DUEL 2 NEWSLETTER

Date   : 12/04/2017    Duedate: 12/16/2017

ARDIVENT ARENA

DM-46    TURN-773

This Weeks Top Honors

THE DUELMASTER IS

HERETIC
DUNGEON CELL (388)
(46-4553) [18-2-0,175]

Chartered Recognition Leader   Unchartered Recognition Leader

HERETIC                        FLYING CAMEL
DUNGEON CELL (388)             O IS FOR OH GROSS (398)
(46-4553) [18-2-0,175]         (46-4568) [0-2-0,14]

Popularity Leader              This Weeks Favorite

SISSY                          MORPHY
FANDILS (75)                   WE GOT GAME (289)
(46-4607) [6-9-0,45]           (46-4638) [3-2-0,37]

THE CURRENT TOP TEAM

FANDILS (75)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. DUNGEON CELL (388)          39
2. YOU DON'T SAY! (377)        10      YOU DON'T SAY! (377)
3. O IS FOR OH GROSS (398)      7      Unchartered Team
4. FANDILS (75)                 5
5. HW BALLERS (406)             0      O IS FOR OH GROSS (398)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 YOU DON'T SAY! (377)      40  14  3 74.1   1/ 1 FANDILS (75)              9  3 0
 2/ 2 DUNGEON CELL (388)       101  61  3 62.3   2/ 3 DUNGEON CELL (388)        7  2 0
 3/ 3 FANDILS (75)             %1510 %1012 53 59.9   3/ 2 WE GOT GAME (289)         5 10 0
 4/ 4 WE GOT GAME (289)        154 111 12 58.1   4/ 5 YOU DON'T SAY! (377)      1  1 0
 5- 5*HW BALLERS (406)           1   4  0 20.0   5- 4*HW BALLERS (406)          1  4 0
 6/ 0*O IS FOR OH GROSS (398)    0   2  0  0.0   6/ 0*O IS FOR OH GROSS (398)   0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

Such a fulfilling pleasure it is to finally propel U. of E. to Lord Protectorship with 
a nicely winning record.  Born 13-13-14-16-16-9-3 BA, (good/good) he was expected to 
be a work-in-progress.  He was that:  work.  Finishing 23-17-2 in the arena, (no 
tournaments) he emerged 15-14-14-17-17-10-5, but still without great damage.  Grrrrr. 
It took a while for him to be able to hold the mace right side up, but he finally 
finished 28-258-6-2 kills with it.  He really didn't do any worse when he used 
DA/ML/WH, totaling 8-49-8.  He wasn't too enamored with learning skills, but finally 
emerged with experts in attack and decise.  He was fun, though, and his faves will be 
published when known.

                            Evansville, all hail to thee.
                              True and loyal we will be.
                             We will fight, fight, fight,
                                 With all our might.
                            Cheering with pep and vim for 
                               white and purple.......

                                          -- Penned by Fandils everywhere

                                      SPY REPORT

     The sages err'd not in their foretelling of a god descending upon ARDIVENT, for 
I, Novgorodny Vir, have returned!  DUNGEON CELL had cause to celebrate, after MONEY 
LAUNDERER got 15 points by beating MORPHY.  A certain someone should cut down on the 
drinking and practice more, after losing 7 points to GGGGBOOO.  (Discrete enough, 
NAKAMURA?) SPASSKY found out that ARDIVENT isn't a democracy.  You've gotta be the 
best to be Duelmaster here!  Word has it one team in ARDIVENT is using psychics to 
predict wins.  They lead a charmed life!   
     A Zenmaster once told me, 'Does not the spinning wheel turn?  And do not the 
little birds cry out?'  Any ideas?  Perhaps the warriors of DUNGEON CELL should take 
up some hobbies, as they are the most avoided team...  As a woman of good breeding 
scorns the "warriors" of WE GOT GAME, so did that sorry team shy from DUNGEON CELL If 
challenges were horses, HENCHMAN could open up a fast food joint!   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Oh hard!  that to strike a flame, the match itself must needs be wasting!   
     Do not think spyreporting in ARDIVENT is the highlight of my life.  My fingers 
tire and I fear my incessant prattling may cause unfair judgement upon my impeccable 
character.  Like a mixed metaphor, and an overtaxed simile, I now bid ARDIVENT 
farewell-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 HERETIC 4553                 18   2  0   175       DUNGEON CELL (388)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
-MMMMBUHHH 4292                8   4  3    99       YOU DON'T SAY! (377)
 SPASSKY 4604                  9   4  1    95       WE GOT GAME (289)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 HENCHMAN 4560                11   4  0    79       DUNGEON CELL (388)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 GGGGBOOO 4269                 7   3  0    62       YOU DON'T SAY! (377)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-CHS BULLDOG 4620              8   4  0    55       FANDILS (75)
 KOMODO 9 4618                 9   3  0    51       WE GOT GAME (289)
 MONEY LAUNDERER 4579         10   6  0    48       DUNGEON CELL (388)
 SISSY 4607                    6   9  0    45       FANDILS (75)
 NAKAMURA 4626                 6   5  0    39       WE GOT GAME (289)
 MORPHY 4638                   3   2  0    37       WE GOT GAME (289)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 JODI ANN 4639                 5   1  1    31       FANDILS (75)
-BONEBREAKER 4605              4   1  0    29       DUNGEON CELL (388)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SPORT 4641                    3   0  0    23       FANDILS (75)

INITIATES                      W   L  K POINTS      TEAM NAME                  
-HELICOPTER 4636               1   0  0    21       HW BALLERS (406)
 WAIF 4627                     3   3  0    17       DUNGEON CELL (388)
-NGGGOOOO 4274                 2   2  0    14       YOU DON'T SAY! (377)
 FLYING CAMEL 4568             0   2  0    14       O IS FOR OH GROSS (398)
-THE BIG FELLA 4633            0   1  0     7       HW BALLERS (406)
 SHIHRAM 4640                  1   3  0     6       WE GOT GAME (289)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?

                                     PERSONAL ADS

Heretic is Duelmaster?! A heretic? Or is its manager a heretic?  Pulling a slick move 
like that on Spassky? Amazing! Anyway, we Fandils salute Duelmaster Heretic and will 
consider both Heretic and his manager "heathens" if they do not develop a DM Column. 
SHAME we shall say! -- Fandil The Wise

Komodo, nice challenge, you rascal! -- Sissy

Veteran Merc, thanks for being the one to finally propel me to The Big Time. -- U. Of 
E.

The Big Fella, the bigger they are, the farther they fall. -- Sport

Morphy, I guess I shoulda spotted you a rook or something? -- CHS Bulldog

Waif, I must admit that it is a pleasure to beat a sandbagger. Yes! -- Jodi Ann

Health. Humility. Honor. The Red Sands Of Ardivent await us all. -- WOF

Later added: U. of E. faves are: MS; Hi/Vlo; learns Defense

                                  LAST WEEK'S FIGHTS

KOMODO 9 was devastated by HENCHMAN in a 2 minute gruesome mismatched Challenge fight.
NAKAMURA was demolished by GGGGBOOO in a 1 minute one-sided Challenge melee.
SHIHRAM was savagely defeated by WAIF in a 2 minute bloody Challenge duel.
HERETIC bested SPASSKY in a exciting 1 minute one-sided Title fight.
SISSY was bested by RUTHLESS JAYWALKER in a action packed 1 minute brawl.
MORPHY was savagely defeated by MONEY LAUNDERER in a 3 minute struggle.
FLYING CAMEL was overcome by SPORT in a 1 minute melee.
JODI ANN vanquished CULT MEMBER in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       4         STRIKING ATTACK    8 -   3 -  0      73  |
|LUNGING ATTACK                   3         SLASHING ATTACK    9 -   4 -  1      69  |
|STRIKING ATTACK                  3         TOTAL PARRY       14 -   7 -  0      67  |
|SLASHING ATTACK                  2         BASHING ATTACK    12 -   7 -  0      63  |
|BASHING ATTACK                   1         LUNGING ATTACK    12 -   7 -  1      63  |
|TOTAL PARRY                      1         AIMED BLOW         8 -   5 -  0      62  |
|PARRY-LUNGE                      0         PARRY-STRIKE       0 -   0 -  0       0  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      0 -   0 -  0       0  |
|PARRY-RIPOSTE                    0         PARRY-LUNGE        0 -   0 -  0       0  |
|WALL OF STEEL                    0         WALL OF STEEL      0 -   3 -  0       0  |

Turn 773 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         4 -  0     LUNGING ATTACK     1 -  2         4  AIMED BLOW     
SLASHING ATTACK    1 -  1     STRIKING ATTACK    1 -  2         2  LUNGING ATTACK 
                              PARRY-LUNGE        0 -  0         2  TOTAL PARRY    
                              PARRY-STRIKE       0 -  0         1  STRIKING ATTACK
                              PARRY-RIPOSTE      0 -  0         1  BASHING ATTACK 
                              BASHING ATTACK     0 -  1         1  SLASHING ATTACK
                              TOTAL PARRY        0 -  1     
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       HERETIC 4553               18   2  0  175 DUNGEON CELL (388)
STRIKING ATTACK  SPASSKY 4604                9   4  1   95 WE GOT GAME (289)
LUNGING ATTACK   HENCHMAN 4560              11   4  0   79 DUNGEON CELL (388)
TOTAL PARRY      KOMODO 9 4618               9   3  0   51 WE GOT GAME (289)
SLASHING ATTACK  MORPHY 4638                 3   2  0   37 WE GOT GAME (289)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is SISSY 4607.  The most popular warrior this turn was 
MORPHY 4638.  The ten other most popular fighters were MONEY LAUNDERER 4579, WAIF 
4627, HENCHMAN 4560, GGGGBOOO 4269, HERETIC 4553, JODI ANN 4639, SPASSKY 4604, SISSY 
4607, FLYING CAMEL 4568, and SPORT 4641.

The least popular fighter this week was SHIHRAM 4640.  The other ten least popular 
fighters were NAKAMURA 4626, KOMODO 9 4618, SPORT 4641, FLYING CAMEL 4568, SISSY 
4607, SPASSKY 4604, JODI ANN 4639, HERETIC 4553, GGGGBOOO 4269, and HENCHMAN 4560.

The following warriors will travel to AD after next turn:

HERETIC (46-4553) DUNGEON CELL (388)

The following warriors have traveled to AD after fighting this turn:

U. OF E. (46-4559) FANDILS (75)

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                      K. CARSON (8-3609) SUPERIOR FORCES  (436)   
                    MISCHIEVOUS IMP (36-1504) FRIEND OR FOE  (163)   
                          DR FUGLY (61-3477) 071406W  (384)   
                       RED-HOT FRYER (82-50979) 072707J  (8581) 
                          CHAIR (84-11685) WORDS VII  (2124)  
                          BRAIN (84-13446) NOUNS III  (2364)  
                     KYLSEN (84-16515) BUBBA'S 15TH ARMY  (2917)  
                EVERYONE WANTS SOME (84-26980) ROOKIE HALEN 9  (4782)  

Congrats to the grads. -- Green Eyes

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, one additional warrior graduated from 
regular DM arenas (including closed arenas) since the last tournament. 

                       MR. MONKEY (2-5850) of SAM'S TOYS (677) 
                 JACK G. HANSON (24-4905) of MEDAL OF HONOR Z3 (499) 
                           BAXTER (46-3970) of ERRATA (357) 
                     SINISTER (78-2358) of THE BROTHERHOOD (276)
                       SIAFU (82-11202) of LOST SOULS 7 (1625) 
                ALREADY DEAD (82-27877) of SUPERIOR FORCES 1405 (4532) 
                      NOODLES (82-38076) of RED AVENGERS (6321) 
                  STRANGE WORLD (82-43439) of ROOKIE MAIDEN 4 (7280) 
                  SINFUL SANDI (82-55153) of STREET WALKERS 9 (9313) 
                    HEMLOCK (84-14097) of SERPENTS HOLD 618 (2490) 
                     WILBLADE DAWN (84-22617) of KAOS LORDS (920) 
                    THESE EYES (84-25051) of THE GUESS WHO (4451) 
                   JACQ LANTERN (84-25484) of HALLOWEENIE VI (4525) 
              BATHROOM OCCUPIED (84-27381) of TEMPE ON A PLANE 13 (4858) 
                    RAGING KEGGER (84-32604) of COLLEGE FUN (5730)
                     UNUSUAL NUDITY (84-40818) of 100613O (7117) 
                  DIRK HARDPOCK (84-42626) of SPACE MUTINY 2 (7410) 
                          XXX (84-43214) of BAD NEWS (7518) 
                    FANG (84-44324) of SERPENTS HOLD 3 III (7695) 
                           KISMET (85-3095) of ERRATA (574) 

Congrats to the grads. -- Green Eyes

                        FIRST INAUGURAL ARVAT CONTEST SUPREME

Who can join?  Anyone with a team in Arvat as of 2/1/2018.

When does it start?  First turn due after 2/1/2018.

How long does it run? 13 turns.

How do I join?  Announce your manager name and team name in the Arvat newsletter prior 
to 2/1/2017 and state that you are entering the contest.  Prior to the contest 
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.

How do I win the contest? The team which has accrued the most points as of the end of 
the 13th turn is the winner.  The team which has the 2nd most points is declared the 
runner up.  And the team which has the 3rd most points is declared honorable 
contender.  Everyone else is a loser and should be ridiculed.

How do I score points?

1)  Every challenge you win vs. another team in the contest = 10 points, as long as 
    that challenge is to a warrior equal to or above yours in the rankings.  Except 
    for the Duelmaster who can challenge anyone he wants.

2)  You also earn bonus points for every challenge won.  For every point of 
    recognition your target is ranked above you, you earn one bonus point.  This is 
    for challenges only.

3)  If you are challenged by a warrior below you and defeat him, you will gain 5 
    points.

4)  Also every random matchup against a contest team that you win will earn you 5 
    points -- up or down.

5)  You CAN downchallenge, however you get no points for doing so, and if you are 
    beaten, your opponent will earn 10 points and the right to ridicule you in the 
    newsletter.

6)  Bloodfeud challenges count just like regular challenges during the contest.

7)  In addition there are the following bonus points that are awarded each turn:

    A)  Duelmaster earns 10 points

    B)  Graduating a warrior earns 10 points

    C)  Recognition Leader (Chartered or Unchartered) earns 5 points (if the 
        Duelmaster is the recognition leader as well, then only the DM points apply)

    D)  Popularity Leader earns 5 points

    E)  Turn's most popular earns 5 points

    F)  Top team on the move earns 5 points

    G)  Current Top team earns 10 points

    H)  Any warrior that earns a Tournament Champion in either the April Mail In or 
        July FTF tournament earns 20 points

    I)  Any warrior that earns a Tournament Victor in either of those tournaments 
        earns 10 points

    J)  Note that Top Chartered and Unchartered team awards do NOT earn points

What are the rules regarding other teams in the arena?  If you challenge any warriors 
not participating in the contest you LOSE 20 points, unless the challenged warrior is 
the Duelmaster.  If any manager has a 2nd (or 3rd) team in the arena they may NOT 
challenge any warrior of any team participating in the contest or they are 
DISQUALIFIED.

What do I win if I win this contest? 

1)  The winner wins all of the rollup certificates given as entry fee for the contest.  
    In addition, the winner gets to pick 3 of the prizes below.

2)  The runner up gets to pick 2 of the prizes below.

3)  The honorable contender gets to pick one of the prizes below.

In addition, all competitors in the contest who run all 13 turns and at least 62 total 
fights will earn 1 potion of +1 bonus, which must be used on a warrior who 
participated at least 1 fight in the contest.  

Also, the team that scores the most points on any one turn of the contest (other than 
the winner, runner up or honorable contender) can pick one prize that was NOT selected 
by those three.

Prizes:

1)  Limited stat switch (You can swap any 2 stats you want on an Arvat replacement 
    rollup that you received within the next 6 month)

2)  Extra replacements (Next time you get a replacement (or whenever you want within 6 
    months) in Arvat you can ask RSI for 5 additional replacements and select the best 
    one for your team)

3)  Limited damage bump (You can pick one warrior on your Arvat team to move up one 
    damage class -- as long as he remains in-bounds for his ST/SZ stats)

4)  Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat 
    warriors -- must be on the team during the contest)

5)  Favorite rhythm knowledge (You learn the favorite offensive effort and activity 
    level of one of your Arvat warriors, who most have been on your team during the 
    contest)

6)  Shrinking potion (You get to take 3 points of size away from an Arvat replacement 
    during the next 6 months and add the 3 points to another stat -- both SZ and the 
    other stat must remain in bounds)

7)  Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your 
    choice (no more than 2 can be in the same area and must be in bounds)

8)  Extra train (Any one of your Arvat warriors gets an extra stat train in the area 
    of your choice -- and must be in bounds)

9)  The Dark One's Massive Rollup prize (You get 50 team sheets, at random, from the 
    Dark One's massive pile of teams.  Most will be mediocre at best, but there are 
    plenty of decent to good warrior prospects in there!)

All prizes must be applied within 6 months from the end of the tournament, must be on 
Arvat warriors on the team that participated in the contest and must be in bounds.