DUEL 2 NEWSLETTER Date : 04/11/2017 Duedate: 04/24/2017 AMEN-TEI ARENA DM-63 TURN-650 This Weeks Top Honors THE DUELMASTER IS SHUCKS EXCLAMATION! (350) (63-3214) [12-2-0,97] Chartered Recognition Leader Unchartered Recognition Leader SHUCKS POSITION IS EMPTY EXCLAMATION! (350) (63-3214) [12-2-0,97] Popularity Leader This Weeks Favorite SHUCKS SPIFFY EXCLAMATION! (350) EXCLAMATION! (350) (63-3214) [12-2-0,97] (63-3161) [14-5-1,90] THE CURRENT TOP TEAM EXCLAMATION! (350) TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. EXCLAMATION! (350) 22 2. BOMBS OVER BAGHDAD (362) 0 EXCLAMATION! (350) 3. BAD GIRLS (325) 0 Unchartered Team 4. GARBAGE PAIL KIDS (343) 0 WEIRD STUDENTS (172) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*BOMBS OVER BAGHDAD (362) 22 9 0 71.0 1- 1*BOMBS OVER BAGHDAD (362) 6 1 0 2/ 2 EXCLAMATION! (350) 55 27 4 67.1 2/ 3 EXCLAMATION! (350) 4 2 0 3- 3 GARBAGE PAIL KIDS (343) 15 11 0 57.7 3- 2 BAD GIRLS (325) 3 0 0 4- 4 BAD GIRLS (325) 152 139 14 52.2 4- 4 GARBAGE PAIL KIDS (343) 2 0 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT It is I, Novgorodny Vir, Spymaster of Spymasters. Look on my work, ye mighty, and despair! BOMBS OVER BAGHDAD? Who? EXCLAMATION! is the top team these days, buddies! Practice pays for WOW, who pummelled VIRGINAL CONCUBINE, to pocket 20 points. A certain someone should cut down on the drinking and practice more, after losing 20 points to KHALHUMS DWARF. (Discrete enough, SPIFFY?) A certain someone saw ANNO DOMINI at The Warty Toad with the shakes, and now he fails to show up to defend his throne. What a pathetic slob! Now I can't insult SHUCKS, as she has gloriously dueled to the top. Oh great new Duelmaster!!! (Stop me if I lay it on too thick) Word has it one team in AMEN-TEI is using psychics to predict wins. They lead a charmed life! So much to report, so little time! To quell some nasty rumors, the guys in BAD GIRLS are not carrying any incurable diseases. No need to avoid 'em. As a woman of good breeding scorns the "warriors" of EXCLAMATION!, so did that sorry team shy from BAD GIRLS Ah, the duel! The roar of the oppenent, the smell of the crowd! Questions are being raised about the disposing of severed body parts in the arena. A certain tavern in AMEN-TEI would I avoid! Leave me now, you base fools! Keep those sands bloody and the buzzards fat! Can anything compare to the pleasure of writing Spyreports for AMEN-TEI? On that giddy note I take my leave-- Novgorodny Vir DUELMASTER W L K POINTS TEAM NAME SHUCKS 3214 12 2 0 97 EXCLAMATION! (350) CHAMPIONS W L K POINTS TEAM NAME SPIFFY 3161 14 5 1 90 EXCLAMATION! (350) WOW 3160 10 4 3 83 EXCLAMATION! (350) HOLY COW 3175 10 1 0 77 EXCLAMATION! (350) ADEPTS W L K POINTS TEAM NAME -ANNO DOMINI 3313 6 1 0 55 BOMBS OVER BAGHDAD (362) -FAT DIAMOND 3311 6 1 0 52 BOMBS OVER BAGHDAD (362) CHALLENGER INITIATES W L K POINTS TEAM NAME -HOUSEHOLD NAME 3312 6 1 0 33 BOMBS OVER BAGHDAD (362) -TOKYO ROSE 3340 3 1 0 24 BAD GIRLS (325) INITIATES W L K POINTS TEAM NAME -EVA BRAUN 3342 2 0 0 23 BAD GIRLS (325) -ROSIE O. 3344 1 1 0 16 BAD GIRLS (325) -CURE FOR AIDS 3346 1 0 0 13 BOMBS OVER BAGHDAD (362) -MA BARKER 3330 1 1 0 8 BAD GIRLS (325) -SILLY SALLY 3075 0 1 0 1 GARBAGE PAIL KIDS (343) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? PERSONAL ADS LAST WEEK'S FIGHTS SPIFFY was bested by KHALHUMS DWARF in a action packed 3 minute brutal master's fight. SHUCKS slimly won victory over KHALHUMS DWARF in a popular 7 minute Title match. WOW devastated VIRGINAL CONCUBINE in a 1 minute one-sided contest. HOLY COW savagely defeated VETERAN MERCENARY in a crowd pleasing 1 minute match. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |LUNGING ATTACK 2 LUNGING ATTACK 22 - 3 - 1 88 | |STRIKING ATTACK 2 AIMED BLOW 11 - 7 - 0 61 | |AIMED BLOW 0 STRIKING ATTACK 14 - 9 - 2 61 | |PARRY-LUNGE 0 WALL OF STEEL 3 - 2 - 0 60 | |PARRY-STRIKE 0 SLASHING ATTACK 7 - 7 - 0 50 | |PARRY-RIPOSTE 0 BASHING ATTACK 1 - 3 - 0 25 | |SLASHING ATTACK 0 TOTAL PARRY 0 - 1 - 0 0 | |BASHING ATTACK 0 PARRY-STRIKE 0 - 0 - 0 0 | |TOTAL PARRY 0 PARRY-RIPOSTE 0 - 0 - 0 0 | |WALL OF STEEL 0 PARRY-LUNGE 0 - 0 - 0 0 | Turn 650 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 2 - 0 AIMED BLOW 0 - 0 5 LUNGING ATTACK STRIKING ATTACK 1 - 1 PARRY-LUNGE 0 - 0 2 STRIKING ATTACK PARRY-STRIKE 0 - 0 2 SLASHING ATTACK PARRY-RIPOSTE 0 - 0 1 AIMED BLOW SLASHING ATTACK 0 - 0 1 WALL OF STEEL BASHING ATTACK 0 - 0 TOTAL PARRY 0 - 0 WALL OF STEEL 0 - 0 TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME LUNGING ATTACK SHUCKS 3214 12 2 0 97 EXCLAMATION! (350) STRIKING ATTACK SPIFFY 3161 14 5 1 90 EXCLAMATION! (350) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is SHUCKS 3214. The most popular warrior this turn was SPIFFY 3161. The ten other most popular fighters were SHUCKS 3214, HOLY COW 3175, WOW 3160, 0, 0, 0, 0, 0, 0, and 0. The least popular fighter this week was WOW 3160. The other ten least popular fighters were HOLY COW 3175, SHUCKS 3214, SPIFFY 3161, 0, 0, 0, 0, 0, 0, and 0. The following warriors will travel to AD after next turn: SPIFFY (63-3161) EXCLAMATION! (350) CHALLENGES AND AVOIDS To clarify: You issue Challenges to warriors, but Avoid teams. To Challenge, write that warrior's name and ID# in the space provided. To Avoid, write the team's name and Team ID in that space. Make sure you include the ID! * * * * * MEMO * * * * * From: The Office of Accurate Census Reporting, Gladiatorial Commission To: All Managers In the interest of preserving our natural resources and preventing managerial writer's cramp, the census form has been eliminated, effective immediately. Managers may register their warriors' races and/or favorite sayings by simply writing them on a separate piece of paper and submitting them to the Commission. Each warrior may have up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch, Victory and may be up to 70 characters long. For any questions, please contact the Gladiatorial Commission. BLOODGAMES AND MORE BLOODGAMES! The Mail-in Bloodgames that were set to run at Face-to-Face 58 in January did not process because we had trouble with the warrior data for that arena. Unfortunately, the warrior data was irretrievably lost. We have credited everyone for those teams. So here's what we're going to do: We will hold a replacement Mail-in Bloodgames (DM 97) on June 17. To participate, submit your team (10 warriors, design-your-own, one of each style). When we receive your team "rollup", we will send you back warrior overviews. Your strategies for the Replacement Mail-in Bloodgames (DM 97) are due June 17. We will process all ten rounds, one after another, and mail all results later that week. The costs and Bloodgames rules will remain the same. In addition to this, we will also hold another Bloodgames (DM 95), but this one will process as a slow arena. Design your teams in the same way: 10 warriors, design- your-own, one warrior of each fighting style. Managers may submit turn input each round for their warriors, similar to the Face-to-Face style Bloodgames (no challenges, only Bloodfeuds). Your strategies for the first round of the Arena Bloodgames (DM 95) are due on June 24. This arena will run ten rounds, once every four weeks. The Summer Face-to-Face is coming up and we will hold the regularly scheduled Face-to- Face style and Mail-in style Bloodgames there, as well. We hope everyone will enjoy one or more of these Bloodgames arenas! -- RSI BLOODGAMES at the SUMMER FACE-TO-FACE Back by popular demand, we will be having Bloodgames at the Summer FTF! For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. There will be two different arenas: FTF-Style (DM 98): for Face-to-Face attendees, with turn-by-turn strategies Mail-in-Style (DM 99): for all managers, with one strategy for all ten rounds Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are 84 points, 3-21, as usual.) DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the FTF-style bloodgames, there are no regular challenges, only bloodfeuds. For the Mail-in arena, warriors may not change their strategy from round to round (to make it fair for those who could not attend the FTF). There will be no DA challenges in either arena. TURN PROCESSING AND DUE DATES -- If you are not attending the FTF, we must have your rollups and strategies by the Wednesday before the FTF, else they are due by 9pm on Friday, at the hotel. The Bloodgames will process at the FTF with the regular tournament. MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place, and Bloodgames Runner-up titles, 4th through 6th place, will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these six warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. A Bloodgames T-shirts will be awarded to the manager of the team with the most kills. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion, Victors, and Runners-up will receive Bloodgames T-shirts. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!