DUEL 2 NEWSLETTER

Date   : 06/15/2018    Duedate: 06/28/2018

ARADI ARENA

DM-60    TURN-700

This Weeks Top Honors

THE DUELMASTER IS

TRUST FUND BABY
BUMS 'R' US (465)
(60-6951) [13-20-2,92]

Chartered Recognition Leader   Unchartered Recognition Leader

TRUST FUND BABY                POSITION IS EMPTY
BUMS 'R' US (465)              
(60-6951) [13-20-2,92]         

Popularity Leader              This Weeks Favorite

GAMMA TRIANGULI                DREAM
TRIANGULUM (684)               FAVORITE SAYINGS (673)
(60-9179) [12-21-0,57]         (60-9010) [11-3-0,68]

THE CURRENT TOP TEAM

UNNAMEABLES (91)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. UNNAMEABLES (91)            12
2. BUMS 'R' US (465)           10      FAVORITE SAYINGS (673)
3. FAVORITE SAYINGS (673)       6      Unchartered Team
4. TRIANGULUM (684)             1
5. ELFEN LIED (623)            -7      SOL INVICTUS (323)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1 FAVORITE SAYINGS (673)    18   5  0 78.3   1/ 1 UNNAMEABLES (91)          5  4 1
 2/ 3 UNNAMEABLES (91)         327 279 13 54.0   2/ 3 FAVORITE SAYINGS (673)    3  0 0
 3/ 5 ELFEN LIED (623)          21  22  1 48.8   3/ 2 ELFEN LIED (623)          2  1 0
 4/ 7 BUMS 'R' US (465)        156 209  2 42.7   4/ 6 BUMS 'R' US (465)         1  2 0
 5/ 9 TRIANGULUM (684)          25  45  0 35.7   5/ 7 TRIANGULUM (684)          0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Like the magnificent Sun, rising upon the Dawn and exiling the Night for a Day, 
I, Novgorodny Vir, return once again!  UNNAMEABLES had cause to celebrate, after 
HARMLET got 13 points by beating AMBITIOUS GUARD.  A certain someone should cut down 
on the drinking and practice more, after losing 4 points to RUTHLESS JAYWALKER.  
(Discrete enough, SUPER BACK?) LUCY found out that ARADI isn't a democracy.  You've 
gotta be the best to be Duelmaster here!  So who's the team that's been walking into 
taverns last week and ordering milk?  Sounds like a PR stunt to me.   
     So much to report, so little time!   
     Ah, the duel!  The roar of the oppenent, the smell of the crowd!  Ask not for 
whom the sword slashes; it slashes for thee.   
     Leave me now, you base fools!  Keep those sands bloody and the buzzards fat!  Do 
not despair!  I shall return!-- Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 TRUST FUND BABY 6951         13  20  2    92       BUMS 'R' US (465)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
-INSISTANT BEGGAR 6630        14  19  0    79       BUMS 'R' US (465)
-NANA 8361                     7   0  0    79       ELFEN LIED (623)
 DREAM 9010                   11   3  0    68       FAVORITE SAYINGS (673)
-DELTA TRIANGULI 9180         11  23  0    67       TRIANGULUM (684)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-SPED 6803                    10  13  0    64       BUMS 'R' US (465)
 LUCY 8454                     7   4  1    64       ELFEN LIED (623)
-HANDS ON 9006                 4   0  0    58       FAVORITE SAYINGS (673)
 GAMMA TRIANGULI 9179         12  21  0    57       TRIANGULUM (684)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-INAUDIBLE 9236                3   1  0    49       UNNAMEABLES (91)
-NYU 8290                      4   1  0    47       ELFEN LIED (623)
-ANGRY NAKED MAN 7238          5   5  0    46       BUMS 'R' US (465)
 HARMLET 9249                  4   1  0    39       UNNAMEABLES (91)
-FULL MONTY 9007               3   2  0    35       FAVORITE SAYINGS (673)

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SUPER BACK 9250               3   2  1    21       UNNAMEABLES (91)
-EPSILON TRIANGULI 9181        2   1  0    10       TRIANGULUM (684)

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
DABA 9253               0  1 0 UNNAMEABLES 91       SEA MONSTER           700  NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

DABA was butchered by SEA MONSTER in a 1 minute bloody Dark Arena fight.
TRUST FUND BABY vanquished LUCY in a 1 minute uneven Title battle.
DREAM savagely defeated GAMMA TRIANGULI in a crowd pleasing 5 minute expert's fight.
HARMLET defeated AMBITIOUS GUARD in a 1 minute novice vs. master upset fight.
SUPER BACK was devastated by RUTHLESS JAYWALKER in a 1 minute one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   3         LUNGING ATTACK     3 -   1 -  0      75  |
|WALL OF STEEL                    2         AIMED BLOW        10 -   6 -  0      63  |
|AIMED BLOW                       1         STRIKING ATTACK   10 -   6 -  0      63  |
|STRIKING ATTACK                  1         WALL OF STEEL      9 -   8 -  0      53  |
|PARRY-LUNGE                      0         PARRY-STRIKE       1 -   1 -  0      50  |
|PARRY-STRIKE                     0         SLASHING ATTACK    1 -   1 -  0      50  |
|PARRY-RIPOSTE                    0         BASHING ATTACK     6 -  12 -  1      33  |
|LUNGING ATTACK                   0         PARRY-RIPOSTE      2 -   6 -  0      25  |
|SLASHING ATTACK                  0         TOTAL PARRY        0 -   0 -  0       0  |
|TOTAL PARRY                      0         PARRY-LUNGE        0 -   0 -  0       0  |

Turn 700 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

AIMED BLOW         1 -  0     PARRY-LUNGE        0 -  0         3  BASHING ATTACK 
STRIKING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         2  WALL OF STEEL  
WALL OF STEEL      1 -  1     PARRY-RIPOSTE      0 -  0         2  AIMED BLOW     
                              LUNGING ATTACK     0 -  0         1  TOTAL PARRY    
                              SLASHING ATTACK    0 -  0         1  STRIKING ATTACK
                              BASHING ATTACK     0 -  3         1  PARRY-RIPOSTE  
                              TOTAL PARRY        0 -  0         1  SLASHING ATTACK

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       DREAM 9010                 11   3  0   68 FAVORITE SAYINGS (673)
WALL OF STEEL    LUCY 8454                   7   4  1   64 ELFEN LIED (623)
STRIKING ATTACK  HARMLET 9249                4   1  0   39 UNNAMEABLES (91)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is GAMMA TRIANGULI 9179.  The most popular warrior this 
turn was DREAM 9010.  The ten other most popular fighters were GAMMA TRIANGULI 9179, 
TRUST FUND BABY 6951, HARMLET 9249, SUPER BACK 9250, DABA 9253, LUCY 8454,  0,  0,  
0, and  0.

The least popular fighter this week was LUCY 8454.  The other ten least popular 
fighters were DABA 9253, SUPER BACK 9250, HARMLET 9249, TRUST FUND BABY 6951, GAMMA 
TRIANGULI 9179, DREAM 9010,  0,  0,  0, and  0.

                                CHALLENGES AND AVOIDS

To clarify:  You issue Challenges to warriors, but Avoid teams.  
To Challenge, write that warrior's name and ID# in the space provided. 
To Avoid, write the team's name and Team ID in that space. 
Make sure you include the ID!

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                        TEAM AND CHARACTER MAINTENANCE SERVICE

     As a service to all managers, we offer team and character maintenance.  This 
option allows you to make sure your team or selected warriors will never miss a turn!

     Team Maintenance:  This will cause all warriors on that team to fight every 
     turn; if it's an AD arena, any new warriors who arrive on that team will 
     fight the turn they arrive.  In A.D. or in transfer arenas where you have 
     multiple teams, each team will need to separately be on Team Maintenance.  
     (The only exception is new warriors; they will not fight until they have had 
     their initial strategy input.)  

     Character Maintenance:  This will cause only that warrior to fight every 
     turn.  If the character graduates or changes arenas, he/she/it will stay on 
     Character Maintenance.

     In either case, you may submit strategy sheets for your warriors each turn, if 
you wish.  The Team/Character Maintenance will make sure your warriors fight each 
turn, and they will always use their most recently entered strategy.
     Remember that challenges, avoids, and challenge/if challenged strategies will not 
carry through from turn to turn.  These sections are only used on the turn they are 
entered.  In order to continually challenge or avoid you will need to submit a 
strategy sheet each time. 
     One other thing to remember about maintenance:  Maintenance is not something 
that you write on your turnsheet (like in demo tourneys).  In order to add or remove 
maintenance for a team or warrior, you must send a note to Customer Service.  If you 
just write things like this on your strategy sheet, they may or may not get done.  
Likewise, don't write it on your personal ads.  Please, please, please put it on a 
separate piece of paper with "Customer Service" written on the top.  If you don't, 
well, you can imagine.
     Thanks for your time.  Good luck in Duelmasters! -- Green Eyes

                  TURF WAR XI EXTRAVAGANZA(TWIXIE)RULES (Rev 6-3-18)

                           (Estimated start T398, OCT 2018)

               Bring acclaim and glory to the North Fork (DM47) arena.

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance must:

    1.  Announce as Captain of an alliance in the North Fork (DM 47) newsletter. (List 
        teams and managers in the three-team alliance. (Also designate alliance name.)
    2.  Announce in the newsletter which Captain/alliance your team is joining.
    3.  Announcements made on the D2 Forums or elsewhere will not be accepted.

Captains are responsible for:

    1.  Announcing, in the North Fork newsletter, those who are a part of their 
        alliance. Both Manager announcement and Captain announcement/confirmation are 
        required.
    2.  Distribution of certs should your alliance win the Turf War.
    3.  Submit two (2) RSI Roll-Up Certificates to participate. (Note: Captains may, 
        if they wish, submit certs for all potential members of their alliance.)

Participating managers who are not Captains must:

    1.  Submit two (2) RSI Roll-Up Certificates to participate (Unless already 
        submitted by Captain.) Note: extras will not be returned, but will go into the 
        winning pool of prizes.)
    2.  Announce an intent to compete with their manager name, team name, and alliance 
        they will join in the North Fork (DM 47) newsletter
    3.  Announcement made on the D2 Forums or Chatzy will not be accepted.

No alliance scores will be tabulated until two RSI Gift Certificates are received, and 
participant indication and captain confirmation are posted in the North Fork 
newsletter. NO EXCEPTIONS.             

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War.  No arena 
multiple teams or aliases will be allowed.  Violations will result in immediate 
manager disqualification (including team point adjustments) from the Turf War (so be 
sure to take any multiple teams OFF of Team Maintenance and be certain not to run any 
other team warriors). NOTE: Since alliances require three teams, this would mean the 
remaining alliance/alliance members cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.)Clarifying: All teams MUST show up in the NL just prior to the 
first TW turn to be allowed to score in the first TW round. Teams do not have to run 
that turn prior to TW-T1, but will have had to run shortly before to allow their 
warriors to be visible in the newsletter just prior to TW-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin--declaration, confirmation, and Gift Certificate 
received.

No declarations or confirmations will be accepted after Turn 3 of the Turf War.

For purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -10 points.) 

SCORING will be as follows:

*  Only top two base score teams score/count per round per alliance.
*  Top one base score team per alliance scores twice (double).
*  Lowest team base score per alliance gets a ?pass? and does not score.
*  Team is disqualified for round scoring if fighting less than 5 fights. 
   (Exception:The turn after a Mailer or FTF where a death occurred to a TW 
   team/manager, the manager may fight only four and be scored. If multiple deaths, 
   then multiple ?non fight? exemptions occur for that turn after the tournament.)
*  If a team is disqualified from scoring, the remaining top one base score team 
   scores double and the lowest team gets a ?pass? and does not score.
*  If two disqualified teams occur, the third team cannot score double and only scores 
   single.

BASE SCORING =    W = +2       L = -1      K = +1       Death = 0  

Those scores are the same for match ups, up or down challenges, NPC matches, 
or Dark Arena fights. With these exceptions:

--- Each warrior is limited to two DA matches during the TW. A 3rd and subsequent DA 
    fight during the TW shall be scored at -5 points (win or lose.)
--- Alliance Match Up scored = 0 for each warrior. Kill point disallowed.
--- Intra Alliance Challenge scored = -1 for each warrior; no kill points may score.  
    (It is not the spirit of competition to challenge fellow members of the same 
    alliance. Hence, challenges as such will be scored as losses for both warriors 
    with no kill points awarded.)

First 6 rounds scores 1x.
End of round 6, top alliance adds 6 points. 2nd adds 4, 3rd adds 2, 4th adds 1.
Rounds 7 thru 9 scores 2x.
Final round 10 scores 3x.

Tournament Considerations:

    1.  Tournament participation is allowed and ENCOURAGED as a great form of 
        recognition for North Fork.
    2.  It is an opportunity to gain skills and preferred challenging within the Turf 
        War.

Special Considerations:

    1.  Each alliance begins the Turf War with zero (0) points.
    2.  There will be NO alliance or team changes once the contest has begun.  If you 
        begin the Turf War with Alliance X, you must end the Turf War with Alliance X.  
        If you begin the Turf War with Team X, you must end the Turf War with Team X.
    3.  There will be a maximum of three (3) teams/managers allowed per alliance for 
        the Turf War VII. The minimum is three (3).
    4.  The Dark Arena may be used without penalty.(Limit twice per warrior.)
    5.  If at any time, the Moderators determine that any non-TW team in the arena is 
        aiding and/or abetting any TW alliance or team, the affected points won by the 
        gifted team/alliance will be disallowed and the aiding non-TW team will be 
        asked to desist from play in the arena until after the Turf War concludes.

Prizes:
The Turf War is meant to be a near "winner takes all" contest. It is the 
responsibility of the Captain of the winning alliance to distribute Gift Certificates.  
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the non-Certificate and RSI awarded prizes, to then be claimed by the 
manager from RSI Customer Service within 6 months.

    *  Winning alliance gets 90% of the pooled certs.
    *  Individual Team with most wins in 10 rounds gets 10% of the pooled certs.
    *  RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
       warrior, and one max prize applied to any warrior ? all within 6 months)(one 
       max prize means that if you win two prizes they cannot be applied to the same 
       warrior.)
    *  Winning alliance captain may choose two (each manager/team receives same prize 
       as chosen by captain):
       - Limited Damage Bump (bump one level damage) (warrior must have fought in the 
         TW)
       - Stat replace (remove 2 SZ, replace 2 to any other stat) (warrior must have 
         fought in the TW)
       - Choice Replacement (Receive 5 replacements, choose 1, delete 4)
       - Replacement stat swap (Replace/flip any 2 stats on one replacement)
    *  2nd place alliance captain may choose one (each manager/team receives same 
       prize as chosen by captain)
       - Favorite weapon (warrior must have fought in the TW)
       - Favorite rhythm (warrior must have participated in TW)
       - Free stat raise
    *  Participation Award to all teams/managers who fight 46 min fights (of 50):  
       2 skills (to one warrior)

These RSI awards will be listed by the Moderators within two weeks of round ten for 
individual claiming from RSI within 4 turns of the end of TWX. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:
The Moderators for this event will be Oz, Master Darque, and Assur. (The TWX 
Triumvirate) They will arbitrate all dealings during the course of the contest.  Their 
decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

Addendum: 
Examples of scoring for clarification.
Code = win-loss-kill-death   (W = +2  L = -1  K = +1  Death = 0) 

Example #1:
Team A goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team B goes 3-2-1-0 (points = +6-2+1-0 = +5)
Team C goes 2-3-2-0 (points = +4-3+2-0 = +3)
Team B top score, scores twice 2x+5 (+10)
Team A lowest score, does not score and gets a pass.
Team C, then, scores normal at (+3)
Alliance Score = 10 + 3 = +13

Example #2:
Team A goes 4-0-1-0 (points = +8-0+1-0 = +9)
Team B goes 3-2-0-0 (points = +6-2+0-0 = +4)
Team C goes 2-3-0-0 (points = +4-3+0-0 = +1)
Team A is disqualified from scoring having not fought five fights.
If a team is disqualified, then the top remaining team scores double while the lowest 
remaining score gets a ?pass?.
Team B top remaining score, scores twice = 2 x +4 (+8)
Team C lowest score, does not score and gets a pass.
Alliance Score = 8

Example #3
Team A goes 4-1-1-0 (points +8-1+1+0 = +8) 
However, Team A fought the DA for the 3rd time = -5.
Team A adjusted to (+8-1=1=0-5 = +3)
Team B goes 1-4+0-0 (points +2-4+0-0 = -2)
Team C goes 1-4+1-0 (points +2-4+1-0 = -1)
Team A top score, scores twice 2x+3 (+6)
Team B lowest score, does not score and gets a pass.
Team C, then, scores normal at (-1)
Alliance score = +6-1 = +5

Example #4
Team A goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team B goes 1-4-0-0 (points = +2-4+0-0 = -2)
Team C goes 0-5-0-0 (points = +0-5+0-0 = -5)
Team A or B is top score and scores twice 2x-2 = -4
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-2)
Alliance score = -4-2 = -6

Example #5
Team A goes 3-2-0 with a winning match-up with Team B alliance mate.
Team B goes 2-3-1-0 with a winning and killing challenge to Team C alliance mate.
Team B also lost the alliance match-up with Team A.
Team C goes 1-4-0-1 having been killed in a challenge from alliance mate Team B
Team A points normally = +6-2+0-0 = +4, but one win was an alliance match-up which 
scores as 0, hence score = +4-2+0-0 = +2
Team B points normally = +4-3+1-0 = +2, but one loss was an alliance match up which 
counts as 0, and one winning kill was an intra alliance challenge which the win counts 
as -1 and the kill is negated. Hence Team B score = +1-2+0-0 = -1
Team C points normally = +2-4+0-0 = -2; with one loss and kill coming from an intra 
alliance challenge, but the IAC (intra alliance challenge) scores (-1)the same as a 
loss and there are no points scored for being killed, the +2-4+0-0 = (-2) stands.
Team A top score, scores twice 2x+2 (+4)
Team C lowest score, does not score and gets a pass.
Team B, then, scores normal at (-1)
Alliance score = +4-1 = +3

Remember: (W = +2  L = -1  K = +1  Death = 0) 
It only gets complicated with intra alliance match-ups (IAMs) and intra alliance 
challenges. (IACs)