DUEL 2 NEWSLETTER

Date   : 03/14/2017    Duedate: 03/27/2017

KATI-TEI ARENA

DM-41    TURN-763

This Weeks Top Honors

THE DUELMASTER IS

PEPPERMINT BUTLER
ADVENTURE TIME 3 (390)
(41-4270) [13-7-0,99]

Chartered Recognition Leader   Unchartered Recognition Leader

PEPPERMINT BUTLER              VARMINT
ADVENTURE TIME 3 (390)         BEPLORABLES (440)
(41-4270) [13-7-0,99]          (41-5025) [1-0-0,14]

Popularity Leader              This Weeks Favorite

PEPPERMINT BUTLER              PEPPERMINT BUTLER
ADVENTURE TIME 3 (390)         ADVENTURE TIME 3 (390)
(41-4270) [13-7-0,99]          (41-4270) [13-7-0,99]

THE CURRENT TOP TEAM

ADVENTURE TIME 3 (390)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BEPLORABLES (440)           40
2. ADVENTURE TIME 3 (390)      25      ADVENTURE TIME 3 (390)
3. I C DRUNK PEOPLE (352)      21      Unchartered Team
4. FORNAX (433)                 0
                                       BEPLORABLES (440)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*BEPLORABLES (440)          3   0  0  100   1/ 2 ADVENTURE TIME 3 (390)    4  3 0
 2/ 2 ADVENTURE TIME 3 (390)    56  34  4 62.2   2/ 1*FORNAX (433)              4  6 0
 3/ 1*FORNAX (433)               7   6  0 53.8   3/ 0*BEPLORABLES (440)         3  0 0
 4/ 0 I C DRUNK PEOPLE (352)    29  38  1 43.3   4/ 0 I C DRUNK PEOPLE (352)    1  2 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Good day, in KATI-TEI a quiet thief gets rich, but a quiet spymaster gets poor.  
So bring me ale and harken to my tidbits of news.  It seems the training can make the 
difference, as FORNAX is pushed out of top team by ADVENTURE TIME 3, who came from 
2nd with a 2-0-0 this turn.  On their very first turn, BEPLORABLES had a 3-0-0, and 
with this kind of luck or skill, should do well.  Welcome to KATI-TEI.  And let's 
see, LADY RAINICORN fought HAPPY PEASANT and gained 16 points and contributed to 
ADVENTURE TIME 3's 2-0-0.  NU FORNACIS has lost to FTF GUARDIAN, falling 13 points, 
while helping make FORNAX a 0-4-0 turn.  The attempts to dethrone the Duelmaster have 
failed, and PEPPERMINT BUTLER remains KATI-TEI's top warrior for another turn.  Tell 
me, is nothing sacred?  I have heard from unimpeachable sources that The Welcome 
Wench uses trolls in their stew.  Talk about gristle!   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  I also notice that the FORNAX stable was the most avoided 
team this turn.  Come on KATI-TEI, what are you afraid of?  And avoiding FORNAX more 
than any other team we find ADVENTURE TIME 3.  KATI-TEI, are we going to accept, or 
respect this sort of thing?   
     The Dark Arena is for those who cannot win, not who cannot lose with grace.  
Dignity in life or death is the warrior's creed.  We'd like to remind certain teams 
not to rob the graves of their enemies.  You know who you are; and it's considered 
rude.   
     I like this place, KATI-TEI, the taverns have old wine, and young serving girls. 
Who could ask for more?  Well, I'm burning daylight here in KATI-TEI and I've a long 
road ahead of me.  Happy Trails.  Until you see my quill in KATI-TEI again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PEPPERMINT BUTLER 4270       13   7  0    99       ADVENTURE TIME 3 (390)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-BEER WHISPERER 4632           5   2  1    84       I C DRUNK PEOPLE (352)
-OMEGA FORNACIS 4873           5   0  0    81       FORNAX (433)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-FLAME PRINCESS 4796           8   5  2    65       ADVENTURE TIME 3 (390)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LADY RAINICORN 4780           5   3  0    42       ADVENTURE TIME 3 (390)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 FTF GUARDIAN 4631             2   1  0    33       I C DRUNK PEOPLE (352)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 VARMINT 5025                  1   0  0    14       BEPLORABLES (440)
 SNAKE IN THE GRASS 5024       1   0  0    13       BEPLORABLES (440)
 GUILTY 5023                   1   0  0    13       BEPLORABLES (440)
 NU FORNACIS 4872              2   1  0    12       FORNAX (433)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
BETA FORNACIS 4871      0  1 0 FORNAX 433           BLACK ORC             763  NONE
FALLING STAR 1 5019     0  1 0 FORNAX 433           WURM KIN              763  NONE
FALLING STAR 2 5020     0  1 0 FORNAX 433           BLACK ORC             763  NONE
BLAH 1000 4981          0  1 0 I C DRUNK PEOPLE 352 BLACK ORC             763  NONE
SPICED RUM 4982         0  1 0 I C DRUNK PEOPLE 352 WURM KIN              763  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

FALLING STAR 2 was butchered by BLACK ORC in a 1 minute Dark Arena fight.
FALLING STAR 1 was butchered by WURM KIN in a 1 minute Dark Arena duel.
BETA FORNACIS was murdered by BLACK ORC in a 1 minute brutal Dark Arena melee.
SPICED RUM was assassinated by WURM KIN in a 1 minute Dark Arena duel.
BLAH 1000 was butchered by BLACK ORC in a 1 minute Dark Arena contest.
PEPPERMINT BUTLER overpowered M. CHARDINEE in a 2 minute one-sided Title fight.
NU FORNACIS was vanquished by FTF GUARDIAN in a 1 minute mismatched fight.
LADY RAINICORN overpowered HAPPY PEASANT in a 1 minute mismatched brawl.
GUILTY overpowered FRIENDLY CONSTABLE in a 1 minute uneven melee.
SNAKE IN THE GRASS vanquished SHIFTYEYED VOLUNTEER in a 1 minute uneven duel.
VARMINT outlasted TRUSTWORTHY SCRIBE in a popular 7 minute beginner's duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   3         PARRY-RIPOSTE      4 -   1 -  0      80  |
|AIMED BLOW                       2         STRIKING ATTACK    6 -   2 -  0      75  |
|SLASHING ATTACK                  2         AIMED BLOW         9 -   5 -  0      64  |
|TOTAL PARRY                      2         PARRY-LUNGE        5 -   4 -  0      56  |
|PARRY-LUNGE                      1         TOTAL PARRY        1 -   1 -  0      50  |
|PARRY-STRIKE                     1         PARRY-STRIKE       1 -   1 -  0      50  |
|LUNGING ATTACK                   1         SLASHING ATTACK    1 -   1 -  0      50  |
|PARRY-RIPOSTE                    0         LUNGING ATTACK     4 -   9 -  0      31  |
|STRIKING ATTACK                  0         BASHING ATTACK     1 -   3 -  0      25  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   0 -  0       0  |

Turn 763 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     BASHING ATTACK     1 -  2         2  AIMED BLOW     
PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  0         2  STRIKING ATTACK
AIMED BLOW         1 -  1     LUNGING ATTACK     0 -  1         1  LUNGING ATTACK 
SLASHING ATTACK    1 -  1     STRIKING ATTACK    0 -  0         1  PARRY-LUNGE    
TOTAL PARRY        1 -  1     WALL OF STEEL      0 -  0         1  SLASHING ATTACK
                                                                1  TOTAL PARRY    
                                                                1  PARRY-STRIKE   
                                                                1  BASHING ATTACK 

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       PEPPERMINT BUTLER 4270     13   7  0   99 ADVENTURE TIME 3 (390)
PARRY-LUNGE      LADY RAINICORN 4780         5   3  0   42 ADVENTURE TIME 3 (390)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is PEPPERMINT BUTLER 4270.  The most popular warrior 
this turn was PEPPERMINT BUTLER 4270.  The ten other most popular fighters were FTF 
GUARDIAN 4631, LADY RAINICORN 4780, SNAKE IN THE GRASS 5024, GUILTY 5023, FALLING 
STAR 2 5020, FALLING STAR 1 5019, BETA FORNACIS 4871, SPICED RUM 4982, BLAH 1000 
4981, and NU FORNACIS 4872.

The least popular fighter this week was VARMINT 5025.  The other ten least popular 
fighters were NU FORNACIS 4872, BLAH 1000 4981, SPICED RUM 4982, BETA FORNACIS 4871, 
FALLING STAR 1 5019, FALLING STAR 2 5020, GUILTY 5023, SNAKE IN THE GRASS 5024, LADY 
RAINICORN 4780, and FTF GUARDIAN 4631.

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MOJO'S MONKEY (16-4101) THE FUN BUNCH  (396) 
                     LEAPING LEPER (33-7940) HALLOWIENERS  (635) 
                       EMERALD CITY (47-7896) LAND OF OZ  (217) 
                   SILVERTHORN (60-8840) SUPERIOR FORCES 60  (654) 
                       KAYCRON (63-2900) SUPERIOR FORCES  (235) 
                          MADONNA (63-3068) BAD GIRLS  (325) 
                   LEAST SHREW (70-6374) SHREW CAN IT BE NOW  (529) 
                 THE GREAT PUMPKIN (82-4576) LEGENEDS OF TKE 2  (618) 
                            HARV (82-35034) MY TCS  (5768) 
                      PERPETUAL (84-14073) OTTODROME 13  (2485) 
                        GEEZER (84-20642) GETTING OLD  (3683) 
                      LAST STRAW (84-24737) OTTODROME 41  (4393) 
                       LINT (84-29649) TUM'S ALL STARS  (5238) 
                PROFANELY ABUNDANT (84-42331) WINTER 2013 XIII  (7355) 
                   ZOMBIE BABY (84-53039) SPIRIT'S SPIRITS  (9134) 
                        CHILI (85-8953) MADE WITH MEAT  (1634) 
                   VINEGAR STROKES (85-9814) THE LEAGUE II  (1787) 

Congrats to the grads. -- Green Eyes

                          MAKING YOUR CHALLENGES GO THROUGH

     First, you need to be sure you are making your challenges correctly.
     1.  Are you writing down the warrior I.D. number of the warrior you want to 
challenge?
     2.  Is your handwriting clear?
     3.  Is the warrior you are challenging within range of your warrior?  Warriors 
can challenge within their own class and the next higher class, plus the "Challenger" 
classes can also challenge the next lower class.  So, an Adept can challenge Adepts 
and Challenger Adepts.  A Challenger Adept can challenge Adepts, Challenger Adepts, 
and Champions.  (Try not to challenge down, though.  Besides being unsportsmanlike and 
making everyone mad, it isn't advantageous to your warriors.  They need to fight more 
experienced warriors so they will learn.)
     4.  Are your warriors eligible to make challenges?  If they didn't fight within 
the last two turns, then they can't challenge.
     5.  Are the warriors they want to fight eligible to receive challenges?  If they 
didn't fight within the last two turns, then they can't be challenged.

     Next, adjust your choices for the maximum likelihood of getting your challenges.  
There are several things that will help:
     1.  Have each of your warriors challenge two different opponents from two 
different teams.  That way, if the first opponent's team doesn't fight that turn, you 
still might get your second challenge.
     2.  Use your avoids.  Have each warrior avoid the teams of whoever you think 
might be likely to challenge him.  If you can get out of being challenged, that 
increases your chance of getting your own challenge through.
     3.  Don't challenge warriors who didn't fight last turn.  The odds are higher 
that they won't be fighting this turn.
     4.  Don't challenge warriors who might be involved in a bloodfeud (either as the 
killers, or the avengers).  A bloodfeud challenge has priority over all other 
challenges.
     5.  Don't challenge Tournament Victors.  A TV challenge has priority over all 
other challenges except bloodfeuds.  You'll need to do a little research in back 
issues of the newsletter to find out who the TVs are.
     6.  Don't challenge warriors who you know are going to challenge someone else, or 
are going to get challenged by someone else.  Your challenge has a better chance of 
getting through if it is the only challenge to that particular warrior.
     7.  Don't challenge the "easy pickings."  That is, warriors above you who have 
way too few fights or very bad records for where they are ranked.  They will tend to 
get challenged a lot.
     8.  Don't challenge warriors who are likely to be avoiding your team.  This 
includes any warrior your team fought within the last two turns.
     Well, it sounds like I've eliminated just about everybody, doesn't it?  Of course 
you can challenge opponents who fit into one or more of those categories; just try to 
find ones who don't.  Your idea candidate for a challenge is:  A warrior ranked 
somewhat above your warrior in the same class, or in the next higher class, with a few 
more fights than your warrior, and a winning record, who isn't a TV and isn't 
currently at war with anyone.
     I hope this will be of some help to you.

                                                  The Rogue She-Puppy