DUEL 2 NEWSLETTER Date : 06/30/2025 Duedate: 07/12/2025 TOBIR ARENA DM 14 TURN 1037 This Week's Top Honors THE DUELMASTER IS STRIP TEASE ANYTHING GOES (571) (14-5808) [11-3-0,105] Chartered Recognition Leader Unchartered Recognition Leader STRIP TEASE POSITION IS EMPTY ANYTHING GOES (571) (14-5808) [11-3-0,105] Popularity Leader This Week's Favorite LT KERRI STRUG LT KERRI STRUG SAGE SOLDIERS (350) SAGE SOLDIERS (350) (14-3185) [10-16-1,85] (14-3185) [10-16-1,85] THE CURRENT TOP TEAM SAXON (578) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. SAGE SOLDIERS (350) 20 2. THIS MODERN WORLD (576) 14 ANYTHING GOES (571) 3. NEON DRUIDS (572) 10 Unchartered Team 4. ANYTHING GOES (571) 8 5. THE DOGHOUSE (188) -1 BRICK HOUSES (488) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 ANYTHING GOES (571) 77 26 0 74.8 1/ 2 SAXON (578) 9 6 0 2/ 3 THIS MODERN WORLD (576) 26 23 2 53.1 2/ 1 ANYTHING GOES (571) 6 4 0 3/ 4 SAXON (578) 28 28 2 50.0 3/ 3 THIS MODERN WORLD (576) 5 2 0 4/ 5 SAGE SOLDIERS (350) 45 51 3 46.9 4/ 5 SAGE SOLDIERS (350) 4 8 0 5/ 6 NEON DRUIDS (572) 43 52 3 45.3 5/ 6 NEON DRUIDS (572) 3 0 0 6/ 7 THE DOGHOUSE (188) 1229 1544 26 44.3 6/ 4 THE DOGHOUSE (188) 2 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. I am a performer. I am exotic. I am intriguing. I am here to please. And I am Duelmistress. Come and get some. -- Strip Tease DMIII SPY REPORT You elder fighters surely remember me. The younger ones may call me Olaf Modeen. I return to TOBIR once again! Biff! Pow! TOBIR watched with glee as ANYTHING GOES got knocked off top spot by SAXON! What's with MJR FRANK BURNS? He actually beat SAXON's SONG OF EVIL, and walked away with 16 more points from the fight. Laughs were big at SAGE SOLDIERS while they watched MJR FRANK BURNS clobber SONG OF EVIL. She lost 14 points and got bruised from objects thrown from the stands. Try as she might, SNEELY wasn't good enough at persuading STRIP TEASE to step down from the Duelmaster's throne... Advice to fighters with a 1 will--give up fighting! Speaking of cowardly avoiders and unfair challenges... How well I know the feeling of being in the most avoided team! Don't fall out of practive, SAGE SOLDIERS! Management must be dealin', as the boys at ANYTHING GOES ain't reelin'! SAGE SOLDIERS' mad! I hate going to the effort of writing about the kind of fights that RACER gets in. He fights people like LT KERRI STRUG, 9 points below. I thought RACER showed great skill and promise when he overcame LT KERRI STRUG. All right, so I slept through it! Big deal! Warriors of TOBIR unite. You have only your games to lose! Here's some advice: study your opponent, master many skills, fight dirty. Well, I'm pretty much through. You guys need to get back practicing. Are you as tired of reading this as I am of writing it? Actually, I guess I'm writing it before you read it. Oh, well. Time for my medication, so I'll leave now. Practice, practice, practice!-- Olaf Modeen DUELMASTER W L K POINTS TEAM NAME STRIP TEASE 5808 11 3 0 105 ANYTHING GOES (571) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME RACER 5754 21 6 0 93 ANYTHING GOES (571) CHAMPIONS W L K POINTS TEAM NAME LT KERRI STRUG 3185 10 16 1 85 SAGE SOLDIERS (350) COMMANDER POWLE 4593 8 5 0 78 SAGE SOLDIERS (350) SNEELY 5748 15 19 0 76 THE DOGHOUSE (188) CRPL MAX KLINGER 3183 13 7 0 70 SAGE SOLDIERS (350) CHALLENGER ADEPTS W L K POINTS TEAM NAME SILENT MAJORITY 5821 9 5 0 66 THIS MODERN WORLD (576) CALIX 5766 11 7 0 64 NEON DRUIDS (572) ADEPTS W L K POINTS TEAM NAME SNORRY 5757 10 22 0 52 THE DOGHOUSE (188) MUMBLE RAP 5809 8 8 2 47 THIS MODERN WORLD (576) -ANXIOUS 5751 7 4 0 46 ANYTHING GOES (571) MJR FRANK BURNS 3184 7 10 0 46 SAGE SOLDIERS (350) ALL GUNS BLAZING 5826 8 4 0 41 SAXON (578) SONG OF EVIL 5825 6 6 1 35 SAXON (578) -SMELFIE 5822 4 3 0 34 THIS MODERN WORLD (576) CHALLENGER INITIATES W L K POINTS TEAM NAME SLOW LANE BLUES 5835 5 5 1 32 SAXON (578) CONQUISTADOR 5828 3 9 0 25 SAXON (578) INITIATES W L K POINTS TEAM NAME ROCK OF AGES 5860 2 0 0 14 SAXON (578) -PUKE 5859 0 1 0 1 ANYTHING GOES (571) SLEEZY 5850 0 1 0 1 ANYTHING GOES (571) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS LAST WEEK'S FIGHTS RACER unbelievably bested LT KERRI STRUG in a 3 minute master's Challenge fight. STRIP TEASE handily defeated SNEELY in a 1 minute one-sided Title match. CRPL MAX KLINGER was unbelievably bested by NOBLE ASSASSIN in a 3 minute brawl. COMMANDER POWLE savagely defeated NOBLE ASSASSIN in a exciting 1 minute bloody fight. SILENT MAJORITY devastated ALL GUNS BLAZING in a 1 minute one-sided duel. SONG OF EVIL was bested by MJR FRANK BURNS in a 3 minute bloody match. MUMBLE RAP overcame CONQUISTADOR in a action packed 1 minute fight. SNORRY was vanquished by CALIX in a action packed 1 minute uneven duel. SLOW LANE BLUES overpowered TRUSTWORTHY SCRIBE in a popular 1 minute uneven duel. ROCK OF AGES overpowered SLEEZY in a 1 minute uneven match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 8 WALL OF STEEL 4 - 1 - 0 80 | |SLASHING ATTACK 3 STRIKING ATTACK 15 - 7 - 0 68 | |STRIKING ATTACK 2 SLASHING ATTACK 29 - 24 - 2 55 | |TOTAL PARRY 2 TOTAL PARRY 10 - 10 - 0 50 | |AIMED BLOW 1 AIMED BLOW 13 - 13 - 0 50 | |BASHING ATTACK 1 LUNGING ATTACK 48 - 48 - 3 50 | |PARRY-LUNGE 0 BASHING ATTACK 3 - 11 - 0 21 | |PARRY-STRIKE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-RIPOSTE 0 - 4 - 0 0 | |WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 1037 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 2 - 0 SLASHING ATTACK 1 - 2 6 LUNGING ATTACK TOTAL PARRY 2 - 0 AIMED BLOW 0 - 1 2 SLASHING ATTACK LUNGING ATTACK 4 - 4 PARRY-LUNGE 0 - 0 1 STRIKING ATTACK PARRY-STRIKE 0 - 0 1 TOTAL PARRY PARRY-RIPOSTE 0 - 0 1 AIMED BLOW BASHING ATTACK 0 - 1 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK STRIP TEASE 5808 11 3 0 105 ANYTHING GOES (571) TOTAL PARRY RACER 5754 21 6 0 93 ANYTHING GOES (571) LUNGING ATTACK COMMANDER POWLE 4593 8 5 0 78 SAGE SOLDIERS (350) SLASHING ATTACK SILENT MAJORITY 5821 9 5 0 66 THIS MODERN WORLD (576) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is LT KERRI STRUG 3185. The most popular warrior this turn was LT KERRI STRUG 3185. The ten other most popular fighters were CRPL MAX KLINGER 3183, SONG OF EVIL 5825, COMMANDER POWLE 4593, SILENT MAJORITY 5821, MUMBLE RAP 5809, CALIX 5766, SLOW LANE BLUES 5835, RACER 5754, STRIP TEASE 5808, and ROCK OF AGES 5860. The least popular fighter this week was SLEEZY 5850. The other ten least popular fighters were ALL GUNS BLAZING 5826, SNEELY 5748, SNORRY 5757, CONQUISTADOR 5828, MJR FRANK BURNS 3184, ROCK OF AGES 5860, STRIP TEASE 5808, RACER 5754, SLOW LANE BLUES 5835, and CALIX 5766. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!