DUEL 2 NEWSLETTER

Date   : 06/20/2015    Duedate: 07/03/2015

RODEKI ARENA

DM-42    TURN-720

This Weeks Top Honors

THE DUELMASTER IS

EARLY OUT
DEALER'S CHOICE (259)
(42-4882) [17-3-1,97]

Chartered Recognition Leader   Unchartered Recognition Leader

EARLY OUT                      POSITION IS EMPTY
DEALER'S CHOICE (259)          
(42-4882) [17-3-1,97]          

Popularity Leader              This Weeks Favorite

EARLY OUT                      EARLY OUT
DEALER'S CHOICE (259)          DEALER'S CHOICE (259)
(42-4882) [17-3-1,97]          (42-4882) [17-3-1,97]

THE CURRENT TOP TEAM

WEIRD STUDENTS (440)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. WEIRD STUDENTS (440)        21
2. THE SOVEREIGN (430)         13      DEALER'S CHOICE (259)
3. DEALER'S CHOICE (259)        6      Unchartered Team

                                       WEIRD STUDENTS (440)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*WEIRD STUDENTS (440)      11   4  0 73.3   1/ 2*WEIRD STUDENTS (440)     11  4 0
 2/ 2 DEALER'S CHOICE (259)    265 113 16 70.1   2/ 1 DEALER'S CHOICE (259)    10  1 1
 3/ 4 THE SOVEREIGN (430)       53  80  6 39.8   3/ 3 THE SOVEREIGN (430)       4 11 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Your Arena Champ and Lady Protector is here!!

By the scent of Chykarin, I felt this day was near.  So as I light my last cig in 
Rodeki, I head to the Isle to make Scorpio proud as I am his FIRST to venture forward 
to glory.  To the future!! *lights cig*

14(2)-12(1)-12-17(1)-11(1)-9-15(1)  L/L  favors longsword

                                          -- Long-n-Slim
                                             *exhales smoke*

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  The boys at DEALER'S CHOICE left the arena 
dejected, after being kicked out of the top spot by WEIRD STUDENTS.  Good show!  
DEALER'S CHOICE had cause to celebrate, after CRAPS got 11 points by beating DOG BOY. 
DOG BOY certainly had a baffled expression on his face, after losing to CRAPS and 
losing 13 points in the process!  GO FISH found out that RODEKI isn't a democracy.  
You've gotta be the best to be Duelmaster here!  Word has it one team in RODEKI is 
taking speech lessons to try to bore their opponent to death.  I'll bet it works.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  Perhaps the warriors of DEALER'S 
CHOICE should take up some hobbies, as they are the most avoided team...  As a woman 
of good breeding scorns the "warriors" of THE SOVEREIGN, so did that sorry team shy 
from DEALER'S CHOICE Everyone is famous for fifteen minutes, and DOG BOY is it right 
now.  Most challenged warrior.  Isn't THE SOVEREIGN proud!   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Ask not a 
spymaster for counsel, for he will pontificate long after you have fallen into an 
unconscious stupor.   
     All good things must come to an end.  More important duties call me.  Do not 
despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 EARLY OUT 4882               17   3  1    97       DEALER'S CHOICE (259)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 GO FISH 4886                  9   5  0    90       DEALER'S CHOICE (259)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 THE BIG WHEEL 4909            6   2  1    45       DEALER'S CHOICE (259)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 CRAPS 4927                    4   1  0    33       DEALER'S CHOICE (259)
 LOUD LARRY 4915               3   0  0    24       WEIRD STUDENTS (440)
 ZESTFUL ZACK 4914             2   1  0    24       WEIRD STUDENTS (440)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 DULL DORK 4913                3   0  0    19       WEIRD STUDENTS (440)
 THRIFTY THREAD 4911           2   1  0    19       WEIRD STUDENTS (440)
 DOG BOY 4917                  3   1  0    17       THE SOVEREIGN (430)
 ROULETTE 4931                 2   0  0    16       DEALER'S CHOICE (259)
 ANOMANDAR RAKE 4930           2   2  0    13       THE SOVEREIGN (430)
 BUBBLY BRANDI 4912            1   2  0     9       WEIRD STUDENTS (440)
 RISTLARA ELENITHIL 4926       1   3  1     7       THE SOVEREIGN (430)
 BIG BAD WOLF 4918             0   3  0     3       THE SOVEREIGN (430)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

I don't know what happened last turn but oh well, meet Roulette. -- Coach

                                  LAST WEEK'S FIGHTS

CRAPS devastated DOG BOY in a 1 minute mismatched Challenge fight.
BIG BAD WOLF lost to ROULETTE in a exciting 1 minute gory beginner's Challenge battle.
LONG-N-SLIM won victory over GO FISH in a 3 minute mismatched brawl.
EARLY OUT savagely defeated M. CHARDINEE in a exciting 2 minute bloody Title fight.
THE BIG WHEEL viciously subdued CAPTURED ORC in a 3 minute gory duel.
ZESTFUL ZACK devastated PERSISTENT BEGGAR in a 1 minute mismatched match.
THRIFTY THREAD handily defeated CONVICTED THIEF in a 1 minute uneven fight.
DULL DORK won victory over MORDANT DESERTER in a 4 minute duel.
BUBBLY BRANDI lost to ANOMANDAR RAKE in a action packed 1 minute novice's duel.
LOUD LARRY won victory over RISTLARA ELENITHIL in a exciting 1 minute novice's fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|LUNGING ATTACK                   5         SLASHING ATTACK    6 -   2 -  0      75  |
|STRIKING ATTACK                  3         AIMED BLOW        10 -   4 -  0      71  |
|BASHING ATTACK                   2         WALL OF STEEL      7 -   4 -  1      64  |
|AIMED BLOW                       1         LUNGING ATTACK    26 -  15 -  0      63  |
|PARRY-STRIKE                     1         TOTAL PARRY        3 -   2 -  0      60  |
|TOTAL PARRY                      1         PARRY-STRIKE       6 -   4 -  0      60  |
|WALL OF STEEL                    1         BASHING ATTACK     7 -  11 -  0      39  |
|PARRY-LUNGE                      1         STRIKING ATTACK   11 -  18 -  0      38  |
|PARRY-RIPOSTE                    0         PARRY-RIPOSTE      1 -   4 -  0      20  |
|SLASHING ATTACK                  0         PARRY-LUNGE        1 -   5 -  1      17  |

Turn 720 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  1         4  LUNGING ATTACK 
PARRY-STRIKE       1 -  0     PARRY-RIPOSTE      0 -  0         3  STRIKING ATTACK
TOTAL PARRY        1 -  0     SLASHING ATTACK    0 -  0         1  WALL OF STEEL  
WALL OF STEEL      1 -  0                                       1  AIMED BLOW     
STRIKING ATTACK    2 -  1                                       1  TOTAL PARRY    
LUNGING ATTACK     3 -  2                                       1  BASHING ATTACK 
BASHING ATTACK     1 -  1     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
LUNGING ATTACK   EARLY OUT 4882             17   3  1   97 DEALER'S CHOICE (259)
WALL OF STEEL    THE BIG WHEEL 4909          6   2  1   45 DEALER'S CHOICE (259)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is EARLY OUT 4882.  The most popular warrior this turn 
was EARLY OUT 4882.  The ten other most popular fighters were THE BIG WHEEL 4909, GO 
FISH 4886, LOUD LARRY 4915, ROULETTE 4931, ZESTFUL ZACK 4914, THRIFTY THREAD 4911, 
BUBBLY BRANDI 4912, ANOMANDAR RAKE 4930, CRAPS 4927, and BIG BAD WOLF 4918.

The least popular fighter this week was RISTLARA ELENITHIL 4926.  The other ten least 
popular fighters were DULL DORK 4913, DOG BOY 4917, BIG BAD WOLF 4918, CRAPS 4927, 
ANOMANDAR RAKE 4930, BUBBLY BRANDI 4912, THRIFTY THREAD 4911, ZESTFUL ZACK 4914, 
ROULETTE 4931, and LOUD LARRY 4915.

The following warriors will travel to AD after next turn:

EARLY OUT (42-4882) DEALER'S CHOICE (259)

The following warriors have traveled to AD after fighting this turn:

LONG-N-SLIM (42-4833) THE SOVEREIGN (430)

                                CHALLENGES AND AVOIDS

To clarify:  You issue Challenges to warriors, but Avoid teams.  
To Challenge, write that warrior's name and ID# in the space provided. 
To Avoid, write the team's name and Team ID in that space. 
Make sure you include the ID!

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MR. GHERKIN'S MERKIN (38-4993) WHAT?  (412) 
                      NY STATE OF MIND (11-7402) ILLMATIC  (626) 
                        ESTRADA (82-31507) EX-PHILLIS  (5190) 
                    POPE BOB (82-43134) BLESS US, EVERYONE  (7220) 
                     MOPE (82-39892) 4 LETTER ACTIVITIES  (6637) 
                  TEST TUBE BABY (82-49949) STREET PIZZAD XX  (8395) 
                     MICRO (84-42149) BLOOD IN, BLOOD OUT  (7326) 
                      CARDIO (84-18131) ZOMBIE SQUAD 127  (3216) 
                         TINGO (1-9057) SERPENTS' HOLD  (642) 

Congrats to the grads. -- Green Eyes