DUEL 2 NEWSLETTER

Date   : 06/13/2018    Duedate: 06/26/2018

RIZTAB ARENA

DM-12    TURN-854

This Weeks Top Honors

THE DUELMASTER IS

DOC HOLLIDAY
VOLBEAT (699)
(12-7496) [11-4-2,121]

Chartered Recognition Leader   Unchartered Recognition Leader

DOC HOLLIDAY                   POSITION IS EMPTY
VOLBEAT (699)                  
(12-7496) [11-4-2,121]         

Popularity Leader              This Weeks Favorite

CHOCOHOLIC                     EPICURUS
SWEET MAGIC (267)              DREAMERS (142)
(12-7153) [7-36-0,58]          (12-7553) [3-2-0,42]

THE CURRENT TOP TEAM

DREAMERS (142)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DREAMERS (142)              40
2. VOLBEAT (699)               11      VOLBEAT (699)
3. SWEET MAGIC (267)           10      Unchartered Team
4. THE CITY (570)               8
5. DEAD PARROT (477)            0      SECRET SANTA (576)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 VOLBEAT (699)             11   4  2 73.3   1/ 2 DREAMERS (142)           11  4 0
 2- 2 DEAD PARROT (477)         71  40  3 64.0   2/ 1 BLUE NOTE (474)           8  5 0
 3/ 3 THE CITY (570)           107  75  8 58.8   3/ 3 F IS FOR FROG (694)       5  5 0
 4/ 4 BLUE NOTE (474)          316 294 17 51.8   4/ 5 SWEET MAGIC (267)         4 11 0
 5/ 5 DREAMERS (142)           %1789 %1680 %145 51.6   5/ 6 VOLBEAT (699)             2  1 0
 6/ 6 F IS FOR FROG (694)       48  51  2 48.5   6/ 7 THE CITY (570)            2  4 0
 7/ 7 SWEET MAGIC (267)        909 %1409 35 39.2   7- 4 DEAD PARROT (477)         1  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

     Betty Bopp decided this was not the best time to be heading down toward the 
Plains.  It was hot.  Of course, from what she'd heard, there was no "best time."  If 
it wasn't hot, it was cold, or windy, or dry, or rainy, or any combination of those.  
And Jelly Billy was not the best companion she could have.  Spymaster Torric might be 
interesting, but he kept to himself and seemed annoyed by the whole thing.
     "What's the catch with this Herb of Immortality thing?" she asked on their second 
day out.  "You hinted that it would not satisfy the First Citizen."
     Torric looked at her for a long minute, shifting in his saddle. Finally he said, 
"Makrok wants what the graduated gladiators have.  The Herb won't give him that.  Yes, 
he'll live forever, at least in theory, but it won't keep him young.  And he'll 
probably blame you.  Gladiators always get the blame."
     "Oh."  After a moment, Betty said, "I'll blame Jelly.  We won't miss him."
     "This is teamwork?"
     "Corn Syrup would be better, but Jelly will do.  Just because they're my 
teammates doesn't mean I like them."

                                      SPY REPORT

     Hail and well met warriors of RIZTAB!  Know me for who I am, Zontani Sharp Eyes, 
Spymaster extraordinaire of all Alastari.  Former top team BLUE NOTE was unseated 
this week as DREAMERS moved up from 2nd ranking to take the top spot with a 4-1-0 
record for the round.  EPICTETUS caught the eye of many in the gladiatorial 
commission as he skillfully bested SEWER URCHIN and was awarded 15 points in 
recognition.  In one of the week's more notable duels, ARISTOTLE put down DARWIN, 
causing him to lose 9 points of recognition in the process.  This time out GHOST made 
hers bid for the throne as she challenged DOC HOLLIDAY in an all out contest of skill 
for possession of the title!  Although GHOST made a valiant effort, it did not 
suffice to topple the reign of victorious DOC HOLLIDAY.  No confirmation, but my 
sources claim that the top team has gained their position using magical aids.  
Charmed weapons perhaps?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city RIZTAB.  RIZTAB, city of gladiators!  Mighty among the names of thy 
guilds is SWEET MAGIC, a guild shunned and avoided by many in the weekly duels.  
Apparently the stalwarts of F IS FOR FROG are catching the bulk of jests down at the 
challenging board for their large share of the avoids.  Loose talk at the arena has 
reached my ears and it but confirms the knowledge that many fighters are after BETTY 
BOPP.  Watch your back!   
     Vendettas.  Bloodied blades and broken spears.  Indeed the city has seen more 
than its fair share of red in recent times.  Some say a warrior is judged by the way 
he bears arms.  One thing is sure, better a dagger in hand then a sword on the belt!  
     The girls are as pretty in RIZTAB as ever I remembered them....and the fighters 
as ugly!  Don't let your reputation slip!  Sadly warriors, now longer can I keep thy 
company nor savor the ale of thy fine city.  Depart I must and soon!  Till next we 
meet remember:  a fool flies into a rage quickly and often.  The wise are angered by 
the same thing only once.  Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 DOC HOLLIDAY 7496            11   4  2   121       VOLBEAT (699)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 PLATO 7512                   13   7  1    95       DREAMERS (142)
 GHOST 7419                   12  11  1    92       F IS FOR FROG (694)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THE RED SCARE 5996           14   6  2    83       THE CITY (570)
 THELONIOUS 7532               7   2  2    83       BLUE NOTE (474)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 ARISTOTLE 7525                7   6  0    66       DREAMERS (142)
 MINGUS 7514                  11   4  0    64       BLUE NOTE (474)
 MARSALIS 7533                 6   1  0    62       BLUE NOTE (474)
 JELLY BILLY 7199             12  24  1    61       SWEET MAGIC (267)
 A TAD AGGRESSIVE 7493         5   1  0    61       F IS FOR FROG (694)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 CHOCOHOLIC 7153               7  36  0    58       SWEET MAGIC (267)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 BETTY BOPP 7231              11  17  1    51       SWEET MAGIC (267)
-BUDDY 7530                    4   4  0    48       BLUE NOTE (474)
 CORN SYRUP 7244              11  14  0    47       SWEET MAGIC (267)
 DARWIN 7445                   8   7  0    44       F IS FOR FROG (694)
 SNOWCONE 7536                 7   5  0    44       SWEET MAGIC (267)
 EPICURUS 7553                 3   2  0    42       DREAMERS (142)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HERACLITUS 7556               2   2  0    29       DREAMERS (142)
 EPICTETUS 7562                2   1  0    28       DREAMERS (142)
-PASSED ON 7551                3   2  0    26       DEAD PARROT (477)
 SEWER URCHIN 5995             0  10  0    24       THE CITY (570)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BLEEDING DEMISED 7544         4   2  0    23       DEAD PARROT (477)
-STIFF 7561                    1   0  0     5       DEAD PARROT (477)
 COUNT 7555                    1   1  0     4       BLUE NOTE (474)
-CEASED TO BE 7557             1   1  0     4       DEAD PARROT (477)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
NORWEIGEN BLUE 4535    13 11 2 DEAD PARROT 477      THELONIOUS 7532       851   

                                     PERSONAL ADS

Mingus -- Maybe I should train with mimes, then. -- Chocoholic

Buddy -- Not a result I had hoped for, but it'll do, I s'pose. -- Betty Bopp

The Red Scare -- Huh, *I* am not scared.  Although what this might do to my chances on 
an adventure is not a happy though. -- Jelly Billy

Epicurus -- Nobody appreciates me. -- Corn Syrup

Darwin -- And that rounds out an oh-fer turn for us.  Adventuring for sure.  -- 
Snowcone

                                  LAST WEEK'S FIGHTS

GHOST was devastated by DOC HOLLIDAY in a 1 minute mismatched Challenge Title fight.
A TAD AGGRESSIVE vanquished BETTY BOPP in a 1 minute brutal uneven Challenge battle.
DARWIN was overpowered by ARISTOTLE in a 1 minute mismatched Challenge duel.
THELONIOUS was bested by PLATO in a popular 1 minute fight.
MARSALIS was demolished by MOTTA THE PIKE in a 1 minute mismatched competition.
THE RED SCARE vanquished JELLY BILLY in a 1 minute mismatched fight.
MINGUS beat SNOWCONE in a 2 minute brawl.
EPICURUS slimly lost to CHOCOHOLIC in a action packed 3 minute uneven fight.
CORN SYRUP was viciously subdued by FRED THE UNREADY in a slow 9 minute uneven duel.
SEWER URCHIN was vanquished by EPICTETUS in a 1 minute one-sided fight.
COUNT was overpowered by HERACLITUS in a 1 minute one-sided melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                 10         PARRY-LUNGE       13 -   6 -  0      68  |
|LUNGING ATTACK                   4         LUNGING ATTACK    29 -  21 -  3      58  |
|PARRY-LUNGE                      2         SLASHING ATTACK    6 -   5 -  0      55  |
|AIMED BLOW                       1         STRIKING ATTACK   49 -  42 -  1      54  |
|WALL OF STEEL                    1         AIMED BLOW        10 -   9 -  0      53  |
|PARRY-RIPOSTE                    1         PARRY-STRIKE       1 -   1 -  0      50  |
|TOTAL PARRY                      1         BASHING ATTACK     2 -   2 -  0      50  |
|PARRY-STRIKE                     0         TOTAL PARRY        6 -  11 -  0      35  |
|SLASHING ATTACK                  0         WALL OF STEEL      6 -  16 -  1      27  |
|BASHING ATTACK                   0         PARRY-RIPOSTE      1 -   5 -  0      17  |

Turn 854 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-STRIKE       0 -  0         5  STRIKING ATTACK
PARRY-LUNGE        2 -  0     PARRY-RIPOSTE      0 -  1         2  PARRY-LUNGE    
WALL OF STEEL      1 -  0     LUNGING ATTACK     0 -  4         2  LUNGING ATTACK 
STRIKING ATTACK    5 -  5     SLASHING ATTACK    0 -  0         1  AIMED BLOW     
                              BASHING ATTACK     0 -  0         1  WALL OF STEEL  
                              TOTAL PARRY        0 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
PARRY-LUNGE      DOC HOLLIDAY 7496          11   4  2  121 VOLBEAT (699)
STRIKING ATTACK  GHOST 7419                 12  11  1   92 F IS FOR FROG (694)
LUNGING ATTACK   THELONIOUS 7532             7   2  2   83 BLUE NOTE (474)
AIMED BLOW       MINGUS 7514                11   4  0   64 BLUE NOTE (474)
PARRY-RIPOSTE    DARWIN 7445                 8   7  0   44 F IS FOR FROG (694)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CHOCOHOLIC 7153.  The most popular warrior this turn 
was EPICURUS 7553.  The ten other most popular fighters were MINGUS 7514, CHOCOHOLIC 
7153, A TAD AGGRESSIVE 7493, THE RED SCARE 5996, SNOWCONE 7536, DOC HOLLIDAY 7496, 
ARISTOTLE 7525, THELONIOUS 7532, PLATO 7512, and EPICTETUS 7562.

The least popular fighter this week was CORN SYRUP 7244.  The other ten least popular 
fighters were COUNT 7555, SEWER URCHIN 5995, JELLY BILLY 7199, MARSALIS 7533, BETTY 
BOPP 7231, GHOST 7419, DARWIN 7445, HERACLITUS 7556, EPICTETUS 7562, and PLATO 7512.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, one additional warrior graduated from 
regular DM arenas (including closed arenas) since the last tournament. 

                   STOMP THIS! (82-22961) of ALL YOU ZOMBIES (3660)
                     SURGEON WARPATH (84-14457) of 060310U (2539)

Congrats to the grads. -- Green Eyes

                  TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)

                           (Estimated start T398, OCT 2018)

               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance must:

    1.  Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List 
        teams and managers in the three-team alliance. (Also designate alliance name.)
    2.  Announce in the newsletter which Captain/alliance your team is joining.
    3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:

    1.  Announcing, in the North Fork newsletter, those who are a part of their 
        alliance. Both Manager announcement and Captain announcement/confirmation are 
        required.
    2.  Distribution of certs should your alliance win the Turf War.
    3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:

    1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain.) Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    2.  Announce an intent to compete with their manager name, team name, and alliance 
        they will join in the North Fork (DM 47) newsletter
    3.  Announcement made on the D2 Forums or Chatzy will not be accepted.

No alliance scores will be tabulated until two RSI Gift Certificates are received, and 
participant indication and captain confirmation are posted in the North Fork 
newsletter. NO EXCEPTIONS.             

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War.  No arena 
multiple teams or aliases will be allowed.  Violations will result in immediate 
manager disqualification (including team point adjustments) from the Turf War (so be 
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any 
other team warriors). NOTE: Since alliances require three teams, this would mean the 
remaining alliance/alliance members cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the 
first TW turn to be allowed to score in the first TW round. Teams do not have to run 
that turn prior to TW-T1, but will have had to run shortly before to allow their 
warriors to be visible in the newsletter just prior to TW-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin--declaration, confirmation, and Gift Certificate 
received.

No declarations or confirmations will be accepted after Turn 3 of the Turf War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -10 points.) 

SCORING will be as follows:

*  Only top two base score teams score/count per round per alliance.
*  Top one base score team per alliance scores twice (double).
*  Lowest team base score per alliance gets a ?pass? and does not score.
*  Team is disqualified for round scoring if fighting less than 5 fights. 
   (Exception:The turn after a Mailer or FTF where a death occurred to a TW 
   team/manager, the manager may fight only four and be scored. If multiple deaths, 
   then multiple ?non fight? exemptions occur for that turn after the tournament.)
*  If a team is disqualified from scoring, the remaining top one base score team 
   scores double and the lowest team gets a ?pass? and does not score.
*  If two disqualified teams occur, the third team cannot score double and only scores 
   single.

BASE SCORING =    W = +2       L = -1      K = +1       Death = 0  

Those scores are the same for match ups, up or down challenges, NPC matches, 
or Dark Arena fights. With these exceptions:

--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA 
    fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.  
    (It is not the spirit of competition to challenge fellow members of the same 
    alliance. Hence, challenges as such will be scored as losses for both warriors 
    with no kill points awarded.)

First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.

Tournament Considerations:

    1.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    2.  It is an opportunity to gain skills and preferred challenging within the Turf 
        War.

Special Considerations:

    1.  Each alliance begins the Turf War with zero (0) points.
    2.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance X, you must end the Turf War with Alliance X.  
        If you begin the Turf War with Team X, you must end the Turf War with Team X.
    3.  There will be a maximum of three (3) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is three (3).
    4.  The Dark Arena may be used without penalty.(Limit twice per warrior.)
    5.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the 
responsibility of the Captain of the winning alliance to distribute Gift Certificates.  
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the 
manager from RSI Customer Service within 6 months.

    *  Winning alliance gets 90% of the pooled certs.
    *  Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
    *  RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
       warrior, and one max prize applied to any warrior ? all within 6 months)(one 
       max prize means that if you win two prizes they cannot be applied to the same 
       warrior.)
    *  Winning alliance captain may choose two (each manager/team receives same prize 
       as chosen by captain):
       - Limited Damage Bump (bump one level damage) (warrior must have fought in the 
         TW)
       - Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have 
         fought in the TW)
       - Choice Replacement (Receive 5 replacements, choose 1, delete 4)
       - Replacement stat swap (Replace/flip any 2 stats on one replacement)
    *  2nd place alliance captain may choose one (each manager/team receives same 
       prize as chosen by captain)
       - Favorite weapon (warrior must have fought in the TW)
       - Favorite rhythm (warrior must have participated in TW)
       - Free stat raise
    *  Participation Award to all teams/managers who fight 46 min fights (of 50):  
       2 skills (to one warrior)

These RSI awards will be listed by the Moderators within two weeks of round ten for 
individual claiming from RSI within 4 turns of the end of TWX. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX 
Triumvirate) They will arbitrate all dealings during the course of the contest.  Their 
decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

Addendum: 
Examples of scoring for clarification.
Code = win-loss-kill-death   (W = +2  L = -1  K = +1  Death = 0) 

Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13

Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest 
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8

Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8) 
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5

Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6

Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which 
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which 
counts as 0, and one winning kill was an intra alliance challenge which the win counts 
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra 
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a 
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3

Remember: (W = +2  L = -1  K = +1  Death = 0) 
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance 
challenges. (IACs)