DUEL 2 NEWSLETTER

Date   : 06/30/2025    Duedate: 07/12/2025

TOBIR ARENA

DM 14    TURN 1037

This Week's Top Honors

THE DUELMASTER IS

STRIP TEASE
ANYTHING GOES (571)
(14-5808) [11-3-0,105]

Chartered Recognition Leader   Unchartered Recognition Leader

STRIP TEASE                    POSITION IS EMPTY
ANYTHING GOES (571)            
(14-5808) [11-3-0,105]         

Popularity Leader              This Week's Favorite

LT KERRI STRUG                 LT KERRI STRUG
SAGE SOLDIERS (350)            SAGE SOLDIERS (350)
(14-3185) [10-16-1,85]         (14-3185) [10-16-1,85]

THE CURRENT TOP TEAM

SAXON (578)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. SAGE SOLDIERS (350)           20 
2. THIS MODERN WORLD (576)       14    ANYTHING GOES (571)
3. NEON DRUIDS (572)             10    Unchartered Team
4. ANYTHING GOES (571)           8  
5. THE DOGHOUSE (188)            -1    BRICK HOUSES (488)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 ANYTHING GOES (571)       77  26  0 74.8   1/ 2 SAXON (578)               9  6 0
 2/ 3 THIS MODERN WORLD (576)   26  23  2 53.1   2/ 1 ANYTHING GOES (571)       6  4 0
 3/ 4 SAXON (578)               28  28  2 50.0   3/ 3 THIS MODERN WORLD (576)   5  2 0
 4/ 5 SAGE SOLDIERS (350)       45  51  3 46.9   4/ 5 SAGE SOLDIERS (350)       4  8 0
 5/ 6 NEON DRUIDS (572)         43  52  3 45.3   5/ 6 NEON DRUIDS (572)         3  0 0
 6/ 7 THE DOGHOUSE (188)       1229 1544 26 44.3   6/ 4 THE DOGHOUSE (188)        2  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

I am a performer. I am exotic. I am intriguing. I am here to please. And I am 
Duelmistress. Come and get some.

                                          -- Strip Tease DMIII

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to TOBIR once again!  Biff!  Pow!  TOBIR watched with glee as 
ANYTHING GOES got knocked off top spot by SAXON!  What's with MJR FRANK BURNS?  He 
actually beat SAXON's SONG OF EVIL, and walked away with 16 more points from the 
fight.  Laughs were big at SAGE SOLDIERS while they watched MJR FRANK BURNS clobber 
SONG OF EVIL.  She lost 14 points and got bruised from objects thrown from the 
stands.  Try as she might, SNEELY wasn't good enough at persuading STRIP TEASE to 
step down from the Duelmaster's throne...  Advice to fighters with a 1 will--give up 
fighting!   
     Speaking of cowardly avoiders and unfair challenges...  How well I know the 
feeling of being in the most avoided team!  Don't fall out of practive, SAGE 
SOLDIERS!  Management must be dealin', as the boys at ANYTHING GOES ain't reelin'!  
SAGE SOLDIERS' mad!  I hate going to the effort of writing about the kind of fights 
that RACER gets in.  He fights people like LT KERRI STRUG, 9 points below.  I thought 
RACER showed great skill and promise when he overcame LT KERRI STRUG.  All right, so 
I slept through it!  Big deal!   
     Warriors of TOBIR unite.  You have only your games to lose!  Here's some advice: 
study your opponent, master many skills, fight dirty.   
     Well, I'm pretty much through.  You guys need to get back practicing.  Are you 
as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Time for my medication, so I'll leave now.  Practice, 
practice, practice!-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 STRIP TEASE 5808             11   3  0 105         ANYTHING GOES (571)       

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 RACER 5754                   21   6  0  93         ANYTHING GOES (571)       

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 LT KERRI STRUG 3185          10  16  1  85         SAGE SOLDIERS (350)       
 COMMANDER POWLE 4593          8   5  0  78         SAGE SOLDIERS (350)       
 SNEELY 5748                  15  19  0  76         THE DOGHOUSE (188)        
 CRPL MAX KLINGER 3183        13   7  0  70         SAGE SOLDIERS (350)       

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SILENT MAJORITY 5821          9   5  0  66         THIS MODERN WORLD (576)   
 CALIX 5766                   11   7  0  64         NEON DRUIDS (572)         

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SNORRY 5757                  10  22  0  52         THE DOGHOUSE (188)        
 MUMBLE RAP 5809               8   8  2  47         THIS MODERN WORLD (576)   
-ANXIOUS 5751                  7   4  0  46         ANYTHING GOES (571)       
 MJR FRANK BURNS 3184          7  10  0  46         SAGE SOLDIERS (350)       
 ALL GUNS BLAZING 5826         8   4  0  41         SAXON (578)               
 SONG OF EVIL 5825             6   6  1  35         SAXON (578)               
-SMELFIE 5822                  4   3  0  34         THIS MODERN WORLD (576)   

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SLOW LANE BLUES 5835          5   5  1  32         SAXON (578)               
 CONQUISTADOR 5828             3   9  0  25         SAXON (578)               

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ROCK OF AGES 5860             2   0  0  14         SAXON (578)               
-PUKE 5859                     0   1  0   1         ANYTHING GOES (571)       
 SLEEZY 5850                   0   1  0   1         ANYTHING GOES (571)       

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

RACER unbelievably bested LT KERRI STRUG in a 3 minute master's Challenge fight.
STRIP TEASE handily defeated SNEELY in a 1 minute one-sided Title match.
CRPL MAX KLINGER was unbelievably bested by NOBLE ASSASSIN in a 3 minute brawl.
COMMANDER POWLE savagely defeated NOBLE ASSASSIN in a exciting 1 minute bloody fight.
SILENT MAJORITY devastated ALL GUNS BLAZING in a 1 minute one-sided duel.
SONG OF EVIL was bested by MJR FRANK BURNS in a 3 minute bloody match.
MUMBLE RAP overcame CONQUISTADOR in a action packed 1 minute fight.
SNORRY was vanquished by CALIX in a action packed 1 minute uneven duel.
SLOW LANE BLUES overpowered TRUSTWORTHY SCRIBE in a popular 1 minute uneven duel.
ROCK OF AGES overpowered SLEEZY in a 1 minute uneven match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   8         WALL OF STEEL      4 -   1 -  0      80  |
|SLASHING ATTACK                  3         STRIKING ATTACK   15 -   7 -  0      68  |
|STRIKING ATTACK                  2         SLASHING ATTACK   29 -  24 -  2      55  |
|TOTAL PARRY                      2         TOTAL PARRY       10 -  10 -  0      50  |
|AIMED BLOW                       1         AIMED BLOW        13 -  13 -  0      50  |
|BASHING ATTACK                   1         LUNGING ATTACK    48 -  48 -  3      50  |
|PARRY-LUNGE                      0         BASHING ATTACK     3 -  11 -  0      21  |
|PARRY-STRIKE                     0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      0 -   4 -  0       0  |
|WALL OF STEEL                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 1037 was great if you    Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

STRIKING ATTACK    2 -  0     SLASHING ATTACK    1 -  2         6  LUNGING ATTACK 
TOTAL PARRY        2 -  0     AIMED BLOW         0 -  1         2  SLASHING ATTACK
LUNGING ATTACK     4 -  4     PARRY-LUNGE        0 -  0         1  STRIKING ATTACK
                              PARRY-STRIKE       0 -  0         1  TOTAL PARRY    
                              PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
                              BASHING ATTACK     0 -  1     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  STRIP TEASE 5808           11   3  0  105 ANYTHING GOES (571)
TOTAL PARRY      RACER 5754                 21   6  0   93 ANYTHING GOES (571)
LUNGING ATTACK   COMMANDER POWLE 4593        8   5  0   78 SAGE SOLDIERS (350)
SLASHING ATTACK  SILENT MAJORITY 5821        9   5  0   66 THIS MODERN WORLD (576)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is LT KERRI STRUG 3185.  The most popular warrior this 
turn was LT KERRI STRUG 3185.  The ten other most popular fighters were CRPL MAX 
KLINGER 3183, SONG OF EVIL 5825, COMMANDER POWLE 4593, SILENT MAJORITY 5821, MUMBLE 
RAP 5809, CALIX 5766, SLOW LANE BLUES 5835, RACER 5754, STRIP TEASE 5808, and ROCK OF 
AGES 5860.

The least popular fighter this week was SLEEZY 5850.  The other ten least popular 
fighters were ALL GUNS BLAZING 5826, SNEELY 5748, SNORRY 5757, CONQUISTADOR 5828, MJR 
FRANK BURNS 3184, ROCK OF AGES 5860, STRIP TEASE 5808, RACER 5754, SLOW LANE BLUES 
5835, and CALIX 5766.

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!