DUEL 2 NEWSLETTER Date : 12/04/2017 Duedate: 12/16/2017 ARDIVENT ARENA DM-46 TURN-773 This Weeks Top Honors THE DUELMASTER IS HERETIC DUNGEON CELL (388) (46-4553) [18-2-0,175] Chartered Recognition Leader Unchartered Recognition Leader HERETIC FLYING CAMEL DUNGEON CELL (388) O IS FOR OH GROSS (398) (46-4553) [18-2-0,175] (46-4568) [0-2-0,14] Popularity Leader This Weeks Favorite SISSY MORPHY FANDILS (75) WE GOT GAME (289) (46-4607) [6-9-0,45] (46-4638) [3-2-0,37] THE CURRENT TOP TEAM FANDILS (75) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. DUNGEON CELL (388) 39 2. YOU DON'T SAY! (377) 10 YOU DON'T SAY! (377) 3. O IS FOR OH GROSS (398) 7 Unchartered Team 4. FANDILS (75) 5 5. HW BALLERS (406) 0 O IS FOR OH GROSS (398) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1/ 1 YOU DON'T SAY! (377) 40 14 3 74.1 1/ 1 FANDILS (75) 9 3 0 2/ 2 DUNGEON CELL (388) 101 61 3 62.3 2/ 3 DUNGEON CELL (388) 7 2 0 3/ 3 FANDILS (75) %1510 %1012 53 59.9 3/ 2 WE GOT GAME (289) 5 10 0 4/ 4 WE GOT GAME (289) 154 111 12 58.1 4/ 5 YOU DON'T SAY! (377) 1 1 0 5- 5*HW BALLERS (406) 1 4 0 20.0 5- 4*HW BALLERS (406) 1 4 0 6/ 0*O IS FOR OH GROSS (398) 0 2 0 0.0 6/ 0*O IS FOR OH GROSS (398) 0 1 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank TEAM SPOTLIGHT Such a fulfilling pleasure it is to finally propel U. of E. to Lord Protectorship with a nicely winning record. Born 13-13-14-16-16-9-3 BA, (good/good) he was expected to be a work-in-progress. He was that: work. Finishing 23-17-2 in the arena, (no tournaments) he emerged 15-14-14-17-17-10-5, but still without great damage. Grrrrr. It took a while for him to be able to hold the mace right side up, but he finally finished 28-258-6-2 kills with it. He really didn't do any worse when he used DA/ML/WH, totaling 8-49-8. He wasn't too enamored with learning skills, but finally emerged with experts in attack and decise. He was fun, though, and his faves will be published when known. Evansville, all hail to thee. True and loyal we will be. We will fight, fight, fight, With all our might. Cheering with pep and vim for white and purple....... -- Penned by Fandils everywhere SPY REPORT The sages err'd not in their foretelling of a god descending upon ARDIVENT, for I, Novgorodny Vir, have returned! DUNGEON CELL had cause to celebrate, after MONEY LAUNDERER got 15 points by beating MORPHY. A certain someone should cut down on the drinking and practice more, after losing 7 points to GGGGBOOO. (Discrete enough, NAKAMURA?) SPASSKY found out that ARDIVENT isn't a democracy. You've gotta be the best to be Duelmaster here! Word has it one team in ARDIVENT is using psychics to predict wins. They lead a charmed life! A Zenmaster once told me, 'Does not the spinning wheel turn? And do not the little birds cry out?' Any ideas? Perhaps the warriors of DUNGEON CELL should take up some hobbies, as they are the most avoided team... As a woman of good breeding scorns the "warriors" of WE GOT GAME, so did that sorry team shy from DUNGEON CELL If challenges were horses, HENCHMAN could open up a fast food joint! Is there life after death? Pragmatics (and warriors) know there is death after life! Oh hard! that to strike a flame, the match itself must needs be wasting! Do not think spyreporting in ARDIVENT is the highlight of my life. My fingers tire and I fear my incessant prattling may cause unfair judgement upon my impeccable character. Like a mixed metaphor, and an overtaxed simile, I now bid ARDIVENT farewell-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME HERETIC 4553 18 2 0 175 DUNGEON CELL (388) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME -MMMMBUHHH 4292 8 4 3 99 YOU DON'T SAY! (377) SPASSKY 4604 9 4 1 95 WE GOT GAME (289) CHAMPIONS W L K POINTS TEAM NAME HENCHMAN 4560 11 4 0 79 DUNGEON CELL (388) CHALLENGER ADEPTS W L K POINTS TEAM NAME GGGGBOOO 4269 7 3 0 62 YOU DON'T SAY! (377) ADEPTS W L K POINTS TEAM NAME -CHS BULLDOG 4620 8 4 0 55 FANDILS (75) KOMODO 9 4618 9 3 0 51 WE GOT GAME (289) MONEY LAUNDERER 4579 10 6 0 48 DUNGEON CELL (388) SISSY 4607 6 9 0 45 FANDILS (75) NAKAMURA 4626 6 5 0 39 WE GOT GAME (289) MORPHY 4638 3 2 0 37 WE GOT GAME (289) CHALLENGER INITIATES W L K POINTS TEAM NAME JODI ANN 4639 5 1 1 31 FANDILS (75) -BONEBREAKER 4605 4 1 0 29 DUNGEON CELL (388) INITIATES W L K POINTS TEAM NAME SPORT 4641 3 0 0 23 FANDILS (75) INITIATES W L K POINTS TEAM NAME -HELICOPTER 4636 1 0 0 21 HW BALLERS (406) WAIF 4627 3 3 0 17 DUNGEON CELL (388) -NGGGOOOO 4274 2 2 0 14 YOU DON'T SAY! (377) FLYING CAMEL 4568 0 2 0 14 O IS FOR OH GROSS (398) -THE BIG FELLA 4633 0 1 0 7 HW BALLERS (406) SHIHRAM 4640 1 3 0 6 WE GOT GAME (289) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS Heretic is Duelmaster?! A heretic? Or is its manager a heretic? Pulling a slick move like that on Spassky? Amazing! Anyway, we Fandils salute Duelmaster Heretic and will consider both Heretic and his manager "heathens" if they do not develop a DM Column. SHAME we shall say! -- Fandil The Wise Komodo, nice challenge, you rascal! -- Sissy Veteran Merc, thanks for being the one to finally propel me to The Big Time. -- U. Of E. The Big Fella, the bigger they are, the farther they fall. -- Sport Morphy, I guess I shoulda spotted you a rook or something? -- CHS Bulldog Waif, I must admit that it is a pleasure to beat a sandbagger. Yes! -- Jodi Ann Health. Humility. Honor. The Red Sands Of Ardivent await us all. -- WOF Later added: U. of E. faves are: MS; Hi/Vlo; learns Defense LAST WEEK'S FIGHTS KOMODO 9 was devastated by HENCHMAN in a 2 minute gruesome mismatched Challenge fight. NAKAMURA was demolished by GGGGBOOO in a 1 minute one-sided Challenge melee. SHIHRAM was savagely defeated by WAIF in a 2 minute bloody Challenge duel. HERETIC bested SPASSKY in a exciting 1 minute one-sided Title fight. SISSY was bested by RUTHLESS JAYWALKER in a action packed 1 minute brawl. MORPHY was savagely defeated by MONEY LAUNDERER in a 3 minute struggle. FLYING CAMEL was overcome by SPORT in a 1 minute melee. JODI ANN vanquished CULT MEMBER in a 1 minute uneven duel. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 4 STRIKING ATTACK 8 - 3 - 0 73 | |LUNGING ATTACK 3 SLASHING ATTACK 9 - 4 - 1 69 | |STRIKING ATTACK 3 TOTAL PARRY 14 - 7 - 0 67 | |SLASHING ATTACK 2 BASHING ATTACK 12 - 7 - 0 63 | |BASHING ATTACK 1 LUNGING ATTACK 12 - 7 - 1 63 | |TOTAL PARRY 1 AIMED BLOW 8 - 5 - 0 62 | |PARRY-LUNGE 0 PARRY-STRIKE 0 - 0 - 0 0 | |PARRY-STRIKE 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |PARRY-RIPOSTE 0 PARRY-LUNGE 0 - 0 - 0 0 | |WALL OF STEEL 0 WALL OF STEEL 0 - 3 - 0 0 | Turn 773 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: AIMED BLOW 4 - 0 LUNGING ATTACK 1 - 2 4 AIMED BLOW SLASHING ATTACK 1 - 1 STRIKING ATTACK 1 - 2 2 LUNGING ATTACK PARRY-LUNGE 0 - 0 2 TOTAL PARRY PARRY-STRIKE 0 - 0 1 STRIKING ATTACK PARRY-RIPOSTE 0 - 0 1 BASHING ATTACK BASHING ATTACK 0 - 1 1 SLASHING ATTACK TOTAL PARRY 0 - 1 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME AIMED BLOW HERETIC 4553 18 2 0 175 DUNGEON CELL (388) STRIKING ATTACK SPASSKY 4604 9 4 1 95 WE GOT GAME (289) LUNGING ATTACK HENCHMAN 4560 11 4 0 79 DUNGEON CELL (388) TOTAL PARRY KOMODO 9 4618 9 3 0 51 WE GOT GAME (289) SLASHING ATTACK MORPHY 4638 3 2 0 37 WE GOT GAME (289) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SISSY 4607. The most popular warrior this turn was MORPHY 4638. The ten other most popular fighters were MONEY LAUNDERER 4579, WAIF 4627, HENCHMAN 4560, GGGGBOOO 4269, HERETIC 4553, JODI ANN 4639, SPASSKY 4604, SISSY 4607, FLYING CAMEL 4568, and SPORT 4641. The least popular fighter this week was SHIHRAM 4640. The other ten least popular fighters were NAKAMURA 4626, KOMODO 9 4618, SPORT 4641, FLYING CAMEL 4568, SISSY 4607, SPASSKY 4604, JODI ANN 4639, HERETIC 4553, GGGGBOOO 4269, and HENCHMAN 4560. The following warriors will travel to AD after next turn: HERETIC (46-4553) DUNGEON CELL (388) The following warriors have traveled to AD after fighting this turn: U. OF E. (46-4559) FANDILS (75) NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, several additional warriors graduated from regular DM arenas (including closed arenas) since the last tournament. K. CARSON (8-3609) SUPERIOR FORCES (436) MISCHIEVOUS IMP (36-1504) FRIEND OR FOE (163) DR FUGLY (61-3477) 071406W (384) RED-HOT FRYER (82-50979) 072707J (8581) CHAIR (84-11685) WORDS VII (2124) BRAIN (84-13446) NOUNS III (2364) KYLSEN (84-16515) BUBBA'S 15TH ARMY (2917) EVERYONE WANTS SOME (84-26980) ROOKIE HALEN 9 (4782) Congrats to the grads. -- Green Eyes NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS) For those of you who keep track of such things, one additional warrior graduated from regular DM arenas (including closed arenas) since the last tournament. MR. MONKEY (2-5850) of SAM'S TOYS (677) JACK G. HANSON (24-4905) of MEDAL OF HONOR Z3 (499) BAXTER (46-3970) of ERRATA (357) SINISTER (78-2358) of THE BROTHERHOOD (276) SIAFU (82-11202) of LOST SOULS 7 (1625) ALREADY DEAD (82-27877) of SUPERIOR FORCES 1405 (4532) NOODLES (82-38076) of RED AVENGERS (6321) STRANGE WORLD (82-43439) of ROOKIE MAIDEN 4 (7280) SINFUL SANDI (82-55153) of STREET WALKERS 9 (9313) HEMLOCK (84-14097) of SERPENTS HOLD 618 (2490) WILBLADE DAWN (84-22617) of KAOS LORDS (920) THESE EYES (84-25051) of THE GUESS WHO (4451) JACQ LANTERN (84-25484) of HALLOWEENIE VI (4525) BATHROOM OCCUPIED (84-27381) of TEMPE ON A PLANE 13 (4858) RAGING KEGGER (84-32604) of COLLEGE FUN (5730) UNUSUAL NUDITY (84-40818) of 100613O (7117) DIRK HARDPOCK (84-42626) of SPACE MUTINY 2 (7410) XXX (84-43214) of BAD NEWS (7518) FANG (84-44324) of SERPENTS HOLD 3 III (7695) KISMET (85-3095) of ERRATA (574) Congrats to the grads. -- Green Eyes FIRST INAUGURAL ARVAT CONTEST SUPREME Who can join? Anyone with a team in Arvat as of 2/1/2018. When does it start? First turn due after 2/1/2018. How long does it run? 13 turns. How do I join? Announce your manager name and team name in the Arvat newsletter prior to 2/1/2017 and state that you are entering the contest. Prior to the contest actually starting you need to have 2 rollup certs sent to the Dark One care of RSI. How do I win the contest? The team which has accrued the most points as of the end of the 13th turn is the winner. The team which has the 2nd most points is declared the runner up. And the team which has the 3rd most points is declared honorable contender. Everyone else is a loser and should be ridiculed. How do I score points? 1) Every challenge you win vs. another team in the contest = 10 points, as long as that challenge is to a warrior equal to or above yours in the rankings. Except for the Duelmaster who can challenge anyone he wants. 2) You also earn bonus points for every challenge won. For every point of recognition your target is ranked above you, you earn one bonus point. This is for challenges only. 3) If you are challenged by a warrior below you and defeat him, you will gain 5 points. 4) Also every random matchup against a contest team that you win will earn you 5 points -- up or down. 5) You CAN downchallenge, however you get no points for doing so, and if you are beaten, your opponent will earn 10 points and the right to ridicule you in the newsletter. 6) Bloodfeud challenges count just like regular challenges during the contest. 7) In addition there are the following bonus points that are awarded each turn: A) Duelmaster earns 10 points B) Graduating a warrior earns 10 points C) Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster is the recognition leader as well, then only the DM points apply) D) Popularity Leader earns 5 points E) Turn's most popular earns 5 points F) Top team on the move earns 5 points G) Current Top team earns 10 points H) Any warrior that earns a Tournament Champion in either the April Mail In or July FTF tournament earns 20 points I) Any warrior that earns a Tournament Victor in either of those tournaments earns 10 points J) Note that Top Chartered and Unchartered team awards do NOT earn points What are the rules regarding other teams in the arena? If you challenge any warriors not participating in the contest you LOSE 20 points, unless the challenged warrior is the Duelmaster. If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior of any team participating in the contest or they are DISQUALIFIED. What do I win if I win this contest? 1) The winner wins all of the rollup certificates given as entry fee for the contest. In addition, the winner gets to pick 3 of the prizes below. 2) The runner up gets to pick 2 of the prizes below. 3) The honorable contender gets to pick one of the prizes below. In addition, all competitors in the contest who run all 13 turns and at least 62 total fights will earn 1 potion of +1 bonus, which must be used on a warrior who participated at least 1 fight in the contest. Also, the team that scores the most points on any one turn of the contest (other than the winner, runner up or honorable contender) can pick one prize that was NOT selected by those three. Prizes: 1) Limited stat switch (You can swap any 2 stats you want on an Arvat replacement rollup that you received within the next 6 month) 2) Extra replacements (Next time you get a replacement (or whenever you want within 6 months) in Arvat you can ask RSI for 5 additional replacements and select the best one for your team) 3) Limited damage bump (You can pick one warrior on your Arvat team to move up one damage class -- as long as he remains in-bounds for his ST/SZ stats) 4) Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat warriors -- must be on the team during the contest) 5) Favorite rhythm knowledge (You learn the favorite offensive effort and activity level of one of your Arvat warriors, who most have been on your team during the contest) 6) Shrinking potion (You get to take 3 points of size away from an Arvat replacement during the next 6 months and add the 3 points to another stat -- both SZ and the other stat must remain in bounds) 7) Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your choice (no more than 2 can be in the same area and must be in bounds) 8) Extra train (Any one of your Arvat warriors gets an extra stat train in the area of your choice -- and must be in bounds) 9) The Dark One's Massive Rollup prize (You get 50 team sheets, at random, from the Dark One's massive pile of teams. Most will be mediocre at best, but there are plenty of decent to good warrior prospects in there!) All prizes must be applied within 6 months from the end of the tournament, must be on Arvat warriors on the team that participated in the contest and must be in bounds.