DUEL 2 NEWSLETTER
Date : 08/07/2026 Duedate: 08/20/2026
ZENSU ARENA
DM 40 TURN 1011
This Week's Top Honors
THE DUELMASTER IS
LEAD BALLOON
OXY MORONS (537)
(40-5391) [15-6-0,107]
Chartered Recognition Leader Unchartered Recognition Leader
TURTLE NEMESIS WATSON
TMM EXPERIMENTS 103 (478) BIG DATA ENERGY (547)
(40-5382) [16-4-0,151] (40-5394) [2-3-0,27]
Popularity Leader This Week's Favorite
HUMPTY DUMPTY WATSON
DREAMS WORK (538) BIG DATA ENERGY (547)
(40-5331) [10-26-0,101] (40-5394) [2-3-0,27]
THE CURRENT TOP TEAM
OXY MORONS (537)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. OXY MORONS (537) 46
2. THIS MODERN WORLD 27 (542) 24 TMM EXPERIMENTS 103 (478)
3. GR8 PL8TS (499) 19 Unchartered Team
4. CIRCUS OF EVIL (549) 10
5. TMM EXPERIMENTS 103 (478) 10 CIRCUS OF EVIL (549)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 0*CIRCUS OF EVIL (549) 1 0 0 100. 1/ 2 OXY MORONS (537) 7 8 0
2/ 2 TMM EXPERIMENTS 103 (478) 59 14 0 80.8 2/ 1 TMM EXPERIMENTS 103 (478) 6 0 0
3/ 3 PANDORA'S BOX (522) 197 93 4 67.9 3/ 3 PHILANTHROPISTS (211) 5 7 0
4/ 4 PHILANTHROPISTS (211) 105 66 0 61.4 4/10 GR8 PL8TS (499) 3 1 1
5/ 5 GR8 PL8TS (499) 33 25 3 56.9 5/ 6 DREAMS WORK (538) 3 3 0
6/ 6 OXY MORONS (537) 152 138 6 52.4 6/ 0 THIS MODERN WORLD 2 (542) 2 2 0
7- 7 SUPERIOR FORCES (226) 411 386 21 51.6 7/ 4 PANDORA'S BOX (522) 2 5 0
8/ 8 DREAMS WORK (538) 87 84 4 50.9 8- 7 SUPERIOR FORCES (226) 1 0 0
9/ 0 THIS MODERN WORLD 2 (542) 13 15 0 46.4 9/ 0*CIRCUS OF EVIL (549) 1 0 0
10/ 9 BEYOND THE PALE (337) 1298 1545 36 45.7 10- 9 THE SHIRE (321) 1 1 0
11-11 THE SHIRE (321) 107 146 4 42.3 11/11 BEYOND THE PALE (337) 1 5 0
12/ 0*BIG DATA ENERGY (547) 2 3 0 40.0 12/ 0*BIG DATA ENERGY (547) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
SPY REPORT
Hail ZENSU! Warriors of the arena, prepare to be praised and blamed for your
deeds. It seems the training can make the difference, as TMM EXPERIMENTS 103 is
pushed out of top team by OXY MORONS, who came from 2nd with a 3-2-0 this turn. GR8
PL8TS stable has parlayed this turn's 2-0-1 into a 6 space move up the rankings.
This brings them up to 4th place. Good work, guys! And let's see, TERRIBLE BEAUTY
fought BLOOD BATH and gained 20 points and contributed to OXY MORONS' 3-2-0. BLOOD
BATH has lost to TERRIBLE BEAUTY, falling 65 points, while helping make
PHILANTHROPISTS a 1-2-0 turn. And not without some honor, LEAD BALLOON now claims
the title and throne of Duelmaster of ZENSU. By the way, was that our Duelmaster
that I saw last night, cramped under the table at The Victory Tavern?
The crowd's roar, the smell of iron and leather, mixed with sweat, what more
could a warrior ask of life? Well, besides that. I also notice that the THE SHIRE
stable was the most avoided team this turn. Come on ZENSU, what are you afraid of?
And guess who avoided THE SHIRE stable the most? Believe it or not, it was THIS
MODERN WORLD 27. Anyone surprised? Well, sports fans, take notice that HUMPTY
DUMPTY from DREAMS WORK was ZENSU's most challenged warrior this turn.
A coward dies a thousand deaths, a brave man only once. Wise men know this to
be true. We'd like to remind certain teams not to rob the graves of their enemies.
You know who you are; and it's considered rude.
I like this place, ZENSU, the taverns have old wine, and young serving girls.
Who could ask for more? It's been nice chatting with you, until we meet again, keep
your swords sharp and your hammers heavy. Until you see my quill in ZENSU again,
farewell-- Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
LEAD BALLOON 5391 15 6 0 107 OXY MORONS (537)
CHALLENGER CHAMPIONS W L K POINTS TEAM NAME
TURTLE NEMESIS 5382 16 4 0 151 TMM EXPERIMENTS 103 (478)
-FLOODS 5263 39 9 0 126 PANDORA'S BOX (522)
TERRIBLE BEAUTY 5407 8 4 2 108 OXY MORONS (537)
SLACK JAW 4147 28 7 0 104 PHILANTHROPISTS (211)
HUMPTY DUMPTY 5331 10 26 0 101 DREAMS WORK (538)
PARANOID 1747 23 12 0 99 PHILANTHROPISTS (211)
DOS JONES 5272 19 39 0 96 BEYOND THE PALE (337)
-DARKNESS 5330 23 6 0 95 PANDORA'S BOX (522)
YU CRYN 4977 16 12 2 92 GR8 PL8TS (499)
CHAMPIONS W L K POINTS TEAM NAME
BLOOD BATH 1748 20 16 0 85 PHILANTHROPISTS (211)
-SANCHO PROUDFOOT 5255 16 15 0 67 THE SHIRE (321)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
-DISEASE 5327 11 12 0 66 PANDORA'S BOX (522)
DAVE 5351 8 7 0 64 DREAMS WORK (538)
MCNERDJOY 5352 7 5 0 60 THIS MODERN WORLD 27 (542)
EXTREME AVERAGE 5404 8 6 0 57 OXY MORONS (537)
ADEPTS W L K POINTS TEAM NAME
MOOR PALE 5373 11 21 0 54 BEYOND THE PALE (337)
GOING NOWHERE 5400 8 10 2 48 OXY MORONS (537)
CALCULATED RISK 5372 3 1 0 39 THIS MODERN WORLD 27 (542)
CHALLENGER INITIATES W L K POINTS TEAM NAME
ZRO KIDZ 5348 2 0 1 33 GR8 PL8TS (499)
-BOBO BOFFINS 5414 5 2 0 32 THE SHIRE (321)
51ST STATE 5371 3 2 0 27 THIS MODERN WORLD 27 (542)
WATSON 5394 2 3 0 27 BIG DATA ENERGY (547)
INITIATES W L K POINTS TEAM NAME
-INCISOR 5237 1 0 0 17 SUPERIOR FORCES (226)
INITIATES W L K POINTS TEAM NAME
HELLEPHANT 5433 1 0 0 10 CIRCUS OF EVIL (549)
EXPLOSION 5435 0 1 0 1 PANDORA'S BOX (522)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
BITTERSWEET 5419 3 3 0 OXY MORONS 537 ZRO KIDZ 5348 1011
SOCIAL JUSTICE 5401 0 1 0 THIS MODERN WORL 542 ARENAMASTER DIEG 1011 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
SOCIAL JUSTICE was butchered by ARENAMASTER DIEGO in a 1 minute Dark Arena fight.
PARANOID was bested by LEAD BALLOON in a 5 minute veteran's Title duel.
TURTLE NEMESIS handily defeated DOS JONES in a 2 minute gruesome one-sided match.
BLOOD BATH was devastated by TERRIBLE BEAUTY in a popular 1 minute one-sided contest.
HUMPTY DUMPTY was luckily beaten by SLACK JAW in a 3 minute master's competition.
YU CRYN devastated EXTREME AVERAGE in a 1 minute mismatched match.
DAVE handily defeated CAPTURED ORC in a 1 minute gruesome uneven fight.
MOOR PALE lost to MCNERDJOY in a 2 minute expert's duel.
CALCULATED RISK was defeated by GOING NOWHERE in a action packed 3 minute gory duel.
WATSON was defeated by 51ST STATE in a action packed 5 minute gory match.
ZRO KIDZ assassinated BITTERSWEET in a 1 minute one-sided match.
HELLEPHANT devastated EXPLOSION in a 1 minute mismatched conflict.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 6 AIMED BLOW 13 - 2 - 0 87 |
|SLASHING ATTACK 5 PARRY-LUNGE 10 - 3 - 0 77 |
|WALL OF STEEL 4 TOTAL PARRY 22 - 13 - 0 63 |
|TOTAL PARRY 2 WALL OF STEEL 23 - 14 - 0 62 |
|STRIKING ATTACK 2 PARRY-RIPOSTE 4 - 3 - 0 57 |
|AIMED BLOW 1 STRIKING ATTACK 8 - 9 - 0 47 |
|PARRY-STRIKE 1 SLASHING ATTACK 15 - 20 - 2 43 |
|PARRY-RIPOSTE 1 LUNGING ATTACK 25 - 37 - 0 40 |
|PARRY-LUNGE 0 BASHING ATTACK 2 - 5 - 0 29 |
|BASHING ATTACK 0 PARRY-STRIKE 0 - 1 - 0 0 |
Turn 1011 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
AIMED BLOW 1 - 0 SLASHING ATTACK 2 - 3 5 TOTAL PARRY
TOTAL PARRY 2 - 0 LUNGING ATTACK 2 - 4 2 AIMED BLOW
WALL OF STEEL 3 - 1 PARRY-LUNGE 0 - 0 2 SLASHING ATTACK
STRIKING ATTACK 1 - 1 PARRY-STRIKE 0 - 1 1 LUNGING ATTACK
PARRY-RIPOSTE 0 - 1 1 WALL OF STEEL
BASHING ATTACK 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY LEAD BALLOON 5391 15 6 0 107 OXY MORONS (537)
AIMED BLOW TURTLE NEMESIS 5382 16 4 0 151 TMM EXPERIMENTS 103 (478)
SLASHING ATTACK TERRIBLE BEAUTY 5407 8 4 2 108 OXY MORONS (537)
WALL OF STEEL PARANOID 1747 23 12 0 99 PHILANTHROPISTS (211)
LUNGING ATTACK YU CRYN 4977 16 12 2 92 GR8 PL8TS (499)
PARRY-STRIKE CALCULATED RISK 5372 3 1 0 39 THIS MODERN WORLD 27 (542)
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is HUMPTY DUMPTY 5331. The most popular warrior this
turn was WATSON 5394. The ten other most popular fighters were HUMPTY DUMPTY 5331,
CALCULATED RISK 5372, PARANOID 1747, 51ST STATE 5371, TURTLE NEMESIS 5382, TERRIBLE
BEAUTY 5407, DAVE 5351, SLACK JAW 4147, YU CRYN 4977, and MOOR PALE 5373.
The least popular fighter this week was LEAD BALLOON 5391. The other ten least
popular fighters were EXPLOSION 5435, BITTERSWEET 5419, EXTREME AVERAGE 5404, SOCIAL
JUSTICE 5401, HELLEPHANT 5433, MCNERDJOY 5352, BLOOD BATH 1748, DOS JONES 5272, ZRO
KIDZ 5348, and GOING NOWHERE 5400.
The following warriors will travel to AD after next turn:
PARANOID (40-1747) PHILANTHROPISTS (211)
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TV Percentages for Mail-in 83
Number of Warriors Who Participated in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 2 10 5 18 40 42 19 27 37 27 50 277 10.8%
PS 6 7 2 7 9 4 5 10 16 15 12 93 3.6%
PR 7 8 6 8 17 16 9 13 18 18 28 148 5.8%
PL 8 8 9 13 7 12 8 17 12 14 16 124 4.8%
WS 12 14 9 13 17 24 8 17 32 17 18 181 7.0%
AB 70 46 27 27 19 32 5 27 26 32 97 408 15.9%
ST 9 3 2 7 13 38 44 54 55 74 106 405 15.8%
SL 7 8 7 10 14 35 21 26 36 48 49 261 10.2%
BA 3 9 5 7 26 5 5 12 18 16 35 141 5.5%
LU 16 25 18 37 29 113 44 46 62 66 76 532 20.7%
ALL 140 138 90 147 191 321 168 249 312 327 487 2570 100.0%
Number of TVs in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0 1 0 3 6 2 3 1 2 0 4 22 0.9%
PS 0 0 0 1 0 1 0 0 0 1 0 3 0.1%
PR 0 0 0 0 1 0 1 1 1 1 2 7 0.3%
PL 0 0 1 0 0 0 0 2 0 0 2 5 0.2%
WS 0 3 0 0 0 1 2 1 0 1 2 10 0.4%
AB 19 5 2 1 2 1 0 0 1 3 12 46 1.8%
ST 0 0 0 0 2 0 3 7 11 6 5 34 1.3%
SL 0 0 0 0 0 3 1 2 3 4 1 14 0.5%
BA 0 0 0 0 4 0 0 0 0 0 1 5 0.2%
LU 0 3 2 5 1 13 2 3 3 2 4 38 1.5%
ALL 19 12 5 10 16 21 12 17 21 18 33 184 7.2%
TV Percentages within the Style
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 10.0% 0.0% 16.7% 15.0% 4.8% 15.8% 3.7% 5.4% 0.0% 8.0% 7.9%
PS 0.0% 0.0% 0.0% 14.3% 0.0% 25.0% 0.0% 0.0% 0.0% 6.7% 0.0% 3.2%
PR 0.0% 0.0% 0.0% 0.0% 5.9% 0.0% 11.1% 7.7% 5.6% 5.6% 7.1% 4.7%
PL 0.0% 0.0% 11.1% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 12.5% 4.0%
WS 0.0% 21.4% 0.0% 0.0% 0.0% 4.2% 25.0% 5.9% 0.0% 5.9% 11.1% 5.5%
AB 27.1% 10.9% 7.4% 3.7% 10.5% 3.1% 0.0% 0.0% 3.8% 9.4% 12.4% 11.3%
ST 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 6.8% 13.0% 20.0% 8.1% 4.7% 8.4%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 8.6% 4.8% 7.7% 8.3% 8.3% 2.0% 5.4%
BA 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 0.0% 0.0% 0.0% 0.0% 2.9% 3.5%
LU 0.0% 12.0% 11.1% 13.5% 3.4% 11.5% 4.5% 6.5% 4.8% 3.0% 5.3% 7.1%
13.6% 8.7% 5.6% 6.8% 8.4% 6.5% 7.1% 6.8% 6.7% 5.5% 6.8% 7.2%
TV Percentages by Style of Total TVs
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 8.3% 0.0% 30.0% 37.5% 9.5% 25.0% 5.9% 9.5% 0.0% 12.1% 12.0%
PS 0.0% 0.0% 0.0% 10.0% 0.0% 4.8% 0.0% 0.0% 0.0% 5.6% 0.0% 1.6%
PR 0.0% 0.0% 0.0% 0.0% 6.3% 0.0% 8.3% 5.9% 4.8% 5.6% 6.1% 3.8%
PL 0.0% 0.0% 20.0% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 6.1% 2.7%
WS 0.0% 25.0% 0.0% 0.0% 0.0% 4.8% 16.7% 5.9% 0.0% 5.6% 6.1% 5.4%
AB 100.0% 41.7% 40.0% 10.0% 12.5% 4.8% 0.0% 0.0% 4.8% 16.7% 36.4% 25.0%
ST 0.0% 0.0% 0.0% 0.0% 12.5% 0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 14.3% 8.3% 11.8% 14.3% 22.2% 3.0% 7.6%
BA 0.0% 0.0% 0.0% 0.0% 25.0% 0.0% 0.0% 0.0% 0.0% 0.0% 3.0% 2.7%
LU 0.0% 25.0% 40.0% 50.0% 6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%