DUEL 2 NEWSLETTER

Date   : 04/13/2017    Duedate: 04/26/2017

CLIFFHOME ARENA

DM-38    TURN-771

This Weeks Top Honors

THE DUELMASTER IS

BURDEN TOFU
TMM KNOCKOFFS (458)
(38-5293) [9-1-0,79]

Chartered Recognition Leader   Unchartered Recognition Leader

FLOOR KABOB                    FLODIAN RAGE
TMM KNOCKOFFS (458)            DRAGONS CLAW (463)
(38-5271) [11-1-0,107]         (38-5267) [3-0-0,42]

Popularity Leader              This Weeks Favorite

FLUKY FRINDING                 BURDEN TOFU
TMM KNOCKOFFS (458)            TMM KNOCKOFFS (458)
(38-5175) [19-22-0,103]        (38-5293) [9-1-0,79]

THE CURRENT TOP TEAM

DRAGONS CLAW (463)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DRAGONS CLAW (463)          36
2. TMM KNOCKOFFS (458)          9      TMM KNOCKOFFS (458)
3. WOB AFW (435)                0      Unchartered Team
4. WRATHEMEN XXVI (471)         0
                                       DRAGONS CLAW (463)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*DRAGONS CLAW (463)        17   3  3 85.0   1/ 3*DRAGONS CLAW (463)        8  2 2
 2/ 2 TMM KNOCKOFFS (458)      109  74  5 59.6   2/ 2 TMM KNOCKOFFS (458)       6  1 0
 3- 3*WRATHEMEN XXVI (471)       2   2  0 50.0   3- 1 WOB AFW (435)             5  2 0
 4- 4 WOB AFW (435)             20  21  1 48.8   4- 4*WRATHEMEN XXVI (471)      1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     It's me, The Unknown Spymaster, back to give you this week's Spy Report.  Sit 
back in your seats and we'll have more fun than a barrel of Zontanis.  Say good-bye 
to WOB AFW, as they are pushed from the coveted top team spot by the DRAGONS CLAW 
stable.  Hey everybody, watch out for FLODIAN RAGE, who flew up 11 points in the 
rankings after mashing AMBITIOUS GUARD like a melon.  Keep your eye on this guy.  Ya 
know, some days it doesn't pay to walk out on the sands.  CAMPY DIGIT was subdued by 
VENOMOUS CONCUBINE and drops 7 points.  Going for the gusto and coming up with aught 
but bloody knuckles was CLIFFHOME's CONVICTED ASSASSIN, who was turned away from the 
Duelmastership by BURDEN TOFU.  An apple a day keeps the doctor away, but an onion a 
day keeps T.P.s at bay.   
     Let's dig a little deeper into what's happening in the CLIFFHOME arena.   
     Remember that an arena is not always a safe place to be, but it is one of the 
most interesting, though!  Knowing when to use the right tactics at the proper time 
is a very important step on the road to Duelmaster.   
     Well, that wasn't too bad; Alarond told me that the people in CLIFFHOME have no 
sense of humor.  Or maybe that they were senseless.  C'mon, Leadfoot, let's make some 
tracks.  Hasta la bye-bye.  (Loud choruses of 'Beat it, ya bum!')-- The Unknown 
Spymaster  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 BURDEN TOFU 5293              9   1  0    79       TMM KNOCKOFFS (458)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 FLOOR KABOB 5271             11   1  0   107       TMM KNOCKOFFS (458)
 FLUKY FRINDING 5175          19  22  0   103       TMM KNOCKOFFS (458)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CAMPY DIGIT 5252              6   2  0    63       TMM KNOCKOFFS (458)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-ESTA 5318                     2   0  0    48       WRATHEMEN XXVI (471)
 FLODIAN RAGE 5267             3   0  0    42       DRAGONS CLAW (463)
-RASAM 5313                    3   1  0    41       WOB AFW (435)
 SMAUG 5210                    4   0  1    37       DRAGONS CLAW (463)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-SALMAN 5312                   3   1  0    27       WOB AFW (435)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 PAILEMAN 5209                 4   0  2    22       DRAGONS CLAW (463)
-BISHOP 5320                   4   0  0    22       WOB AFW (435)
 SEPHERA 5206                  3   1  0    22       DRAGONS CLAW (463)
 ERAGON 5207                   3   1  0    20       DRAGONS CLAW (463)
-ALDON 5309                    1   0  0    13       WOB AFW (435)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MORDANT DESERTER        0  0 0                      PAILEMAN 5209         771  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

BURDEN TOFU viciously subdued CONVICTED ASSASSIN in a 1 minute Title fight.
FLOOR KABOB demolished VETERAN MERCENARY in a 1 minute one-sided melee.
FLUKY FRINDING overpowered M. CHARDINEE in a 1 minute mismatched duel.
CAMPY DIGIT was devastated by VENOMOUS CONCUBINE in a 1 minute one-sided fight.
SMAUG demolished CULT MEMBER in a 1 minute mismatched competition.
FLODIAN RAGE viciously subdued AMBITIOUS GUARD in a crowd pleasing 1 minute fight.
ERAGON devastated CONVICTED THIEF in a 1 minute one-sided competition.
PAILEMAN put to death MORDANT DESERTER in a 1 minute beginner's melee.
SEPHERA vanquished MORDANT DESERTER in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         WALL OF STEEL      5 -   1 -  0      83  |
|SLASHING ATTACK                  2         BASHING ATTACK     7 -   3 -  0      70  |
|PARRY-RIPOSTE                    1         LUNGING ATTACK    22 -  13 -  0      63  |
|BASHING ATTACK                   1         PARRY-RIPOSTE      3 -   2 -  2      60  |
|AIMED BLOW                       0         SLASHING ATTACK    6 -   5 -  0      55  |
|PARRY-LUNGE                      0         AIMED BLOW         4 -   4 -  1      50  |
|PARRY-STRIKE                     0         TOTAL PARRY        1 -   2 -  0      33  |
|STRIKING ATTACK                  0         STRIKING ATTACK    1 -   6 -  0      14  |
|TOTAL PARRY                      0         PARRY-STRIKE       0 -   0 -  0       0  |
|WALL OF STEEL                    0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 771 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-RIPOSTE      1 -  0     AIMED BLOW         0 -  0         5  LUNGING ATTACK 
SLASHING ATTACK    2 -  0     PARRY-LUNGE        0 -  0         2  SLASHING ATTACK
BASHING ATTACK     1 -  0     PARRY-STRIKE       0 -  0         1  BASHING ATTACK 
LUNGING ATTACK     4 -  1     STRIKING ATTACK    0 -  0         1  AIMED BLOW     
                              TOTAL PARRY        0 -  0         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  0         1  WALL OF STEEL  

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
BASHING ATTACK   BURDEN TOFU 5293            9   1  0   79 TMM KNOCKOFFS (458)
LUNGING ATTACK   FLOOR KABOB 5271           11   1  0  107 TMM KNOCKOFFS (458)
SLASHING ATTACK  SMAUG 5210                  4   0  1   37 DRAGONS CLAW (463)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is FLUKY FRINDING 5175.  The most popular warrior this 
turn was BURDEN TOFU 5293.  The ten other most popular fighters were FLODIAN RAGE 
5267, FLOOR KABOB 5271, FLUKY FRINDING 5175, SMAUG 5210, SEPHERA 5206, ERAGON 5207, 
PAILEMAN 5209, CAMPY DIGIT 5252,  0, and  0.

The least popular fighter this week was CAMPY DIGIT 5252.  The other ten least 
popular fighters were PAILEMAN 5209, ERAGON 5207, SEPHERA 5206, SMAUG 5210, FLUKY 
FRINDING 5175, FLOOR KABOB 5271, FLODIAN RAGE 5267, BURDEN TOFU 5293,  0, and  0.

The following warriors will travel to AD after next turn:

FLUKY FRINDING (38-5175) TMM KNOCKOFFS (458)

                          BLOODGAMES AND MORE BLOODGAMES!

The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not 
process because we had trouble with the warrior data for that arena.  Unfortunately, 
the warrior data was irretrievably lost.  We have credited everyone for those teams.

So here's what we're going to do:

We will hold a replacement Mail-in Bloodgames (DM 97) on June 17.  To participate,
submit your team (10 warriors, design-your-own, one of each style).  When we receive 
your team "rollup", we will send you back warrior overviews.  Your strategies for the 
Replacement Mail-in Bloodgames (DM 97) are due June 17.  We will process all ten 
rounds, one after another, and mail all results later that week.  The costs and 
Bloodgames rules will remain the same. 

In addition to this, we will also hold another Bloodgames (DM 95), but this one will 
process as a slow arena.  Design your teams in the same way:  10 warriors, design-
your-own, one warrior of each fighting style.  Managers may submit turn input each 
round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, 
only Bloodfeuds).  Your strategies for the first round of the Arena Bloodgames (DM 95) 
are due on June 24.  This arena will run ten rounds, once every four weeks.

The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to-
Face style and Mail-in style Bloodgames there, as well.  We hope everyone will enjoy 
one or more of these Bloodgames arenas!

					  -- RSI    

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!