DUEL 2 NEWSLETTER

Date   : 04/19/2017    Duedate: 05/02/2017

MURSKA ARENA

DM-35    TURN-795

This Weeks Top Honors

THE DUELMASTER IS

FEET CHARNO
HOUSE JHEREG (42)
(35-4738) [14-4-1,92]

Chartered Recognition Leader   Unchartered Recognition Leader

FEET CHARNO                    POSITION IS EMPTY
HOUSE JHEREG (42)              
(35-4738) [14-4-1,92]          

Popularity Leader              This Weeks Favorite

FEET CHARNO                    FEET CHARNO
HOUSE JHEREG (42)              HOUSE JHEREG (42)
(35-4738) [14-4-1,92]          (35-4738) [14-4-1,92]

THE CURRENT TOP TEAM

HOUSE JHEREG (42)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. HOUSE JHEREG (42)           11
2. ARIES (410)                 10      HOUSE JHEREG (42)
3. REDNECK JIHAD (411)          0      Unchartered Team
4. DARKNESS FALLS (340)         0
                                       22 ACACIA SOUTH (113)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1 DARKNESS FALLS (340)       7   4  0 63.6   1/ 1 HOUSE JHEREG (42)        10  2 0
 2/ 2 HOUSE JHEREG (42)        526 338 36 60.9   2- 2 REDNECK JIHAD (411)       3  4 0
 3- 3 REDNECK JIHAD (411)       38  27  4 58.5   3/ 4 ARIES (410)               1  2 0
 4/ 5 ARIES (410)               11  18  0 37.9   4- 3 DARKNESS FALLS (340)      0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Ready for some action-packed adventure, some thrills, chills and spills?  Well 
fergit it, cause this is the Spyreport for MURSKA.  MVP award for LAMBDA ARIETIS?  
ARIES' proud of him after beating AMBRUS THE FAT and getting 10 points.  Talk about 
yer major upsets!  AMBRUS THE FAT's match with LAMBDA ARIETIS cost him a loss of 7 
points!  What a putz!  JETHRO AL-HABIB fights so hard to be Duelmaster, then quits 
fighting and loses the title.  No one said he was a genius...  Was that a tear I saw 
in FEET CHARNO's eye, as he took over Duelmastership?  And wasn't VENOMOUS CONCUBINE 
fit to be tied!  Is the Duelmaster really being a real snob to his teammates?  Don't 
ask me!   
     I gotta admit I haven't been in "deep con caves" with any spies.  Really, I just 
wing this stuff.  FOOT OF PRIDE was MURSKA's most avoided team.  Is there some award 
for that?  I don't know what HOUSE JHEREG's been doing.  They certainly haven't been 
accepting many fights from FOOT OF PRIDE, that's fer sher.  Like, is LAMBDA ARIETIS 
popular, or what?  He was challenged the most in all of MURSKA!  He's got a 10-14-0, 
is that good?   
     What does a fighter fight for?  I mean, the crowds don't give a hoot if someone 
gets killed.  Not after four more fights.  Fight, fight, fight.  Is that all you guys 
can do?   
     I really didn't, you know, study when I was a kid.  Who would've guessed I'd be 
a famous Spyreporter?  I know how much you like reading this stuff, but I really 
should stop.  Remember you guys, ease up sometimes!  Chill out!  Later, Debby Tonte  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 FEET CHARNO 4738             14   4  1    92       HOUSE JHEREG (42)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-JETHRO AL-HABIB 4639         10   1  0   108       REDNECK JIHAD (411)
-DESTROYER 3603                7   4  0    91       DARKNESS FALLS (340)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-SKEETER AL-AZIZ 4626         12   8  1    90       REDNECK JIHAD (411)
 GRAYSWAN 4743                13   2  0    89       HOUSE JHEREG (42)
 LAMBDA ARIETIS 4616          10  14  0    80       ARIES (410)
-MUSTAFA JENKINS 4623         11  10  1    78       REDNECK JIHAD (411)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 AMBRUS THE FAT 4746           7   2  1    53       HOUSE JHEREG (42)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 DAYMAR 4747                   5   3  0    25       HOUSE JHEREG (42)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-BETA ARIETIS 4613             1   3  0     8       ARIES (410)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

AMBRUS THE FAT was devastated by LAMBDA ARIETIS in a 1 minute Challenge fight.
GRAYSWAN vanquished KUNG-FU MASTER in a 1 minute uneven battle.
FEET CHARNO demolished VENOMOUS CONCUBINE in a 1 minute uneven Title fight.
DAYMAR bested OSKSI NOBLE in a 1 minute contest.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       2         TOTAL PARRY        4 -   2 -  0      67  |
|LUNGING ATTACK                   1         AIMED BLOW        21 -  13 -  2      62  |
|STRIKING ATTACK                  1         LUNGING ATTACK    18 -  13 -  0      58  |
|BASHING ATTACK                   1         BASHING ATTACK     9 -   7 -  0      56  |
|PARRY-LUNGE                      0         STRIKING ATTACK    5 -   5 -  0      50  |
|PARRY-STRIKE                     0         SLASHING ATTACK    2 -   2 -  0      50  |
|PARRY-RIPOSTE                    0         PARRY-STRIKE       0 -   0 -  0       0  |
|SLASHING ATTACK                  0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 795 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     1 -  0     PARRY-LUNGE        0 -  0         4  LUNGING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         3  AIMED BLOW     
BASHING ATTACK     1 -  0     PARRY-RIPOSTE      0 -  0         2  BASHING ATTACK 
AIMED BLOW         1 -  1     SLASHING ATTACK    0 -  0         1  STRIKING ATTACK
                              TOTAL PARRY        0 -  0     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   FEET CHARNO 4738           14   4  1   92 HOUSE JHEREG (42)
BASHING ATTACK   GRAYSWAN 4743              13   2  0   89 HOUSE JHEREG (42)
AIMED BLOW       AMBRUS THE FAT 4746         7   2  1   53 HOUSE JHEREG (42)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FEET CHARNO 4738.  The most popular warrior this 
turn was FEET CHARNO 4738.  The ten other most popular fighters were DAYMAR 4747, 
AMBRUS THE FAT 4746, LAMBDA ARIETIS 4616, GRAYSWAN 4743,  0,  0,  0,  0,  0, and  0.

The least popular fighter this week was GRAYSWAN 4743.  The other ten least popular 
fighters were LAMBDA ARIETIS 4616, AMBRUS THE FAT 4746, DAYMAR 4747, FEET CHARNO 
4738,  0,  0,  0,  0,  0, and  0.

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!