DUEL 2 NEWSLETTER

Date   : 12/08/2017    Duedate: 12/21/2017

ZENSU ARENA

DM-40    TURN-785

This Weeks Top Honors

THE DUELMASTER IS

WARRIOR EIGHT
201507 FTF 02 (475)
(40-4680) [12-4-1,98]

Chartered Recognition Leader   Unchartered Recognition Leader

WARRIOR EIGHT                  ROBIN VI
201507 FTF 02 (475)            THROW MAFIA (484)
(40-4680) [12-4-1,98]          (40-4796) [5-0-2,56]

Popularity Leader              This Weeks Favorite

SUPER ROBIN                    BLAKE
XCOM ALPHA (469)               THROW MAFIA (484)
(40-4741) [14-14-2,71]         (40-4797) [4-1-0,47]

THE CURRENT TOP TEAM

THROW MAFIA (484)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. THROW MAFIA (484)           26
2. XCOM ALPHA (469)            14      XCOM ALPHA (469)
3. 201507 FTF 02 (475)          8      Unchartered Team

                                       THROW MAFIA (484)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*THROW MAFIA (484)         21   4  2 84.0   1/ 1*THROW MAFIA (484)        12  3 0
 2/ 2 XCOM ALPHA (469)         145  87  9 62.5   2/ 2 201507 FTF 02 (475)       3  0 0
 3/ 3 201507 FTF 02 (475)       23  16  3 59.0   3/ 3 XCOM ALPHA (469)          2  6 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Hail and well met warriors of ZENSU!  Know me for who I am, Zontani Sharp Eyes, 
Spymaster extraordinaire of all Alastari.  CURLY NECKBAND caught the eye of many in 
the gladiatorial commission as he skillfully bested MORDANT DESERTER and was awarded 
13 points in recognition.  In one of the week's more notable duels, THE USEROUS 
MERCHANT put down TYLER, causing him to lose 4 points of recognition in the process.  
Not for nothing has WARRIOR EIGHT in the past laid claim to the Duelmaster's throne, 
and this week he's proven his combat skill yet again.  No confirmation, but my 
sources claim that the top team has gained their position using magical aids.  
Charmed weapons perhaps?   
     But come now, let us look deeper into the maze of contention and crossed blades 
that is city ZENSU.  ZENSU, city of gladiators!  Mighty among the names of thy guilds 
is XCOM ALPHA, a guild shunned and avoided by many in the weekly duels.  Methinks 
more than a few here could name the guild it was that spent the better part of last 
week avoiding XCOM ALPHA.  Indeed it was 201507 FTF 02.   
     Vendettas.  Bloodied blades and broken spears.  Indeed the city has seen more 
than its fair share of red in recent times.  Dark alleys may hide both secrets and 
assassins.  In the arena there is only the brightness of steel.  Keep vigil always!   
     A thought before I go.  Each warrior practices one style, but must not the wise 
manager learn the secrets of them all?  More than a sharp eye must I keep, indeed a 
stout pair of legs must I keep as well!  The endless paths of Alastari await me!  
Till we meet again, remember:  a turtle walks slow, hides head in a shell, and harms 
no one; a lion runs to slay its prey.-- Zontani Sharp Eyes  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 WARRIOR EIGHT 4680           12   4  1    98       201507 FTF 02 (475)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-EMPTY BLOOD 4617             13   3  0   107       XCOM ALPHA (469)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SUPER ROBIN 4741             14  14  2    71       XCOM ALPHA (469)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 ROBIN VI 4796                 5   0  2    56       THROW MAFIA (484)
 BLAKE 4797                    4   1  0    47       THROW MAFIA (484)
 TYLER 4799                    4   1  0    39       THROW MAFIA (484)
 AUSTIN II 4800                5   0  0    34       THROW MAFIA (484)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
-WARRIOR NINE 4683             6   3  1    33       201507 FTF 02 (475)
-WARRIOR FOURTEEN 4744         1   1  1    33       201507 FTF 02 (475)
 BRYANT VII 4798               3   2  0    27       THROW MAFIA (484)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-WARRIOR TWELVE 4739           3   1  0    22       201507 FTF 02 (475)
 CURLY NECKBAND 4805           1   0  0    13       XCOM ALPHA (469)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
WARRIOR FIFTEEN 4752    1  3 0 201507 FTF 02 475    ROBIN VI 4796         782   
DA1 4807                0  1 0 XCOM ALPHA 469       MOUNTAIN TROLL        785  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

DA1 was barely slain by MOUNTAIN TROLL in a 2 minute bloody Dark Arena fight.
WARRIOR EIGHT vanquished SUPER ROBIN in a 1 minute brutal uneven Title battle.
BLAKE savagely defeated CAPTURED ORC in a crowd pleasing 6 minute gory amateur's duel.
ROBIN VI overpowered THE USEROUS MERCHANT in a 2 minute bloody mismatched match.
TYLER lost to THE USEROUS MERCHANT in a 4 minute fight.
BRYANT VII was bested by THE USEROUS MERCHANT in a 3 minute match.
AUSTIN II devastated CULT MEMBER in a 4 minute gruesome one-sided competition.
CURLY NECKBAND vanquished MORDANT DESERTER in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   3         PARRY-STRIKE       5 -   0 -  0     100  |
|AIMED BLOW                       2         STRIKING ATTACK   14 -   2 -  2      88  |
|PARRY-STRIKE                     1         PARRY-LUNGE        4 -   1 -  0      80  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK    3 -   1 -  2      75  |
|STRIKING ATTACK                  1         PARRY-RIPOSTE      4 -   2 -  0      67  |
|PARRY-LUNGE                      1         AIMED BLOW         9 -   7 -  2      56  |
|LUNGING ATTACK                   0         LUNGING ATTACK     1 -   1 -  0      50  |
|SLASHING ATTACK                  0         BASHING ATTACK     4 -   6 -  0      40  |
|TOTAL PARRY                      0         TOTAL PARRY        0 -   3 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   1 -  0       0  |

Turn 785 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-STRIKE       1 -  0     BASHING ATTACK     1 -  2         3  AIMED BLOW     
PARRY-RIPOSTE      1 -  0     PARRY-LUNGE        0 -  1         2  STRIKING ATTACK
STRIKING ATTACK    1 -  0     LUNGING ATTACK     0 -  0         1  PARRY-RIPOSTE  
AIMED BLOW         1 -  1     SLASHING ATTACK    0 -  0         1  PARRY-LUNGE    
                              TOTAL PARRY        0 -  0         1  PARRY-STRIKE   
                              WALL OF STEEL      0 -  0         1  WALL OF STEEL  
                                                                1  BASHING ATTACK 
                                                                1  LUNGING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       WARRIOR EIGHT 4680         12   4  1   98 201507 FTF 02 (475)
STRIKING ATTACK  ROBIN VI 4796               5   0  2   56 THROW MAFIA (484)
PARRY-RIPOSTE    BLAKE 4797                  4   1  0   47 THROW MAFIA (484)
PARRY-LUNGE      TYLER 4799                  4   1  0   39 THROW MAFIA (484)
PARRY-STRIKE     AUSTIN II 4800              5   0  0   34 THROW MAFIA (484)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SUPER ROBIN 4741.  The most popular warrior this 
turn was BLAKE 4797.  The ten other most popular fighters were BRYANT VII 4798, ROBIN 
VI 4796, WARRIOR EIGHT 4680, DA1 4807, TYLER 4799, AUSTIN II 4800, CURLY NECKBAND 
4805, SUPER ROBIN 4741,  0, and  0.

The least popular fighter this week was SUPER ROBIN 4741.  The other ten least 
popular fighters were CURLY NECKBAND 4805, AUSTIN II 4800, TYLER 4799, DA1 4807, 
WARRIOR EIGHT 4680, ROBIN VI 4796, BRYANT VII 4798, BLAKE 4797,  0, and  0.

                            A DM TWELVE DAYS OF CHRISTMAS

          12 political points a'pumpin'
          11 TVs a'workin'
          10 free duels of credit
           9 ABs to challenge
           8 criticals a'connectin'
           7 scums a'dyin'
           6 skills a'maxin'
           5 A.D. invites
           4 lucky warriors
           3 size on replacement
           2 proxied TCs
          And a quarterstaff from a pear tree.

                                   May your days be merry,
                                   And your wins be often.

                                             The Consortium

                        FIRST INAUGURAL ARVAT CONTEST SUPREME

Who can join?  Anyone with a team in Arvat as of 2/1/2018.

When does it start?  First turn due after 2/1/2018.

How long does it run? 13 turns.

How do I join?  Announce your manager name and team name in the Arvat newsletter prior 
to 2/1/2017 and state that you are entering the contest.  Prior to the contest 
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.

How do I win the contest? The team which has accrued the most points as of the end of 
the 13th turn is the winner.  The team which has the 2nd most points is declared the 
runner up.  And the team which has the 3rd most points is declared honorable 
contender.  Everyone else is a loser and should be ridiculed.

How do I score points?

1)  Every challenge you win vs. another team in the contest = 10 points, as long as 
    that challenge is to a warrior equal to or above yours in the rankings.  Except 
    for the Duelmaster who can challenge anyone he wants.

2)  You also earn bonus points for every challenge won.  For every point of 
    recognition your target is ranked above you, you earn one bonus point.  This is 
    for challenges only.

3)  If you are challenged by a warrior below you and defeat him, you will gain 5 
    points.

4)  Also every random matchup against a contest team that you win will earn you 5 
    points -- up or down.

5)  You CAN downchallenge, however you get no points for doing so, and if you are 
    beaten, your opponent will earn 10 points and the right to ridicule you in the 
    newsletter.

6)  Bloodfeud challenges count just like regular challenges during the contest.

7)  In addition there are the following bonus points that are awarded each turn:

    A)  Duelmaster earns 10 points

    B)  Graduating a warrior earns 10 points

    C)  Recognition Leader (Chartered or Unchartered) earns 5 points (if the 
        Duelmaster is the recognition leader as well, then only the DM points apply)

    D)  Popularity Leader earns 5 points

    E)  Turn's most popular earns 5 points

    F)  Top team on the move earns 5 points

    G)  Current Top team earns 10 points

    H)  Any warrior that earns a Tournament Champion in either the April Mail In or 
        July FTF tournament earns 20 points

    I)  Any warrior that earns a Tournament Victor in either of those tournaments 
        earns 10 points

    J)  Note that Top Chartered and Unchartered team awards do NOT earn points

What are the rules regarding other teams in the arena?  If you challenge any warriors 
not participating in the contest you LOSE 20 points, unless the challenged warrior is 
the Duelmaster.  If any manager has a 2nd (or 3rd) team in the arena they may NOT 
challenge any warrior of any team participating in the contest or they are 
DISQUALIFIED.

What do I win if I win this contest? 

1)  The winner wins all of the rollup certificates given as entry fee for the contest.  
    In addition, the winner gets to pick 3 of the prizes below.

2)  The runner up gets to pick 2 of the prizes below.

3)  The honorable contender gets to pick one of the prizes below.

In addition, all competitors in the contest who run all 13 turns and at least 62 total 
fights will earn 1 potion of +1 bonus, which must be used on a warrior who 
participated at least 1 fight in the contest.  

Also, the team that scores the most points on any one turn of the contest (other than 
the winner, runner up or honorable contender) can pick one prize that was NOT selected 
by those three.

Prizes:

1)  Limited stat switch (You can swap any 2 stats you want on an Arvat replacement 
    rollup that you received within the next 6 month)

2)  Extra replacements (Next time you get a replacement (or whenever you want within 6 
    months) in Arvat you can ask RSI for 5 additional replacements and select the best 
    one for your team)

3)  Limited damage bump (You can pick one warrior on your Arvat team to move up one 
    damage class -- as long as he remains in-bounds for his ST/SZ stats)

4)  Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat 
    warriors -- must be on the team during the contest)

5)  Favorite rhythm knowledge (You learn the favorite offensive effort and activity 
    level of one of your Arvat warriors, who most have been on your team during the 
    contest)

6)  Shrinking potion (You get to take 3 points of size away from an Arvat replacement 
    during the next 6 months and add the 3 points to another stat -- both SZ and the 
    other stat must remain in bounds)

7)  Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your 
    choice (no more than 2 can be in the same area and must be in bounds)

8)  Extra train (Any one of your Arvat warriors gets an extra stat train in the area 
    of your choice -- and must be in bounds)

9)  The Dark One's Massive Rollup prize (You get 50 team sheets, at random, from the 
    Dark One's massive pile of teams.  Most will be mediocre at best, but there are 
    plenty of decent to good warrior prospects in there!)

All prizes must be applied within 6 months from the end of the tournament, must be on 
Arvat warriors on the team that participated in the contest and must be in bounds.