DUEL 2 NEWSLETTER
Date : 12/05/2025 Duedate: 12/18/2025
JURINE ARENA
DM 61 TURN 876
This Week's Top Honors
THE DUELMASTER IS
IAN CUBIT
MIDDLE WAY 16 (387)
(61-4538) [13-65-1,105]
Chartered Recognition Leader Unchartered Recognition Leader
IAN CUBIT NO CATTLE
MIDDLE WAY 16 (387) THIS MODERN WORLD (491)
(61-4538) [13-65-1,105] (61-4692) [1-1-1,24]
Popularity Leader This Week's Favorite
IAN CUBIT SLOWPOKE
MIDDLE WAY 16 (387) MIDDLE WAY 16 (387)
(61-4538) [13-65-1,105] (61-4569) [12-49-0,85]
THE CURRENT TOP TEAM
TEMERE NOMEN (487)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. THIS MODERN WORLD (491) 24
2. TEMERE NOMEN (487) 15 TEMERE NOMEN (487)
3. MIDDLE WAY 16 (387) 2 Unchartered Team
THIS MODERN WORLD (491)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1/ 1 TEMERE NOMEN (487) 85 44 3 65.9 1/ 1 TEMERE NOMEN (487) 6 5 0
2/ 2*THIS MODERN WORLD (491) 8 8 1 50.0 2/ 2 MIDDLE WAY 16 (387) 4 4 0
3- 3 CUSHING LAKES (486) 41 43 0 48.8 3- 3 CUSHING LAKES (486) 3 3 0
4/ 4 MIDDLE WAY 16 (387) 854 1015 17 45.7 4/ 5*THIS MODERN WORLD (491) 1 4 1
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
CONTEST ANNOUNCEMENT -- Kolact DM 10 and Stormcrowe DM 45
Masked Mayhem Approaches! Choose Your Champion? If You Dare!
Attention, warriors and managers of ALASTARI!
A new game begins--not of brute strength alone, but of wits, will, and whispers. The
Masked Mayhem contest begins on Turn 1046 in Kolact (DM 10)! Each manager will
secretly select one of their warriors to don the metaphorical mask and fight for glory
in the shadows.
Double points await your masked gladiator--but beware! No one will know who walks
masked among us until the contest ends... Will your foes guess your masked warrior and
try to bring them down? Or will you distract them with feints and fodder?
To get started, send your masked gladiator selection (include warrior name and ID#) to
Master Darque at darquesorcery@gmail.com before Turn 1046 (DUE February 9, 2026), and
submit TWO (2) Team Roll Up Certificates (contact RSI by email CSR@reality.com). Then,
make sure your masked fighter shows up each round--they can't earn double points if
they--re sitting in the infirmary. Team maintenance is recommended for all
participating teams.
Will your mystery fighter rise in blood-soaked triumph? Or fall in obscurity?
Let the shadows stir, and the games begin?
Thanks,
Master Darque
Contest Coordinator
**********************************************************
RULES and ENTRY GUIDELINES
A. CONTEST SCHEDULE
1. Duration: 12 turns
2. Start: Turn 1046 (due February 9, 2026)
3. End: Turn 1057 (due July 13, 2026)
4. Submissions Needed:
a. Masked Gladiators (your team champion) must be sent to Master Darque no later
than February 9, 2026. Teams may participate without declaring a champion,
but it will be impossible for these teams to receive the bonus modifier.
Please send to darquesorcery@gmail.com.
b. Submit two (2) Team Roll-Up Certificates to Master Darque via RSI CSR.
5. Reveal: Masked Gladiators will be revealed in the Turn 1057 newsletter.
B. SCORING
1. Win: +3
2. Kill: +1
3. Lose: -1
4. Death: -1
Masked Gladiators score X2 each turn. (e.g. Masked Gladiator wins and kills his
opponent, so he would earn (+3 Win + 1 Kill) x 2 = 8 points. Similarly, a Masked
Gladiator for another team died. His point total would be (-1 Lose + -1 Death) x 2 = -
4 points.)
C. ADDENDA
1. If a Masked Gladiator dies during the course of the contest, all is not lost!
Managers may designate a second Masked Gladiator; however, their scoring will only
offer a multiplier of 1.5 for the duration of the contest.
2. If a Masked Gladiator GRADUATES during the course of the contest, managers may
designate a second Masked Gladiator. The multiplier will be reduced to 1.5 for the
duration of the contest.
3. Teams may not designate more than TWO (2) Masked Gladiators during the course of
the contest.
4. Once a gladiator is chosen as the Masked Gladiator, managers may NOT alter their
selection unless the designated warrior dies or graduates.
5. Masked Mayhem is a SINGLE-MANAGER event. You do not need a partner or team to
participate. It is every man and woman for themselves!
6. Managers may only field ONE (1) team in the contest.
D. Prizes
1. Endurance Award - Every participating Team will receive one (1) +1 Bonus Potion for
participating in all 12 rounds of the contest and in at least 55 of the 60
scheduled fights.
In addition, teams that participate in ALL the scheduled 60 fights will receive a
single ZAP Potion.
2. First Place Manager (choose 3 from the following)
a. LIMITED Max Damage (one-time only; not perpetual; warrior must be from DM 10
and have participated in the contest)
b. Move a warrior from another team (that you own) to your DM 10 squad (warrior
must be NATURAL and UNMODIFIED; there must be an open spot via death/dark
arena or graduation, warrior must be alive)
c. Know Favorites (Initiates classed warrior or above)
d. Reroll one (1) warrior's favorite LEARN
e. Limited Immortality (one (1) resurrection following death in DM 10)
f. Two (2) +1 Skill Pots (added to warrior's base; no out of bound warriors)
g. Reroll one (1) warrior's Endurance (keeping the roll only if it improves)
3. Second Place Manager (choose 2 of the following)
a. LIMITED Max Damage (one-time only; not perpetual; warrior must be from DM 10
and have participated in the contest)
b. Know Favorites (Initiates classed warrior or above)
c. Reroll one (1) warrior's favorite LEARN
d. Two (2) +1 Skill Pots (added to warrior's base; no out-of-bound warriors)
e. Reroll one (1) warrior's Endurance (keeping the roll only if it improves)
4. Third Place Manager (choose 1 of the following)
a. Reroll one (1) warrior's favorite LEARN
b. Two (2) +1 Skill Pots (added to warrior's base; no out-of-bound warriors)
c. Reroll one (1) warrior's Endurance (keeping the roll only if it improves)
5. Roll-Up Certificates
a. 40% - First Place Manager
b. 30% - Second Place Manager
c. 20% - Third Place Manager
d. 10% - Masked Gladiator Champion (scored the most points during the contest)
i. Tie Breaker 1: Win/Loss Percentage
ii. Tie Breaker 2: Kills
iii. Tie Breaker 3: Head-to-Head Win/Loss vs. other team(s)
iv. Tie Breaker 4: Thunderdome! Two men enter; One man leaves! Let's hope it
doesn't come this far!
** Note: This contest will also be offered in DM 45. You may sign up for either or
both. DM 45 will be the same, but it will only run for 10 turns rather than 12.
SPY REPORT
Greetings, Warriors of JURINE. Allow this humble servant Novgorodny Vir to give
you a respite from the fights in the form of this Spyreport. THIS MODERN WORLD had
cause to celebrate, after NO CATTLE got 19 points by beating EMBEZZLING SCRIBE. A
certain someone should cut down on the drinking and practice more, after losing 17
points to CAPTURED ORC. (Discrete enough, RAD MASHER?) Our Duelmaster has lost,
folks, lost to KUNG-FU MASTER, BUT IAN CUBIT is still the Duelmaster because he has
the most recognition points! Word has it one team in JURINE is using psychics to
predict wins. They lead a charmed life!
And how sociable are JURINE's warriors? Come, let us see. To quell some nasty
rumors, the guys in CUSHING LAKES are not carrying any incurable diseases. No need
to avoid 'em. Like a pup with its tail between its legs, TEMERE NOMEN scurried away
from CUSHING LAKES. Oh, the shame!
The moving sword slashes, and having slashed, moves on... Questions are being
raised about the disposing of severed body parts in the arena. A certain tavern in
JURINE would I avoid!
Leave me now, you base fools! As the seasons change, and the creatures of the
wild change also, so do I feel a yearning to leave this place. Can anything compare
to the pleasure of writing Spyreports for JURINE? On that giddy note I take my
leave-- Novgorodny Vir
DUELMASTER W L K POINTS TEAM NAME
IAN CUBIT 4538 13 65 1 105 MIDDLE WAY 16 (387)
CHAMPIONS W L K POINTS TEAM NAME
SLOWPOKE 4569 12 49 0 85 MIDDLE WAY 16 (387)
ADEPTS W L K POINTS TEAM NAME
ICEBERG EATER 4723 6 2 0 53 TEMERE NOMEN (487)
-WOLF 4673 8 7 0 43 CUSHING LAKES (486)
-ORR 4669 7 10 0 43 CUSHING LAKES (486)
MASTER FENG 4734 5 1 0 43 TEMERE NOMEN (487)
-SAND HILL 4670 6 6 0 42 CUSHING LAKES (486)
RAD MASHER 4715 7 2 0 36 TEMERE NOMEN (487)
CHALLENGER INITIATES W L K POINTS TEAM NAME
NO CATTLE 4692 1 1 1 24 THIS MODERN WORLD (491)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
EMBEZZLING SCRIB 0 0 0 NO CATTLE 4692 876 NONE
DA1 4737 1 1 1 TEMERE NOMEN 487 ARENAMASTER KHIN 876 NONE
WING HOWLER 4735 1 2 1 TEMERE NOMEN 487 DARK CHAMPION 876 NONE
SHOGUN 4713 2 2 0 THE KATANAS 481 DA1 4737 872 NONE
UNIVERSAL INCOME 4739 0 1 0 THIS MODERN WORL 491 BANDIT PRINCE 876 NONE
PERSONAL ADS
LAST WEEK'S FIGHTS
WING HOWLER was butchered by DARK CHAMPION in a 1 minute bloody Dark Arena fight.
DA1 was slaughtered by ARENAMASTER KHIN in a 1 minute gruesome Dark Arena battle.
UNIVERSAL INCOME was murdered by BANDIT PRINCE in a 2 minute Dark Arena fight.
IAN CUBIT was bested by KUNG-FU MASTER in a popular 2 minute one-sided Title contest.
SLOWPOKE was viciously subdued by KHALHUMS DWARF in a 3 minute gory expert's brawl.
ICEBERG EATER bested AMBITIOUS GUARD in a crowd pleasing 4 minute match.
RAD MASHER was handily defeated by CAPTURED ORC in a 1 minute uneven fight.
MASTER FENG vanquished AMBITIOUS GUARD in a 1 minute uneven duel.
NO CATTLE slaughtered EMBEZZLING SCRIBE in a 1 minute uneven fight.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|LUNGING ATTACK 3 WALL OF STEEL 6 - 0 - 0 100 |
|TOTAL PARRY 2 TOTAL PARRY 14 - 8 - 0 64 |
|BASHING ATTACK 2 AIMED BLOW 10 - 6 - 1 63 |
|AIMED BLOW 1 BASHING ATTACK 11 - 12 - 1 48 |
|PARRY-LUNGE 1 PARRY-STRIKE 5 - 6 - 0 45 |
|PARRY-STRIKE 0 PARRY-RIPOSTE 2 - 3 - 0 40 |
|PARRY-RIPOSTE 0 PARRY-LUNGE 1 - 2 - 1 33 |
|SLASHING ATTACK 0 STRIKING ATTACK 4 - 9 - 0 31 |
|STRIKING ATTACK 0 LUNGING ATTACK 9 - 21 - 0 30 |
|WALL OF STEEL 0 SLASHING ATTACK 0 - 3 - 0 0 |
Turn 876 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
TOTAL PARRY 2 - 0 AIMED BLOW 0 - 1 3 LUNGING ATTACK
BASHING ATTACK 1 - 1 PARRY-LUNGE 0 - 1 3 PARRY-STRIKE
PARRY-STRIKE 0 - 0 2 TOTAL PARRY
PARRY-RIPOSTE 0 - 0 1 WALL OF STEEL
LUNGING ATTACK 0 - 3 1 PARRY-RIPOSTE
SLASHING ATTACK 0 - 0 1 BASHING ATTACK
STRIKING ATTACK 0 - 0
WALL OF STEEL 0 - 0
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
TOTAL PARRY ICEBERG EATER 4723 6 2 0 53 TEMERE NOMEN (487)
BASHING ATTACK RAD MASHER 4715 7 2 0 36 TEMERE NOMEN (487)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is IAN CUBIT 4538. The most popular warrior this turn
was SLOWPOKE 4569. The ten other most popular fighters were IAN CUBIT 4538, ICEBERG
EATER 4723, MASTER FENG 4734, WING HOWLER 4735, UNIVERSAL INCOME 4739, NO CATTLE
4692, DA1 4737, RAD MASHER 4715, 0, and 0.
The least popular fighter this week was RAD MASHER 4715. The other ten least popular
fighters were DA1 4737, NO CATTLE 4692, UNIVERSAL INCOME 4739, WING HOWLER 4735,
MASTER FENG 4734, ICEBERG EATER 4723, IAN CUBIT 4538, SLOWPOKE 4569, 0, and 0.