Date   : 11/13/2015    Duedate: 11/26/2015


DM-11    TURN-789

This Weeks Top Honors


(11-8000) [7-0-2,99]

Chartered Recognition Leader   Unchartered Recognition Leader

WHITE WORM                     POSITION IS EMPTY
ANIMAL FARM (510)              
(11-8000) [7-0-2,99]           

Popularity Leader              This Weeks Favorite

FLAGRANT FOWL (649)            SCORPIONS (666)
(11-7668) [16-23-0,81]         (11-7942) [10-11-1,64]



Team Name                  Point Gain  Chartered Team
1. SCORPIONS (666)             44
2. AARDVARK & CO. (40)         40      ANIMAL FARM (510)
3. ANIMAL FARM (510)           29      Unchartered Team
4. BULLDOGS (157)               6
5. BEYOND THE WALL (667)        4       (153)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 COLORIFIC (511)          839 390 31 68.3   1/ 1 AARDVARK & CO. (40)      11  4 0
 2/ 2 ANIMAL FARM (510)        %1597 818 62 66.1   2/ 4 BULLDOGS (157)            6  4 0
 3/ 3 AARDVARK & CO. (40)      603 384 31 61.1   3/ 6 SCORPIONS (666)           6  7 1
 4/ 4 BULLDOGS (157)           %1530 %1004 47 60.4   4/ 2 FLAGRANT FOWL (649)       6  9 1
 5- 5*201507 FTF 01 (683)        6   4  0 60.0   5/ 3 ANIMAL FARM (510)         5  4 0
 6/ 6 FLAGRANT FOWL (649)       81 109  4 42.6   6/ 8 BEYOND THE WALL (667)     4  6 0
 7/ 7 BEYOND THE WALL (667)     56  89  4 38.6   7- 5 COLORIFIC (511)           3  5 0
 8/ 8 SCORPIONS (666)           63 127  7 33.2   8- 7*201507 FTF 01 (683)       2  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

                                   Rhythm and Blues
                               A Few Thoughts on Rhythm

     Every warrior has a favorite rhythm--a favored number for Offensive Effort and
Activity Level.  (Note, to the best of my knowledge and belief, there is NO favored
Kill Desire.)  This rhythm is set when the warrior is created, and it is revealed to
the manager when the warrior graduates.
     I have never been entirely clear as to what, exactly, using the favored rhythm
does for the warrior, but there is a general agreement that it does something,
usually something good.  Paces him, perhaps, to get the most fight for the least
endurance burn?  Paces him so that he can make the most of his style's specific
strengths and minimize the weaknesses?  Something like that, no doubt.
     This implies that favored rhythms are linked to style, and that certain ranges
may be specific to style, and I understand that the major number crunchers have
demonstrated this to be so.  It further suggests to me that if one knows the range of
favored rhythms for a given style, one may be able to give a warrior of that style a
more effective strategy than one derived simply by guessing and looking at the
warrior's stats and overview.
     Wherefore I have pulled out the favorite rhythms by style of the graduated
warriors available for my inspection.  You will note that the size of the samples
varies a lot from style to style.  This roughly indicates the ease with which I have
been able to keep the different styles alive until graduation, modified by my
personal preferences as to style.

The first letter in a pair indicates favored Offensive Effort, the second favored
Activity Level.
     VH=very high   H=high    M=moderate     L=low     VL=very low
Distributing the ten numbers available in an even and logical manner, we get:
     VH= 10, 9     H= 8,7     M= 6,5     L= 4,3     VL= 2,1
We don't know exactly which number of the pair a given "favorite" is, but this is
close enough.
     I'm including the raw data here, despite the fact that it looks very boring,
heck, it is very boring, so that any of you who wish to may study it and make your
own deductions.

Aimed Blows, twenty-two graduated warriors polled as to favorite rhythms:
      L/VL    L/L    VL/L    VL/M     L/VL    M/VL    M/L     L/VL   VL/VL    L/M
      L/L     L/M     L/L    VL/L    VL/M     L/VL    L/L    VL/L     L/M     M/L
     VL/VL    L/L
     Notice a pattern here?  Nothing higher than Moderate, and every pair has at
least one Low or Very Low.  In other words, Aimed Blows prefer to be run "scummy."
Or if you're feeling charitable, they like to take their time and make their blows
count, which is natural enough when you consider that accuracy is their strong suit.

Bashers, twenty-five graduated warriors polled.
     VH/VL   VH/VL   VH/VL    H/VL    H/L     H/L     H/M     H/L     M/VL    H/VL
     VH/VL    H/L     H/M     M/L     H/L     H/L     H/M    VH/L    VH/VL   VH/VL
      H/L    VH/M     H/L     H/VL    M/L
     Again, there's an obvious pattern, but it's a different one.  Offensive Effort
no lower than Moderate, Activity Level no higher than Moderate, and often a very
sharp division between the two in any given pair.  High Offensive Effort, low
Activity Level.  No instances of M/M listed here!  Bashers are very direct in their
fighting: attack, attack, attack.  No finesse, little dodging.

Lungers, forty graduated warriors polled.
     VH/H     H/H     H/M     M/H     M/H     M/VH    L/H    VH/M    VH/VH    H/VH
      H/VH    M/VH   VH/M     H/H     H/VH    M/VH    H/VH    H/H    VH/M     M/VH
     VH/VH    L/VH    L/H     H/VH    M/H     M/M     M/H     M/M     H/VH    H/H
     VH/VH   VH/H     M/VH    L/H     M/H     H/H     H/H    VH/M     M/M    VH/H
     Everything but VL is represented in this group.  Two out of the forty warriors
have rhythms of M/M.  It may be significant that these are both fairly old warriors;
other anomalies have shown up from time to time in very old warriors.  Other than
that, every pair contains either H or VH at least once, although there seems to be no
definite preference as to which position it should be in.  A slight bias toward
faster OE than AL, but the sample isn't large enough to be sure of that.  It's common
to see BOTH numbers H or VH for this style.  Lungers like to run fast, and a good
lunger fight has a lot of action--dodging to the side, leaping over or ducking under
a blow, as well as attacking.  Of course, that means they tend to burn out fast, too,
so you have to plan for that.

Parry-Lungers, twenty graduated warriors polled.
      M/VH    M/H     L/M     H/VH   VL/H     M/M     H/M     H/H     H/M     H/L
      M/L     H/H     L/L     H/L     M/M     H/L     L/L     H/M    VL/L     L/VH
     Granting that this is a small sample, I see no pattern here.  P-lungers vary a
lot from one warrior to the next, and you have to experiment to find the rhythm that
works best for any individual warrior.  Some are more lunger, some more parry.  In
fact, you could say that the "Offensive Total Parries" and "Defensive Lungers" that
some managers write articles about could be summed up as: Parry-Lunger.

Parry-Ripostes, a mere fourteen graduated warriors polled.
     VL/M     M/M     M/M     H/M     L/M    VL/M     L/M     L/H     M/H     L/H
     VL/M     L/H     L/M     L/M
     Hardly a definitive sample (these are hard to graduate), but there seems to be a
pattern of Offensive Effort no higher than Moderate (okay, one, unless it's a typo),
Activity Level no lower than Moderate.  I must admit that I have been known to run
them with an OE of High or Very High when I got tired of having them jumped by
offensive-styled warriors.  Some rippers can handle that without flailing or getting
tired, and some can't.

Parry-Strikers, twenty-one polled.
      M/VL    M/VL   VL/M     M/M    VL/H     L/L     L/VL   VL/L     L/L     M/L
      M/H     L/M     M/VL    L/VL   VL/L    VL/VL   VL/M    VL/L     L/L    VL/L
     I see every range of numbers here but VH, and no obvious pattern.  Figures.
Everyone says this style is notional when it comes to how they want to run.  A large
sample might show some clear tendency, but from this small group, all I can say is,
they don't seem to like to run very fast.

Slashers, sixty warriors polled.  What can I say?  I like slashers, and when I was
starting out, I ran a lot of them, many of whom lived to graduate.  In some cases,
this was unfortunate, but at the time, it seemed like a good idea....
     VH/VL    H/L     H/VL    M/L     H/VL    H/L     M/VL    H/L     H/VL    M/M
      M/M    VH/VL   VH/L     H/VL    H/VL   VH/L     H/VL    H/L     M/VL   VH/L
     VH/M     M/VL    H/M     M/VL    M/VL    H/L     H/L     M/L     H/VL   VH/VL
     VH/VL    M/M     H/VL    M/VL    H/VL    H/VL   VH/L     H/L     H/L     H/VL
      M/L     M/L     H/VL    M/M     M/L     M/L    VH/VL   VH/L     M/VL    H/VL
      H/VL   VH/VL    H/VL    H/VL   VH/L     H/VL    M/L     H/VL   VH/VL
     Now that we're back among the pure offensive styles, a pattern emerges again.
No Offensive Effort lower than Moderate, no Activity Level higher than Moderate.
Within those limits, anything goes--from Moderate/Moderate to Very High/Very Low.
Slashers like to run hard, they don't like to stand around and scum their opponents,
but they'll accept a modestly cautious approach if it's called for.  Pay attention to
the details in your warrior's fight.  If he starts getting tired early on, you
probably need to lower his Offensive Effort some.  If he never gets the first blow
and loses continually because of that, raise Offensive Effort.

Strikers, sixty-three polled.  (shrug)  When in doubt, make it a striker....
     VL/M     L/L     L/L     H/VL    M/H     M/L     L/M     L/L     L/VL    M/L
      M/VL    M/L     H/VL    H/L     M/L     M/VL    M/L     M/H     L/VL    M/M
      L/M     L/VL    M/VL    L/VL    L/VL    M/L     L/VL   VL/L     H/L     M/H
      M/H     H/VL   VL/L     H/VL    M/VL   VL/L     H/VL    M/VL    M/VL   VL/VL
      M/VL    L/H     H/L     M/VL    H/VL    M/M     L/VL    M/L     M/L     M/L
      H/M     M/L     L/M    VL/M     M/VL    M/L     M/M     L/L     M/VL    M/L
      H/VL    H/H     M/L
     Neither Offensive Effort nor Activity Level of Very High appears, but that
leaves a lot of possible combinations (okay, only sixteen, but that seems like a lot
when you're writing an article late at night), and most of them seem to show up on
this list.  Strikers, like P-Strikers, need tinkering.

Total Parries, twenty-nine warriors polled.
     VL/M    VL/L     M/VL   VL/VL    L/L    VL/VL   VL/M    VL/VL    L/M    VL/L
     VL/M     L/M     L/H     M/M     M/VL   VL/VL   VL/L    VL/VL    L/L    VL/VL
     VL/L     L/L    VL/L     L/L    VL/L     L/VL   VL/L    VL/L    VL/L
     No Offensive Effort higher than Moderate, no Activity Level except one higher
than Moderate.  This is what you'd expect, right?  Total Parries conserve their
energy.  While you can run them faster, they aren't going to like it.  And if they
don't like it, they aren't going to perform really well.

Walls of Steel, thirty-five polled.
      M/VL    L/L     L/VL    M/L     M/M     L/VL    H/VL    L/VL    M/VL   VH/M
      M/L     L/M     H/VL    H/M     L/L     L/L     M/L     M/L     M/VL    M/L
      M/L     H/L    VH/VL    H/L     M/L     L/M     H/M     M/M     M/M     H/L
      M/VL   VH/M     H/L     M/VL    H/M
     No Offensive Effort of Very Low, no Activity Level higher than Moderate.  Some
people call this style the "parry-slash," others say it's a prime candidate for
running like a berserker.  Otherwise, a lot of variation.  Some are scummy (L/VL) and
some are slice-and-dice machines (VH/M).  Too bad you can't tell right off which
you've got, eh?  This style needs attention and experimenation for best results.

     Now that you've plowed through all the tedious stuff (at least, it was tedious
for me to organize the data, hope it was less so for you to look at it), I'll offer a
word of advice to new players.  Make all or most of your first warriors of the styles
that have clear patterns.  Bashers and slashers are the easiest to do well with right
off the bat.  Lungers and strikers are a little trickier, but not much.  The others
are a lot trickier.  Winning right off with your first attempts at those styles--
especially once you're out of Noblish Island and into the cold, cruel mainland, is
unlikely.  However, the study and struggle needed to master one of the trickier
styles is amply rewarded by the rush of guiding one to a winning record, a
duelmastership, and graduation.

The Middle Way

                                      SPY REPORT

     It is I, Novgorodny Vir, Spymaster of Spymasters.  Look on my work, ye mighty, 
and despair!  Nothing works for a team like victory (How's that for a perceptive 
observation?) as SCORPIONS can attest...  SCORPIONS had cause to celebrate, after 
ROSIE THE RIVETER got 16 points by beating BLUE BURRO.  Win some, lose some.  
Speaking of which, KUNG-FU MASTER was winsome, after beating WOODSY OWL and seeing 
him lose 14 points.  What can be a greater victory?  WHITE WORM has taken his place 
as the top, as ARUAK CITY's new Duelmaster.  Word has it one team in ARUAK CITY is 
using psychics to predict wins.  They lead a charmed life!   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  To quell some nasty rumors, the guys in AARDVARK 
& CO. are not carrying any incurable diseases.  No need to avoid 'em.  As a woman of 
good breeding scorns the "warriors" of BEYOND THE WALL, so did that sorry team shy 
from AARDVARK & CO.  Is it charming personality?  Conversational abilities?  Good 
oral hygiene?  Whatever it is, ZAZU is the most challenged warrior.   
     The moving sword slashes, and having slashed, moves on...  Charity is unknown in 
ARUAK CITY, and rightly so.  ANIMAL FARM exacted their revenge against FLAGRANT FOWL. 
Ask not a spymaster for counsel, for he will pontificate long after you have fallen 
into an unconscious stupor.   
     All good things must come to an end.  More important duties call me.  Can 
anything compare to the pleasure of writing Spyreports for ARUAK CITY?  On that giddy 
note I take my leave-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 WHITE WORM 8000               7   0  2    99       ANIMAL FARM (510)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-BLACK PLAGUE 8004            11   1  0   108       COLORIFIC (511)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 UNDERDOG 7869                16   7  0    90       BULLDOGS (157)
 TOUCAN SAM 7718              19  16  2    89       FLAGRANT FOWL (649)
 FOGHORN LEGHORN 7668         16  23  0    81       FLAGRANT FOWL (649)
-RED LIP 7941                 12   4  0    74       COLORIFIC (511)
 WOODSY OWL 7741              18  15  2    73       FLAGRANT FOWL (649)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 ROSIE THE RIVETER 7942       10  11  1    64       SCORPIONS (666)
-YELLOW BELLY 7998             9   5  1    62       COLORIFIC (511)
 CALLAMYTIE 7907               9  12  1    60       BEYOND THE WALL (667)
 DUCK ROGERS 7916              9  15  0    57       SCORPIONS (666)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BLUE BURRO 7994               8   5  0    48       ANIMAL FARM (510)
 SEARCH DOG 7955              10  11  0    45       BULLDOGS (157)
-WARRIOR THREE 8047            4   1  0    35       201507 FTF 01 (683)
 SLYMENSTRA 8034               4   2  0    34       BEYOND THE WALL (667)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WEISSHAUPT 8053               6   1  0    32       AARDVARK & CO. (40)
 BESTARIUS 8024                6   4  2    29       SCORPIONS (666)
 MISS FORTUNE 8003             5   7  1    26       BEYOND THE WALL (667)
 FIDO 8028                     4   1  0    26       BULLDOGS (157)
 MOONROACH 8052                3   3  0    25       AARDVARK & CO. (40)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DUKE LEONARDI 8030            6   3  0    23       AARDVARK & CO. (40)
-GOLD TOOTH 8026               2   2  1    21       COLORIFIC (511)
-BRASS BEAGLE 8027             3   3  0    20       ANIMAL FARM (510)
 ZAZU 8067                     1   3  0    18       FLAGRANT FOWL (649)
 CHORLYNDYR 8071               1   0  0    16       SCORPIONS (666)
 PINK 'POSSUM 8072             1   1  0    15       ANIMAL FARM (510)
 CRASH 8073                    1   0  0    15       BEYOND THE WALL (667)
-WARRIOR ONE 8051              2   0  0    14       201507 FTF 01 (683)
 IAGO 8068                     2   2  0    14       FLAGRANT FOWL (649)
 ELROD 8075                    1   0  0    13       AARDVARK & CO. (40)
-BULLWINKLE 8065               2   1  0     7       BULLDOGS (157)
 YOUMADEMEDOIT 8070            2   1  0     7       AARDVARK & CO. (40)
 SHE-RA 8066                   1   3  1     7       SCORPIONS (666)
 GYPSY 8058                    0   4  0     4       BEYOND THE WALL (667)
-WHITE HAIR 8064               0   2  0     2       COLORIFIC (511)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BISHOP POWERS 8054      3  3 0 AARDVARK & CO. 40    SHE-RA 8066           788   
SUENTEUS PO 7943       10 11 0 AARDVARK & CO. 40    TOUCAN SAM 7718       786   
NAVY NARWHALE 7977     12  2 0 ANIMAL FARM 510      TOUCAN SAM 7718       788  JUST REVENGED

                                     PERSONAL ADS

Blimey, mates! Me critters done bea off'n drunk 'o ale? 1-3, blimey me! Love me 
critters, tho. Aye. -- Mino

Toucan Sam bea champeen! Aye! -- Mino

Captured Orc, thank you for fighting me and being the one Animal Farm win. Yes! -- 
Blue Burro

Youmademedoit of Aardvarks and Iago of Fowls -- two peas in a pod. And we were not 
good enough to shell those peas. Yikes! -- Pink Possum and White Worm of Animal Farm

Tucan Sam, no wonder you are Duelmaster. Our Navy Narwhale challenged only to go down 
in infamy. Dead. We will miss our 17-9-9-17-9-6-17 basher. We will. -- The Animal Farm 

Congratulations to the fine Toucan Sam, Duelmaster of The Heart And Soul Of Andoria. 
Duelmasters drink free at The Bulldog Inn. -- Kennelworth, Proprietor

Zazu, wow! You thunked me fair and square -- and fast! -- Bullwinkle

Duck Rogers, I searched and searched and searched and finally found the victory. -- 
Search Dog

Foghorn Leghorn, thanks for the challenge. I like it when we both challenge and I win 
TWO! -- Underdog

Steak Tartar was a really difficult warrior to figure. A 14(+1)-14-10-17-9-10-11 piker 
with still only normal damage with zero crits in 86 swings with four differing weapons 
was just beyond me. I was glad when he asked for his own release. -- Kennelworth

Health. Humility. Honor. -- Kennelworth
P.S. Hope you all did well in The Mailer.

You dodos! All of you here in Aruak City -- Dodos! Especially my warriors. Big dodos! 
I am not at all pleased with a 2-2. Dodos! -- Purple People Eater, Proud Colorific 

*grumble, grumble* STOP THAT!!!  She-Ra you suck! -- Cerebus

Aruak -- This is getting to be a habit with ya'll!!! -- Cerebus

It seems like it never fails...  At least the new recruit looks promising -- IF he 
survives. -- Cerebus

Congrats on keeping the throne, Sam. -- Cerebus

Thanks for the information Consortium Elders, I appreciate it.  On second thought, I 
think I'll hold off opening any new teams and instead try to figure out how to get 
existing teams over at least 50% w/l. *sigh* -- Keyoke, mgr Beyond the Wall (DM 11), 
Wyld Masquerade (DM 20), Doom Brigade (DM 81), Xtinction (DM21)

All -- Some time ago (on Newbie Island) and awesome manager, Jorja, had posted a 
listing of tons of warriors of all styles and their favorite rhythms.  I lost it. 
*hangs head*  Could anyone repost it or something like it please? -- Keyoke

     Is it the one in the team spotlights above?  If not, give me more hints and I'll 
     look further.  Or maybe the Consortium or Scorpio know which one you mean? -- Ed

Cerebus -- *hold hand over eyes, and speaks very humbly*  My sincerest apologies on 
behalf of Princess She-Ra.  Looks like I'll need to put her on a leash.  I'm sorry. -- 

I never liked men who had to wear so much armor.  Oops! -- She-Ra *batting her eyes 
ever so innocently*

Search Dog -- Wore my feathery a$$ out! -- Duck Rogers *in between gulps of water*

Weisshaupt -- WTH?!  You don't know how to fall down?!  Screw the quarterstaff! -- 
Bestarius *changing weapons*

Everyone!  Let's give a warm welcome to the new and improved Chorlyndyr! -- Scorpio 
*showing off his new fighter*

WTF are you talking about? -- Chorlyndyr *not understanding what's going on*

                                  LAST WEEK'S FIGHTS

ROSIE THE RIVETER viciously subdued BLUE BURRO in a 4 minute Challenge fight.
BESTARIUS subdued ZAZU in a 2 minute gruesome veteran vs. novice Challenge melee.
PINK 'POSSUM viciously subdued IAGO in a popular 7 minute gory Challenge contest.
TOUCAN SAM was demolished by WHITE WORM in a 1 minute mismatched Title competition.
WOODSY OWL was vanquished by KUNG-FU MASTER in a exciting 1 minute mismatched fight.
FOGHORN LEGHORN was viciously subdued by UNDERDOG in a 4 minute veteran's competition.
SEARCH DOG was viciously subdued by CALLAMYTIE in a popular 3 minute expert's duel.
DUCK ROGERS vanquished SLYMENSTRA in a 1 minute one-sided fight.
MISS FORTUNE was beaten by WEISSHAUPT in a popular 4 minute melee.
FIDO overpowered GYPSY in a 1 minute one-sided match.
DUKE LEONARDI bested CONVICTED THIEF in a unpopular 6 minute conflict.
MOONROACH demolished EMBEZZLING SCRIBE in a 1 minute mismatched match.
SHE-RA was beaten by CRASH in a popular 1 minute amateur's conflict.
YOUMADEMEDOIT was vanquished by CHORLYNDYR in a 1 minute mismatched bout.
ELROD vanquished CONVICTED THIEF in a 1 minute one-sided fray.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                      5         PARRY-RIPOSTE      1 -   0 -  0     100  |
|STRIKING ATTACK                  4         STRIKING ATTACK   36 -  18 -  2      67  |
|BASHING ATTACK                   4         WALL OF STEEL     21 -  12 -  1      64  |
|LUNGING ATTACK                   4         BASHING ATTACK    32 -  19 -  1      63  |
|AIMED BLOW                       3         AIMED BLOW        15 -  11 -  0      58  |
|SLASHING ATTACK                  2         TOTAL PARRY       26 -  23 -  0      53  |
|WALL OF STEEL                    2         SLASHING ATTACK   11 -  18 -  2      38  |
|PARRY-STRIKE                     1         PARRY-STRIKE       7 -  13 -  2      35  |
|PARRY-LUNGE                      1         LUNGING ATTACK    10 -  25 -  1      29  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        1 -   7 -  0      13  |

Turn 789 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         3 -  0     TOTAL PARRY        2 -  3         4  STRIKING ATTACK
PARRY-STRIKE       1 -  0     LUNGING ATTACK     1 -  3         2  SLASHING ATTACK
STRIKING ATTACK    3 -  1     PARRY-LUNGE        0 -  1         2  LUNGING ATTACK 
SLASHING ATTACK    1 -  1     PARRY-RIPOSTE      0 -  0         2  BASHING ATTACK 
BASHING ATTACK     2 -  2                                       1  WALL OF STEEL  
WALL OF STEEL      1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  WHITE WORM 8000             7   0  2   99 ANIMAL FARM (510)
WALL OF STEEL    UNDERDOG 7869              16   7  0   90 BULLDOGS (157)
SLASHING ATTACK  TOUCAN SAM 7718            19  16  2   89 FLAGRANT FOWL (649)
BASHING ATTACK   WOODSY OWL 7741            18  15  2   73 FLAGRANT FOWL (649)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is FOGHORN LEGHORN 7668.  The most popular warrior this 
turn was ROSIE THE RIVETER 7942.  The ten other most popular fighters were PINK 
8024, UNDERDOG 7869, CRASH 8073, BLUE BURRO 7994, ZAZU 8067, and WHITE WORM 8000.

The least popular fighter this week was DUKE LEONARDI 8030.  The other ten least 
popular fighters were IAGO 8068, YOUMADEMEDOIT 8070, GYPSY 8058, SLYMENSTRA 8034, 
TOUCAN SAM 7718, SHE-RA 8066, DUCK ROGERS 7916, WOODSY OWL 7741, ELROD 8075, and