DUEL 2 NEWSLETTER Date : 06/30/2025 Duedate: 07/12/2025 CALEAM ARENA DM 26 TURN 1018 This Week's Top Honors THE DUELMASTER IS BANSHEE GENERATION X (423) (26-5735) [17-8-0,100] Chartered Recognition Leader Unchartered Recognition Leader BANSHEE DIABLO GENERATION X (423) ROOFERS (565) (26-5735) [17-8-0,100] (26-5791) [2-7-0,19] Popularity Leader This Week's Favorite BANSHEE BANSHEE GENERATION X (423) GENERATION X (423) (26-5735) [17-8-0,100] (26-5735) [17-8-0,100] THE CURRENT TOP TEAM GENERATION X (423) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. GENERATION X (423) 43 2. ROOFERS (565) -4 GENERATION X (423) 3. GOLDEN CANYON (290) -25 Unchartered Team ROOFERS (565) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 2*SATAN'S SANDWICHES (569) 3 0 1 100. 1/ 1 GENERATION X (423) 12 3 1 2- 4 FAR TRAVELERS (556) 68 45 3 60.2 2/ 5 GOLDEN CANYON (290) 2 2 0 3- 5*THE PURGE 406 (562) 6 4 1 60.0 3- 4*SATAN'S SANDWICHES (569) 1 0 1 4- 6 HERE TO PHOENIX (415) 145 103 11 58.5 4- 3*THE PURGE 406 (562) 1 0 0 5/ 7 GENERATION X (423) 187 133 11 58.4 5- 8 HERE TO PHOENIX (415) 1 1 1 6/ 8 GOLDEN CANYON (290) 1301 1476 51 46.8 6- 2 FAR TRAVELERS (556) 1 1 0 7/ 9*ROOFERS (565) 14 21 0 40.0 7/ 6*ROOFERS (565) 1 5 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT I was going on vacation, see? Surf, sun... But what do those bums say? "Hit the road, Debby Tonte. CALEAM needs a spyreport." Oh, well. Uncool, FAR TRAVELERS. I mean 0-0-0 is bad. Will they will be allowed to fight? I say use 'em for training practice! GOLDEN CANYON like really fought hard to move up to 2nd from 5th. Way to go! MVP award for HINDSIGHT? GENERATION X's proud of him after beating HAPPY PEASANT and getting 13 points. Talk about yer big time losers! DIABLO got smashed by MAGGOTT, and lost 5 points! This Duelmaster is like something else! BANSHEE stopped KUNG-FU MASTER dead in his tracks! I hear the top team insists all their warriors get nine hours sleep. They want photogenic fighters for PR photos. I gotta admit I haven't been in "deep con caves" with any spies. Really, I just wing this stuff. Can GOLDEN CANYON's CLEMENTA be more popular than me? She was challenged the most, but is that really the same? Speaking of challenging 31 points above did you hear about BLING! of GENERATION X vs. GOLDEN CANYON's CLEMENTA? (And how was that intro!) Do you think BLING! knew something before she challenged CLEMENTA? She got a win and 27 points. What will the gal do next? What does a fighter fight for? I mean, the crowds don't give a hoot if someone gets killed. Not after four more fights. What a bummer! ARTIE got wasted by VETERAN MERCENARY! But with a 12-10-2, I guess GENERATION X aren't too bummed. Fight, fight, fight. Is that all you guys can do? Remember, blood on a purple robe may stain. Soak it in cold water, and hand wash. I'm getting tired of writing this stuff, so I'm calling it quits. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME BANSHEE 5735 17 8 0 100 GENERATION X (423) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -CASEY 5747 6 0 1 101 THE PURGE 406 (562) CHAMPIONS W L K POINTS TEAM NAME -SKINNY ATLAS 5160 7 5 3 81 HERE TO PHOENIX (415) ADEPTS W L K POINTS TEAM NAME -ROSTA ES BEFE 5819 3 0 1 56 SATAN'S SANDWICHES (569) BLING! 5809 4 2 1 52 GENERATION X (423) HINDSIGHT 5821 4 0 0 44 GENERATION X (423) -OTTAWA 4692 10 6 0 42 HERE TO PHOENIX (415) CHALLENGER INITIATES W L K POINTS TEAM NAME CLEMENTA 5783 7 6 0 31 GOLDEN CANYON (290) -VIRAGO 5782 3 2 0 29 FAR TRAVELERS (556) MAGGOTT 5810 3 3 0 25 GENERATION X (423) INITIATES W L K POINTS TEAM NAME DIABLO 5791 2 7 0 19 ROOFERS (565) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? ARTIE 5761 12 10 2 GENERATION X 423 VETERAN MERCENAR 1018 NONE NOT REALLY ALCOH 5723 12 17 0 GOLDEN CANYON 290 ROSTA ES BEFE 5819 1016 CHEVO 5792 4 2 0 ROOFERS 565 CASEY 5747 1015 DA1 5832 0 1 0 ROOFERS 565 MOUNTAIN TROLL 1018 NONE POLLO 5789 5 3 0 ROOFERS 565 SKINNY ATLAS 5160 1017 PERSONAL ADS LAST WEEK'S FIGHTS DA1 was butchered by MOUNTAIN TROLL in a 1 minute Dark Arena fight. BLING! devastated CLEMENTA in a 1 minute one-sided Challenge duel. MAGGOTT overcame DIABLO in a popular 1 minute Challenge match. BANSHEE won victory over KUNG-FU MASTER in a crowd pleasing 1 minute Title brawl. ARTIE was slain by VETERAN MERCENARY in a exciting 2 minute fight. HINDSIGHT devastated HAPPY PEASANT in a 1 minute uneven brawl. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |SLASHING ATTACK 3 LUNGING ATTACK 21 - 7 - 3 75 | |LUNGING ATTACK 2 SLASHING ATTACK 23 - 11 - 0 68 | |STRIKING ATTACK 2 TOTAL PARRY 6 - 3 - 1 67 | |AIMED BLOW 1 PARRY-RIPOSTE 1 - 1 - 0 50 | |PARRY-LUNGE 0 WALL OF STEEL 8 - 9 - 0 47 | |PARRY-STRIKE 0 AIMED BLOW 8 - 11 - 0 42 | |PARRY-RIPOSTE 0 STRIKING ATTACK 13 - 20 - 2 39 | |BASHING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 | |TOTAL PARRY 0 PARRY-LUNGE 0 - 1 - 0 0 | |WALL OF STEEL 0 BASHING ATTACK 0 - 0 - 0 0 | Turn 1018 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 2 - 0 AIMED BLOW 0 - 1 4 LUNGING ATTACK SLASHING ATTACK 2 - 1 PARRY-LUNGE 0 - 0 3 WALL OF STEEL PARRY-STRIKE 0 - 0 2 SLASHING ATTACK PARRY-RIPOSTE 0 - 0 1 STRIKING ATTACK STRIKING ATTACK 0 - 2 1 AIMED BLOW BASHING ATTACK 0 - 0 TOTAL PARRY 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK BANSHEE 5735 17 8 0 100 GENERATION X (423) SLASHING ATTACK HINDSIGHT 5821 4 0 0 44 GENERATION X (423) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is BANSHEE 5735. The most popular warrior this turn was ARTIE 5761. The ten other most popular fighters were BANSHEE 5735, MAGGOTT 5810, BLING! 5809, DIABLO 5791, HINDSIGHT 5821, DA1 5832, CLEMENTA 5783, 0, 0, and 0. The least popular fighter this week was CLEMENTA 5783. The other ten least popular fighters were DA1 5832, HINDSIGHT 5821, DIABLO 5791, BLING! 5809, MAGGOTT 5810, BANSHEE 5735, ARTIE 5761, 0, 0, and 0. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!