DUEL 2 NEWSLETTER Date : 02/21/2018 Duedate: 03/06/2018 MALCORN ARENA DM-15 TURN-840 This Weeks Top Honors THE DUELMASTER IS MOUSE MARKS PARTY (489) (15-5221) [14-5-0,124] Chartered Recognition Leader Unchartered Recognition Leader MOUSE SHIRAZ MARKS PARTY (489) WRATH OF GRAPES (540) (15-5221) [14-5-0,124] (15-5440) [7-1-1,65] Popularity Leader This Weeks Favorite WINTERGREEN RIGID RICKIE GREENWARDENS (244) WEIRD STUDENTS (544) (15-5272) [21-23-1,87] (15-5485) [12-2-1,96] THE CURRENT TOP TEAM WEIRD STUDENTS (544) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MARKS PARTY (489) 24 2. GOOD BEHAVIOR (559) 22 WEIRD STUDENTS (544) 3. AL BUMS 11 (556) 21 Unchartered Team 4. GREENWARDENS (244) 16 5. WRATH OF GRAPES (540) 12 WRATH OF GRAPES (540) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 BLADES OF DOOM (507) 20 9 2 69.0 1/ 1 WEIRD STUDENTS (544) 9 4 0 2/ 2*WRATH OF GRAPES (540) 14 7 4 66.7 2/ 2 GOOD BEHAVIOR (559) 8 3 0 3/ 3 WEIRD STUDENTS (544) 39 24 2 61.9 3/ 3 AL BUMS 11 (556) 7 5 1 4/ 5 GOOD BEHAVIOR (559) 37 28 0 56.9 4/ 4*WRATH OF GRAPES (540) 5 2 1 5/ 4 AL BUMS 11 (556) 29 22 3 56.9 5/ 0 MARKS PARTY (489) 3 1 0 6/ 0 MARKS PARTY (489) 52 45 2 53.6 6- 6 BLADES OF DOOM (507) 2 0 0 7/ 6 GREENWARDENS (244) 991 %1168 25 45.9 7/ 5 GREENWARDENS (244) 1 14 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank DUELMASTER'S COLUMN Notes from the arena champ. I try to be what I am -- Helpful. My manager, Gentleman, tells me I am very helpful to the team. He quotes my 8-6 Tournament record and my nine DM Titles (My 1st was as a 6-3 warrior against a 9-5-2 killer basher!) as results that have been helpful to Team Good Behavior. Now if YOU really want to be helpful, then I would suggest you not challenge or even fight me. Yes, I said that. My two reasons: first -- in all likelihood, you will lose; second -- in some likelihood, I could die. Being a very helpful person, I want neither of those to occur, But I do have to say -- especially the 2nd! So good luck to everyone. May the force be with you. -- Helpful, DMIX SPY REPORT It's me, The Unknown Spymaster here with my bag to give you the news on last week's fights. GOOD BEHAVIOR is no joke as it posted a 3-1-0 week advancing from 2nd place to 2nd place. Hey everybody, watch out for OBEYS TEACH, who flew up 17 points in the rankings after mashing MADEIRA like a melon. Keep your eye on this beast. Ya know, some days it doesn't pay to walk out on the sands. TIDY TIM was defeated by LISON and drops 10 points. It's a proud day for the MARKS PARTY stable, as their warrior, MOUSE, ascended the Duelmaster's throne. 4 out of 5 gladiators surveyed protect the body, so try and avoid aiming at that location. But enough of that bunch, let's get on to the wimps who like to avoid battle! And hey, kiddies, those of you who didn't avoid WEIRD STUDENTS, please raise you hand. Wow. Does MALCORN really have that many liars? Okay, so I may not be funny, but catch GOOD BEHAVIOR's act in the arena. Those acrobats seem to be fairly deft at running from WEIRD STUDENTS. Well dang howdy, but if challenges were votes, WINTERGREEN would be president. Although it may be a contest he doesn't want to win. In a touching display by a 'touched' warrior, CARING went after WINTERGREEN, who was higher by 25 points. Well, when the dust settled, CARING defeated WINTERGREEN. Being a spy is great--other people die and you spend the rest of the day drinking to their memory. Better tanked than dead! Here's some advice: warriors with little wit and will may encounter problems on the trail to the Isle. I think I had better cut this one short. It's been nice chatting to those of you whom I have not offended yet. Well, there goes another Spy Report. Good luck in next week's fights. See ya next time I'm on this circuit!-- The Unknown Spymaster DUELMASTER W L K POINTS TEAM NAME MOUSE 5221 14 5 0 124 MARKS PARTY (489) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -VILENESS 5473 8 2 2 101 BLADES OF DOOM (507) HELPFUL 5699 14 5 0 97 GOOD BEHAVIOR (559) RIGID RICKIE 5485 12 2 1 96 WEIRD STUDENTS (544) CHAMPIONS W L K POINTS TEAM NAME ALKALINE 5241 8 6 0 89 MARKS PARTY (489) WINTERGREEN 5272 21 23 1 87 GREENWARDENS (244) LISON 5494 7 0 0 86 MARKS PARTY (489) CARING 5731 5 1 0 84 GOOD BEHAVIOR (559) THE SOLUTION 5729 6 0 2 70 AL BUMS 11 (556) CHALLENGER ADEPTS W L K POINTS TEAM NAME KOOL KERI 5515 7 4 0 66 WEIRD STUDENTS (544) BLUE RAM 5327 16 16 1 65 GREENWARDENS (244) SHIRAZ 5440 7 1 1 65 WRATH OF GRAPES (540) TIDY TIM 5487 10 5 1 64 WEIRD STUDENTS (544) SUMMERTEETH 5674 6 5 0 62 AL BUMS 11 (556) 40 OZ 5659 10 3 0 58 AL BUMS 11 (556) ADEPTS W L K POINTS TEAM NAME CHEERFUL 5730 5 2 0 54 GOOD BEHAVIOR (559) -OBEDIANT 5695 5 6 0 46 GOOD BEHAVIOR (559) SOH LAH TOA 5480 6 1 0 43 MARKS PARTY (489) NIMBLE NICKEL 5488 6 5 0 42 WEIRD STUDENTS (544) PINOT NOIR 5437 4 3 2 38 WRATH OF GRAPES (540) ADEPTS W L K POINTS TEAM NAME BLACK FOX 5410 5 19 0 34 GREENWARDENS (244) CHALLENGER INITIATES W L K POINTS TEAM NAME UMMAGUMMA 5692 6 2 1 33 AL BUMS 11 (556) UNDERWOOD 5435 5 12 0 27 GREENWARDENS (244) INITIATES W L K POINTS TEAM NAME OBEYS TEACH 5739 2 1 0 22 GOOD BEHAVIOR (559) -MOSCATO 5438 2 1 0 16 WRATH OF GRAPES (540) TREE ROOT 5743 1 1 0 13 GREENWARDENS (244) MADEIRA 5669 1 1 1 11 WRATH OF GRAPES (540) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? READY ROCKER 5486 4 5 0 WEIRD STUDENTS 544 THE SOLUTION 5729 838 PERSONAL ADS Wintergreen, we had our matches and I was ever so lucky to win both. I am not so sure how, as you seem like a very fine warrior. -- Helpful Helpful, I am proud of you. Your Duelmaster Title brings great honor to our whole Good Behavior team. -- Gentleman, Manager of Good Behavior Pino Noir, luckily I swung rather than drank. -- Caring Shiraz, I give you credit for being the better warrior and for the win. But I cannot become your humble and obedient servant. I shall try again. -- Obedient I wanted to fight, but I guess the opportunities were too gloomy. Maybe next time? -- Cheerful Helpful -- You may have won the fight, but people like me more. -- Wintergreen Rigid Rickie -- Bend, dammit. -- Blue Ram Kool Keri -- One-shotted! The shame! -- Black Fox Nimble Nickle -- Money always gets away from me. -- Underwood Moscato -- Hey! Were you trying to kill me or something? -- Tree Root LAST WEEK'S FIGHTS CARING devastated WINTERGREEN in a 1 minute mismatched Challenge fight. PINOT NOIR won victory over BLACK FOX in a action packed 1 minute Challenge battle. OBEYS TEACH demolished MADEIRA in a 1 minute uneven Challenge fight. HELPFUL was bested by MOUSE in a popular 1 minute veteran's Title contest. RIGID RICKIE savagely defeated CONVICTED ASSASSIN in a 2 minute competition. TIDY TIM was overpowered by LISON in a 1 minute one-sided struggle. ALKALINE bested SUMMERTEETH in a 1 minute gory competition. BLUE RAM was handily defeated by KOOL KERI in a 1 minute uneven melee. SHIRAZ vanquished UMMAGUMMA in a 1 minute one-sided duel. THE SOLUTION vanquished NIMBLE NICKEL in a 1 minute one-sided duel. CHEERFUL overpowered UNDERWOOD in a 1 minute uneven match. 40 OZ savagely defeated SOH LAH TOA in a exciting 2 minute brutal fight. TREE ROOT devastated CONVICTED THIEF in a 3 minute mismatched conflict. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 10 PARRY-LUNGE 2 - 1 - 0 67 | |AIMED BLOW 5 LUNGING ATTACK 29 - 16 - 1 64 | |BASHING ATTACK 4 AIMED BLOW 17 - 10 - 0 63 | |TOTAL PARRY 2 BASHING ATTACK 17 - 13 - 3 57 | |WALL OF STEEL 2 PARRY-RIPOSTE 3 - 4 - 0 43 | |STRIKING ATTACK 1 STRIKING ATTACK 4 - 6 - 0 40 | |PARRY-LUNGE 0 TOTAL PARRY 1 - 3 - 0 25 | |PARRY-STRIKE 0 WALL OF STEEL 3 - 9 - 0 25 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 SLASHING ATTACK 0 - 2 - 0 0 | Turn 840 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: STRIKING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 6 LUNGING ATTACK AIMED BLOW 3 - 2 PARRY-STRIKE 0 - 0 2 AIMED BLOW LUNGING ATTACK 6 - 4 PARRY-RIPOSTE 0 - 0 2 BASHING ATTACK BASHING ATTACK 2 - 2 SLASHING ATTACK 0 - 0 1 WALL OF STEEL TOTAL PARRY 1 - 1 WALL OF STEEL 0 - 2 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK MOUSE 5221 14 5 0 124 MARKS PARTY (489) AIMED BLOW HELPFUL 5699 14 5 0 97 GOOD BEHAVIOR (559) BASHING ATTACK THE SOLUTION 5729 6 0 2 70 AL BUMS 11 (556) TOTAL PARRY SOH LAH TOA 5480 6 1 0 43 MARKS PARTY (489) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is WINTERGREEN 5272. The most popular warrior this turn was RIGID RICKIE 5485. The ten other most popular fighters were 40 OZ 5659, PINOT NOIR 5437, OBEYS TEACH 5739, MOUSE 5221, LISON 5494, ALKALINE 5241, CARING 5731, HELPFUL 5699, KOOL KERI 5515, and SHIRAZ 5440. The least popular fighter this week was TREE ROOT 5743. The other ten least popular fighters were UNDERWOOD 5435, NIMBLE NICKEL 5488, UMMAGUMMA 5692, BLUE RAM 5327, SUMMERTEETH 5674, TIDY TIM 5487, MADEIRA 5669, BLACK FOX 5410, WINTERGREEN 5272, and SOH LAH TOA 5480. CHALLENGES AND AVOIDS To clarify: You issue Challenges to warriors, but Avoid teams. To Challenge, write that warrior's name and ID# in the space provided. To Avoid, write the team's name and Team ID in that space. Make sure you include the ID! * * * * * MEMO * * * * * From: The Office of Accurate Census Reporting, Gladiatorial Commission To: All Managers In the interest of preserving our natural resources and preventing managerial writer's cramp, the census form has been eliminated, effective immediately. Managers may register their warriors' races and/or favorite sayings by simply writing them on a separate piece of paper and submitting them to the Commission. Each warrior may have up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch, Victory and may be up to 70 characters long. For any questions, please contact the Gladiatorial Commission. SUMMER FACE-TO-FACE IN ARLINGTON, VIRGINIA We have planned our summer FTF for July 13-15, 2018, in Arlington, Virginia, only 7 miles on a quick Metro ride from Washington, D.C.!. It will be held at the Holiday Inn Arlington at Ballston. Room rates are $79 per night on 7/12 and 7/15 and $129 on 7/13 and 7/14, 1-2 occupancy. There's free wireless throughout the property as well as a fitness center, outdoor pool, and business center, as well as a resturant and bar inside the hotel. There is no airport shuttle and parking is $7/day. The rooms are blocked -- ask for the Reality Simulations block. Reservations must be made by 6/12. (As always if you have issues making reservations, please let us know!) Hotel site: http://www.hiarlington.com Look for the tournament info sheet and minioverviews some time in June. We hope you're all looking forward to it and that we will see you there! -- RSI TEAM AND CHARACTER MAINTENANCE SERVICE As a service to all managers, we offer team and character maintenance. This option allows you to make sure your team or selected warriors will never miss a turn! Team Maintenance: This will cause all warriors on that team to fight every turn; if it's an AD arena, any new warriors who arrive on that team will fight the turn they arrive. In A.D. or in transfer arenas where you have multiple teams, each team will need to separately be on Team Maintenance. (The only exception is new warriors; they will not fight until they have had their initial strategy input.) Character Maintenance: This will cause only that warrior to fight every turn. If the character graduates or changes arenas, he/she/it will stay on Character Maintenance. In either case, you may submit strategy sheets for your warriors each turn, if you wish. The Team/Character Maintenance will make sure your warriors fight each turn, and they will always use their most recently entered strategy. Remember that challenges, avoids, and challenge/if challenged strategies will not carry through from turn to turn. These sections are only used on the turn they are entered. In order to continually challenge or avoid you will need to submit a strategy sheet each time. One other thing to remember about maintenance: Maintenance is not something that you write on your turnsheet (like in demo tourneys). In order to add or remove maintenance for a team or warrior, you must send a note to Customer Service. If you just write things like this on your strategy sheet, they may or may not get done. Likewise, don't write it on your personal ads. Please, please, please put it on a separate piece of paper with "Customer Service" written on the top. If you don't, well, you can imagine. Thanks for your time. Good luck in Duelmasters! -- Green Eyes Mission to the Twisted Lands Episode One Old Brown could run pretty fast if properly motivated, but mostly he walked with a long-legged, distance-devouring stride. He was a huge horse, a half-giant's warhorse, shaggy and self-assured, with muscles like half-buried boulders in his shoulders and hips. Lounging in the saddle was the motivating force, the half-giant, Keel Woodhaven. Although in his mind he was slouching and half-asleep, he sat up straight in the saddle since that is more comfortable for riding. It was twilight, stars coming out above and lights in farmhouse windows below. They traveled through vineyards, brown and fallow now in the winter, descending gently toward the tree-crowded coast. The distant trees, not just pines, were green. They stayed green because the marsh that surrounded the city-state of Bonsur had hot springs in it. Keel Woodhaven had always liked Bonsur. It had a relaxed feel about it, the women seemed prettier, the music was great, everyone thought about having fun. And the booze was excellent, of course. He passed the arena at the edge of town, and paused to read the current statistics, posted on the gate and lit by a lantern. So, an elven cobbler was the Duelmaster? Why would a shoemaker take up such a painful profession? Then he noticed the team name: Shewish Picnic. He snorted. That explained it, all right. As a half-Shew, he was kind of bothered by that team theme, which was present in Home Guard as well. It was sort of funny though. He saw that Elf Cobbler was headed for the Isle. Probably not bound for Home Guard just yet, though. They passed a small chicken ranch. A rooster uttered an untimely crow. At about that time, Old Brown took exception to something and bolted. Cussing, Keel hauled on the reins, to little effect since the horse was stronger than him and apparently frightened. He didn't see the masked men coming out of their hiding places behind him, looking frustrated. At least not until a crossbow bolt thunked into the backside of his leather cuirass. His horse screamed and ran faster. Hauling Old Brown to the left as they passed a set of big open gates into a well- lighted courtyard, Keel got them behind the shelter of the high stone wall, and patted the horse's sweaty neck. "You're okay now, friend. I'll go take care of those bozos." As he dismounted, he noticed he was becoming surrounded by uniformed men, some with swords and some with halberds. "Howdy?" he said, hoping they were friendly. "Your horse has been shot," said someone, pointing at a bolt sticking out of Old Brown's butt. "Well damn!" Keel laid a comforting hand on the horse's flank, which quivered. "So have you," the guard continued. "Yeah, thought so. Doesn't feel like it got through the armor though." Keel tried to look over his shoulder, but could only see the feathered end of the bolt. "Who are you guys?" "We are the Queen's Guard." "What? Queen Gemra? Okay, please take care of Old Brown here, and I'll go find the ***holes that shot him." "Sir, you are mistaken. You will be taken to a doctor. We will arrest the assailants." "Hey! I'm on a mission from Sheila Greywand. Anyway, they shot my horse. My HORSE! I'm gonna get 'em." Unslinging his huge sword, Keel strode toward the gate. Four Guardsmen came with him, flanking him like the trailing ends of a flock of geese. They might have intended a different formation, but he had the longest legs and walked the fastest. The one who'd spoken to him before said, "I'm Corporal Brat Langerman. And you are?" "Keel Woodhaven." "I've heard of you! The Queen will want to meet you." "That's fine. Let's stick to the sides of these buildings. If they're still around, we'll be targets in the middle of the street." They weren't quiet, exactly, since the guards wore highly polished chain mail which jingled. However, Bonsur had a lively night life. Music and laughter came from bars and nightclubs on adjacent streets, people lingered on corners chatting and sometimes playing instruments, and children hawked newssheets, shoeshines, flowers, a selection of rouges, and offered to carry packages. So the sounds the guards made weren't too noticeable. Keel led the way back to the chicken ranch. He was thinking that the bad guys wouldn't have waited around to be hunted. They might have left clues, though. Perhaps even a discarded, crumpled note offering a cash reward for his head, and signed by a notorious crimelord. Or distinctive cigar stubs, monogrammed hankies... personalized masks. Tracks of boots made by elven cobblers. Anything. Witnesses, even. There were no people on the street near the chicken ranch. It was full night now, a bit chilly although there was a warm and slightly funky breeze from the marsh. Corporal Brat Langerman said quietly, "Is this where it happened?" "Yup." "Well, I don't think they're here anymore." Keel was about to agree, when a crossbow bolt appeared in the Corporal's arm. The young man hissed, "Everybody down!" The guardsmen hunkered against the wall of a hardware store, which didn't offer anything resembling good cover except that they were in shadow there. Keel crouched a little, but he knew he was a pretty big target, plus his sword gave off a faint greenish glow. He looked around, searching the darkness for signs of their foes. A shadow on top of a shaded walkway across the street shifted a little. Keel pulled a weighted dart out of his pocket and hurled it. He was good at tavern darts, but it was dark, the distance was too great, and he just wasn't lucky. The little missile clattered against the shingles of the porch roof. There was a startled twitch from the half-seen form. At that instant, Keel lunged across the street. His long legs carried him across to the opposite shadows in three bounds. More bolts came out of the darkness, one lodging in his calf, the others missing him altogether. Now the Guardsmen had a good idea where their foes were, and it takes a while to reload a crossbow. The four men charged, yelling wildly. Tucking his sword under his arm, Keel grabbed one of the posts holding up the porch roof, strained, and dislodged it. After a moment he yanked it out of the structure entirely. The roof sagged, there was a yelp of surprise, and someone's foot appeared off the edge of it. Keel grabbed him by the ankle and hauled him the rest of the way down. There were brief sounds of fighting, then footsteps that rapidly receded down an alley. Three Guardsmen raced off in pursuit. Keel's prisoner started to try to get away, so the half-Shew tossed him up, grabbed him by the arms and bashed him against the wall. "Are you okay?" asked Brat, sheathing his sword. "Took one in the leg, but it's not too bad I think," Keel said, shifting his unconscious prisoner to one hand and bending to pick up his sword. "I'll help you tie that one up," Brat said. "There's a dead one here. I think there were two more." He grunted slightly, trying to reach something with his injured arm. "Got some ties in my right-hand belt pouch. If you could get them for me?" They bound the prisoner, then bandaged each other. "What did they want?" asked the Corporal. Keel shrugged. "No clue. Let's get him somewhere safe and we can ask him..." He listened. "Your guys are coming back." "Yeah." The Guardsmen hadn't been able to track their assailants in the darkness, but at least there were no further injuries. The group of them returned warily to the courtyard of the Guard House, where a woman was smearing some kind of ointment on Old Brown's wound. After the horse was bedded down in the stable, the Guardsmen led Keel into their office, where there was a welcome scent of fresh coffee. The medic set about binding Keel's wound and that of the Corporal, who turned out to be an extremely handsome man. Keel remembered hearing that Queen Gemra required her Guardsmen to be good looking. That didn't mean they weren't competent, though. Brat had done pretty well. The medic roused their prisoner with smelling salts. They all sat in the main office, Corporal Langerman facing the miscreant, who was seated in a cushioned chair, looking reasonably comfortable except for his bandaged head. "All right," said Brat. "Now I want you to tell me that you're going to turn Queen's Evidence." "Not on your life, pretty boy!" The man had, perhaps, some excuse for hard feelings since he was more homely than not, with a crooked nose and eyes set too close together. He and Keel looked shabby and ill-favored amongst all these gleamingly handsome Guardsmen. Keel leaned forward. "You guys shot my horse." "Oh. Sorry, didn't mean to do that. We were just shooting at you." "Why?" "Glowing sword." "What?" "Duh, it's a magic sword! We saw it when you drew it in Delarq Tor, and figured we could sell it so we followed you." The half-Shew snorted. "The Dentless isn't magic. It was in a Chaos Gate for five hundred years and it picked up some energy, that's all. All it does, is glow. And cut things." The bandit looked chagrined. "But... it's got to be magic." "Ain't. Sorry kid." After that, Keel was taken to enjoy a sumptuous dinner at the Palace. Queen Gemra was a definite babe, with long, silken black hair, a delicate pouty face, and luscious curves. She asked him about his mission, which was to go to the Twisted Lands and shut down a leaking Chaos Gate. He entertained her with the story of his adventure on the Two-Shew Express, and she gave him a brown velvet cloak to show her appreciation. She did not invite him to her bed, which was fine because his heart belonged to another, always and forever. * * * * * This is a continuing adventure. Watch for future chapters in the Bonsur and Home Guard newsletters!