DUEL 2 NEWSLETTER Date : 04/19/2017 Duedate: 05/02/2017 MURSKA ARENA DM-35 TURN-795 This Weeks Top Honors THE DUELMASTER IS FEET CHARNO HOUSE JHEREG (42) (35-4738) [14-4-1,92] Chartered Recognition Leader Unchartered Recognition Leader FEET CHARNO POSITION IS EMPTY HOUSE JHEREG (42) (35-4738) [14-4-1,92] Popularity Leader This Weeks Favorite FEET CHARNO FEET CHARNO HOUSE JHEREG (42) HOUSE JHEREG (42) (35-4738) [14-4-1,92] (35-4738) [14-4-1,92] THE CURRENT TOP TEAM HOUSE JHEREG (42) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. HOUSE JHEREG (42) 11 2. ARIES (410) 10 HOUSE JHEREG (42) 3. REDNECK JIHAD (411) 0 Unchartered Team 4. DARKNESS FALLS (340) 0 22 ACACIA SOUTH (113) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1 DARKNESS FALLS (340) 7 4 0 63.6 1/ 1 HOUSE JHEREG (42) 10 2 0 2/ 2 HOUSE JHEREG (42) 526 338 36 60.9 2- 2 REDNECK JIHAD (411) 3 4 0 3- 3 REDNECK JIHAD (411) 38 27 4 58.5 3/ 4 ARIES (410) 1 2 0 4/ 5 ARIES (410) 11 18 0 37.9 4- 3 DARKNESS FALLS (340) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Ready for some action-packed adventure, some thrills, chills and spills? Well fergit it, cause this is the Spyreport for MURSKA. MVP award for LAMBDA ARIETIS? ARIES' proud of him after beating AMBRUS THE FAT and getting 10 points. Talk about yer major upsets! AMBRUS THE FAT's match with LAMBDA ARIETIS cost him a loss of 7 points! What a putz! JETHRO AL-HABIB fights so hard to be Duelmaster, then quits fighting and loses the title. No one said he was a genius... Was that a tear I saw in FEET CHARNO's eye, as he took over Duelmastership? And wasn't VENOMOUS CONCUBINE fit to be tied! Is the Duelmaster really being a real snob to his teammates? Don't ask me! I gotta admit I haven't been in "deep con caves" with any spies. Really, I just wing this stuff. FOOT OF PRIDE was MURSKA's most avoided team. Is there some award for that? I don't know what HOUSE JHEREG's been doing. They certainly haven't been accepting many fights from FOOT OF PRIDE, that's fer sher. Like, is LAMBDA ARIETIS popular, or what? He was challenged the most in all of MURSKA! He's got a 10-14-0, is that good? What does a fighter fight for? I mean, the crowds don't give a hoot if someone gets killed. Not after four more fights. Fight, fight, fight. Is that all you guys can do? I really didn't, you know, study when I was a kid. Who would've guessed I'd be a famous Spyreporter? I know how much you like reading this stuff, but I really should stop. Remember you guys, ease up sometimes! Chill out! Later, Debby Tonte DUELMASTER W L K POINTS TEAM NAME FEET CHARNO 4738 14 4 1 92 HOUSE JHEREG (42) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -JETHRO AL-HABIB 4639 10 1 0 108 REDNECK JIHAD (411) -DESTROYER 3603 7 4 0 91 DARKNESS FALLS (340) CHAMPIONS W L K POINTS TEAM NAME -SKEETER AL-AZIZ 4626 12 8 1 90 REDNECK JIHAD (411) GRAYSWAN 4743 13 2 0 89 HOUSE JHEREG (42) LAMBDA ARIETIS 4616 10 14 0 80 ARIES (410) -MUSTAFA JENKINS 4623 11 10 1 78 REDNECK JIHAD (411) ADEPTS W L K POINTS TEAM NAME AMBRUS THE FAT 4746 7 2 1 53 HOUSE JHEREG (42) CHALLENGER INITIATES W L K POINTS TEAM NAME DAYMAR 4747 5 3 0 25 HOUSE JHEREG (42) INITIATES W L K POINTS TEAM NAME -BETA ARIETIS 4613 1 3 0 8 ARIES (410) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS LAST WEEK'S FIGHTS AMBRUS THE FAT was devastated by LAMBDA ARIETIS in a 1 minute Challenge fight. GRAYSWAN vanquished KUNG-FU MASTER in a 1 minute uneven battle. FEET CHARNO demolished VENOMOUS CONCUBINE in a 1 minute uneven Title fight. DAYMAR bested OSKSI NOBLE in a 1 minute contest. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 2 TOTAL PARRY 4 - 2 - 0 67 | |LUNGING ATTACK 1 AIMED BLOW 21 - 13 - 2 62 | |STRIKING ATTACK 1 LUNGING ATTACK 18 - 13 - 0 58 | |BASHING ATTACK 1 BASHING ATTACK 9 - 7 - 0 56 | |PARRY-LUNGE 0 STRIKING ATTACK 5 - 5 - 0 50 | |PARRY-STRIKE 0 SLASHING ATTACK 2 - 2 - 0 50 | |PARRY-RIPOSTE 0 PARRY-STRIKE 0 - 0 - 0 0 | |SLASHING ATTACK 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |TOTAL PARRY 0 PARRY-LUNGE 0 - 0 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 0 - 0 0 | Turn 795 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 PARRY-LUNGE 0 - 0 4 LUNGING ATTACK STRIKING ATTACK 1 - 0 PARRY-STRIKE 0 - 0 3 AIMED BLOW BASHING ATTACK 1 - 0 PARRY-RIPOSTE 0 - 0 2 BASHING ATTACK AIMED BLOW 1 - 1 SLASHING ATTACK 0 - 0 1 STRIKING ATTACK TOTAL PARRY 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK FEET CHARNO 4738 14 4 1 92 HOUSE JHEREG (42) BASHING ATTACK GRAYSWAN 4743 13 2 0 89 HOUSE JHEREG (42) AIMED BLOW AMBRUS THE FAT 4746 7 2 1 53 HOUSE JHEREG (42) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is FEET CHARNO 4738. The most popular warrior this turn was FEET CHARNO 4738. The ten other most popular fighters were DAYMAR 4747, AMBRUS THE FAT 4746, LAMBDA ARIETIS 4616, GRAYSWAN 4743, 0, 0, 0, 0, 0, and 0. The least popular fighter this week was GRAYSWAN 4743. The other ten least popular fighters were LAMBDA ARIETIS 4616, AMBRUS THE FAT 4746, DAYMAR 4747, FEET CHARNO 4738, 0, 0, 0, 0, 0, and 0. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!