DUEL 2 NEWSLETTER Date : 04/14/2017 Duedate: 04/27/2017 WILLAF ARENA DM-16 TURN-820 This Weeks Top Honors THE DUELMASTER IS SANTA MARIA MENTOR-SHIPS (653) (16-6451) [12-4-1,124] Chartered Recognition Leader Unchartered Recognition Leader SANTA MARIA POSITION IS EMPTY MENTOR-SHIPS (653) (16-6451) [12-4-1,124] Popularity Leader This Weeks Favorite THE BLACK PEARL SANTA MARIA MENTOR-SHIPS (653) MENTOR-SHIPS (653) (16-6450) [7-10-0,98] (16-6451) [12-4-1,124] THE CURRENT TOP TEAM YAMABUSHI (432) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. MENTOR-SHIPS (653) 30 2. YAMABUSHI (432) 17 FANGDOR HOLD (633) 3. FANGDOR HOLD (633) 2 Unchartered Team 4. JLG (586) -7 MENS REA (533) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 FANGDOR HOLD (633) 12 4 0 75.0 1/ 2 YAMABUSHI (432) 9 6 1 2/ 2 JLG (586) 93 56 3 62.4 2/ 1 JLG (586) 7 8 0 3/ 3 YAMABUSHI (432) 256 235 21 52.1 3/ 4 MENTOR-SHIPS (653) 4 6 0 4/ 4 MENTOR-SHIPS (653) 31 37 2 45.6 4/ 3 FANGDOR HOLD (633) 2 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt WILLAF will ever be the same. It seems the training can make the difference, as JLG is pushed out of top team by YAMABUSHI, who came from 2nd with a 3-2-0 this turn. And let's see, HIROKAWA fought T350 and gained 17 points and contributed to YAMABUSHI's 3-2-0. SHIORIME has lost to DANGEROUS CRIMINAL, falling 8 points, while helping make YAMABUSHI a 3-2-0 turn. The attempts to dethrone the Duelmaster have failed, and SANTA MARIA remains WILLAF's top warrior for another turn. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Dripping Blade? The crowd's roar, the smell of iron and leather, mixed with sweat, what more could a warrior ask of life? Well, besides that. JLG has cause to stand tall, as they were WILLAF's most avoided team. A smart manager knows this is a team to beat. And guess who avoided JLG stable the most? Believe it or not, it was YAMABUSHI. Anyone surprised? Well, sports fans, take notice that 15DVSP from JLG was WILLAF's most challenged warrior this turn. We only live a short time in this world, so why not take a sharp blade, and shave it close? Is it really true that WILLAF has more dishwashers per capita that fighters? Just thought I'd ask... Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. Always good to rest in WILLAF, but never good to wear out my welcome. Look for me in future turns. Until you see my quill in WILLAF again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME SANTA MARIA 6451 12 4 1 124 MENTOR-SHIPS (653) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME THE BLACK PEARL 6450 7 10 0 98 MENTOR-SHIPS (653) SYLKE 6221 11 3 0 96 FANGDOR HOLD (633) 25RTS 5804 20 9 1 95 JLG (586) CHAMPIONS W L K POINTS TEAM NAME 15DVSP 5803 20 9 1 81 JLG (586) 260MRT 5676 17 13 0 72 JLG (586) CHALLENGER ADEPTS W L K POINTS TEAM NAME HIROKAWA 5866 7 3 2 64 YAMABUSHI (432) CM2033 6483 13 5 0 61 JLG (586) T350 5807 16 10 1 59 JLG (586) ADEPTS W L K POINTS TEAM NAME -BOB'S CHARTER 6484 4 1 0 56 MENTOR-SHIPS (653) SAKURON 5904 8 0 0 51 YAMABUSHI (432) SHIORIME 5867 6 4 0 48 YAMABUSHI (432) -THE MIGHTY MO 6449 5 9 1 48 MENTOR-SHIPS (653) AZUKARU 5907 5 1 1 42 YAMABUSHI (432) INITIATES W L K POINTS TEAM NAME REIDO 5914 2 1 1 23 YAMABUSHI (432) -ALDGAR 6224 1 1 0 4 FANGDOR HOLD (633) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? NO 6502 0 1 0 MENTOR-SHIPS 653 HIGH ELF 820 NONE PERSONAL ADS LAST WEEK'S FIGHTS NO was butchered by HIGH ELF in a crowd pleasing 1 minute gruesome Dark Arena fight. THE BLACK PEARL subdued 15DVSP in a popular 1 minute veteran's Challenge melee. SANTA MARIA won victory over 25RTS in a popular 2 minute gory master's Title brawl. SYLKE savagely defeated 260MRT in a dull 22 minute gory master's competition. CM2033 outwaited AZUKARU in a unpopular 13 minute match. T350 was overcome by HIROKAWA in a 2 minute gruesome fight. SHIORIME lost to DANGEROUS CRIMINAL in a 2 minute duel. SAKURON won victory over AMBITIOUS GUARD in a 3 minute duel. REIDO overpowered CONVICTED THIEF in a 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |TOTAL PARRY 4 STRIKING ATTACK 12 - 5 - 1 71 | |LUNGING ATTACK 4 AIMED BLOW 7 - 3 - 0 70 | |STRIKING ATTACK 4 TOTAL PARRY 22 - 11 - 0 67 | |BASHING ATTACK 1 WALL OF STEEL 7 - 8 - 0 47 | |WALL OF STEEL 1 LUNGING ATTACK 14 - 17 - 0 45 | |AIMED BLOW 0 BASHING ATTACK 1 - 2 - 0 33 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 | |SLASHING ATTACK 0 SLASHING ATTACK 0 - 1 - 0 0 | Turn 820 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: BASHING ATTACK 1 - 0 STRIKING ATTACK 1 - 3 4 TOTAL PARRY TOTAL PARRY 3 - 1 AIMED BLOW 0 - 0 3 LUNGING ATTACK LUNGING ATTACK 2 - 2 PARRY-LUNGE 0 - 0 1 WALL OF STEEL PARRY-STRIKE 0 - 0 1 STRIKING ATTACK PARRY-RIPOSTE 0 - 0 1 BASHING ATTACK SLASHING ATTACK 0 - 0 1 AIMED BLOW WALL OF STEEL 0 - 1 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK SANTA MARIA 6451 12 4 1 124 MENTOR-SHIPS (653) TOTAL PARRY SYLKE 6221 11 3 0 96 FANGDOR HOLD (633) WALL OF STEEL 25RTS 5804 20 9 1 95 JLG (586) STRIKING ATTACK 15DVSP 5803 20 9 1 81 JLG (586) BASHING ATTACK HIROKAWA 5866 7 3 2 64 YAMABUSHI (432) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is THE BLACK PEARL 6450. The most popular warrior this turn was SANTA MARIA 6451. The ten other most popular fighters were THE BLACK PEARL 6450, T350 5807, HIROKAWA 5866, 15DVSP 5803, SHIORIME 5867, REIDO 5914, NO 6502, 25RTS 5804, SAKURON 5904, and AZUKARU 5907. The least popular fighter this week was 260MRT 5676. The other ten least popular fighters were SYLKE 6221, CM2033 6483, AZUKARU 5907, SAKURON 5904, 25RTS 5804, NO 6502, REIDO 5914, SHIORIME 5867, 15DVSP 5803, and HIROKAWA 5866. CHALLENGES AND AVOIDS To clarify: You issue Challenges to warriors, but Avoid teams. To Challenge, write that warrior's name and ID# in the space provided. To Avoid, write the team's name and Team ID in that space. Make sure you include the ID! * * * * * MEMO * * * * * From: The Office of Accurate Census Reporting, Gladiatorial Commission To: All Managers In the interest of preserving our natural resources and preventing managerial writer's cramp, the census form has been eliminated, effective immediately. Managers may register their warriors' races and/or favorite sayings by simply writing them on a separate piece of paper and submitting them to the Commission. Each warrior may have up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch, Victory and may be up to 70 characters long. For any questions, please contact the Gladiatorial Commission. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!