DUEL 2 NEWSLETTER Date : 12/08/2017 Duedate: 12/21/2017 ZENSU ARENA DM-40 TURN-785 This Weeks Top Honors THE DUELMASTER IS WARRIOR EIGHT 201507 FTF 02 (475) (40-4680) [12-4-1,98] Chartered Recognition Leader Unchartered Recognition Leader WARRIOR EIGHT ROBIN VI 201507 FTF 02 (475) THROW MAFIA (484) (40-4680) [12-4-1,98] (40-4796) [5-0-2,56] Popularity Leader This Weeks Favorite SUPER ROBIN BLAKE XCOM ALPHA (469) THROW MAFIA (484) (40-4741) [14-14-2,71] (40-4797) [4-1-0,47] THE CURRENT TOP TEAM THROW MAFIA (484) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. THROW MAFIA (484) 26 2. XCOM ALPHA (469) 14 XCOM ALPHA (469) 3. 201507 FTF 02 (475) 8 Unchartered Team THROW MAFIA (484) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1*THROW MAFIA (484) 21 4 2 84.0 1/ 1*THROW MAFIA (484) 12 3 0 2/ 2 XCOM ALPHA (469) 145 87 9 62.5 2/ 2 201507 FTF 02 (475) 3 0 0 3/ 3 201507 FTF 02 (475) 23 16 3 59.0 3/ 3 XCOM ALPHA (469) 2 6 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Hail and well met warriors of ZENSU! Know me for who I am, Zontani Sharp Eyes, Spymaster extraordinaire of all Alastari. CURLY NECKBAND caught the eye of many in the gladiatorial commission as he skillfully bested MORDANT DESERTER and was awarded 13 points in recognition. In one of the week's more notable duels, THE USEROUS MERCHANT put down TYLER, causing him to lose 4 points of recognition in the process. Not for nothing has WARRIOR EIGHT in the past laid claim to the Duelmaster's throne, and this week he's proven his combat skill yet again. No confirmation, but my sources claim that the top team has gained their position using magical aids. Charmed weapons perhaps? But come now, let us look deeper into the maze of contention and crossed blades that is city ZENSU. ZENSU, city of gladiators! Mighty among the names of thy guilds is XCOM ALPHA, a guild shunned and avoided by many in the weekly duels. Methinks more than a few here could name the guild it was that spent the better part of last week avoiding XCOM ALPHA. Indeed it was 201507 FTF 02. Vendettas. Bloodied blades and broken spears. Indeed the city has seen more than its fair share of red in recent times. Dark alleys may hide both secrets and assassins. In the arena there is only the brightness of steel. Keep vigil always! A thought before I go. Each warrior practices one style, but must not the wise manager learn the secrets of them all? More than a sharp eye must I keep, indeed a stout pair of legs must I keep as well! The endless paths of Alastari await me! Till we meet again, remember: a turtle walks slow, hides head in a shell, and harms no one; a lion runs to slay its prey.-- Zontani Sharp Eyes DUELMASTER W L K POINTS TEAM NAME WARRIOR EIGHT 4680 12 4 1 98 201507 FTF 02 (475) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -EMPTY BLOOD 4617 13 3 0 107 XCOM ALPHA (469) CHAMPIONS W L K POINTS TEAM NAME SUPER ROBIN 4741 14 14 2 71 XCOM ALPHA (469) ADEPTS W L K POINTS TEAM NAME ROBIN VI 4796 5 0 2 56 THROW MAFIA (484) BLAKE 4797 4 1 0 47 THROW MAFIA (484) TYLER 4799 4 1 0 39 THROW MAFIA (484) AUSTIN II 4800 5 0 0 34 THROW MAFIA (484) CHALLENGER INITIATES W L K POINTS TEAM NAME -WARRIOR NINE 4683 6 3 1 33 201507 FTF 02 (475) -WARRIOR FOURTEEN 4744 1 1 1 33 201507 FTF 02 (475) BRYANT VII 4798 3 2 0 27 THROW MAFIA (484) INITIATES W L K POINTS TEAM NAME -WARRIOR TWELVE 4739 3 1 0 22 201507 FTF 02 (475) CURLY NECKBAND 4805 1 0 0 13 XCOM ALPHA (469) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? WARRIOR FIFTEEN 4752 1 3 0 201507 FTF 02 475 ROBIN VI 4796 782 DA1 4807 0 1 0 XCOM ALPHA 469 MOUNTAIN TROLL 785 NONE PERSONAL ADS LAST WEEK'S FIGHTS DA1 was barely slain by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight. WARRIOR EIGHT vanquished SUPER ROBIN in a 1 minute brutal uneven Title battle. BLAKE savagely defeated CAPTURED ORC in a crowd pleasing 6 minute gory amateur's duel. ROBIN VI overpowered THE USEROUS MERCHANT in a 2 minute bloody mismatched match. TYLER lost to THE USEROUS MERCHANT in a 4 minute fight. BRYANT VII was bested by THE USEROUS MERCHANT in a 3 minute match. AUSTIN II devastated CULT MEMBER in a 4 minute gruesome one-sided competition. CURLY NECKBAND vanquished MORDANT DESERTER in a 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |BASHING ATTACK 3 PARRY-STRIKE 5 - 0 - 0 100 | |AIMED BLOW 2 STRIKING ATTACK 14 - 2 - 2 88 | |PARRY-STRIKE 1 PARRY-LUNGE 4 - 1 - 0 80 | |PARRY-RIPOSTE 1 SLASHING ATTACK 3 - 1 - 2 75 | |STRIKING ATTACK 1 PARRY-RIPOSTE 4 - 2 - 0 67 | |PARRY-LUNGE 1 AIMED BLOW 9 - 7 - 2 56 | |LUNGING ATTACK 0 LUNGING ATTACK 1 - 1 - 0 50 | |SLASHING ATTACK 0 BASHING ATTACK 4 - 6 - 0 40 | |TOTAL PARRY 0 TOTAL PARRY 0 - 3 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 1 - 0 0 | Turn 785 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: PARRY-STRIKE 1 - 0 BASHING ATTACK 1 - 2 3 AIMED BLOW PARRY-RIPOSTE 1 - 0 PARRY-LUNGE 0 - 1 2 STRIKING ATTACK STRIKING ATTACK 1 - 0 LUNGING ATTACK 0 - 0 1 PARRY-RIPOSTE AIMED BLOW 1 - 1 SLASHING ATTACK 0 - 0 1 PARRY-LUNGE TOTAL PARRY 0 - 0 1 PARRY-STRIKE WALL OF STEEL 0 - 0 1 WALL OF STEEL 1 BASHING ATTACK 1 LUNGING ATTACK TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW WARRIOR EIGHT 4680 12 4 1 98 201507 FTF 02 (475) STRIKING ATTACK ROBIN VI 4796 5 0 2 56 THROW MAFIA (484) PARRY-RIPOSTE BLAKE 4797 4 1 0 47 THROW MAFIA (484) PARRY-LUNGE TYLER 4799 4 1 0 39 THROW MAFIA (484) PARRY-STRIKE AUSTIN II 4800 5 0 0 34 THROW MAFIA (484) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SUPER ROBIN 4741. The most popular warrior this turn was BLAKE 4797. The ten other most popular fighters were BRYANT VII 4798, ROBIN VI 4796, WARRIOR EIGHT 4680, DA1 4807, TYLER 4799, AUSTIN II 4800, CURLY NECKBAND 4805, SUPER ROBIN 4741, 0, and 0. The least popular fighter this week was SUPER ROBIN 4741. The other ten least popular fighters were CURLY NECKBAND 4805, AUSTIN II 4800, TYLER 4799, DA1 4807, WARRIOR EIGHT 4680, ROBIN VI 4796, BRYANT VII 4798, BLAKE 4797, 0, and 0. A DM TWELVE DAYS OF CHRISTMAS 12 political points a'pumpin' 11 TVs a'workin' 10 free duels of credit 9 ABs to challenge 8 criticals a'connectin' 7 scums a'dyin' 6 skills a'maxin' 5 A.D. invites 4 lucky warriors 3 size on replacement 2 proxied TCs And a quarterstaff from a pear tree. May your days be merry, And your wins be often. The Consortium FIRST INAUGURAL ARVAT CONTEST SUPREME Who can join? Anyone with a team in Arvat as of 2/1/2018. When does it start? First turn due after 2/1/2018. How long does it run? 13 turns. How do I join? Announce your manager name and team name in the Arvat newsletter prior to 2/1/2017 and state that you are entering the contest. Prior to the contest actually starting you need to have 2 rollup certs sent to the Dark One care of RSI. How do I win the contest? The team which has accrued the most points as of the end of the 13th turn is the winner. The team which has the 2nd most points is declared the runner up. And the team which has the 3rd most points is declared honorable contender. Everyone else is a loser and should be ridiculed. How do I score points? 1) Every challenge you win vs. another team in the contest = 10 points, as long as that challenge is to a warrior equal to or above yours in the rankings. Except for the Duelmaster who can challenge anyone he wants. 2) You also earn bonus points for every challenge won. For every point of recognition your target is ranked above you, you earn one bonus point. This is for challenges only. 3) If you are challenged by a warrior below you and defeat him, you will gain 5 points. 4) Also every random matchup against a contest team that you win will earn you 5 points -- up or down. 5) You CAN downchallenge, however you get no points for doing so, and if you are beaten, your opponent will earn 10 points and the right to ridicule you in the newsletter. 6) Bloodfeud challenges count just like regular challenges during the contest. 7) In addition there are the following bonus points that are awarded each turn: A) Duelmaster earns 10 points B) Graduating a warrior earns 10 points C) Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster is the recognition leader as well, then only the DM points apply) D) Popularity Leader earns 5 points E) Turn's most popular earns 5 points F) Top team on the move earns 5 points G) Current Top team earns 10 points H) Any warrior that earns a Tournament Champion in either the April Mail In or July FTF tournament earns 20 points I) Any warrior that earns a Tournament Victor in either of those tournaments earns 10 points J) Note that Top Chartered and Unchartered team awards do NOT earn points What are the rules regarding other teams in the arena? If you challenge any warriors not participating in the contest you LOSE 20 points, unless the challenged warrior is the Duelmaster. If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior of any team participating in the contest or they are DISQUALIFIED. What do I win if I win this contest? 1) The winner wins all of the rollup certificates given as entry fee for the contest. In addition, the winner gets to pick 3 of the prizes below. 2) The runner up gets to pick 2 of the prizes below. 3) The honorable contender gets to pick one of the prizes below. In addition, all competitors in the contest who run all 13 turns and at least 62 total fights will earn 1 potion of +1 bonus, which must be used on a warrior who participated at least 1 fight in the contest. Also, the team that scores the most points on any one turn of the contest (other than the winner, runner up or honorable contender) can pick one prize that was NOT selected by those three. Prizes: 1) Limited stat switch (You can swap any 2 stats you want on an Arvat replacement rollup that you received within the next 6 month) 2) Extra replacements (Next time you get a replacement (or whenever you want within 6 months) in Arvat you can ask RSI for 5 additional replacements and select the best one for your team) 3) Limited damage bump (You can pick one warrior on your Arvat team to move up one damage class -- as long as he remains in-bounds for his ST/SZ stats) 4) Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat warriors -- must be on the team during the contest) 5) Favorite rhythm knowledge (You learn the favorite offensive effort and activity level of one of your Arvat warriors, who most have been on your team during the contest) 6) Shrinking potion (You get to take 3 points of size away from an Arvat replacement during the next 6 months and add the 3 points to another stat -- both SZ and the other stat must remain in bounds) 7) Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your choice (no more than 2 can be in the same area and must be in bounds) 8) Extra train (Any one of your Arvat warriors gets an extra stat train in the area of your choice -- and must be in bounds) 9) The Dark One's Massive Rollup prize (You get 50 team sheets, at random, from the Dark One's massive pile of teams. Most will be mediocre at best, but there are plenty of decent to good warrior prospects in there!) All prizes must be applied within 6 months from the end of the tournament, must be on Arvat warriors on the team that participated in the contest and must be in bounds.