DUEL 2 NEWSLETTER

Date   : 04/19/2017    Duedate: 05/02/2017

MALCORN ARENA

DM-15    TURN-818

This Weeks Top Honors

THE DUELMASTER IS

ZOE
AIM TO MISBEHAVE (547)
(15-5564) [16-16-3,88]

Chartered Recognition Leader   Unchartered Recognition Leader

ZOE                            POSITION IS EMPTY
AIM TO MISBEHAVE (547)         
(15-5564) [16-16-3,88]         

Popularity Leader              This Weeks Favorite

ZOE                            KRODE
AIM TO MISBEHAVE (547)         AIM TO MISBEHAVE (547)
(15-5564) [16-16-3,88]         (15-5672) [4-0-0,40]

THE CURRENT TOP TEAM

AIM TO MISBEHAVE (547)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. AIM TO MISBEHAVE (547)      47
2. SERPENTS HOLD 2 (557)        4      AIM TO MISBEHAVE (547)
                                       Unchartered Team

                                       SERPENTS HOLD 2 (557)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 2 AIM TO MISBEHAVE (547)    85  98 22 46.4   1/ 1 AIM TO MISBEHAVE (547)   12  3 4
 2/ 4*SERPENTS HOLD 2 (557)      0   4  0  0.0   2/ 4*SERPENTS HOLD 2 (557)     0  4 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

Zoe, back to the gym, battle.  Those Kung Fu Masters are speedy and slippery.  But so 
are you.  Rare for the heavy hitting types work in power, then a speed regimen.

Kroke and Battle Axine, keep pummeling your way up the ranks, you two.  Keep it 
subtle.

Singing Sallie, sometimes the dance goes long.  Stay focused.

River, keep climbing.  I detect a demon rising in you.

Keep 'em flyin',

Mal

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

I hate Karate movies.

Zoe

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt MALCORN will ever be the same.  And let's see, BATTLE AXINE fought EMBEZZLING 
SCRIBE and gained 13 points and contributed to AIM TO MISBEHAVE's 5-0-2.  The 
attempts to dethrone the Duelmaster have failed, and ZOE remains MALCORN's top 
warrior for another turn.  Can someone confirm a rumor for me?  I hear the top team 
makes their losing fighters do dishes at Drake's Barbecue until they win.  Maybe?   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  Is it really true that MALCORN has more dishwashers per capita that 
fighters?  Just thought I'd ask...   
     I like this place, MALCORN, the taverns have old wine, and young serving girls.  
Who could ask for more?  Well, I'm burning daylight here in MALCORN and I've a long 
road ahead of me.  Happy Trails.  Until you see my quill in MALCORN again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 ZOE 5564                     16  16  3    88       AIM TO MISBEHAVE (547)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 KRODE 5672                    4   0  0    40       AIM TO MISBEHAVE (547)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 RIVER 5649                    4   5  0    30       AIM TO MISBEHAVE (547)
 SINGING SALLIE 5667           3   2  1    27       AIM TO MISBEHAVE (547)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 BATTLE AXINE 5673             3   1  1    20       AIM TO MISBEHAVE (547)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
EMBEZZLING SCRIB        0  0 0                      BATTLE AXINE 5673     818  NONE
M. CHARDINEE            0  0 0                      ZOE 5564              818  NONE
BYE 5690                0  1 0 SERPENTS HOLD 2 557  MOUNTAIN TROLL        818  NONE
CHANCE 5691             0  1 0 SERPENTS HOLD 2 557  WURM KIN              818  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

CHANCE was butchered by WURM KIN in a 1 minute bloody Dark Arena fight.
BYE was slaughtered by MOUNTAIN TROLL in a 1 minute Dark Arena battle.
ZOE easily killed M. CHARDINEE in a 1 minute gruesome one-sided Title match.
KRODE viciously subdued CAPTURED ORC in a 1 minute gory novice's contest.
RIVER demolished OSKSI NOBLE in a 2 minute mismatched competition.
SINGING SALLIE won victory over EMBEZZLING SCRIBE in a 2 minute amateur's fight.
BATTLE AXINE killed EMBEZZLING SCRIBE in a 2 minute gory amateur's brawl.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   3         LUNGING ATTACK    15 -   5 -  4      75  |
|PARRY-LUNGE                      1         PARRY-RIPOSTE      5 -   4 -  2      56  |
|PARRY-RIPOSTE                    1         BASHING ATTACK    11 -  10 -  3      52  |
|PARRY-STRIKE                     1         PARRY-LUNGE        4 -   6 -  0      40  |
|LUNGING ATTACK                   1         AIMED BLOW         3 -   5 -  1      38  |
|AIMED BLOW                       0         TOTAL PARRY        0 -   4 -  0       0  |
|SLASHING ATTACK                  0         PARRY-STRIKE       0 -   2 -  0       0  |
|STRIKING ATTACK                  0         WALL OF STEEL      0 -   1 -  0       0  |
|TOTAL PARRY                      0         STRIKING ATTACK    0 -   5 -  0       0  |
|WALL OF STEEL                    0         SLASHING ATTACK    0 -   1 -  0       0  |

Turn 818 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     AIMED BLOW         0 -  0         3  BASHING ATTACK 
PARRY-RIPOSTE      1 -  0     PARRY-STRIKE       0 -  1         1  PARRY-LUNGE    
BASHING ATTACK     3 -  0     LUNGING ATTACK     0 -  1         1  PARRY-RIPOSTE  
                              SLASHING ATTACK    0 -  0     
                              STRIKING ATTACK    0 -  0     
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   KRODE 5672                  4   0  0   40 AIM TO MISBEHAVE (547)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is ZOE 5564.  The most popular warrior this turn was 
KRODE 5672.  The ten other most popular fighters were RIVER 5649, ZOE 5564, SINGING 
SALLIE 5667, BATTLE AXINE 5673, CHANCE 5691, BYE 5690,  0,  0,  0, and  0.

The least popular fighter this week was BYE 5690.  The other ten least popular 
fighters were CHANCE 5691, BATTLE AXINE 5673, SINGING SALLIE 5667, ZOE 5564, RIVER 
5649, KRODE 5672,  0,  0,  0, and  0.

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!