DUEL 2 NEWSLETTER Date : 04/10/2017 Duedate: 04/22/2017 ALJAFIR ARENA DM-17 TURN-811 This Weeks Top Honors THE DUELMASTER IS BLIND-SIDE INHUMANS (550) (17-7074) [8-3-1,93] Chartered Recognition Leader Unchartered Recognition Leader BLIND-SIDE POSITION IS EMPTY INHUMANS (550) (17-7074) [8-3-1,93] Popularity Leader This Weeks Favorite DIRTY CLOTHES SHORTIE LAY LADY LAY (622) INHUMANS (550) (17-7674) [17-25-0,84] (17-6708) [5-7-0,34] THE CURRENT TOP TEAM INHUMANS (550) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. INHUMANS (550) 30 2. FEARSOME FIVESOME II (627) 11 INHUMANS (550) 3. PAIN IS HERE (629) 0 Unchartered Team 4. GIRLS X 3 (548) 0 5. TMM EXPERIMENTS 73 (633) 0 WHITE STORM (515) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*GIRLS X 3 (548) 2 0 0 100 1/ 2 INHUMANS (550) 7 3 1 2- 2*PAIN IS HERE (629) 1 0 0 100 2/ 1 LAY LADY LAY (622) 7 4 1 3- 4 TMM EXPERIMENTS 73 (633) 27 15 0 64.3 3- 4 TMM EXPERIMENTS 73 (633) 1 0 0 4/ 5 INHUMANS (550) 36 24 4 60.0 4- 3*GIRLS X 3 (548) 1 0 0 5/ 6 LAY LADY LAY (622) 87 86 5 50.3 5- 6*PAIN IS HERE (629) 1 0 0 6/ 8 FEARSOME FIVESOME (627) 14 23 0 37.8 6/ 7 FEARSOME FIVESOME (627) 1 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT I was going on vacation, see? Surf, sun... But what do those bums say? "Hit the road, Debby Tonte. ALJAFIR needs a spyreport." Oh, well. Like, LAY LADY LAY had to be so embarrassed when they got kicked off #1 spot by INHUMANS! Way to go INHUMANS! MVP award for KARNAK? INHUMANS' proud of him after beating THE NIGHT AHEAD and getting 10 points. Talk about yer big time losers! MAEISTROM got smashed by FOWLER, and lost 9 points! Was that a tear I saw in BLIND-SIDE's eye, as he took over Duelmastership? And wasn't DIRTY CLOTHES fit to be tied! I hear the top team insists all their warriors get nine hours sleep. They want photogenic fighters for PR photos. AAARRGH!!! I HATE SPYREPORTING!!! Sorry. I just had to say it. Man, all these warriors dying and killing each other! Don't you guys ever give it a break? Hey you guys, don't you think your families would like to hear from you? Write! (Or have someone write for you.) I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I gotta leave. ALJAFIR is like such a dump, and you guys smell too much! Its been really albendranius! Later, guys-- Debby Tonte DUELMASTER W L K POINTS TEAM NAME BLIND-SIDE 7074 8 3 1 93 INHUMANS (550) CHAMPIONS W L K POINTS TEAM NAME DIRTY CLOTHES 7674 17 25 0 84 LAY LADY LAY (622) KARNAK 6712 9 3 1 70 INHUMANS (550) CHALLENGER ADEPTS W L K POINTS TEAM NAME BLACK BOLT 7841 9 1 2 63 INHUMANS (550) ADEPTS W L K POINTS TEAM NAME -MCILROY 7721 7 3 0 56 FEARSOME FIVESOME II (627) THE NIGHT AHEAD 7833 10 4 1 41 LAY LADY LAY (622) SHORTIE 6708 5 7 0 34 INHUMANS (550) CHALLENGER INITIATES W L K POINTS TEAM NAME -MELISSA RIDDLE 6696 2 0 0 26 GIRLS X 3 (548) -BRASS BED 7843 3 1 0 25 LAY LADY LAY (622) FOWLER 7722 2 1 0 25 FEARSOME FIVESOME II (627) SPIETH 7718 2 8 0 24 FEARSOME FIVESOME II (627) INITIATES W L K POINTS TEAM NAME -DAY 7750 2 3 0 17 FEARSOME FIVESOME II (627) -DOMINATRIXX 7755 1 0 0 17 PAIN IS HERE (629) BEGINNING WORLD 7848 2 2 0 15 LAY LADY LAY (622) -WATSON 7720 1 8 0 13 FEARSOME FIVESOME II (627) -POI FUNK 7801 1 3 0 11 TMM EXPERIMENTS 73 (633) MAEISTROM 7852 1 1 0 4 INHUMANS (550) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS LAST WEEK'S FIGHTS DIRTY CLOTHES was bested by BLIND-SIDE in a 1 minute mismatched Title fight. BLACK BOLT viciously subdued THE USEROUS MERCHANT in a action packed 3 minute battle. KARNAK overpowered THE NIGHT AHEAD in a 1 minute mismatched duel. SHORTIE slimly won victory over SPIETH in a popular 6 minute brutal fight. FOWLER devastated MAEISTROM in a 1 minute uneven brawl. BEGINNING WORLD overpowered CONVICTED THIEF in a 1 minute one-sided struggle. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 3 PARRY-LUNGE 7 - 1 - 0 88 | |AIMED BLOW 3 BASHING ATTACK 10 - 2 - 2 83 | |LUNGING ATTACK 1 TOTAL PARRY 4 - 2 - 0 67 | |BASHING ATTACK 1 SLASHING ATTACK 9 - 5 - 1 64 | |WALL OF STEEL 1 LUNGING ATTACK 18 - 14 - 0 56 | |STRIKING ATTACK 1 AIMED BLOW 8 - 9 - 1 47 | |PARRY-LUNGE 0 STRIKING ATTACK 7 - 8 - 0 47 | |PARRY-STRIKE 0 WALL OF STEEL 5 - 6 - 0 45 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 2 - 0 0 | |TOTAL PARRY 0 PARRY-RIPOSTE 0 - 0 - 0 0 | Turn 811 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 AIMED BLOW 1 - 2 3 LUNGING ATTACK BASHING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK WALL OF STEEL 1 - 0 PARRY-STRIKE 0 - 0 2 STRIKING ATTACK SLASHING ATTACK 2 - 1 PARRY-RIPOSTE 0 - 0 2 AIMED BLOW STRIKING ATTACK 0 - 1 1 BASHING ATTACK TOTAL PARRY 0 - 0 1 WALL OF STEEL TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME SLASHING ATTACK BLIND-SIDE 7074 8 3 1 93 INHUMANS (550) LUNGING ATTACK KARNAK 6712 9 3 1 70 INHUMANS (550) BASHING ATTACK BLACK BOLT 7841 9 1 2 63 INHUMANS (550) AIMED BLOW THE NIGHT AHEAD 7833 10 4 1 41 LAY LADY LAY (622) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is DIRTY CLOTHES 7674. The most popular warrior this turn was SHORTIE 6708. The ten other most popular fighters were SPIETH 7718, BLACK BOLT 7841, BLIND-SIDE 7074, KARNAK 6712, FOWLER 7722, BEGINNING WORLD 7848, DIRTY CLOTHES 7674, THE NIGHT AHEAD 7833, MAEISTROM 7852, and 0. The least popular fighter this week was MAEISTROM 7852. The other ten least popular fighters were THE NIGHT AHEAD 7833, DIRTY CLOTHES 7674, BEGINNING WORLD 7848, FOWLER 7722, KARNAK 6712, BLIND-SIDE 7074, BLACK BOLT 7841, SPIETH 7718, SHORTIE 6708, and 0. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!