DUEL 2 NEWSLETTER

Date   : 06/19/2015    Duedate: 07/16/2015

ILLIS ARENA

DM-59    TURN-314

This Weeks Top Honors

THE DUELMASTER IS

LONG ISLAND
HANGOVERS (265)
(59-2500) [25-3-0,117]

Chartered Recognition Leader   Unchartered Recognition Leader

FEARLESS INVENTORY             WILD BILL
BASHAHOLICS ANON (297)         YOUNG GUNS (316)
(59-2787) [12-6-0,126]         (59-2968) [4-2-1,29]

Popularity Leader              This Weeks Favorite

THOSE I HURT                   THOSE I HURT
BASHAHOLICS ANON (297)         BASHAHOLICS ANON (297)
(59-2778) [10-12-0,104]        (59-2778) [10-12-0,104]

THE CURRENT TOP TEAM

 (-1)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BASHAHOLICS ANON (297)      56
2. CHAPEL ROCK (287)           32      BEATRICE (311)
3. YOUNG GUNS (316)            28      Unchartered Team
4. ELDER GODS (313)             0
5. SERPENTS HOLD (314)          0      YOUNG GUNS (316)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 BEATRICE (311)            30  20  0 60.0   1/ 8 CHAPEL ROCK (287)         5  5 0
 2/ 3*YOUNG GUNS (316)          12   8  1 60.0   2/ 9 BASHAHOLICS ANON (297)    5  5 0
 3/ 2 HANGOVERS (265)          200 136 17 59.5   3/ 3 HANGOVERS (265)           4  3 0
 4/ 4 CHAPEL ROCK (287)        272 196 15 58.1   4/ 6*YOUNG GUNS (316)          4  5 1
 5- 5 ELDER GODS (313)          27  23  3 54.0   5/ 5 BEATRICE (311)            3  3 0
 6/ 6 SHEWISH MUNCHIES (310)    25  23  5 52.1   6/ 1 SHEWISH MUNCHIES (310)    3  4 1
 7- 7 SERPENTS HOLD (314)       88  99  1 47.1   7- 4 ELDER GODS (313)          2  2 0
 8/ 8 BASHAHOLICS ANON (297)    96 111  2 46.4   8- 7 SERPENTS HOLD (314)       1  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Always good to come back from an extended break to find a throne that has been 
kept warm for you.   Thanks Bast!!!

                                          Long Island
                                          Hangovers
                                          Duelmaster of Illis

                                      SPY REPORT

     You elder fighters surely remember me.  The younger ones may call me Olaf 
Modeen.  I return to ILLIS once again!  Hmmmph!  I always thought SHEWISH MUNCHIES 
was an over-rated team and they proved it with a 0-1-0!  Ya gotta be quick on yer 
feet!  Keep your elbow off the table!  Thrust!  Block out the pain!  CHAPEL ROCK is 
now ranked 1st with a 3-2-0 turn.  What's with FEARLESS INVENTORY?  He actually beat 
CHAPEL ROCK's IMMACULATECOLLECTION, and walked away with 24 more points from the 
fight.  Major screwup at SHEWISH MUNCHIES.  HUMAN PRETZEL lost 14 points to STONE 
TEMPLE PILOT.  Some new strategies, perhaps?  Maybe HUMAN PRETZEL will provide more 
easy wins...  Try as he might, THOSE I HURT wasn't good enough at persuading LONG 
ISLAND to step down from the Duelmaster's throne...  Wouldn't it be nice to have live 
subjects to practice on?  I hear some team is looking into the uses of convicted 
prisoners.   
     If at first you don't succeed, avoid.  That'll get you in the Spyreports.  The 
most avoided team was HANGOVERS.  The bums at BASHAHOLICS ANON couldn't face the 
challenges from HANGOVERS!  No excuse for that!  How well I know the feeling of being 
the most challenged warrior, HUMAN PRETZEL!  Don't make idle boasts, they may come 
back to haunt you.  I hate going to the effort of writing about the kind of fights 
that SKINT EYE gets in.  She fights people like SUNDANCE KID, 13 points below.  I 
thought SKINT EYE showed great skill and promise when she was subdued by SUNDANCE 
KID.  All right, so I slept through it!  Big deal!   
     A fighter's lot is filled with strife, revenge, and killing.  Some fighters 
don't accept this.  The best do.  Here's some advice:  study your opponent, master 
many skills, fight dirty.   
     Who knows what the future holds for a warrior.  More fights, there's no doubt.  
All work and no play makes Olaf a dull fighter.  Work and play no fighter dull Olaf.  
Olaffighterwork and no play.  Remember--a good fighter needs both good skills and 
good luck.  Until next time,-- Olaf Modeen  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 LONG ISLAND 2500             25   3  0   117       HANGOVERS (265)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 FEARLESS INVENTORY 2787      12   6  0   126       BASHAHOLICS ANON (297)
 IMMACULATECOLLECTION 2632    28   4  0   118       CHAPEL ROCK (287)
 NAZARETH 2503                28  10  0   106       CHAPEL ROCK (287)
 THOSE I HURT 2778            10  12  0   104       BASHAHOLICS ANON (297)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 THERE IS A GOD 2779          10  10  0    90       BASHAHOLICS ANON (297)
-MARGARITA 2633               13   8  0    87       HANGOVERS (265)
-BAST 2853                     8   2  0    82       ELDER GODS (313)
 BEATIE 2831                   8   4  0    78       BEATRICE (311)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-BALLERINA 2832                5   2  0    66       BEATRICE (311)
 STONE TEMPLE PILOT 2755       7   5  0    65       CHAPEL ROCK (287)
 IRISH FLAG 2674               9   9  2    57       HANGOVERS (265)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SLIM JIM 2927                 5   0  0    56       SHEWISH MUNCHIES (310)
 CHURCH OF RISING SUN 2657    11   8  1    54       CHAPEL ROCK (287)
-BOA 2935                      4   1  0    49       SERPENTS HOLD (314)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 HUMAN PRETZEL 2926            8   4  3    41       SHEWISH MUNCHIES (310)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 WILD BILL 2968                4   2  1    29       YOUNG GUNS (316)
 SUNDANCE KID 2970             3   3  0    28       YOUNG GUNS (316)
 BILLY THE KID 2969            3   3  0    28       YOUNG GUNS (316)
-BABY RUTH 2943                3   2  0    24       SHEWISH MUNCHIES (310)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 RECOVERY SETBACK 2951         1   1  0    23       BASHAHOLICS ANON (297)
-BALL 2836                     6   4  0    22       BEATRICE (311)
-BUCKSHOT ROBERTS 2967         1   0  0    20       YOUNG GUNS (316)
-SINGAPORE SLING 2974          1   0  0    20       HANGOVERS (265)
 ALWAYS AN ADDICT 2956         2   1  0    15       BASHAHOLICS ANON (297)
-WATSON 2973                   1   0  0    13       SERPENTS HOLD (314)
-JESSE JAMES 2966              1   0  0    11       YOUNG GUNS (316)
-CARROT TOP 2980               1   0  0    10       ELDER GODS (313)
 SKINT EYE 2857                2   2  0     8       BEATRICE (311)
-NEAPOLITAN 2971               0   1  0     5       SHEWISH MUNCHIES (310)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MORDANT DESERTER        0  0 0                      WILD BILL 2968        314  NONE
HYMN POSSIBLE 2982      0  1 0 CHAPEL ROCK 287      STONE GOLEM           314  NONE

                                     PERSONAL ADS

Long Island, ImmaculateCollection, Nazareth -- You had to activate the same turn as we 
did?!? -- Those I Hurt, There is a God

Long Island, ImmaculateCollection, Nazareth -- Thanks for activating the same turn I 
did!!! -- Fearless Inventory

Carrot Top -- And topped me, too -- Recovery Setback

Singapore Sling -- I suppose it is only justice that we met.  Until next time. -- 
Always an Addict

                                  LAST WEEK'S FIGHTS

HYMN POSSIBLE was dealt death by STONE GOLEM in a 3 minute Dark Arena fight.
STONE TEMPLE PILOT devastated HUMAN PRETZEL in a 1 minute one-sided Challenge duel.
SKINT EYE was handily defeated by SUNDANCE KID in a 1 minute Challenge match.
LONG ISLAND unbelievably bested THOSE I HURT in a 5 minute master's Title brawl.
FEARLESS INVENTORY overpowered IMMACULATECOLLECTION in a 1 minute mismatched match.
NAZARETH unbelievably bested THERE IS A GOD in a 4 minute veteran's duel.
BEATIE devastated IRISH FLAG in a action packed 1 minute one-sided competition.
CHURCH OF RISING SUN viciously subdued BILLY THE KID in a 2 minute gruesome duel.
WILD BILL slaughtered MORDANT DESERTER in a 1 minute uneven fight.
RECOVERY SETBACK vanquished VENAL CLERK in a 1 minute one-sided fight.
ALWAYS AN ADDICT overpowered MINI-PUMPKIN in a 1 minute one-sided melee.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|STRIKING ATTACK                  6         SLASHING ATTACK    8 -   2 -  1      80  |
|AIMED BLOW                       5         TOTAL PARRY       11 -   3 -  0      79  |
|TOTAL PARRY                      3         PARRY-RIPOSTE      3 -   1 -  0      75  |
|LUNGING ATTACK                   3         AIMED BLOW        19 -  17 -  3      53  |
|BASHING ATTACK                   1         STRIKING ATTACK   30 -  28 -  2      52  |
|PARRY-LUNGE                      0         LUNGING ATTACK    12 -  12 -  1      50  |
|PARRY-STRIKE                     0         BASHING ATTACK     5 -   6 -  0      45  |
|PARRY-RIPOSTE                    0         WALL OF STEEL      6 -   8 -  1      43  |
|SLASHING ATTACK                  0         PARRY-LUNGE        3 -   5 -  0      38  |
|WALL OF STEEL                    0         PARRY-STRIKE       0 -   2 -  0       0  |

Turn 314 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     1 -  0     LUNGING ATTACK     1 -  2         4  STRIKING ATTACK
TOTAL PARRY        2 -  1     PARRY-LUNGE        0 -  0         3  TOTAL PARRY    
AIMED BLOW         3 -  2     PARRY-STRIKE       0 -  0         2  LUNGING ATTACK 
STRIKING ATTACK    3 -  3     PARRY-RIPOSTE      0 -  0         1  AIMED BLOW     
                              SLASHING ATTACK    0 -  0         1  PARRY-RIPOSTE  
                              WALL OF STEEL      0 -  0     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      LONG ISLAND 2500           25   3  0  117 HANGOVERS (265)
AIMED BLOW       FEARLESS INVENTORY 2787    12   6  0  126 BASHAHOLICS ANON (297)
STRIKING ATTACK  BEATIE 2831                 8   4  0   78 BEATRICE (311)
LUNGING ATTACK   CHURCH OF RISING SUN 2657  11   8  1   54 CHAPEL ROCK (287)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is THOSE I HURT 2778.  The most popular warrior this 
turn was THOSE I HURT 2778.  The ten other most popular fighters were THERE IS A GOD 
2779, HYMN POSSIBLE 2982, CHURCH OF RISING SUN 2657, BEATIE 2831, STONE TEMPLE PILOT 
2755, SUNDANCE KID 2970, FEARLESS INVENTORY 2787, LONG ISLAND 2500, NAZARETH 2503, 
and BILLY THE KID 2969.

The least popular fighter this week was IMMACULATECOLLECTION 2632.  The other ten 
least popular fighters were SKINT EYE 2857, HUMAN PRETZEL 2926, IRISH FLAG 2674, 
ALWAYS AN ADDICT 2956, RECOVERY SETBACK 2951, WILD BILL 2968, BILLY THE KID 2969, 
NAZARETH 2503, LONG ISLAND 2500, and FEARLESS INVENTORY 2787.

                        BLOODGAMES at the SUMMER FACE-TO-FACE

Back by popular demand, we will be having Bloodgames at the Summer FTF!  For those of 
you who always wanted the chance to manage the last warrior standing alive upon the 
arena sands, your day has come.  At the end of the ten turns, even though several 
warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the 
Bloodgames.  And in this game mere survival counts for little.  A great general once 
said, "The object of battle is not to die for your cause, but to make your enemy die 
for his."  This general would have greatly enjoyed the Duelmasters Bloodgames.  There 
will be two different arenas:

  FTF-Style (DM 98):      for Face-to-Face attendees, with turn-by-turn strategies
  Mail-in-Style (DM 99):  for all managers, with one strategy for all ten rounds

Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are 84 points, 3-21, as usual.)

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular 
challenges, only bloodfeuds.  For the Mail-in arena, warriors may not change their 
strategy from round to round (to make it fair for those who could not attend the 
FTF).  There will be no DA challenges in either arena.

TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your 
rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on 
Friday, at the hotel.  The Bloodgames will process at the FTF with the regular 
tournament.  

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th 
through 6th place, will be awarded to those living warriors with the greatest number 
of kills at the end of Turn 10, with one other important consideration:  Each of these 
six warriors must be of a different fighting style.  Win/loss records and, if 
necessary, recognition points will only be used to determine awards if there is a tie.  

A Bloodgames T-shirts will be awarded to the manager of the team with the most kills.

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!

               NEW GRADUATES--FROM ALL ARENAS (INCLUDING CLOSED ARENAS)

For those of you who keep track of such things, several additional warriors 
graduated from regular DM arenas (including closed arenas) since the last tournament. 

                     MR. GHERKIN'S MERKIN (38-4993) WHAT?  (412) 
                      NY STATE OF MIND (11-7402) ILLMATIC  (626) 
                        ESTRADA (82-31507) EX-PHILLIS  (5190) 
                    POPE BOB (82-43134) BLESS US, EVERYONE  (7220) 
                     MOPE (82-39892) 4 LETTER ACTIVITIES  (6637) 
                  TEST TUBE BABY (82-49949) STREET PIZZAD XX  (8395) 
                     MICRO (84-42149) BLOOD IN, BLOOD OUT  (7326) 
                      CARDIO (84-18131) ZOMBIE SQUAD 127  (3216) 
                         TINGO (1-9057) SERPENTS' HOLD  (642) 

Congrats to the grads. -- Green Eyes