DUEL 2 NEWSLETTER

Date   : 08/06/2026    Duedate: 08/19/2026

ZORPUNT ARENA

DM 24    TURN 1053

This Week's Top Honors

THE DUELMASTER IS

SPLINTERMAW
TREEBEARD'S ARMY (600)
(24-5891) [14-6-0,108]

Chartered Recognition Leader   Unchartered Recognition Leader

TRAGIC DRAMATIST               B
JOYLESS DAYS (599)             UMBRAL CHILDREN (612)
(24-5816) [10-2-1,113]         (24-5986) [0-1-0,7]

Popularity Leader              This Week's Favorite

FLEXOR-RAT                     B
RAT PAK (569)                  UMBRAL CHILDREN (612)
(24-5737) [16-15-0,87]         (24-5986) [0-1-0,7]

THE CURRENT TOP TEAM

TREEBEARD'S ARMY (600)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. TREEBEARD'S ARMY (600)        41 
2. CRAYOLAS (608)                39    JOYLESS DAYS (599)
3. JOYLESS DAYS (599)            18    Unchartered Team
4. UMBRAL CHILDREN (612)         7  
5. KRILL CAVALRY (403)           1     UMBRAL CHILDREN (612)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0 JOYLESS DAYS (599)        14   3  1 82.4   1/ 1 TREEBEARD'S ARMY (600)   11  2 1
 2/ 1 CRAYOLAS (608)            38  10  1 79.2   2/ 2 CRAYOLAS (608)            7  3 0
 3- 2*LUDUS MAGNUS (593)         7   2  0 77.8   3/ 3 RAT PAK (569)             3  2 0
 4/ 3 TREEBEARD'S ARMY (600)   117  61  4 65.7   4/ 0 JOYLESS DAYS (599)        1  0 1
 5/ 4 RAT PAK (569)             61  55  2 52.6   5- 4*LUDUS MAGNUS (593)        1  0 0
 6- 5 SILVER BLADES (160)      250 260 19 49.0   6- 5 SILVER BLADES (160)       1  1 0
 7- 6 MIRKWOOD (592)            25  27  1 48.1   7- 6 MIRKWOOD (592)            1  4 0
 8/ 7 KRILL CAVALRY (403)      1371 1592 45 46.3   8/ 7 KRILL CAVALRY (403)       0  3 0
 9/ 0*UMBRAL CHILDREN (612)      0   1  0  0.0   9/ 0*UMBRAL CHILDREN (612)     0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Well, I guess, technically, graduation is one way to eliminate the rat scourge from 
Zorpunt. Good riddance, Sapphire. Is the rest of the pak going to stick around, or 
scurry for the dark corners of the arena?

So, the Commission couldn't find anyone worth sending against me last turn, so they 
grabbed a janitor, shoved a spear in his hand, and told him to fight me. Obviously, it 
wasn't much of a fight. A spear is not a broom. So, here I sit, atop the arena throne, 
living the high life. Wine, women, and song! Let the good times roll. If I can retain 
the throne for just one more turn, it should attract the Isle's attention. They need 
more Ents there.

So, how many of these inactive warriors are going to be returning after participating 
in the recent tournament? Maybe a few more. We need more real fighters on the sands, 
not these untrained stand-ins.  

Until next time, may the gods guide your blows straight and true!

                                          -- Splintermaw, Duelmaster

                                      SPY REPORT

     Hail ZORPUNT!  Warriors of the arena, prepare to be praised and blamed for your 
deeds.  The CRAYOLAS guild has had a 4-1-0 turn and deserves to be watched in the 
future.  You never know where this kind of thing can lead.  And let's see, TRAGIC 
DRAMATIST fought GREEN and gained 18 points and contributed to JOYLESS DAYS' 1-0-1.  
OLD KNOTSCOUR has lost to GOLD, falling 9 points, while helping make TREEBEARD'S ARMY 
a 4-1-1 turn.  Defending his title for another turn, SPLINTERMAW kept RAT PAK's 
warrior, FLEXOR-RAT, from claiming the throne.  Tell me, is nothing sacred?  I have 
heard from unimpeachable sources that The Swinging Aardvark uses trolls in their 
stew.  Talk about gristle!   
     He who challenges well, fights well.  He who avoids without cause, shall lose 
for good reasons.  My mama told me that one.  I also notice that the MIRKWOOD stable 
was the most avoided team this turn.  Come on ZORPUNT, what are you afraid of?  And 
avoiding MIRKWOOD more than any other team we find CRAYOLAS.  ZORPUNT, are we going 
to accept, or respect this sort of thing?  Well, sports fans, take notice that DIMWIT 
OVERHILL from KRILL CAVALRY was ZORPUNT's most challenged warrior this turn.  
THORNSINGER of TREEBEARD'S ARMY had better have a good reason for challenging down 8 
points in a TV challenge which she won.  I thought THORNSINGER showed great skill and 
promise when she overcame DIMWIT OVERHILL.  All right, so I slept through it!  Big 
deal!   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  Hearty mugs of ale were raised in ZORPUNT today as GREEN was bid farewell 
to a 7-2-0 warrior, with TRAGIC DRAMATIST of JOYLESS DAYS standing silent and 
pensive.  RAT PAK has lost MORGANITE-RAT to the arena in the sky, but they don't seem 
to be worried.  What do you expect from 8-6-0?  We'd like to remind certain teams not 
to rob the graves of their enemies.  You know who you are; and it's considered rude.  
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  Well, I'm burning daylight here in ZORPUNT and I've a long road 
ahead of me.  Happy Trails.  Until you see my quill in ZORPUNT again, farewell-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SPLINTERMAW 5891             14   6  0 108         TREEBEARD'S ARMY (600)    

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 TRAGIC DRAMATIST 5816        10   2  1 113         JOYLESS DAYS (599)        

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THORNSINGER 5873              9   3  0  89         TREEBEARD'S ARMY (600)    
 FLEXOR-RAT 5737              16  15  0  87         RAT PAK (569)             
 IRONBOUGH 5941               11   7  1  82         TREEBEARD'S ARMY (600)    
 BROWN 5955                    9   0  0  76         CRAYOLAS (608)            

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 DIMWIT OVERHILL 5822          7  53  0  74         KRILL CAVALRY (403)       

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SATISFACTION 5735             7   7  0  55         SILVER BLADES (160)       
 ORANGE 5956                   9   2  0  50         CRAYOLAS (608)            
 GOLD 5954                     6   5  0  42         CRAYOLAS (608)            
-NIGHTWING 5767                6   5  0  37         MIRKWOOD (592)            
-TAURIEL 5771                  5   4  0  34         MIRKWOOD (592)            

INITIATES                      W   L  K POINTS      TEAM NAME                  
-ATROX 5773                    2   0  0  22         LUDUS MAGNUS (593)        
 OLD KNOTSCOUR 5953            4   4  0  18         TREEBEARD'S ARMY (600)    
-EATLING 5765                  3   7  0  16         MIRKWOOD (592)            
-STERLING 5842                 0   2  0  16         SILVER BLADES (160)       
-SKYFALL 5972                  3   1  0  11         MIRKWOOD (592)            
 WARWILLOW 5982                1   0  0  11         TREEBEARD'S ARMY (600)    
 WHITE 5995                    1   0  0   8         CRAYOLAS (608)            
 B 5986                        0   1  0   7         UMBRAL CHILDREN (612)     
-WHISPER 5971                  1   3  0   6         MIRKWOOD (592)            

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
GREEN 5958              7  2 0 CRAYOLAS 608         TRAGIC DRAMATIST 5816 1053  
MORGANITE-RAT 5944      8  6 0 RAT PAK 569          IRONBOUGH 5941        1053  

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

THORNSINGER devastated DIMWIT OVERHILL in a 1 minute mismatched Challenge fight.
SPLINTERMAW demolished FLEXOR-RAT in a popular 1 minute one-sided Title melee.
TRAGIC DRAMATIST slaughtered GREEN in a 1 minute gory mismatched brawl.
IRONBOUGH assassinated MORGANITE-RAT in a 1 minute mismatched match.
BROWN bested KHALHUMS DWARF in a slow 5 minute duel.
ORANGE bested THE USEROUS MERCHANT in a 4 minute match.
OLD KNOTSCOUR was devastated by GOLD in a 1 minute one-sided competition.
WARWILLOW outwaited B in a action packed 8 minute beginner's melee.
WHITE won victory over MORDANT DESERTER in a 3 minute beginner's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  4         PARRY-LUNGE        5 -   1 -  2      83  |
|TOTAL PARRY                      3         TOTAL PARRY       11 -   5 -  0      69  |
|AIMED BLOW                       2         PARRY-STRIKE       7 -   4 -  0      64  |
|PARRY-LUNGE                      1         WALL OF STEEL      3 -   2 -  0      60  |
|PARRY-STRIKE                     1         LUNGING ATTACK    13 -   9 -  1      59  |
|LUNGING ATTACK                   1         AIMED BLOW        17 -  12 -  0      59  |
|PARRY-RIPOSTE                    1         STRIKING ATTACK   20 -  22 -  1      48  |
|SLASHING ATTACK                  1         PARRY-RIPOSTE      4 -   5 -  0      44  |
|BASHING ATTACK                   1         SLASHING ATTACK    5 -   7 -  0      42  |
|WALL OF STEEL                    0         BASHING ATTACK     4 -   8 -  0      33  |

Turn 1053 was great if you    Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     STRIKING ATTACK    1 -  3         3  LUNGING ATTACK 
PARRY-LUNGE        1 -  0     PARRY-RIPOSTE      0 -  1         2  STRIKING ATTACK
PARRY-STRIKE       1 -  0     SLASHING ATTACK    0 -  1         1  AIMED BLOW     
LUNGING ATTACK     1 -  0     BASHING ATTACK     0 -  1         1  PARRY-LUNGE    
TOTAL PARRY        3 -  0     WALL OF STEEL      0 -  0         1  BASHING ATTACK 
                                                                1  TOTAL PARRY    
                                                                1  SLASHING ATTACK
                                                                1  PARRY-STRIKE   

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       SPLINTERMAW 5891           14   6  0  108 TREEBEARD'S ARMY (600)
PARRY-LUNGE      TRAGIC DRAMATIST 5816      10   2  1  113 JOYLESS DAYS (599)
STRIKING ATTACK  THORNSINGER 5873            9   3  0   89 TREEBEARD'S ARMY (600)
BASHING ATTACK   FLEXOR-RAT 5737            16  15  0   87 RAT PAK (569)
LUNGING ATTACK   IRONBOUGH 5941             11   7  1   82 TREEBEARD'S ARMY (600)
TOTAL PARRY      BROWN 5955                  9   0  0   76 CRAYOLAS (608)
PARRY-STRIKE     ORANGE 5956                 9   2  0   50 CRAYOLAS (608)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FLEXOR-RAT 5737.  The most popular warrior this turn 
was B 5986.  The ten other most popular fighters were ORANGE 5956, SPLINTERMAW 5891, 
THORNSINGER 5873, TRAGIC DRAMATIST 5816, IRONBOUGH 5941, GOLD 5954, FLEXOR-RAT 5737, 
MORGANITE-RAT 5944, DIMWIT OVERHILL 5822, and GREEN 5958.

The least popular fighter this week was BROWN 5955.  The other ten least popular 
fighters were WHITE 5995, WARWILLOW 5982, OLD KNOTSCOUR 5953, GREEN 5958, DIMWIT 
OVERHILL 5822, MORGANITE-RAT 5944, FLEXOR-RAT 5737, GOLD 5954, IRONBOUGH 5941, and 
TRAGIC DRAMATIST 5816.

The following warriors will travel to AD after next turn:

SPLINTERMAW (24-5891) TREEBEARD'S ARMY (600)

                                   BLOODGAMES 2026

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the winter and 
summer Face-to-Face tournaments.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style Bloodgames  Turn 1 is due by Fri at 9pm at the hotel
  (Winter: DM 96, Summer: DM 98) Turns process with the tournament 
                                 Strategy changes allowed, bloodfeud challenges only 

  Mail-in style Bloodgames       Turn 1 is by Sat at 9pm at the hotel
  (Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
                                 No strategy changes; all ten rounds process one
                                 after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):       Turn 1 is due Weds September 24 
                                 Turns process every 28 days
	                         Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.  
T-shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
           When the dust settles, remember:  To the victor goes the spoils!

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                            TV Percentages for Mail-in 83

  
Number of Warriors Who Participated in Each Tournament Class
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook   
STYLE  200   201   202   203   204   205   206   207   208   209   210    ALL      %          
TP       2    10     5    18    40    42    19    27    37    27    50    277    10.8% 
PS       6     7     2     7     9     4     5    10    16    15    12     93     3.6% 
PR       7     8     6     8    17    16     9    13    18    18    28    148     5.8% 
PL       8     8     9    13     7    12     8    17    12    14    16    124     4.8% 
WS      12    14     9    13    17    24     8    17    32    17    18    181     7.0% 
AB      70    46    27    27    19    32     5    27    26    32    97    408    15.9% 
ST       9     3     2     7    13    38    44    54    55    74   106    405    15.8% 
SL       7     8     7    10    14    35    21    26    36    48    49    261    10.2% 
BA       3     9     5     7    26     5     5    12    18    16    35    141     5.5% 
LU      16    25    18    37    29   113    44    46    62    66    76    532    20.7% 
ALL    140   138    90   147   191   321   168   249   312   327   487   2570   100.0% 
  
Number of TVs in Each Tournament Class
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook 
STYLE  200   201   202   203   204   205   206   207   208   209   210   ALL    % 
TP       0     1     0     3     6     2     3     1     2     0     4    22   0.9% 
PS       0     0     0     1     0     1     0     0     0     1     0     3   0.1% 
PR       0     0     0     0     1     0     1     1     1     1     2     7   0.3% 
PL       0     0     1     0     0     0     0     2     0     0     2     5   0.2% 
WS       0     3     0     0     0     1     2     1     0     1     2    10   0.4% 
AB      19     5     2     1     2     1     0     0     1     3    12    46   1.8% 
ST       0     0     0     0     2     0     3     7    11     6     5    34   1.3% 
SL       0     0     0     0     0     3     1     2     3     4     1    14   0.5% 
BA       0     0     0     0     4     0     0     0     0     0     1     5   0.2% 
LU       0     3     2     5     1    13     2     3     3     2     4    38   1.5% 
ALL     19    12     5    10    16    21    12    17    21    18    33   184   7.2% 
  
TV Percentages within the Style 
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook 
STYLE  200   201   202   203   204   205   206   207   208   209   210   ALL    % 
TP     0.0% 10.0%  0.0% 16.7% 15.0%  4.8% 15.8%  3.7%  5.4%  0.0%  8.0%  7.9% 
PS     0.0%  0.0%  0.0% 14.3%  0.0% 25.0%  0.0%  0.0%  0.0%  6.7%  0.0%  3.2% 
PR     0.0%  0.0%  0.0%  0.0%  5.9%  0.0% 11.1%  7.7%  5.6%  5.6%  7.1%  4.7% 
PL     0.0%  0.0% 11.1%  0.0%  0.0%  0.0%  0.0% 11.8%  0.0%  0.0% 12.5%  4.0% 
WS     0.0% 21.4%  0.0%  0.0%  0.0%  4.2% 25.0%  5.9%  0.0%  5.9% 11.1%  5.5% 
AB    27.1% 10.9%  7.4%  3.7% 10.5%  3.1%  0.0%  0.0%  3.8%  9.4% 12.4% 11.3% 
ST     0.0%  0.0%  0.0%  0.0% 15.4%  0.0%  6.8% 13.0% 20.0%  8.1%  4.7%  8.4% 
SL     0.0%  0.0%  0.0%  0.0%  0.0%  8.6%  4.8%  7.7%  8.3%  8.3%  2.0%  5.4% 
BA     0.0%  0.0%  0.0%  0.0% 15.4%  0.0%  0.0%  0.0%  0.0%  0.0%  2.9%  3.5% 
LU     0.0% 12.0% 11.1% 13.5%  3.4% 11.5%  4.5%  6.5%  4.8%  3.0%  5.3%  7.1% 
      13.6%  8.7%  5.6%  6.8%  8.4%  6.5%  7.1%  6.8%  6.7%  5.5%  6.8%  7.2% 
  
TV Percentages by Style of Total TVs  
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook 
STYLE  200   201   202   203   204   205   206   207   208   209   210   ALL    % 
TP     0.0%  8.3%  0.0% 30.0% 37.5%  9.5% 25.0%  5.9%  9.5%  0.0% 12.1% 12.0% 
PS     0.0%  0.0%  0.0% 10.0%  0.0%  4.8%  0.0%  0.0%  0.0%  5.6%  0.0%  1.6% 
PR     0.0%  0.0%  0.0%  0.0%  6.3%  0.0%  8.3%  5.9%  4.8%  5.6%  6.1%  3.8% 
PL     0.0%  0.0% 20.0%  0.0%  0.0%  0.0%  0.0% 11.8%  0.0%  0.0%  6.1%  2.7% 
WS     0.0% 25.0%  0.0%  0.0%  0.0%  4.8% 16.7%  5.9%  0.0%  5.6%  6.1%  5.4% 
AB   100.0% 41.7% 40.0% 10.0% 12.5%  4.8%  0.0%  0.0%  4.8% 16.7% 36.4% 25.0% 
ST     0.0%  0.0%  0.0%  0.0% 12.5%  0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5% 
SL     0.0%  0.0%  0.0%  0.0%  0.0% 14.3%  8.3% 11.8% 14.3% 22.2%  3.0%  7.6% 
BA     0.0%  0.0%  0.0%  0.0% 25.0%  0.0%  0.0%  0.0%  0.0%  0.0%  3.0%  2.7% 
LU     0.0% 25.0% 40.0% 50.0%  6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%