o ale? 1-3, blimey me! Love me critters, tho. Aye. -- Mino Toucan Sam bea champeen! Aye! -- Mino Captured Orc, thank you for fighting me and being the one Animal Farm win. Yes! -- Blue Burro Youmademedoit of Aardvarks and Iago of Fowls -- two peas in a pod. And we were not good enough to shell those peas. Yikes! -- Pink Possum and White Worm of Animal Farm Tucan Sam, no wonder you are Duelmaster. Our Navy Narwhale challenged only to go down in infamy. Dead. We will miss our 17-9-9-17-9-6-17 basher. We will. -- The Animal Farm Publicist Congratulations to the fine Toucan Sam, Duelmaster of The Heart And Soul Of Andoria. Duelmasters drink free at The Bulldog Inn. -- Kennelworth, Proprietor Zazu, wow! You thunked me fair and square -- and fast! -- Bullwinkle Duck Rogers, I searched and searched and searched and finally found the victory. -- Search Dog Foghorn Leghorn, thanks for the challenge. I like it when we both challenge and I win TWO! -- Underdog Steak Tartar was a really difficult warrior to figure. A 14(+1)-14-10-17-9-10-11 piker with still only normal damage with zero crits in 86 swings with four differing weapons was just beyond me. I was glad when he asked for his own release. -- Kennelworth Health. Humility. Honor. -- Kennelworth P.S. Hope you all did well in The Mailer. You dodos! All of you here in Aruak City -- Dodos! Especially my warriors. Big dodos! I am not at all pleased with a 2-2. Dodos! -- Purple People Eater, Proud Colorific Manager *grumble, grumble* STOP THAT!!! She-Ra you suck! -- Cerebus Aruak -- This is getting to be a habit with ya'll!!! -- Cerebus It seems like it never fails... At least the new recruit looks promising -- IF he survives. -- Cerebus Congrats on keeping the throne, Sam. -- Cerebus Thanks for the information Consortium Elders, I appreciate it. On second thought, I think I'll hold off opening any new teams and instead try to figure out how to get existing teams over at least 50% w/l. *sigh* -- Keyoke, mgr Beyond the Wall (DM 11), Wyld Masquerade (DM 20), Doom Brigade (DM 81), Xtinction (DM21) All -- Some time ago (on Newbie Island) and awesome manager, Jorja, had posted a listing of tons of warriors of all styles and their favorite rhythms. I lost it. *hangs head* Could anyone repost it or something like it please? -- Keyoke Is it the one in the team spotlights above? If not, give me more hints and I'll look further. Or maybe the Consortium or Scorpio know which one you mean? -- Ed Cerebus -- *hold hand over eyes, and speaks very humbly* My sincerest apologies on behalf of Princess She-Ra. Looks like I'll need to put her on a leash. I'm sorry. -- Scorpio I never liked men who had to wear so much armor. Oops! -- She-Ra *batting her eyes ever so innocently* Search Dog -- Wore my feathery a$$ out! -- Duck Rogers *in between gulps of water* Weisshaupt -- WTH?! You don't know how to fall down?! Screw the quarterstaff! -- Bestarius *changing weapons* Everyone! Let's give a warm welcome to the new and improved Chorlyndyr! -- Scorpio *showing off his new fighter* WTF are you talking about? -- Chorlyndyr *not understanding what's going on* LAST WEEK'S FIGHTS ROSIE THE RIVETER viciously subdued BLUE BURRO in a 4 minute Challenge fight. BESTARIUS subdued ZAZU in a 2 minute gruesome veteran vs. novice Challenge melee. PINK 'POSSUM viciously subdued IAGO in a popular 7 minute gory Challenge contest. TOUCAN SAM was demolished by WHITE WORM in a 1 minute mismatched Title competition. WOODSY OWL was vanquished by KUNG-FU MASTER in a exciting 1 minute mismatched fight. FOGHORN LEGHORN was viciously subdued by UNDERDOG in a 4 minute veteran's competition. SEARCH DOG was viciously subdued by CALLAMYTIE in a popular 3 minute expert's duel. DUCK ROGERS vanquished SLYMENSTRA in a 1 minute one-sided fight. MISS FORTUNE was beaten by WEISSHAUPT in a popular 4 minute melee. FIDO overpowered GYPSY in a 1 minute one-sided match. DUKE LEONARDI bested CONVICTED THIEF in a unpopular 6 minute conflict. MOONROACH demolished EMBEZZLING SCRIBE in a 1 minute mismatched match. SHE-RA was beaten by CRASH in a popular 1 minute amateur's conflict. YOUMADEMEDOIT was vanquished by CHORLYNDYR in a 1 minute mismatched bout. ELROD vanquished CONVICTED THIEF in a 1 minute one-sided fray. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 5 PARRY-RIPOSTE 1 - 0 - 0 100 | |STRIKING ATTACK 4 STRIKING ATTACK 36 - 18 - 2 67 | |BASHING ATTACK 4 WALL OF STEEL 21 - 12 - 1 64 | |LUNGING ATTACK 4 BASHING ATTACK 32 - 19 - 1 63 | |AIMED BLOW 3 AIMED BLOW 15 - 11 - 0 58 | |SLASHING ATTACK 2 TOTAL PARRY 26 - 23 - 0 53 | |WALL OF STEEL 2 SLASHING ATTACK 11 - 18 - 2 38 | |PARRY-STRIKE 1 PARRY-STRIKE 7 - 13 - 2 35 | |PARRY-LUNGE 1 LUNGING ATTACK 10 - 25 - 1 29 | |PARRY-RIPOSTE 0 PARRY-LUNGE 1 - 7 - 0 13 | Turn 789 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 3 - 0 TOTAL PARRY 2 - 3 4 STRIKING ATTACK PARRY-STRIKE 1 - 0 LUNGING ATTACK 1 - 3 2 SLASHING ATTACK STRIKING ATTACK 3 - 1 PARRY-LUNGE 0 - 1 2 LUNGING ATTACK SLASHING ATTACK 1 - 1 PARRY-RIPOSTE 0 - 0 2 BASHING ATTACK BASHING ATTACK 2 - 2 1 WALL OF STEEL WALL OF STEEL 1 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK WHITE WORM 8000 7 0 2 99 ANIMAL FARM (510) WALL OF STEEL UNDERDOG 7869 16 7 0 90 BULLDOGS (157) SLASHING ATTACK TOUCAN SAM 7718 19 16 2 89 FLAGRANT FOWL (649) BASHING ATTACK WOODSY OWL 7741 18 15 2 73 FLAGRANT FOWL (649) Note: Warriors have a winning record and are an Adept or Above. FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME The overall popularity leader is FOGHORN LEGHORN 7668. The most popular warrior this turn was ROSIE THE RIVETER 7942. The ten other most popular fighters were PINK 'POSSUM 8072, FOGHORN LEGHORN 7668, CALLAMYTIE 7907, MISS FORTUNE 8003, BESTARIUS 8024, UNDERDOG 7869, CRASH 8073, BLUE BURRO 7994, ZAZU 8067, and WHITE WORM 8000. The least popular fighter this week was DUKE LEONARDI 8030. The other ten least popular fighters were IAGO 8068, YOUMADEMEDOIT 8070, GYPSY 8058, SLYMENSTRA 8034, TOUCAN SAM 7718, SHE-RA 8066, DUCK ROGERS 7916, WOODSY OWL 7741, ELROD 8075, and CHORLYNDYR 8071.