DUEL 2 NEWSLETTER
Date : 07/31/2026 Duedate: 08/27/2026
XOCHITHLAN ARENA
DM 39 TURN 483
This Week's Top Honors
THE DUELMASTER IS
CRYING
BASH BROS BABY (461)
(39-4412) [24-6-0,124]
Chartered Recognition Leader Unchartered Recognition Leader
CRYING SNEAKERS
BASH BROS BABY (461) UNDERGROUND LAB 17 (505)
(39-4412) [24-6-0,124] (39-4494) [6-3-1,110]
Popularity Leader This Week's Favorite
REYKJA REYKJA
TROLLHEIM (501) TROLLHEIM (501)
(39-4454) [10-7-0,97] (39-4454) [10-7-0,97]
THE CURRENT TOP TEAM
UNDERGROUND LAB 17 (505)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. UNDERGROUND LAB 17 (505) 53
2. DUCKS UNLIMITED (143) 28 FAR TRAVELERS (502)
3. TROLLHEIM (501) 21 Unchartered Team
4. PUBLIC RELATIONS (500) 13
5. BASH BROS BABY (461) 13 UNDERGROUND LAB 17 (505)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 FAR TRAVELERS (502) 31 20 3 60.8 1/ 2*UNDERGROUND LAB 17 (505) 8 7 1
2/ 2 DUCKS UNLIMITED (143) 369 246 21 60.0 2/ 6 DUCKS UNLIMITED (143) 6 0 0
3/ 3*UNDERGROUND LAB 17 (505) 27 18 3 60.0 3/ 4 BASH BROS BABY (461) 6 4 1
4/ 4 BASH BROS BABY (461) 349 272 17 56.2 4/ 1*PUBLIC RELATIONS (500) 6 4 0
5/ 5 JUST ADD COFFEE (504) 19 17 0 52.8 5/ 3 FAR TRAVELERS (502) 6 5 1
6/ 6 TROLLHEIM (501) 68 61 0 52.7 6/ 5 TROLLHEIM (501) 5 4 0
7/ 7*PUBLIC RELATIONS (500) 19 21 1 47.5 7/ 7 JUST ADD COFFEE (504) 1 3 0
8- 8 K.V.D.F. (302) 15 17 3 46.9 8/ 8 THE MIDDLE WAY (385) 0 6 0
9/ 9 THE MIDDLE WAY (385) 607 778 15 43.8 9- 9 K.V.D.F. (302) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty,
and despair! The boys at PUBLIC RELATIONS left the arena dejected, after being
kicked out of the top spot by UNDERGROUND LAB 17. Good show! Nothing works for a
team like victory (How's that for a perceptive observation?) as DUCKS UNLIMITED can
attest... Say what you will about blind luck and dirty fighting, but UNDERGROUND LAB
17 will tell you 27-18-3 is nothing to laugh at... Well, Duelmaster FEVERED Dark
Arena Challenged DARK ARENA's DARK ELF CHAMPION. Is a 23-8-1 good enough? Those who
hoped for a new Duelmaster were disappointed by DARK ELF CHAMPION, of DARK ARENA, who
despite a 0-0-0 couldn't overcome XOCHITHLAN's Number 1. So who's the team that's
been walking into taverns last week and ordering milk? Sounds like a PR stunt to me.
My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter.
But warriors aren't supposed to avoid fights! Like a horde of jackals fleeing from
the lion, so did the "warriors" in XOCHITHLAN avoid BASH BROS BABY. Like a pup with
its tail between its legs, TROLLHEIM scurried away from BASH BROS BABY. Oh, the
shame! Is it charming personality? Conversational abilities? Good oral hygiene?
Whatever it is, APPLE CORE is the most challenged warrior. INSTANT HUMAN found
himself challenged by a warrior 21 below: CHASING BUNNIES. CHASING BUNNIES of
UNDERGROUND LAB 17 kept hers wits as she overcame INSTANT HUMAN.
Like the wind whispering among the pines, do hearest I many disquieting rumors.
DARK ELF CHAMPION in the Dark Arena wasn't enough for FEVERED of BASH BROS BABY.
Maybe that certain serving girl(?) at The Warty Toad will be! Oh hard! that to
strike a flame, the match itself must needs be wasting!
Do not think spyreporting in XOCHITHLAN is the highlight of my life. My fingers
tire and I fear my incessant prattling may cause unfair judgement upon my impeccable
character. Can anything compare to the pleasure of writing Spyreports for
XOCHITHLAN? On that giddy note I take my leave-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
CRYING 4412 24 6 0 124 BASH BROS BABY (461)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
SNEAKERS 4494 6 3 1 110 UNDERGROUND LAB 17 (505)
REYKJA 4454 10 7 0 97 TROLLHEIM (501)
LORD LOVE A DUCK 4417 7 2 0 95 DUCKS UNLIMITED (143)
SILKIE 4461 10 6 0 91 TROLLHEIM (501)
CHAMPIONS W L K POINTS TEAM NAME
CHASING BUNNIES 4498 7 2 2 90 UNDERGROUND LAB 17 (505)
APPLE CORE 4372 9 47 0 74 THE MIDDLE WAY (385)
CUDDLEBUG 4428 15 12 0 73 TROLLHEIM (501)
A TRUE EIGHT 4495 6 3 0 69 UNDERGROUND LAB 17 (505)
INSTANT HUMAN 4466 12 6 0 67 JUST ADD COFFEE (504)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
BEERSHEBA CHANG 4416 12 27 0 63 THE MIDDLE WAY (385)
DAUNTLESS 4500 5 3 0 60 UNDERGROUND LAB 17 (505)
ADEPTS W L K POINTS TEAM NAME
TRULO 4445 8 3 0 56 FAR TRAVELERS (502)
CHALAMET 4443 8 6 0 54 FAR TRAVELERS (502)
-MUGWORT 4433 13 11 0 53 TROLLHEIM (501)
BRANDSPLAINING 4425 6 2 1 44 PUBLIC RELATIONS (500)
-BEARISTA 4507 4 2 0 35 JUST ADD COFFEE (504)
STONE ED 4469 8 7 0 34 TROLLHEIM (501)
DUCK F. 4513 5 0 0 34 DUCKS UNLIMITED (143)
DUCK SOUP 4487 4 1 0 34 DUCKS UNLIMITED (143)
CHALLENGER INITIATES W L K POINTS TEAM NAME
PIVOT 4423 4 4 0 29 PUBLIC RELATIONS (500)
INITIATES W L K POINTS TEAM NAME
FREEMIUM 4424 4 4 0 23 PUBLIC RELATIONS (500)
DUCK STEELE 4502 2 0 0 22 DUCKS UNLIMITED (143)
OASIS 4426 4 4 0 19 PUBLIC RELATIONS (500)
TONAGA 4499 3 5 0 14 UNDERGROUND LAB 17 (505)
INITIATES W L K POINTS TEAM NAME
NEWSJACKING 4422 1 7 0 11 PUBLIC RELATIONS (500)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
LEARNING TO EAT 4523 0 1 0 BASH BROS BABY 461 DARK ELF CHAMPIO 483 NONE
SMELLY ONE 4522 0 1 0 BASH BROS BABY 461 WOOD GOLEM 483 NONE
DA1 4521 1 1 1 FAR TRAVELERS 502 RIVER SPIRIT 483 NONE
ZAMFIR 4488 0 1 0 FAR TRAVELERS 502 SHAGORNAN HERMIT 483 NONE
TRONSFYLKNEROZ 2577 8 6 0 K.V.D.F. 302 CHASING BUNNIES 4498 482
PERSONAL ADS
Dullens Reawakens with Race for the Crown!
Come join in the fun! Race to graduation with all your favorite managers and/or
nemesi! Use the same team sheet as everyone else, starting at 0 FE, with prizes along
the way to graduation! First turn is due September 12, 2026. The entry fee is three
gift certificates: one for your team sheet and two for the prize pool.
Full rules are posted on Discord and the forums and available from Customer Service:
https://tinyurl.com/RaceForTheCrown2026
LAST WEEK'S FIGHTS
FEVERED viciously butchered DARK ELF CHAMPION in a 4 minute bloody Dark Arena fight.
DA1 was barely slain by RIVER SPIRIT in a action packed 1 minute Dark Arena battle.
ZAMFIR was assassinated by SHAGORNAN HERMIT in a 1 minute Dark Arena duel.
SMELLY ONE was butchered by WOOD GOLEM in a slow 2 minute gory Dark Arena contest.
LEARNING TO EAT was murdered by DARK ELF CHAMPION in a 1 minute competition.
SILKIE devastated APPLE CORE in a crowd pleasing 1 minute one-sided Challenge duel.
CHASING BUNNIES devastated INSTANT HUMAN in a 1 minute Challenge competition.
A TRUE EIGHT overcame TRULO in a 2 minute gruesome Challenge melee.
DAUNTLESS viciously subdued BEERSHEBA CHANG in a 1 minute one-sided Challenge duel.
STONE ED won victory over FREEMIUM in a 2 minute gory Challenge fight.
CRYING luckily beat REYKJA in a popular 6 minute gory Title melee.
SNEAKERS demolished CUDDLEBUG in a crowd pleasing 1 minute bloody mismatched match.
LORD LOVE A DUCK savagely defeated ENEMY ARCHER in a popular 3 minute master's match.
CHALAMET overcame PIVOT in a action packed 1 minute fight.
DUCK F. savagely defeated NEWSJACKING in a action packed 2 minute gruesome struggle.
BRANDSPLAINING beat RIRORNI HORSEMAN in a crowd pleasing 1 minute brawl.
DUCK SOUP viciously subdued OASIS in a 2 minute brutal fight.
TONAGA was savagely defeated by DUCK STEELE in a exciting 1 minute brutal bout.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|PARRY-RIPOSTE 6 TOTAL PARRY 6 - 2 - 0 75 |
|STRIKING ATTACK 4 STRIKING ATTACK 20 - 7 - 1 74 |
|BASHING ATTACK 4 LUNGING ATTACK 16 - 7 - 0 70 |
|AIMED BLOW 3 PARRY-LUNGE 10 - 9 - 0 53 |
|SLASHING ATTACK 3 PARRY-RIPOSTE 25 - 23 - 2 52 |
|PARRY-LUNGE 2 WALL OF STEEL 10 - 10 - 0 50 |
|TOTAL PARRY 2 BASHING ATTACK 9 - 10 - 2 47 |
|PARRY-STRIKE 2 PARRY-STRIKE 6 - 10 - 0 38 |
|LUNGING ATTACK 2 SLASHING ATTACK 10 - 17 - 0 37 |
|WALL OF STEEL 1 AIMED BLOW 9 - 17 - 0 35 |
Turn 483 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
STRIKING ATTACK 4 - 0 PARRY-RIPOSTE 2 - 4 2 TOTAL PARRY
WALL OF STEEL 1 - 0 BASHING ATTACK 1 - 3 2 SLASHING ATTACK
AIMED BLOW 2 - 1 PARRY-STRIKE 0 - 2 2 LUNGING ATTACK
SLASHING ATTACK 2 - 1 LUNGING ATTACK 0 - 2 2 PARRY-LUNGE
PARRY-LUNGE 1 - 1 2 STRIKING ATTACK
TOTAL PARRY 1 - 1 1 AIMED BLOW
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY CRYING 4412 24 6 0 124 BASH BROS BABY (461)
SLASHING ATTACK SNEAKERS 4494 6 3 1 110 UNDERGROUND LAB 17 (505)
LUNGING ATTACK REYKJA 4454 10 7 0 97 TROLLHEIM (501)
PARRY-LUNGE LORD LOVE A DUCK 4417 7 2 0 95 DUCKS UNLIMITED (143)
STRIKING ATTACK SILKIE 4461 10 6 0 91 TROLLHEIM (501)
AIMED BLOW A TRUE EIGHT 4495 6 3 0 69 UNDERGROUND LAB 17 (505)
PARRY-STRIKE TRULO 4445 8 3 0 56 FAR TRAVELERS (502)
PARRY-RIPOSTE BRANDSPLAINING 4425 6 2 1 44 PUBLIC RELATIONS (500)
WALL OF STEEL STONE ED 4469 8 7 0 34 TROLLHEIM (501)
BASHING ATTACK DUCK SOUP 4487 4 1 0 34 DUCKS UNLIMITED (143)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is REYKJA 4454. The most popular warrior this turn was
REYKJA 4454. The ten other most popular fighters were LORD LOVE A DUCK 4417, DUCK F.
4513, A TRUE EIGHT 4495, DUCK SOUP 4487, SILKIE 4461, SNEAKERS 4494, CHALAMET 4443,
DUCK STEELE 4502, DA1 4521, and DAUNTLESS 4500.
The least popular fighter this week was SMELLY ONE 4522. The other ten least popular
fighters were TONAGA 4499, NEWSJACKING 4422, CUDDLEBUG 4428, CRYING 4412, FREEMIUM
4424, BEERSHEBA CHANG 4416, INSTANT HUMAN 4466, APPLE CORE 4372, LEARNING TO EAT
4523, and ZAMFIR 4488.
The following warriors have traveled to AD after fighting this turn:
FEVERED (39-4427) BASH BROS BABY (461)
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TV Percentages for Mail-in 83
Number of Warriors Who Participated in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 2 10 5 18 40 42 19 27 37 27 50 277 10.8%
PS 6 7 2 7 9 4 5 10 16 15 12 93 3.6%
PR 7 8 6 8 17 16 9 13 18 18 28 148 5.8%
PL 8 8 9 13 7 12 8 17 12 14 16 124 4.8%
WS 12 14 9 13 17 24 8 17 32 17 18 181 7.0%
AB 70 46 27 27 19 32 5 27 26 32 97 408 15.9%
ST 9 3 2 7 13 38 44 54 55 74 106 405 15.8%
SL 7 8 7 10 14 35 21 26 36 48 49 261 10.2%
BA 3 9 5 7 26 5 5 12 18 16 35 141 5.5%
LU 16 25 18 37 29 113 44 46 62 66 76 532 20.7%
ALL 140 138 90 147 191 321 168 249 312 327 487 2570 100.0%
Number of TVs in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0 1 0 3 6 2 3 1 2 0 4 22 0.9%
PS 0 0 0 1 0 1 0 0 0 1 0 3 0.1%
PR 0 0 0 0 1 0 1 1 1 1 2 7 0.3%
PL 0 0 1 0 0 0 0 2 0 0 2 5 0.2%
WS 0 3 0 0 0 1 2 1 0 1 2 10 0.4%
AB 19 5 2 1 2 1 0 0 1 3 12 46 1.8%
ST 0 0 0 0 2 0 3 7 11 6 5 34 1.3%
SL 0 0 0 0 0 3 1 2 3 4 1 14 0.5%
BA 0 0 0 0 4 0 0 0 0 0 1 5 0.2%
LU 0 3 2 5 1 13 2 3 3 2 4 38 1.5%
ALL 19 12 5 10 16 21 12 17 21 18 33 184 7.2%
TV Percentages within the Style
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 10.0% 0.0% 16.7% 15.0% 4.8% 15.8% 3.7% 5.4% 0.0% 8.0% 7.9%
PS 0.0% 0.0% 0.0% 14.3% 0.0% 25.0% 0.0% 0.0% 0.0% 6.7% 0.0% 3.2%
PR 0.0% 0.0% 0.0% 0.0% 5.9% 0.0% 11.1% 7.7% 5.6% 5.6% 7.1% 4.7%
PL 0.0% 0.0% 11.1% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 12.5% 4.0%
WS 0.0% 21.4% 0.0% 0.0% 0.0% 4.2% 25.0% 5.9% 0.0% 5.9% 11.1% 5.5%
AB 27.1% 10.9% 7.4% 3.7% 10.5% 3.1% 0.0% 0.0% 3.8% 9.4% 12.4% 11.3%
ST 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 6.8% 13.0% 20.0% 8.1% 4.7% 8.4%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 8.6% 4.8% 7.7% 8.3% 8.3% 2.0% 5.4%
BA 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 0.0% 0.0% 0.0% 0.0% 2.9% 3.5%
LU 0.0% 12.0% 11.1% 13.5% 3.4% 11.5% 4.5% 6.5% 4.8% 3.0% 5.3% 7.1%
13.6% 8.7% 5.6% 6.8% 8.4% 6.5% 7.1% 6.8% 6.7% 5.5% 6.8% 7.2%
TV Percentages by Style of Total TVs
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 8.3% 0.0% 30.0% 37.5% 9.5% 25.0% 5.9% 9.5% 0.0% 12.1% 12.0%
PS 0.0% 0.0% 0.0% 10.0% 0.0% 4.8% 0.0% 0.0% 0.0% 5.6% 0.0% 1.6%
PR 0.0% 0.0% 0.0% 0.0% 6.3% 0.0% 8.3% 5.9% 4.8% 5.6% 6.1% 3.8%
PL 0.0% 0.0% 20.0% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 6.1% 2.7%
WS 0.0% 25.0% 0.0% 0.0% 0.0% 4.8% 16.7% 5.9% 0.0% 5.6% 6.1% 5.4%
AB 100.0% 41.7% 40.0% 10.0% 12.5% 4.8% 0.0% 0.0% 4.8% 16.7% 36.4% 25.0%
ST 0.0% 0.0% 0.0% 0.0% 12.5% 0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 14.3% 8.3% 11.8% 14.3% 22.2% 3.0% 7.6%
BA 0.0% 0.0% 0.0% 0.0% 25.0% 0.0% 0.0% 0.0% 0.0% 0.0% 3.0% 2.7%
LU 0.0% 25.0% 40.0% 50.0% 6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%