DUEL 2 NEWSLETTER

Date   : 08/05/2026    Duedate: 08/18/2026

DAL SHANG ARENA

DM 65    TURN 889

This Week's Top Honors

THE DUELMASTER IS

SIGMUND
ICE DRAGONS (276)
(65-2075) [11-6-0,101]

Chartered Recognition Leader   Unchartered Recognition Leader

SIGMUND                        E. HEMINGWAY
ICE DRAGONS (276)              RX MEX2 '86 (820)
(65-2075) [11-6-0,101]         (65-8173) [3-3-0,28]

Popularity Leader              This Week's Favorite

BIG WHEELER                    CRYSTAL
TOURNAMENT BLUES 65 (804)      CIRCLE ELITE (24)
(65-8152) [11-13-1,80]         (65-1131) [21-20-0,90]

THE CURRENT TOP TEAM

CIRCLE ELITE (24)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. CHAMELEON (275)               44 
2. TOURNAMENT BLUES 65 (804)     31    STORMLIGHT (813)
3. SHADOW LIONS (274)            13    Unchartered Team
4. CIRCLE ELITE (24)             12 
5. ICE DRAGONS (276)             5     RX MEX2 '86 (820)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*SUPERIOR FORCES 2J (652)  11   3  1 78.6   1/ 2 CIRCLE ELITE (24)         6  4 2
 2/ 0 STORMLIGHT (813)          17  11  0 60.7   2/ 1 TOURNAMENT BLUES 65 (804) 4  8 0
 3/ 3 TOURNAMENT BLUES 65 (804)260 174 16 59.9   3/ 0 CHAMELEON (275)           3  0 0
 4/ 4 INTRUDERS (821)           16  12  4 57.1   4/ 3 ICE DRAGONS (276)         3  1 0
 5/ 0*RX MEX2 '86 (820)          3   3  0 50.0   5/ 6 INTRUDERS (821)           3  3 0
 6/ 6 CIRCLE ELITE (24)        106 113  6 48.4   6- 4 SAND DANCERS (233)        2  0 0
 7- 5 WEATHER (206)             71  76  1 48.3   7/ 9 SHADOW LIONS (274)        2  0 0
 8/ 7 SHADOW LIONS (274)       174 190 11 47.8   8- 7*SUPERIOR FORCES 2J (652)  1  0 1
 9- 8 SAND DANCERS (233)       1887 2097 57 47.4   9-10 WEATHER (206)             1  1 0
10/ 0 CHAMELEON (275)           93 104  4 47.2  10/ 5 TEMERE (816)              1  2 0
11/ 9 ICE DRAGONS (276)         88 108 10 44.9  11-11*SLUGOIDS (162)            0  1 0
12/10 TEMERE (816)              18  27  0 40.0  12/ 0 STORMLIGHT (813)          0  1 0
13-11*SLUGOIDS (162)             0   1  0  0.0  13/ 0*RX MEX2 '86 (820)         0  1 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

It moved through the night of Dal Shang, gray leathery wings wrapped around its 
gorilla-like build to mimic a tall coat to those that didn't look closely. Its simple 
mind had come to enjoy what its arena fellows had termed "creepy nighttime people 
watching." It was a poor substitute for the feel of its original flock, but it was all 
it had here. It shuffled through the back door of the Circle Elite Armory, tilting its 
head as it tried in vain to count if all the others were present. The colors were 
right and the total sound of their breathing seemed to be neither too loud nor soft. 
It relaxed slightly and observed.

Crys tal Zoq noticed the gargoyle's arrival, but she continued speaking to her main 
focus, "Wait Max. You mean you aren't staying? I thought you would help me manage the 
armory now that you will be retiring from the arena."

The noseless man responded, muscles rippling under his evening workout robes, "That 
was never my plan. Dokar has agreed to fund my proposal to set up an entertainment 
venue in Jade Mountain under the Circle's banner. The staff have been hired. The hall 
has been leased. After my final exhibition battle here, I will board a coach and be on 
my way."

The other three in the room shifted uncomfortably, seeing the pained expression in the 
woman's eyes as she pinched and pulled at the streak of white that ran through her 
otherwise blond hair, a gesture that normally gave her comfort "But... what about... 
the two of us."

The powerfully built warrior turned from her, his short carefully groomed black hair 
glinting slightly in the lantern light. His eyes glanced between items on the nearby 
table: Plans for the entertainment hall, modeled after his adopted father's old 
circus. An invite to the isles. The well used war flail that had, much to his 
surprise, scored its first kill only recently near the close of a long career. "You 
know where I will be," he spoke forward, the sound of his deep voice spreading through 
the room without a hint of its normal bravado and flair.

Crys took a step forward, shaking slightly. "This is my home. This is where my brother 
died. I'm not moving to some glorified mining camp, quitting my role in the armory 
here, or abandoning the training of the new warriors," she gestured to the others in 
the room, "just to follow you."

Byob and Umar both looked at each other and grimaced, their respective tall mirani and 
palani forms casting flickering shadows against the wall. They had come with barrels 
of drink planning to celebrate the senior gladiator's ascent to duelmaster and well-
deserved retirement from the sands. They had expected a party, not this mess. Still 
standing near the entrance, Griffin tilted its head again, unclear about the subtext 
of what was being discussed but sensing dimly that the local matriarch had declared 
her loyalty to the flock, as it should be.

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt DAL SHANG will ever be the same.  It seems the training can make the 
difference, as TOURNAMENT BLUES 65 is pushed out of top team by CIRCLE ELITE, who 
came from 2nd with a 3-2-0 this turn.  Now keep the taverns open late tonight, for 
there are sorrows to drown for TEMERE, whose 0-1-0 this turn dropped them by 5 into 
10th.  And let's see, GRAY TALON fought BYOB DEN POE and gained 18 points and 
contributed to CHAMELEON's 3-0-0.  BYOB DEN POE has lost to GRAY TALON, falling 9 
points, while helping make CIRCLE ELITE a 3-2-0 turn.  Well done, DAL SHANG, the 
Duelmaster was this turn's most challenged warrior.  Perhaps MAX NILMERG is not as 
thrilled, being challenged 2 times.  BIG WHEELER Bloodfeuded for the Duelmastership 
this turn, attempting to dethrone CIRCLE ELITE's warrior.  Defending his title for 
another turn, MAX NILMERG kept TOURNAMENT BLUES 65's warrior, BIG WHEELER, from 
claiming the throne.  Tell me, is nothing sacred?  I have heard from unimpeachable 
sources that The Blazing Unicorn uses trolls in their stew.  Talk about gristle!   
     I tell you, a green quarterstaff lasts longer than a seasoned sapling.  A basher 
friend of mine assures me this is true.  TOURNAMENT BLUES 65 has cause to stand tall, 
as they were DAL SHANG's most avoided team.  A smart manager knows this is a team to 
beat.  And guess who avoided TOURNAMENT BLUES 65 stable the most?  Believe it or not, 
it was INTRUDERS.  Anyone surprised?   
     We only live a short time in this world, so why not take a sharp blade, and 
shave it close?  Is it really true that DAL SHANG has more dishwashers per capita 
that fighters?  Just thought I'd ask...   
     Thought for the day, a new sword shines bright, but the notched sword sings the 
sweetest.  Always good to rest in DAL SHANG, but never good to wear out my welcome.  
Look for me in future turns.  Until the sun next rises and my pen sets to paper-- 
Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 SIGMUND 2075                 11   6  0 101         ICE DRAGONS (276)         

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 CRYSTAL 1131                 21  20  0  90         CIRCLE ELITE (24)         
 BIG WHEELER 8152             11  13  1  80         TOURNAMENT BLUES 65 (804) 
-WINTER SOLSTICE 1690         13  17  0  74         WEATHER (206)             
 ULTRANEGATOR 8123            17  21  0  72         TEMERE (816)              

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 SIGZIL 8143                   5   1  0  66         STORMLIGHT (813)          
 SON SEALS 8164               10   6  0  60         TOURNAMENT BLUES 65 (804) 

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 LITTLE SONNY JONES 8165      10   6  0  51         TOURNAMENT BLUES 65 (804) 
 ROACH 8180                    7   1  3  46         INTRUDERS (821)           
-SKIRLING DIEVRN 6370          4   2  0  41         ICE DRAGONS (276)         
-IAO 5841                      4   1  1  40         SUPERIOR FORCES 2J (652)  
 IN-LAW 8177                   3   3  0  34         INTRUDERS (821)           

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 UMAR LYN RO 3626              4   2  0  32         CIRCLE ELITE (24)         
 E. HEMINGWAY 8173             3   3  0  28         RX MEX2 '86 (820)         

INITIATES                      W   L  K POINTS      TEAM NAME                  
-SALESMAN 8178                 3   2  1  23         INTRUDERS (821)           
-SAMMY FAHRING 6367            2   5  0  23         SHADOW LIONS (274)        
 GRIFFIN 3711                  2   2  0  20         CIRCLE ELITE (24)         
 GRAY TALON 8188               1   0  0  18         CHAMELEON (275)           
 VANDAL SIX 8186               1   0  0  13         CHAMELEON (275)           
 KAEVIR 8203                   1   0  0  13         SHADOW LIONS (274)        
 BLACK ROOK 8187               1   0  0  13         CHAMELEON (275)           
 BYOB DEN POE 3681             3   2  1  12         CIRCLE ELITE (24)         
 DIAMON TEETH MARY 8221        0   1  0   1         TOURNAMENT BLUES 65 (804) 
-TORNAST 880                   0   1  0   1         SLUGOIDS (162)            

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
THIEF 8176              3  5 0 INTRUDERS 821        IAO 5841               888  
CHERRY BLOSSOM 1303    14 13 0 WEATHER 206          BIG WHEELER 8152       885 NOT REVENGED

                                     PERSONAL ADS

Harrumph -- I was most definitely *not* planning on fighting any outgoing duelmaster, 
but hey... four skills. Thanks for the training beatdown, I guess? -- Crystal

Tournament Blues -- We apologize for your unfortunate loss. A donation will be made to 
the temple of Mantor in Big Moose Walker's name. -- The Circle Elite Armory

                                  LAST WEEK'S FIGHTS

BIG WHEELER was unbelievably bested by MAX NILMERG in a 2 minute Bloodfeud fight.
SIGMUND demolished ULTRANEGATOR in a 2 minute gory one-sided Title melee.
CRYSTAL viciously subdued SIGZIL in a popular 4 minute gory mismatched brawl.
ROACH demolished GRIFFIN in a action packed 1 minute mismatched competition.
LITTLE SONNY JONES overpowered DENGAN THE TRADER in a 2 minute one-sided struggle.
SON SEALS devastated IN-LAW in a 1 minute one-sided competition.
E. HEMINGWAY was handily defeated by UMAR LYN RO in a 1 minute uneven melee.
BYOB DEN POE lost to GRAY TALON in a 2 minute gruesome beginner's fight.
VANDAL SIX overpowered DIAMON TEETH MARY in a 1 minute one-sided fight.
BLACK ROOK handily defeated NORMAR THE BLOND in a 1 minute one-sided bout.
KAEVIR demolished NORMAR THE BLOND in a 1 minute mismatched match.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       4         PARRY-LUNGE        3 -   2 -  0      60  |
|BASHING ATTACK                   3         WALL OF STEEL     12 -   9 -  1      57  |
|WALL OF STEEL                    3         AIMED BLOW        12 -  10 -  0      55  |
|PARRY-STRIKE                     2         BASHING ATTACK    12 -  10 -  2      55  |
|PARRY-RIPOSTE                    2         STRIKING ATTACK   16 -  14 -  1      53  |
|SLASHING ATTACK                  2         PARRY-STRIKE       2 -   2 -  0      50  |
|STRIKING ATTACK                  2         LUNGING ATTACK     7 -  10 -  1      41  |
|TOTAL PARRY                      1         SLASHING ATTACK    6 -  10 -  1      38  |
|PARRY-LUNGE                      0         PARRY-RIPOSTE      7 -  13 -  0      35  |
|LUNGING ATTACK                   0         TOTAL PARRY        1 -   5 -  0      17  |

Turn 889 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

BASHING ATTACK     3 -  0     WALL OF STEEL      1 -  2         2  PARRY-STRIKE   
AIMED BLOW         3 -  1     PARRY-LUNGE        0 -  0         2  PARRY-RIPOSTE  
PARRY-STRIKE       1 -  1     LUNGING ATTACK     0 -  0         1  AIMED BLOW     
PARRY-RIPOSTE      1 -  1     TOTAL PARRY        0 -  1         1  SLASHING ATTACK
SLASHING ATTACK    1 -  1                                       1  STRIKING ATTACK
STRIKING ATTACK    1 -  1                                       1  WALL OF STEEL  
                                                                1  TOTAL PARRY    
                                                                1  BASHING ATTACK 
                                                                1  PARRY-LUNGE    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
AIMED BLOW       SIGMUND 2075               11   6  0  101 ICE DRAGONS (276)
PARRY-STRIKE     CRYSTAL 1131               21  20  0   90 CIRCLE ELITE (24)
STRIKING ATTACK  SON SEALS 8164             10   6  0   60 TOURNAMENT BLUES 65 (804)
WALL OF STEEL    LITTLE SONNY JONES 8165    10   6  0   51 TOURNAMENT BLUES 65 (804)
BASHING ATTACK   ROACH 8180                  7   1  3   46 INTRUDERS (821)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is BIG WHEELER 8152.  The most popular warrior this 
turn was CRYSTAL 1131.  The ten other most popular fighters were BIG WHEELER 8152, 
SIGMUND 2075, ROACH 8180, UMAR LYN RO 3626, GRAY TALON 8188, SIGZIL 8143, LITTLE 
SONNY JONES 8165, SON SEALS 8164, VANDAL SIX 8186, and GRIFFIN 3711.

The least popular fighter this week was DIAMON TEETH MARY 8221.  The other ten least 
popular fighters were BYOB DEN POE 3681, IN-LAW 8177, ULTRANEGATOR 8123, KAEVIR 8203, 
BLACK ROOK 8187, E. HEMINGWAY 8173, GRIFFIN 3711, VANDAL SIX 8186, SON SEALS 8164, 
and LITTLE SONNY JONES 8165.

The following warriors have traveled to AD after fighting this turn:

MAX NILMERG (65-142) CIRCLE ELITE (24)

                                   BLOODGAMES 2026

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the winter and 
summer Face-to-Face tournaments.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style Bloodgames  Turn 1 is due by Fri at 9pm at the hotel
  (Winter: DM 96, Summer: DM 98) Turns process with the tournament 
                                 Strategy changes allowed, bloodfeud challenges only 

  Mail-in style Bloodgames       Turn 1 is by Sat at 9pm at the hotel
  (Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
                                 No strategy changes; all ten rounds process one
                                 after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):       Turn 1 is due Weds September 24 
                                 Turns process every 28 days
	                         Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.  
T-shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
           When the dust settles, remember:  To the victor goes the spoils!

                             * * * * *   MEMO  * * * * *

From:       The Office of Accurate Census Reporting, Gladiatorial Commission
To:         All Managers

In the interest of preserving our natural resources and preventing managerial writer's 
cramp, the census form has been eliminated, effective immediately.  Managers may 
register their warriors' races and/or favorite sayings by simply writing them on a 
separate piece of paper and submitting them to the Commission.  Each warrior may have 
up to 15 favorite sayings.  Each saying must be categorized Jeer, Gloat, Boredom, Ouch, 
Victory and may be up to 70 characters long.  For any questions, please contact the 
Gladiatorial Commission. 

                            TV Percentages for Mail-in 83

  
Number of Warriors Who Participated in Each Tournament Class
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook   
STYLE  200   201   202   203   204   205   206   207   208   209   210    ALL      %          
TP       2    10     5    18    40    42    19    27    37    27    50    277    10.8% 
PS       6     7     2     7     9     4     5    10    16    15    12     93     3.6% 
PR       7     8     6     8    17    16     9    13    18    18    28    148     5.8% 
PL       8     8     9    13     7    12     8    17    12    14    16    124     4.8% 
WS      12    14     9    13    17    24     8    17    32    17    18    181     7.0% 
AB      70    46    27    27    19    32     5    27    26    32    97    408    15.9% 
ST       9     3     2     7    13    38    44    54    55    74   106    405    15.8% 
SL       7     8     7    10    14    35    21    26    36    48    49    261    10.2% 
BA       3     9     5     7    26     5     5    12    18    16    35    141     5.5% 
LU      16    25    18    37    29   113    44    46    62    66    76    532    20.7% 
ALL    140   138    90   147   191   321   168   249   312   327   487   2570   100.0% 
  
Number of TVs in Each Tournament Class
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook 
STYLE  200   201   202   203   204   205   206   207   208   209   210   ALL    % 
TP       0     1     0     3     6     2     3     1     2     0     4    22   0.9% 
PS       0     0     0     1     0     1     0     0     0     1     0     3   0.1% 
PR       0     0     0     0     1     0     1     1     1     1     2     7   0.3% 
PL       0     0     1     0     0     0     0     2     0     0     2     5   0.2% 
WS       0     3     0     0     0     1     2     1     0     1     2    10   0.4% 
AB      19     5     2     1     2     1     0     0     1     3    12    46   1.8% 
ST       0     0     0     0     2     0     3     7    11     6     5    34   1.3% 
SL       0     0     0     0     0     3     1     2     3     4     1    14   0.5% 
BA       0     0     0     0     4     0     0     0     0     0     1     5   0.2% 
LU       0     3     2     5     1    13     2     3     3     2     4    38   1.5% 
ALL     19    12     5    10    16    21    12    17    21    18    33   184   7.2% 
  
TV Percentages within the Style 
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook 
STYLE  200   201   202   203   204   205   206   207   208   209   210   ALL    % 
TP     0.0% 10.0%  0.0% 16.7% 15.0%  4.8% 15.8%  3.7%  5.4%  0.0%  8.0%  7.9% 
PS     0.0%  0.0%  0.0% 14.3%  0.0% 25.0%  0.0%  0.0%  0.0%  6.7%  0.0%  3.2% 
PR     0.0%  0.0%  0.0%  0.0%  5.9%  0.0% 11.1%  7.7%  5.6%  5.6%  7.1%  4.7% 
PL     0.0%  0.0% 11.1%  0.0%  0.0%  0.0%  0.0% 11.8%  0.0%  0.0% 12.5%  4.0% 
WS     0.0% 21.4%  0.0%  0.0%  0.0%  4.2% 25.0%  5.9%  0.0%  5.9% 11.1%  5.5% 
AB    27.1% 10.9%  7.4%  3.7% 10.5%  3.1%  0.0%  0.0%  3.8%  9.4% 12.4% 11.3% 
ST     0.0%  0.0%  0.0%  0.0% 15.4%  0.0%  6.8% 13.0% 20.0%  8.1%  4.7%  8.4% 
SL     0.0%  0.0%  0.0%  0.0%  0.0%  8.6%  4.8%  7.7%  8.3%  8.3%  2.0%  5.4% 
BA     0.0%  0.0%  0.0%  0.0% 15.4%  0.0%  0.0%  0.0%  0.0%  0.0%  2.9%  3.5% 
LU     0.0% 12.0% 11.1% 13.5%  3.4% 11.5%  4.5%  6.5%  4.8%  3.0%  5.3%  7.1% 
      13.6%  8.7%  5.6%  6.8%  8.4%  6.5%  7.1%  6.8%  6.7%  5.5%  6.8%  7.2% 
  
TV Percentages by Style of Total TVs  
      Prim  Cont  Elig  ADM   Fres  Chal  Cham  Adep  Init  Appr  Rook 
STYLE  200   201   202   203   204   205   206   207   208   209   210   ALL    % 
TP     0.0%  8.3%  0.0% 30.0% 37.5%  9.5% 25.0%  5.9%  9.5%  0.0% 12.1% 12.0% 
PS     0.0%  0.0%  0.0% 10.0%  0.0%  4.8%  0.0%  0.0%  0.0%  5.6%  0.0%  1.6% 
PR     0.0%  0.0%  0.0%  0.0%  6.3%  0.0%  8.3%  5.9%  4.8%  5.6%  6.1%  3.8% 
PL     0.0%  0.0% 20.0%  0.0%  0.0%  0.0%  0.0% 11.8%  0.0%  0.0%  6.1%  2.7% 
WS     0.0% 25.0%  0.0%  0.0%  0.0%  4.8% 16.7%  5.9%  0.0%  5.6%  6.1%  5.4% 
AB   100.0% 41.7% 40.0% 10.0% 12.5%  4.8%  0.0%  0.0%  4.8% 16.7% 36.4% 25.0% 
ST     0.0%  0.0%  0.0%  0.0% 12.5%  0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5% 
SL     0.0%  0.0%  0.0%  0.0%  0.0% 14.3%  8.3% 11.8% 14.3% 22.2%  3.0%  7.6% 
BA     0.0%  0.0%  0.0%  0.0% 25.0%  0.0%  0.0%  0.0%  0.0%  0.0%  3.0%  2.7% 
LU     0.0% 25.0% 40.0% 50.0%  6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%