DUEL 2 NEWSLETTER

Date   : 03/17/2017    Duedate: 03/30/2017

ZENSU ARENA

DM-40    TURN-766

This Weeks Top Honors

THE DUELMASTER IS

SUPER ROBIN
XCOM ALPHA (469)
(40-4741) [7-2-0,46]

Chartered Recognition Leader   Unchartered Recognition Leader

SUPER ROBIN                    SAILOR JERRY
XCOM ALPHA (469)               HAPPY MENTORS (477)
(40-4741) [7-2-0,46]           (40-4708) [1-0-0,27]

Popularity Leader              This Weeks Favorite

SUPER ROBIN                    SUPER ROBIN
XCOM ALPHA (469)               XCOM ALPHA (469)
(40-4741) [7-2-0,46]           (40-4741) [7-2-0,46]

THE CURRENT TOP TEAM

XCOM ALPHA (469)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. HAPPY MENTORS (477)         58
2. XCOM ALPHA (469)             9      XCOM ALPHA (469)
                                       Unchartered Team

                                       HAPPY MENTORS (477)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 XCOM ALPHA (469)         120  56  6 68.2   1/ 1 XCOM ALPHA (469)          6  2 0
 2/ 0*HAPPY MENTORS (477)        2   3  0 40.0   2/ 0*HAPPY MENTORS (477)       2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Much has changed in ZENSU since last I was here.  Never fear, Olaf Modeen adapts 
to many situations, as do all successful fighters.  What's with SAILOR JERRY?  He 
actually beat ZENSU's CONVICTED THIEF, and walked away with 27 more points from the 
fight.  What a role model for ZENSU's young 'uns!  GLASS HAWK becomes Duelmaster, but 
don't bother to fight no more!  I'm sure ZENSU is excited about SUPER ROBIN, the new 
Duelmaster from XCOM ALPHA.  (remember?)  But when you've seen as many as I have...  
I suppose you want to hear some rumors and dirty gossip about your fellow fighters?  
Tough!   
     No matter the time or place, men will always duel.   
     There have been some calls to lengthen the time limit.  Do you want the fighters 
to walk away, or not?  Is it my imagination, or are fighters getting younger every 
day?  To die so young, so gloriously!   
     Many other cities have retirement homes for aged warriors.  Any plans here?  Are 
you as tired of reading this as I am of writing it?  Actually, I guess I'm writing it 
before you read it.  Oh, well.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SUPER ROBIN 4741              7   2  0    46       XCOM ALPHA (469)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-EMPTY BLOOD 4617             10   3  0    89       XCOM ALPHA (469)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-GLASS HAWK 4745               6   1  1    66       XCOM ALPHA (469)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SAILOR JERRY 4708             1   0  0    27       HAPPY MENTORS (477)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 9-IRON 4710                   1   0  0    13       HAPPY MENTORS (477)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
FROWN 4706              0  1 0 HAPPY MENTORS 477    BLACK ORC             766  NONE
PINTO 4707              0  1 0 HAPPY MENTORS 477    SPYMASTER             766  NONE
SPEED 4709              0  1 0 HAPPY MENTORS 477    BANDIT PRINCE         766  NONE
DA1 4762                0  1 0 XCOM ALPHA 469       WURM KIN              766  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

PINTO was butchered by SPYMASTER in a 1 minute Dark Arena fight.
DA1 was butchered by WURM KIN in a 1 minute Dark Arena duel.
FROWN was murdered by BLACK ORC in a 1 minute brutal Dark Arena melee.
SPEED was assassinated by BANDIT PRINCE in a 2 minute bloody Dark Arena duel.
SUPER ROBIN bested CAPTURED ORC in a 2 minute gory Title fight.
SAILOR JERRY demolished CONVICTED THIEF in a 1 minute mismatched competition.
9-IRON vanquished MORDANT DESERTER in a 1 minute mismatched fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       2         PARRY-STRIKE       1 -   0 -  0     100  |
|PARRY-STRIKE                     1         PARRY-RIPOSTE      3 -   0 -  0     100  |
|PARRY-LUNGE                      1         STRIKING ATTACK   14 -   3 -  2      82  |
|STRIKING ATTACK                  1         AIMED BLOW        10 -   3 -  0      77  |
|BASHING ATTACK                   1         WALL OF STEEL      8 -   5 -  0      62  |
|TOTAL PARRY                      1         SLASHING ATTACK    1 -   1 -  0      50  |
|PARRY-RIPOSTE                    0         LUNGING ATTACK     3 -   4 -  0      43  |
|LUNGING ATTACK                   0         TOTAL PARRY        0 -   1 -  0       0  |
|SLASHING ATTACK                  0         PARRY-LUNGE        0 -   1 -  0       0  |
|WALL OF STEEL                    0         BASHING ATTACK     0 -   2 -  0       0  |

Turn 766 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         2 -  0     PARRY-LUNGE        0 -  1         2  AIMED BLOW     
PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
                              LUNGING ATTACK     0 -  0         1  PARRY-STRIKE   
                              SLASHING ATTACK    0 -  0     
                              STRIKING ATTACK    0 -  1     
                              BASHING ATTACK     0 -  1     
                              TOTAL PARRY        0 -  1     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       SUPER ROBIN 4741            7   2  0   46 XCOM ALPHA (469)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SUPER ROBIN 4741.  The most popular warrior this 
turn was SUPER ROBIN 4741.  The ten other most popular fighters were SPEED 4709, 
9-IRON 4710, SAILOR JERRY 4708, PINTO 4707, DA1 4762, FROWN 4706,  0,  0,  0, and  0.

The least popular fighter this week was FROWN 4706.  The other ten least popular 
fighters were DA1 4762, PINTO 4707, SAILOR JERRY 4708, 9-IRON 4710, SPEED 4709, SUPER 
ROBIN 4741,  0,  0,  0, and  0.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MOJO'S MONKEY (16-4101) THE FUN BUNCH  (396) 
                     LEAPING LEPER (33-7940) HALLOWIENERS  (635) 
                       EMERALD CITY (47-7896) LAND OF OZ  (217) 
                   SILVERTHORN (60-8840) SUPERIOR FORCES 60  (654) 
                       KAYCRON (63-2900) SUPERIOR FORCES  (235) 
                          MADONNA (63-3068) BAD GIRLS  (325) 
                   LEAST SHREW (70-6374) SHREW CAN IT BE NOW  (529) 
                 THE GREAT PUMPKIN (82-4576) LEGENEDS OF TKE 2  (618) 
                            HARV (82-35034) MY TCS  (5768) 
                      PERPETUAL (84-14073) OTTODROME 13  (2485) 
                        GEEZER (84-20642) GETTING OLD  (3683) 
                      LAST STRAW (84-24737) OTTODROME 41  (4393) 
                       LINT (84-29649) TUM'S ALL STARS  (5238) 
                PROFANELY ABUNDANT (84-42331) WINTER 2013 XIII  (7355) 
                   ZOMBIE BABY (84-53039) SPIRIT'S SPIRITS  (9134) 
                        CHILI (85-8953) MADE WITH MEAT  (1634) 
                   VINEGAR STROKES (85-9814) THE LEAGUE II  (1787) 

Congrats to the grads. -- Green Eyes

                          MAKING YOUR CHALLENGES GO THROUGH

     First, you need to be sure you are making your challenges correctly.
     1.  Are you writing down the warrior I.D. number of the warrior you want to 
challenge?
     2.  Is your handwriting clear?
     3.  Is the warrior you are challenging within range of your warrior?  Warriors 
can challenge within their own class and the next higher class, plus the "Challenger" 
classes can also challenge the next lower class.  So, an Adept can challenge Adepts 
and Challenger Adepts.  A Challenger Adept can challenge Adepts, Challenger Adepts, 
and Champions.  (Try not to challenge down, though.  Besides being unsportsmanlike and 
making everyone mad, it isn't advantageous to your warriors.  They need to fight more 
experienced warriors so they will learn.)
     4.  Are your warriors eligible to make challenges?  If they didn't fight within 
the last two turns, then they can't challenge.
     5.  Are the warriors they want to fight eligible to receive challenges?  If they 
didn't fight within the last two turns, then they can't be challenged.

     Next, adjust your choices for the maximum likelihood of getting your challenges.  
There are several things that will help:
     1.  Have each of your warriors challenge two different opponents from two 
different teams.  That way, if the first opponent's team doesn't fight that turn, you 
still might get your second challenge.
     2.  Use your avoids.  Have each warrior avoid the teams of whoever you think 
might be likely to challenge him.  If you can get out of being challenged, that 
increases your chance of getting your own challenge through.
     3.  Don't challenge warriors who didn't fight last turn.  The odds are higher 
that they won't be fighting this turn.
     4.  Don't challenge warriors who might be involved in a bloodfeud (either as the 
killers, or the avengers).  A bloodfeud challenge has priority over all other 
challenges.
     5.  Don't challenge Tournament Victors.  A TV challenge has priority over all 
other challenges except bloodfeuds.  You'll need to do a little research in back 
issues of the newsletter to find out who the TVs are.
     6.  Don't challenge warriors who you know are going to challenge someone else, or 
are going to get challenged by someone else.  Your challenge has a better chance of 
getting through if it is the only challenge to that particular warrior.
     7.  Don't challenge the "easy pickings."  That is, warriors above you who have 
way too few fights or very bad records for where they are ranked.  They will tend to 
get challenged a lot.
     8.  Don't challenge warriors who are likely to be avoiding your team.  This 
includes any warrior your team fought within the last two turns.
     Well, it sounds like I've eliminated just about everybody, doesn't it?  Of course 
you can challenge opponents who fit into one or more of those categories; just try to 
find ones who don't.  Your idea candidate for a challenge is:  A warrior ranked 
somewhat above your warrior in the same class, or in the next higher class, with a few 
more fights than your warrior, and a winning record, who isn't a TV and isn't 
currently at war with anyone.
     I hope this will be of some help to you.

                                                  The Rogue She-Puppy