DUEL 2 NEWSLETTER Date : 04/14/2017 Duedate: 04/27/2017 ZENSU ARENA DM-40 TURN-768 This Weeks Top Honors THE DUELMASTER IS EMPTY BLOOD XCOM ALPHA (469) (40-4617) [11-3-0,98] Chartered Recognition Leader Unchartered Recognition Leader EMPTY BLOOD SAILOR JERRY XCOM ALPHA (469) HAPPY MENTORS (477) (40-4617) [11-3-0,98] (40-4708) [3-0-0,55] Popularity Leader This Weeks Favorite SUPER ROBIN SUPER ROBIN XCOM ALPHA (469) XCOM ALPHA (469) (40-4741) [7-4-0,55] (40-4741) [7-4-0,55] THE CURRENT TOP TEAM HAPPY MENTORS (477) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. XCOM ALPHA (469) 27 2. HAPPY MENTORS (477) 13 XCOM ALPHA (469) Unchartered Team HAPPY MENTORS (477) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 XCOM ALPHA (469) 122 59 6 67.4 1/ 1*HAPPY MENTORS (477) 5 6 1 2/ 2*HAPPY MENTORS (477) 5 6 1 45.5 2/ 2 XCOM ALPHA (469) 3 4 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt ZENSU will ever be the same. And let's see, BURNING FALL fought CONVICTED THIEF and gained 13 points and contributed to XCOM ALPHA's 2-1-0. Our last turn's Duelmaster has lost, folks, lost to KHALHUMS DWARF, and SUPER ROBIN has made the way for a new Duelmaster! With SUPER ROBIN clearing the throne, XCOM ALPHA of EMPTY BLOOD takes a proud seat as ZENSU's new Duelmaster, by virtue of recognition points. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Victory Tavern? He who challenges well, fights well. He who avoids without cause, shall lose for good reasons. My mama told me that one. A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. The manager of HAPPY MENTORS will not be pleased to learn that 9-IRON, a 2-0-1 fighter, has been killed at the hands of ZENSU's CAPTURED ORC. Is it really true that ZENSU has more dishwashers per capita that fighters? Just thought I'd ask... Thought for the day, a new sword shines bright, but the notched sword sings the sweetest. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until the sun next rises and my pen sets to paper-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME EMPTY BLOOD 4617 11 3 0 98 XCOM ALPHA (469) CHALLENGER ADEPTS W L K POINTS TEAM NAME -GLASS HAWK 4745 6 1 1 66 XCOM ALPHA (469) ADEPTS W L K POINTS TEAM NAME SUPER ROBIN 4741 7 4 0 55 XCOM ALPHA (469) SAILOR JERRY 4708 3 0 0 55 HAPPY MENTORS (477) INITIATES W L K POINTS TEAM NAME BURNING FALL 4768 1 0 0 13 XCOM ALPHA (469) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? 9-IRON 4710 2 1 1 HAPPY MENTORS 477 CAPTURED ORC 768 NONE NE 4769 0 1 0 HAPPY MENTORS 477 STONE GOLEM 768 NONE PERSONAL ADS LAST WEEK'S FIGHTS NE was dealt death by STONE GOLEM in a 3 minute Dark Arena fight. SUPER ROBIN slimly lost to KHALHUMS DWARF in a 3 minute brutal duel. EMPTY BLOOD handily defeated VENOMOUS CONCUBINE in a 1 minute one-sided Title match. SAILOR JERRY vanquished CAPTURED ORC in a 1 minute mismatched brawl. 9-IRON was slain by CAPTURED ORC in a 2 minute bloody novice's fight. BURNING FALL devastated CONVICTED THIEF in a 1 minute one-sided duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 2 PARRY-RIPOSTE 2 - 0 - 0 100 | |STRIKING ATTACK 2 AIMED BLOW 11 - 3 - 0 79 | |PARRY-LUNGE 1 STRIKING ATTACK 11 - 3 - 2 79 | |PARRY-STRIKE 1 PARRY-STRIKE 2 - 1 - 1 67 | |PARRY-RIPOSTE 0 WALL OF STEEL 6 - 3 - 0 67 | |LUNGING ATTACK 0 PARRY-LUNGE 1 - 1 - 0 50 | |SLASHING ATTACK 0 SLASHING ATTACK 1 - 1 - 0 50 | |BASHING ATTACK 0 LUNGING ATTACK 2 - 2 - 0 50 | |TOTAL PARRY 0 TOTAL PARRY 0 - 1 - 0 0 | |WALL OF STEEL 0 BASHING ATTACK 0 - 3 - 0 0 | Turn 768 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-LUNGE 1 - 0 PARRY-STRIKE 0 - 1 2 STRIKING ATTACK AIMED BLOW 1 - 1 PARRY-RIPOSTE 0 - 0 2 AIMED BLOW STRIKING ATTACK 1 - 1 LUNGING ATTACK 0 - 0 1 PARRY-LUNGE SLASHING ATTACK 0 - 0 BASHING ATTACK 0 - 0 TOTAL PARRY 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME STRIKING ATTACK EMPTY BLOOD 4617 11 3 0 98 XCOM ALPHA (469) AIMED BLOW SUPER ROBIN 4741 7 4 0 55 XCOM ALPHA (469) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SUPER ROBIN 4741. The most popular warrior this turn was SUPER ROBIN 4741. The ten other most popular fighters were NE 4769, EMPTY BLOOD 4617, SAILOR JERRY 4708, 9-IRON 4710, BURNING FALL 4768, 0, 0, 0, 0, and 0. The least popular fighter this week was BURNING FALL 4768. The other ten least popular fighters were 9-IRON 4710, SAILOR JERRY 4708, EMPTY BLOOD 4617, NE 4769, SUPER ROBIN 4741, 0, 0, 0, 0, and 0. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!