DUEL 2 NEWSLETTER
Date : 08/05/2026 Duedate: 08/18/2026
LAPUR ARENA
DM 29 TURN 1052
This Week's Top Honors
THE DUELMASTER IS
HOUN DOG
CARDOW HUNTERS (359)
(29-6872) [18-14-1,115]
Chartered Recognition Leader Unchartered Recognition Leader
HOUN DOG JAGERBOMB
CARDOW HUNTERS (359) LIBATIONS 6 (573)
(29-6872) [18-14-1,115] (29-7009) [5-0-0,71]
Popularity Leader This Week's Favorite
HOUN DOG APOSTATE POSTMAN
CARDOW HUNTERS (359) ARMY OF DARKNESS (283)
(29-6872) [18-14-1,115] (29-6847) [15-22-0,73]
THE CURRENT TOP TEAM
POKE' MON (568)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. LIBATIONS 6 (573) 37
2. ALMOST EXACTLY (20) 22 AVOID ME! (535)
3. ARMY OF DARKNESS (283) 21 Unchartered Team
4. CARDOW HUNTERS (359) 16
5. DEMONS OF SNOW (572) 13 LIBATIONS 6 (573)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 2*TORRID FERVOR (575) 1 0 0 100. 1/ 1 POKE' MON (568) 12 3 0
2/ 4*LIBATIONS 6 (573) 12 4 0 75.0 2/ 2 BUFFALO TRACE '25 (567) 7 6 0
3/ 5 AVOID ME! (535) 233 144 7 61.8 3/ 4 ALMOST EXACTLY (20) 6 5 0
4/ 6 BUFFALO TRACE '25 (567) 29 20 1 59.2 4/ 3 MID EARTH (223) 5 9 0
5/ 7 POKE' MON (568) 52 36 1 59.1 5/14 AVOID ME! (535) 4 5 0
6/ 8 ALMOST EXACTLY (20) 876 695 50 55.8 6/ 6*WOODVALE FALLS (570) 4 11 1
7- 9 WRATHMEN 20-12 (532) 15 12 0 55.6 7/ 5*LIBATIONS 6 (573) 3 2 0
8/11 MID EARTH (223) 1106 914 52 54.8 8/ 9 CARDOW HUNTERS (359) 2 1 0
9/ 0*OF WOLF & MAN (569) 5 5 0 50.0 9-10 BLACK KELTS (233) 2 2 0
10/ 0*DEMONS OF SNOW (572) 1 1 0 50.0 10/11 ARMY OF DARKNESS (283) 2 7 0
11-12 BLACK KELTS (233) 333 336 12 49.8 11/ 0*COVEY XIX (564) 1 0 0
12/13 ARMY OF DARKNESS (283) 214 241 6 47.0 12/ 0*OF WOLF & MAN (569) 1 0 0
13/14 CARDOW HUNTERS (359) 1145 1471 26 43.8 13/ 0*DEMONS OF SNOW (572) 1 0 0
14/ 0*COVEY XIX (564) 3 7 0 30.0 14-13*TORRID FERVOR (575) 1 0 0
15/15*WOODVALE FALLS (570) 7 33 1 17.5 15-15 WRATHMEN 20-12 (532) 0 3 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
Origins: Grakus
Grakus Duskeye had learned long ago that silence could keep a man alive.
The people of Lapur believed silence meant guilt, weakness, or calculation. In the
great port city, every dock worker had a story, every merchant had a lie, and every
gladiator had a legend they sold as readily as their victories. Grakus offered none of
those, he simply listened.
At thirty years of age, the Harkeny had earned a reputation among the members of the
Mid Earth Guild as a dependable fighter rather than a celebrated one. Others won
crowds with impossible flourishes and triumphant speeches. Grakus won by surviving.
Every scar on his arms had been paid for honestly.
The arena masters appreciated that. The audience barely remembered his name. That
suited him well enough.
---
He had been born far from salt air and cheering crowds.
Deep within the Shewish Forest lay a village few maps bothered to name. The people
there lived by the rhythm of the woods. Trees were respected, rivers feared, and
strangers watched before they were welcomed.
Grakus had been raised as a woodsman. Before he was old enough to swing an axe, he
could tell the age of a tree from its bark. Before he hunted deer, he could follow a
fox across stone. His father insisted every member of the Duskeye family carry the
same kind of blade, a simple iron dagger marked with a crest that meant nothing
outside the forest.
Grakus still carried that dagger. He claimed it was only useful for skinning game. No
one believed that. Whenever anyone asked about the symbol carved into its hilt, Grakus
quietly changed the subject. Eventually people stopped asking.
---
His family remained alive. As far as anyone knew. Sometimes letters arrived bearing
the familiar forest seal, he never answered.
Whatever waited for him back in the Shewish Forest was neither entirely home nor
entirely enemy. Even Grakus wasn't certain which.
The years that shaped him came after he disappeared. No one in Lapur knew exactly
when. No one knew why. The story always skipped ahead.
"... I survived."
That was all he would say. Those missing years were filled with whispers. Some claimed
he had hunted monsters beyond civilization. Others believed bandits had slaughtered
his village and Grakus alone escaped.
A drunk sailor once insisted Grakus had lived among ghosts. Grakus never corrected any
of them. The truth remained buried somewhere beneath pine needles and forgotten
trails. What everyone did know was that he survived alone in the wilderness for many
years. Long enough to become someone different.
Long enough that he trusted birds more easily than people. Long enough that he still
woke before dawn because predators hunted at sunrise.
Long enough that every room felt too crowded.
---
When Grakus first joined the Mid Earth Guild, he barely spoke. Some mistook his
quietness for arrogance. Some mistook it for fear.Only after training did they
understand. He simply found people difficult. Conversations exhausted him more than
sword practice. Crowded taverns made him visibly uncomfortable. Yet he tried. He
forced himself to attend guild dinners.
He often only nodded when others spoke. He remembered names. He listened far more than
he talked. Eventually people discovered that if they needed someone to truly hear
them, not merely wait for their turn to speak, they sought him out.
He rarely offered advice. But when he did...
It mattered.
---
The arena transformed him. Not into another man. Into the version of himself that fear
could never reach. He fought with the calm patience of someone who had once stalked
wolves. His movements wasted nothing. Every dodge had purpose. Every strike ended a
fight instead of prolonging it.
He rarely taunted defeated opponents or celebrated victories. If an opponent yielded,
Grakus lowered his weapon immediately. Some called it mercy. Others called it
weakness. He ignored both. There was one rule he never broke. Protect those who could
not protect themselves.
---
His ambition surprised people, his wish to become one of Lapur's Lord Protectors, the
city's elite guardians. Many laughed, a woodsman with no noble blood. A quiet
gladiator with little fame. A man who flinched whenever he looked over the arena's
highest walls. His fear of heights was impossible to hide.
He could face charging beasts without hesitation,but climbing the observation towers
overlooking the harbor left his hands trembling. He endured it anyway. Because
courage, he believed, was not the absence of fear. It was choosing the climb.
---
Late at night, Grakus often walked Lapur's seawall. The crashing waves reminded him of
wind through pine branches. Almost. Never quite.
He would sit with his back against old stone and sharpen the family dagger until
moonlight reflected across its edge. Occasionally someone would notice him speaking
softly. Not praying. Not talking to himself... Listening. As though another voice
answered between the sounds of the tide.
---
Rumors gathered around him. Dockworkers swore they'd seen the same hooded stranger
watching Grakus from different rooftops across the city.
A fish merchant claimed someone paid silver merely to ask whether Grakus still carried
his old dagger.
An elderly beggar insisted Grakus had been followed since the day he entered Lapur,
though whenever anyone searched for the watcher... There was never anyone there.
---
One evening after a victorious match, a young guild recruit finally gathered enough
courage to ask the question everyone else had abandoned.
"What happened to you out there?"
Grakus froze. Not from anger. From memory.
His hand unconsciously wrapped around the old family dagger. For a long while he
stared toward the distant horizon beyond the harbor.
"I got lost," he finally answered.
"In the forest?"
Grakus looked at him with tired eyes.
"No." and he walked away before another question could follow.
The recruit noticed something then, far across the rooftops, silhouetted against the
moonlight, stood a lone figure wearing a long dark cloak. Watching Grakus, only
Grakus.
When the recruit blinked... The rooftop was empty.
The next morning, he asked Grakus if he had seen the stranger. Grakus simply smiled a
weary smile that carried more resignation than surprise.
"I know," he said, then he changed the subject, as he always did.
No one ever learned what detail from his past he refused to speak of and no one ever
discovered whether the watcher was hunting him...... or making sure no one else did.
DUELMASTER'S COLUMN
Notes from the arena champ.
Mr. Postman, sorry about your infirmary visit, but it is all part of our business,
hope you heal up quickly. My tip of the week is, speak softly and carry a big stick.
-- Duelmaster Grakus
SPY REPORT
Hail Lapurians! It's time for your favorite spy reporter to chronicle this week's
arena activities. When I last left you GRAKUS had just become our new Duelmaster after
the departure of Lord Protector Skunk. Now we have to wonder can he hold onto the
title or will someone new step and claim the gold for their own? The obvious choices
are Jorja's HOUN DOG, Neon's BATTERSCOTCH6 or Poke's SNORLAX. Who is your money on?
Hurry and place your bets and let's find out.
Well the normal post tourney ins and outs, we lost a few and gained a few returning
guilds. All part of today's gladiator business. Returners, try not to kill anyone.
Anyway welcome back, 15 teams in the ranks, 4 inactive, including Purple Sage's Kelts.
Rumor is he was doing some post tourney traveling and should return soon. From those
teams we have 23 fights in the arena, three using the warrior recycling program, six
challenge matches and the rest being random commission matchups. To the three that
entered the Dark Arena, we salute your sacrifice.
I can hear the rumble of thunder in the distance, so it must be time for the fight for
the throne. It came down to a matchup between our current champ GRAKUS and HOUN DOG.
The duel lasted 2 minutes, with Jorja's canine warrior taking the title from
Visionist's harkeny champ. All Hail the new Duelmaster HOUN DOG and invite to the
Isle. That makes the 12th new Lord Protector so far this year and Jorja's 23rd of all
time. If this is your last warrior here, we all thank you for your efforts here in
Lapur over the years. Salute!
In team news Poke' and his Monsters (please tell us your manager name) holding onto
the top spot after another 4-1-0. Maintaining 2nd is BUFFALO TRACE after a 2-2-0
result. Rounding out the top 3 is Vlad and his ALMOST EXACTLY crew, who also had a 2-
2-0 showing. The Team on the Move is LIBATIONS 6, who gained 37 points and in the Most
Avoided their were 44 total avoids today, that is ALOT! After calculating them all the
Bloke and his AVOID ME! propaganda machine received 8 avoids and is once again the
most avoided. But not by much: getting the second most is Visionist and his scary MID
EARTHers with 7 avoids. Multiple guilds received six and five avoids. Definitely the
most anti-social week of the year.
The Challenge fights...
JAGERBOMB of LIBATIONS 6 TV challenged SUE CHEF of ARMY OF DARKNESS, with the
Barkeep's (please tell us your manager name) energetic warrior savagely defeating
Master Meru's culinary warrior in a 2 minute bloody duel.
UPCHUCK of AVOID ME! challenged APOSTATE POSTMAN of ARMY OF DARKNESS, with the Bloke's
hurling warrior scumming Mast Beru's courier warrior in a exciting 6 minute veteran's
fight.
BRIAR POKE' MON challenged END OF BIDET of ALMOST EXACTLY, with Poke's prickly warrior
being bested by Vlad's porcelain warrior in a 2 minute brawl.
1.75L of BUFFALO TRACE '25 challenged LOPUNNY of POKE' MON, with Mr B's metric warrior
being outwaited by Poke's rodent warrior in a 7 minute match.
PROUDBERRY of WOODVALE FALLS challenged CLOT of AVOID ME!, with G's hybrid warrior
being devastated by the Bloke's platelet warrior in a 1 minute bloody fight.
GREENROBYN of WOODVALE FALLS challenged IMGUR) of MID EARTH, with G's mysterious
warrior being overpowered by Visionist's werecat warrior in a 1 minute melee.
My "Fight(s) of the Week"... yes, two again.
NUNHORN of WOODVALE FALLS fought BENCHMARK of BUFFALO TRACE '25, with G's sandy
warrior being savagely defeated by Mr. B's measured warrior in a 3 minute brutal
match.
TRUNKGRUB of WOODVALE FALLS fought AI OVERLORD of ARMY OF DARKNESS, with G's
mysterious warrior beating Master Beru's artificial warrior in a 3 minute fight.
Other arena notes...
This week's favorite is APOSTATE POSTMAN, who was made famous despite losing to
UPCHUCK.
PILSNER's win gained them 18 points and POX's lose cost them 13 points.
The most popular style is Bashing. The most successful style is Total Parry.
Next week we honor HOUN DOG and Jorja, so that brings my report to a close. 'Til next
time.
-- Eoghan McGrimm
DUELMASTER W L K POINTS TEAM NAME
HOUN DOG 6872 18 14 1 115 CARDOW HUNTERS (359)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SNORLAX 6941 14 4 0 96 POKE' MON (568)
CHAMPIONS W L K POINTS TEAM NAME
GRAKUS 6920 16 10 0 90 MID EARTH (223)
UPCHUCK 6721 23 17 0 86 AVOID ME! (535)
END OF BIDET 6849 13 6 1 85 ALMOST EXACTLY (20)
FROSLASS 6963 13 2 0 83 POKE' MON (568)
APOSTATE POSTMAN 6847 15 22 0 73 ARMY OF DARKNESS (283)
BRIAR 6940 10 8 1 73 POKE' MON (568)
JAGERBOMB 7009 5 0 0 71 LIBATIONS 6 (573)
STORE PICK 6911 8 1 0 68 BUFFALO TRACE '25 (567)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SUE CHEF 6848 14 23 0 65 ARMY OF DARKNESS (283)
WINDLESS WHISPER 6956 7 7 0 62 ALMOST EXACTLY (20)
LOPUNNY 6976 8 4 0 60 POKE' MON (568)
STOMPER ROOM 6954 8 6 0 59 ALMOST EXACTLY (20)
PILSNER 7010 4 0 0 58 LIBATIONS 6 (573)
ADEPTS W L K POINTS TEAM NAME
-POPPY POPPINS 6933 8 13 1 55 BLACK KELTS (233)
-BIKINI KILL 7032 1 0 0 53 TORRID FERVOR (575)
-MAEVE MANIAC 6916 11 13 0 48 BLACK KELTS (233)
1.75L 6914 9 7 0 47 BUFFALO TRACE '25 (567)
POX 6950 8 5 0 47 AVOID ME! (535)
SALAZZLE 6974 6 7 0 44 POKE' MON (568)
-PYRRAVYN 6432 6 6 0 40 WRATHMEN 20-12 (532)
IMGUR 6986 8 3 1 39 MID EARTH (223)
SILENCE 6868 3 3 0 38 COVEY XIX (564)
ELHAD 6965 7 10 1 35 MID EARTH (223)
CHALLENGER INITIATES W L K POINTS TEAM NAME
50ML 6913 5 5 0 32 BUFFALO TRACE '25 (567)
DAVIEL 6982 8 5 1 30 MID EARTH (223)
BRUTUS FALX 6968 2 3 0 25 OF WOLF & MAN (569)
INITIATES W L K POINTS TEAM NAME
THE WHITE WITCH 7002 1 1 0 20 DEMONS OF SNOW (572)
CLOT 7004 3 2 0 18 AVOID ME! (535)
-STRAIGHT BOURBON 6915 4 3 0 15 BUFFALO TRACE '25 (567)
ROLLING BROWNOUR 7017 1 0 0 15 ARMY OF DARKNESS (283)
GREENROBYN 7024 1 2 0 13 WOODVALE FALLS (570)
TRY MAXXER 7014 1 1 0 12 ALMOST EXACTLY (20)
BENCHMARK 7021 2 0 0 10 BUFFALO TRACE '25 (567)
TRUNKGRUB 7022 2 1 1 9 WOODVALE FALLS (570)
PROUDBERRY 6990 0 8 0 8 WOODVALE FALLS (570)
VINESTONE 7023 1 2 0 5 WOODVALE FALLS (570)
STROKE 7082 1 0 0 3 AVOID ME! (535)
NUNHORN 7025 0 3 0 3 WOODVALE FALLS (570)
MYTHYA 7081 0 1 0 1 MID EARTH (223)
AI OVERLORD 7016 0 1 0 1 ARMY OF DARKNESS (283)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
KIDNAP 6984 1 2 0 AVOID ME! 535 DUSKBLOOD TROLL 1052 NONE
SLIME 6 7012 0 1 0 LIBATIONS 6 573 HEINOUS BEAST 1052 NONE
SLIME 7 7015 0 1 0 LIBATIONS 6 573 BLACK ORC 1052 NONE
LECHBUG 6993 3 2 0 WOODVALE FALLS 570 BRIAR 6940 1049
PERSONAL ADS
Surprise, surprise! Ole Visionist wandered into the FTF in Charlotte. Neato! Glad to
see you again after all these years, Compadre. -- the Bloke
P.S. And there was something Purple floating all around the place, too. Salute.
If anyone in this arena has learned anything (unlikely), it is AVOID Me. Get with it
OR LOSE! -- the Bloke
Skunk -- You forgot to add a stripe of yellow. What's to avoid? -- SnoreeeeeLax
Apostate Postman -- Was that shield for decoration? -- Duelmaster Grakus
Bikini Kill -- I feel so used! -- Elhad
Straight Bourbon -- You are pretty quick lefty, but you lack the energy. Daviel
Proudberry -- Keep training girl, you will get there. -- Imgur
Skunk -- Lapur's smelling better without the stench of your curious blend of
slow/stupid and scum. No doubt many collapsed at your feet, gasping (for a breath of
fresh air). -- G of Woodvale Falls
Clot -- Like an old lady, you say, "Tsk, tsk"?! You remind me of my dear grandmother
(may she rot in hell, if she believed in it). And it was my first fight, so no
challenges or avoids were allowed, dummy. But on the second turn, you showed your true
low nature, challenging 12 points down to me for what you "thought" would be an easy
win. But instead, I gave you what you deserved, with both hands! Go attack someone
else's heart, Clot! -- Greenrobyn of Woodvale Falls
Arenamaster -- Actually, I realized I don't really know: *Can* a new warrior avoid on
his first fight? -- G of Woodvale Falls
G -- No, warriors may not challenge or avoid on their first fight, nor can
another warrior challenge them. -- Mryk the Scribe, Asst. to Arenamaster Kyall
Try Maxxer -- Your ankle is looking fine after my bone-smashing of it. -- Trunkgrub of
Woodvale Falls
Benchmark -- You were not strong enough. -- Nunhorn of Woodvale Falls
Irritated Housewife -- C'mon, Honey. Don't be like that. -- Vinestone of Woodvale
Falls
LAST WEEK'S FIGHTS
KIDNAP was butchered by DUSKBLOOD TROLL in a 1 minute bloody Dark Arena fight.
SLIME 7 was slaughtered by BLACK ORC in a 1 minute Dark Arena battle.
SLIME 6 was easily killed by HEINOUS BEAST in a 1 minute Dark Arena match.
JAGERBOMB savagely defeated SUE CHEF in a 2 minute bloody Challenge duel.
UPCHUCK bested APOSTATE POSTMAN in a exciting 6 minute veteran's Challenge fight.
BRIAR was bested by END OF BIDET in a 2 minute Challenge brawl.
1.75L was outwaited by LOPUNNY in a 7 minute Challenge fight.
PROUDBERRY was devastated by CLOT in a 1 minute bloody mismatched Challenge match.
GREENROBYN was overpowered by IMGUR in a 1 minute uneven Challenge melee.
GRAKUS was vanquished by HOUN DOG in a 2 minute gory uneven Title duel.
SNORLAX viciously subdued STRIKE BREAKER in a slow 10 minute gory duel.
FROSLASS savagely defeated WINDLESS WHISPER in a 3 minute gory melee.
POX was defeated by PILSNER in a 2 minute match.
STORE PICK demolished ELHAD in a 1 minute mismatched competition.
50ML was bested by SALAZZLE in a 2 minute battle.
STOMPER ROOM demolished THE USEROUS MERCHANT in a 2 minute one-sided brawl.
SILENCE viciously subdued DAVIEL in a 3 minute gory conflict.
TRY MAXXER lost to THE WHITE WITCH in a crowd pleasing 2 minute gruesome bout.
BRUTUS FALX viciously subdued VINESTONE in a 3 minute master vs. amateur bout.
NUNHORN was savagely defeated by BENCHMARK in a 3 minute brutal novice's match.
TRUNKGRUB beat AI OVERLORD in a 3 minute amateur's fight.
ROLLING BROWNOUR bested EMBEZZLING SCRIBE in a 1 minute novice's contest.
MYTHYA was narrowly defeated by STROKE in a tiring 12 minute gruesome novice's duel.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|BASHING ATTACK 6 WALL OF STEEL 12 - 6 - 0 67 |
|LUNGING ATTACK 5 TOTAL PARRY 22 - 14 - 0 61 |
|SLASHING ATTACK 5 LUNGING ATTACK 24 - 17 - 1 59 |
|TOTAL PARRY 4 AIMED BLOW 19 - 16 - 0 54 |
|AIMED BLOW 4 STRIKING ATTACK 16 - 14 - 1 53 |
|STRIKING ATTACK 4 SLASHING ATTACK 22 - 23 - 1 49 |
|PARRY-RIPOSTE 4 BASHING ATTACK 25 - 32 - 0 44 |
|PARRY-LUNGE 3 PARRY-RIPOSTE 6 - 8 - 0 43 |
|WALL OF STEEL 3 PARRY-STRIKE 13 - 21 - 1 38 |
|PARRY-STRIKE 2 PARRY-LUNGE 12 - 20 - 0 38 |
Turn 1052 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 4 - 0 BASHING ATTACK 2 - 4 3 BASHING ATTACK
PARRY-LUNGE 2 - 1 PARRY-RIPOSTE 1 - 3 2 TOTAL PARRY
WALL OF STEEL 2 - 1 SLASHING ATTACK 1 - 4 2 WALL OF STEEL
LUNGING ATTACK 3 - 2 1 STRIKING ATTACK
AIMED BLOW 2 - 2 1 AIMED BLOW
PARRY-STRIKE 1 - 1 1 SLASHING ATTACK
STRIKING ATTACK 2 - 2 1 LUNGING ATTACK
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
STRIKING ATTACK HOUN DOG 6872 18 14 1 115 CARDOW HUNTERS (359)
TOTAL PARRY SNORLAX 6941 14 4 0 96 POKE' MON (568)
BASHING ATTACK GRAKUS 6920 16 10 0 90 MID EARTH (223)
AIMED BLOW END OF BIDET 6849 13 6 1 85 ALMOST EXACTLY (20)
WALL OF STEEL FROSLASS 6963 13 2 0 83 POKE' MON (568)
SLASHING ATTACK BRIAR 6940 10 8 1 73 POKE' MON (568)
LUNGING ATTACK JAGERBOMB 7009 5 0 0 71 LIBATIONS 6 (573)
PARRY-LUNGE STOMPER ROOM 6954 8 6 0 59 ALMOST EXACTLY (20)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HOUN DOG 6872. The most popular warrior this turn
was APOSTATE POSTMAN 6847. The ten other most popular fighters were BRUTUS FALX
6968, THE WHITE WITCH 7002, JAGERBOMB 7009, 1.75L 6914, PILSNER 7010, SILENCE 6868,
END OF BIDET 6849, IMGUR 6986, HOUN DOG 6872, and FROSLASS 6963.
The least popular fighter this week was STROKE 7082. The other ten least popular
fighters were LOPUNNY 6976, SNORLAX 6941, MYTHYA 7081, AI OVERLORD 7016, VINESTONE
7023, ELHAD 6965, GREENROBYN 7024, BRIAR 6940, SLIME 6 7012, and SLIME 7 7015.
The following warriors will travel to AD after next turn:
HOUN DOG (29-6872) CARDOW HUNTERS (359)
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.