DUEL 2 NEWSLETTER
Date : 08/12/2026 Duedate: 08/25/2026
SOLVEN ARENA
DM 22 TURN 1051
This Week's Top Honors
THE DUELMASTER IS
DUNCAN HUNTER
THE REPUBLICANS (103)
(22-6634) [22-18-2,104]
Chartered Recognition Leader Unchartered Recognition Leader
DUNCAN HUNTER BIG BOPPER
THE REPUBLICANS (103) DIRGES IN THE DARK (865)
(22-6634) [22-18-2,104] (22-8075) [1-0-0,25]
Popularity Leader This Week's Favorite
DUNCAN HUNTER SLIM PICKENS
THE REPUBLICANS (103) SNOT QUITE RIGHT (93)
(22-6634) [22-18-2,104] (22-8033) [3-3-0,33]
THE CURRENT TOP TEAM
THE REPUBLICANS (103)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THE REPUBLICANS (103) 41
2. DIRGES IN THE DARK (865) 25 PROTECTORS (695)
3. PROTECTORS (695) 20 Unchartered Team
4. SNOT QUITE RIGHT (93) 6
5. ARE YOU ? (768) -10 DIRGES IN THE DARK (865)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*DIRGES IN THE DARK (865) 1 0 0 100. 1/ 3 THE REPUBLICANS (103) 9 6 0
2/ 1 PROTECTORS (695) 230 168 14 57.8 2/ 2 PROTECTORS (695) 8 7 0
3- 2 RED SECTOR A (840) 104 86 5 54.7 3/ 1 SNOT QUITE RIGHT (93) 6 4 0
4/ 4 THE REPUBLICANS (103) 596 587 33 50.4 4- 5 RED SECTOR A (840) 2 1 0
5/ 5 ARE YOU ? (768) 326 349 26 48.3 5/ 4 ARE YOU ? (768) 2 1 0
6/ 6 SNOT QUITE RIGHT (93) 236 258 11 47.8 6/ 0*DIRGES IN THE DARK (865) 1 0 0
7/ 7 MIDDLE WAY 15 (747) 885 1056 19 45.6 7/ 7 MIDDLE WAY 15 (747) 0 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
DUELMASTER'S COLUMN
Notes from the arena champ.
I finally made it back to Solven's throne. My manager keeps threatening to send me to
the Dark Arena, so hopefully this has granted me a stay of execution. It seems like
our arena is dying a slow death. I hope some other teams come back soon. I am notsure
that I will be here next turn. I am giving 790 a shot at the throne as I have great
respect for his fighting style.
Your Duelmaster,
Duncan Hunter
SPY REPORT
Hail and well met warriors of SOLVEN! Know me for who I am, Zontani Sharp Eyes,
Spymaster extraordinaire of all Alastari. Former top team SNOT QUITE RIGHT was
unseated this week as THE REPUBLICANS moved up from 3rd ranking to take the top spot
with a 3-2-0 record for the round. BIG BOPPER caught the eye of many in the
gladiatorial commission as he skillfully bested TRICKLE DOWN and was awarded 25
points in recognition. As is fitting, the most sought after warrior on the challenge
boards this week was none other than Duelmaster DUNCAN HUNTER himself. Unwilling to
wait upon the will of others, Duelmaster DUNCAN HUNTER challenged 790 last week in a
match to decide the fate of the throne. Not for nothing has DUNCAN HUNTER in the
past laid claim to the Duelmaster's throne, and this week he's proven his combat
skill yet again. Heed this! A seer has warned that if exactly 6 die in duels this
week, the whole city shall perish! Just remember...5 or 7!
Many and various are the arts of battle. In SOLVEN "art" is a word that has
long since passed from the language! SOLVEN, city of gladiators! Mighty among the
names of thy guilds is SNOT QUITE RIGHT, a guild shunned and avoided by many in the
weekly duels. If you didn't look down dark alleys you'd have been hard pressed to
find any of THE REPUBLICANS last week. Busy avoiding SNOT QUITE RIGHT? A match that
raised a few eyebrows at the games this week, it seems that BLACKBURN posted a
challenge against the more highly recognized MEBIAN. The results, you ask? Well,
the firebrand BLACKBURN overcame MEBIAN. Remember warriors, this is the discipline
of steel.
Is not Death a warrior's foremost adviser? Warriors, may this counselor stand
ready at your right hand forever! Dark alleys may hide both secrets and assassins.
In the arena there is only the brightness of steel. Keep vigil always!
The girls are as pretty in SOLVEN as ever I remembered them....and the fighters
as ugly! Don't let your reputation slip! Sadly warriors, now longer can I keep thy
company nor savor the ale of thy fine city. Depart I must and soon! Till next we
meet remember: a fool flies into a rage quickly and often. The wise are angered by
the same thing only once. Zontani Sharp Eyes
DUELMASTER W L K POINTS TEAM NAME
DUNCAN HUNTER 6634 22 18 2 104 THE REPUBLICANS (103)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
-THE ENEMY WITHIN 7796 21 19 2 105 RED SECTOR A (840)
CHAMPIONS W L K POINTS TEAM NAME
790 8019 12 6 0 89 PROTECTORS (695)
BLACKBURN 8006 15 12 1 82 THE REPUBLICANS (103)
SLOW DRIP 7982 17 12 0 70 SNOT QUITE RIGHT (93)
MEBIAN 7971 14 26 0 68 MIDDLE WAY 15 (747)
ADEPTS W L K POINTS TEAM NAME
VLAD 8016 14 6 1 55 PROTECTORS (695)
TED CRUZ 8029 8 5 0 54 THE REPUBLICANS (103)
COMBOT 8034 7 3 1 43 PROTECTORS (695)
REGINALD J. PRIEST 8027 7 6 1 42 PROTECTORS (695)
-S.O.S. 8026 6 3 1 37 RED SECTOR A (840)
CHALLENGER INITIATES W L K POINTS TEAM NAME
SLIM PICKENS 8033 3 3 0 33 SNOT QUITE RIGHT (93)
CHALLENGER INITIATES W L K POINTS TEAM NAME
BIG BOPPER 8075 1 0 0 25 DIRGES IN THE DARK (865)
INITIATES W L K POINTS TEAM NAME
MR. 5 8031 3 3 0 23 SNOT QUITE RIGHT (93)
NANO INFLUENCER 8060 2 1 1 21 SNOT QUITE RIGHT (93)
EZ PICKENS 8032 3 3 0 19 SNOT QUITE RIGHT (93)
DUKE 8077 1 0 0 15 PROTECTORS (695)
LITTLE WORLD 8066 2 1 0 8 ARE YOU ? (768)
TRICKLE DOWN 8059 1 4 0 7 THE REPUBLICANS (103)
-R2D3 8069 0 1 0 1 RED SECTOR A (840)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
WHEEZY 8025 2 5 0 SNOT QUITE RIGHT 93 REGINALD J. PRIE 8027 1047 REVENGED
WALL STREET 8058 0 5 0 THE REPUBLICANS 103 BANDIT PRINCE 1051 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
WALL STREET was butchered by BANDIT PRINCE in a 1 minute bloody Dark Arena fight.
DUNCAN HUNTER won victory over 790 in a 1 minute uneven Challenge Title battle.
BLACKBURN demolished MEBIAN in a crowd pleasing 1 minute uneven Challenge fight.
REGINALD J. PRIEST overpowered EZ PICKENS in a 1 minute one-sided Challenge fight.
VLAD was outwaited by SLOW DRIP in a dull 21 minute brawl.
COMBOT overpowered NANO INFLUENCER in a 1 minute one-sided struggle.
TED CRUZ devastated MR. 5 in a 5 minute gruesome one-sided competition.
SLIM PICKENS vanquished LITTLE WORLD in a action packed 2 minute gory uneven duel.
TRICKLE DOWN was vanquished by BIG BOPPER in a 1 minute one-sided duel.
DUKE defeated TRUSTWORTHY SCRIBE in a 2 minute beginner's match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 3 PARRY-LUNGE 1 - 0 - 0 100 |
|TOTAL PARRY 3 PARRY-RIPOSTE 15 - 5 - 1 75 |
|BASHING ATTACK 3 TOTAL PARRY 19 - 10 - 1 66 |
|SLASHING ATTACK 2 BASHING ATTACK 18 - 10 - 1 64 |
|STRIKING ATTACK 2 SLASHING ATTACK 17 - 12 - 1 59 |
|PARRY-RIPOSTE 2 LUNGING ATTACK 27 - 21 - 0 56 |
|AIMED BLOW 1 STRIKING ATTACK 15 - 18 - 1 45 |
|PARRY-STRIKE 1 AIMED BLOW 6 - 8 - 0 43 |
|WALL OF STEEL 1 WALL OF STEEL 5 - 7 - 1 42 |
|PARRY-LUNGE 0 PARRY-STRIKE 0 - 14 - 0 0 |
Turn 1051 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 BASHING ATTACK 1 - 2 3 TOTAL PARRY
SLASHING ATTACK 2 - 0 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK
LUNGING ATTACK 2 - 1 PARRY-STRIKE 0 - 1 2 SLASHING ATTACK
TOTAL PARRY 2 - 1 PARRY-RIPOSTE 0 - 2 1 PARRY-RIPOSTE
STRIKING ATTACK 1 - 1 WALL OF STEEL 0 - 1 1 AIMED BLOW
1 STRIKING ATTACK
1 PARRY-STRIKE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
LUNGING ATTACK DUNCAN HUNTER 6634 22 18 2 104 THE REPUBLICANS (103)
PARRY-RIPOSTE 790 8019 12 6 0 89 PROTECTORS (695)
SLASHING ATTACK BLACKBURN 8006 15 12 1 82 THE REPUBLICANS (103)
TOTAL PARRY SLOW DRIP 7982 17 12 0 70 SNOT QUITE RIGHT (93)
STRIKING ATTACK REGINALD J. PRIEST 8027 7 6 1 42 PROTECTORS (695)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is DUNCAN HUNTER 6634. The most popular warrior this
turn was SLIM PICKENS 8033. The ten other most popular fighters were DUNCAN HUNTER
6634, BLACKBURN 8006, REGINALD J. PRIEST 8027, COMBOT 8034, MR. 5 8031, DUKE 8077,
MEBIAN 7971, BIG BOPPER 8075, WALL STREET 8058, and 790 8019.
The least popular fighter this week was VLAD 8016. The other ten least popular
fighters were SLOW DRIP 7982, TRICKLE DOWN 8059, LITTLE WORLD 8066, TED CRUZ 8029,
NANO INFLUENCER 8060, EZ PICKENS 8032, 790 8019, WALL STREET 8058, BIG BOPPER 8075,
and MEBIAN 7971.
The following warriors will travel to AD after next turn:
DUNCAN HUNTER (22-6634) THE REPUBLICANS (103)
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TV Percentages for Mail-in 83
Number of Warriors Who Participated in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 2 10 5 18 40 42 19 27 37 27 50 277 10.8%
PS 6 7 2 7 9 4 5 10 16 15 12 93 3.6%
PR 7 8 6 8 17 16 9 13 18 18 28 148 5.8%
PL 8 8 9 13 7 12 8 17 12 14 16 124 4.8%
WS 12 14 9 13 17 24 8 17 32 17 18 181 7.0%
AB 70 46 27 27 19 32 5 27 26 32 97 408 15.9%
ST 9 3 2 7 13 38 44 54 55 74 106 405 15.8%
SL 7 8 7 10 14 35 21 26 36 48 49 261 10.2%
BA 3 9 5 7 26 5 5 12 18 16 35 141 5.5%
LU 16 25 18 37 29 113 44 46 62 66 76 532 20.7%
ALL 140 138 90 147 191 321 168 249 312 327 487 2570 100.0%
Number of TVs in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0 1 0 3 6 2 3 1 2 0 4 22 0.9%
PS 0 0 0 1 0 1 0 0 0 1 0 3 0.1%
PR 0 0 0 0 1 0 1 1 1 1 2 7 0.3%
PL 0 0 1 0 0 0 0 2 0 0 2 5 0.2%
WS 0 3 0 0 0 1 2 1 0 1 2 10 0.4%
AB 19 5 2 1 2 1 0 0 1 3 12 46 1.8%
ST 0 0 0 0 2 0 3 7 11 6 5 34 1.3%
SL 0 0 0 0 0 3 1 2 3 4 1 14 0.5%
BA 0 0 0 0 4 0 0 0 0 0 1 5 0.2%
LU 0 3 2 5 1 13 2 3 3 2 4 38 1.5%
ALL 19 12 5 10 16 21 12 17 21 18 33 184 7.2%
TV Percentages within the Style
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 10.0% 0.0% 16.7% 15.0% 4.8% 15.8% 3.7% 5.4% 0.0% 8.0% 7.9%
PS 0.0% 0.0% 0.0% 14.3% 0.0% 25.0% 0.0% 0.0% 0.0% 6.7% 0.0% 3.2%
PR 0.0% 0.0% 0.0% 0.0% 5.9% 0.0% 11.1% 7.7% 5.6% 5.6% 7.1% 4.7%
PL 0.0% 0.0% 11.1% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 12.5% 4.0%
WS 0.0% 21.4% 0.0% 0.0% 0.0% 4.2% 25.0% 5.9% 0.0% 5.9% 11.1% 5.5%
AB 27.1% 10.9% 7.4% 3.7% 10.5% 3.1% 0.0% 0.0% 3.8% 9.4% 12.4% 11.3%
ST 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 6.8% 13.0% 20.0% 8.1% 4.7% 8.4%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 8.6% 4.8% 7.7% 8.3% 8.3% 2.0% 5.4%
BA 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 0.0% 0.0% 0.0% 0.0% 2.9% 3.5%
LU 0.0% 12.0% 11.1% 13.5% 3.4% 11.5% 4.5% 6.5% 4.8% 3.0% 5.3% 7.1%
13.6% 8.7% 5.6% 6.8% 8.4% 6.5% 7.1% 6.8% 6.7% 5.5% 6.8% 7.2%
TV Percentages by Style of Total TVs
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 8.3% 0.0% 30.0% 37.5% 9.5% 25.0% 5.9% 9.5% 0.0% 12.1% 12.0%
PS 0.0% 0.0% 0.0% 10.0% 0.0% 4.8% 0.0% 0.0% 0.0% 5.6% 0.0% 1.6%
PR 0.0% 0.0% 0.0% 0.0% 6.3% 0.0% 8.3% 5.9% 4.8% 5.6% 6.1% 3.8%
PL 0.0% 0.0% 20.0% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 6.1% 2.7%
WS 0.0% 25.0% 0.0% 0.0% 0.0% 4.8% 16.7% 5.9% 0.0% 5.6% 6.1% 5.4%
AB 100.0% 41.7% 40.0% 10.0% 12.5% 4.8% 0.0% 0.0% 4.8% 16.7% 36.4% 25.0%
ST 0.0% 0.0% 0.0% 0.0% 12.5% 0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 14.3% 8.3% 11.8% 14.3% 22.2% 3.0% 7.6%
BA 0.0% 0.0% 0.0% 0.0% 25.0% 0.0% 0.0% 0.0% 0.0% 0.0% 3.0% 2.7%
LU 0.0% 25.0% 40.0% 50.0% 6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%