Date   : 04/19/2017    Duedate: 05/02/2017


DM-22    TURN-808

This Weeks Top Honors


(22-5097) [14-8-2,103]

Chartered Recognition Leader   Unchartered Recognition Leader

VAGABOND                       POSITION IS EMPTY
SHADOW LANCERS (441)           
(22-5097) [14-8-2,103]         

Popularity Leader              This Weeks Favorite

VAGABOND                       VAGABOND
(22-5097) [14-8-2,103]         (22-5097) [14-8-2,103]



Team Name                  Point Gain  Chartered Team
1. SHADOW LANCERS (441)        42
2. ARE YOU ? (768)              8      SHADOW LANCERS (441)
3. THE MENTORS GORE (781)       0      Unchartered Team
4. SMARTS (649)                -5
                                       GUARDIAN'S BOYS (249)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 SHADOW LANCERS (441)     115 116 13 49.8   1/ 1 SHADOW LANCERS (441)     12  3 2
 2- 2 THE MENTORS GORE (781)    75  82  6 47.8   2/ 2 ARE YOU ? (768)           7  3 0
 3/ 3 ARE YOU ? (768)          200 234 16 46.1   3- 3 THE MENTORS GORE (781)    1  0 0
 4/ 0 SMARTS (649)              18  24  2 42.9   4/ 0 SMARTS (649)              1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon SOLVEN, for I, 
Novgorodny Vir, have returned!  SHADOW LANCERS had cause to celebrate, after ZOMBIE 
got 14 points by beating A KLUTZ.  A certain someone should cut down on the drinking 
and practice more, after losing 12 points to ZOMBIE.  (Discrete enough, A KLUTZ?) A 
certain someone saw SWEET MUSIC at The Victory Tavern with the shakes, and now he 
fails to show up to defend his throne.  What a pathetic slob!  Now I can't insult 
VAGABOND, as she has gloriously dueled to the top.  Oh great new Duelmaster!!!  (Stop 
me if I lay it on too thick) So who was the warrior seen charging into immovable 
walls and challenging dead trees?  Someone's got a basic problem...   
     And how sociable are SOLVEN's warriors?  Come, let us see.  Like the noble eagle 
soaring amongst the mountaintops, so stand the warriors of ARE YOU ?, alone and 
unchallenged.  The warriors of ARE YOU ? found their efforts at combat frustrated as 
SHADOW LANCERS apparently had more important things to do than fight.   
     Like the wind whispering among the pines, do hearest I many disquieting rumors.  
Ask not a spymaster for counsel, for he will pontificate long after you have fallen 
into an unconscious stupor.   
     All good things must come to an end.  Keep those sands bloody and the buzzards 
fat!  Do not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 VAGABOND 5097                14   8  2   103       SHADOW LANCERS (441)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-SWEET MUSIC 7107             14   3  3   123       ARE YOU ? (768)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 STONE FREE 7373               8   6  1    87       ARE YOU ? (768)
 PURPLE ARMOR 7211            22  18  0    84       ARE YOU ? (768)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-PINHEAD 7202                 13  10  1    62       THE MENTORS GORE (781)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 GHOST 7399                    5   0  1    41       SHADOW LANCERS (441)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-END OF TIME 7377              4   3  2    32       ARE YOU ? (768)
-ADDER 5612                    4   3  0    32       SMARTS (649)
 A DUMMY, II 7012              4   0  0    29       SMARTS (649)
 ZOMBIE 7407                   2   0  1    28       SHADOW LANCERS (441)
-NO 7325                       1   0  1    27       THE MENTORS GORE (781)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 MENACE II 7393                4   1  0    23       SHADOW LANCERS (441)
 DWIGHT THE WIGHT 7405         4   0  0    22       SHADOW LANCERS (441)
-A TOO 5589                    1   2  0    19       SMARTS (649)
-RED HOUSE 7400                1   2  0    13       ARE YOU ? (768)
-BLOOD MOON 7282               2   2  0    12       THE MENTORS GORE (781)
 A KLUTZ 6501                  1   1  1     7       SMARTS (649)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Purple Armor -- I'm just as surprised as you are. -- Vagabond

Are You ? -- Congratulations on achieving your 200th win.  May you have 200 more. -- 
Shadow Lancers

                                  LAST WEEK'S FIGHTS

VAGABOND bested PURPLE ARMOR in a action packed 3 minute master's Title fight.
STONE FREE savagely defeated M. CHARDINEE in a exciting 4 minute gory melee.
GHOST viciously subdued AMBITIOUS GUARD in a 3 minute bloody brawl.
MENACE II overpowered SHIFTYEYED VOLUNTEER in a 1 minute one-sided fight.
DWIGHT THE WIGHT bested SHIFTYEYED VOLUNTEER in a dull 4 minute brawl.
A DUMMY, II overpowered POLITE BEGGAR in a 1 minute one-sided struggle.
A KLUTZ was devastated by ZOMBIE in a 1 minute one-sided competition.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   3         PARRY-RIPOSTE      5 -   1 -  1      83  |
|TOTAL PARRY                      2         LUNGING ATTACK    11 -   6 -  1      65  |
|AIMED BLOW                       1         TOTAL PARRY        9 -   5 -  0      64  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    5 -   3 -  0      63  |
|STRIKING ATTACK                  1         STRIKING ATTACK   20 -  13 -  3      61  |
|BASHING ATTACK                   1         BASHING ATTACK     5 -   4 -  1      56  |
|PARRY-LUNGE                      0         AIMED BLOW         8 -  12 -  1      40  |
|PARRY-STRIKE                     0         PARRY-LUNGE        1 -   3 -  0      25  |
|SLASHING ATTACK                  0         PARRY-STRIKE       0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 808 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         3  STRIKING ATTACK
PARRY-RIPOSTE      1 -  0     PARRY-STRIKE       0 -  0         2  AIMED BLOW     
STRIKING ATTACK    1 -  0     SLASHING ATTACK    0 -  0         2  LUNGING ATTACK 
BASHING ATTACK     1 -  0     WALL OF STEEL      0 -  0         1  TOTAL PARRY    
LUNGING ATTACK     2 -  1                                       1  WALL OF STEEL  
TOTAL PARRY        1 -  1                                       1  PARRY-RIPOSTE  
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  VAGABOND 5097              14   8  2  103 SHADOW LANCERS (441)
AIMED BLOW       STONE FREE 7373             8   6  1   87 ARE YOU ? (768)
TOTAL PARRY      PURPLE ARMOR 7211          22  18  0   84 ARE YOU ? (768)
PARRY-RIPOSTE    GHOST 7399                  5   0  1   41 SHADOW LANCERS (441)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is VAGABOND 5097.  The most popular warrior this turn 
was VAGABOND 5097.  The ten other most popular fighters were STONE FREE 7373, GHOST 
WIGHT 7405, A KLUTZ 6501,  0, and  0.

The least popular fighter this week was A KLUTZ 6501.  The other ten least popular 
fighters were DWIGHT THE WIGHT 7405, ZOMBIE 7407, MENACE II 7393, A DUMMY, II 7012, 
PURPLE ARMOR 7211, GHOST 7399, STONE FREE 7373, VAGABOND 5097,  0, and  0.


We have planned our summer FTF for July 14-16, 2017, in Kansas City, Missouri.  It 
will be held at the Hilton Kansas City Airport.  Room rates are $95.00 per night, 1-2 
occupancy, which includes free wireless internet and mini-fridges.  There's a fitness 
center, indoor/outdoor pool, and business center, as well as a resturant and Starbucks 
inside the hotel.  There is a complimentary 24-hour airport shuttle and free parking.  
The rooms are blocked.  To reserve, go here: 


(As always if you have issues making reservations, please let us know!)  

Hotel site:  http://tinyurl.com/July16FTF 

Look for the tournament info sheet and minioverviews some time in June.  We hope 
you're all looking forward to it and that we will see you there!

                                          -- RSI

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!