DUEL 2 NEWSLETTER
Date : 08/05/2026 Duedate: 08/18/2026
DAL SHANG ARENA
DM 65 TURN 889
This Week's Top Honors
THE DUELMASTER IS
SIGMUND
ICE DRAGONS (276)
(65-2075) [11-6-0,101]
Chartered Recognition Leader Unchartered Recognition Leader
SIGMUND E. HEMINGWAY
ICE DRAGONS (276) RX MEX2 '86 (820)
(65-2075) [11-6-0,101] (65-8173) [3-3-0,28]
Popularity Leader This Week's Favorite
BIG WHEELER CRYSTAL
TOURNAMENT BLUES 65 (804) CIRCLE ELITE (24)
(65-8152) [11-13-1,80] (65-1131) [21-20-0,90]
THE CURRENT TOP TEAM
CIRCLE ELITE (24)
TEAMS ON THE MOVE TOP CAREER HONORS
Team Name Point Gain Chartered Team
1. CHAMELEON (275) 44
2. TOURNAMENT BLUES 65 (804) 31 STORMLIGHT (813)
3. SHADOW LIONS (274) 13 Unchartered Team
4. CIRCLE ELITE (24) 12
5. ICE DRAGONS (276) 5 RX MEX2 '86 (820)
The Top Teams
Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K
1- 1*SUPERIOR FORCES 2J (652) 11 3 1 78.6 1/ 2 CIRCLE ELITE (24) 6 4 2
2/ 0 STORMLIGHT (813) 17 11 0 60.7 2/ 1 TOURNAMENT BLUES 65 (804) 4 8 0
3/ 3 TOURNAMENT BLUES 65 (804)260 174 16 59.9 3/ 0 CHAMELEON (275) 3 0 0
4/ 4 INTRUDERS (821) 16 12 4 57.1 4/ 3 ICE DRAGONS (276) 3 1 0
5/ 0*RX MEX2 '86 (820) 3 3 0 50.0 5/ 6 INTRUDERS (821) 3 3 0
6/ 6 CIRCLE ELITE (24) 106 113 6 48.4 6- 4 SAND DANCERS (233) 2 0 0
7- 5 WEATHER (206) 71 76 1 48.3 7/ 9 SHADOW LIONS (274) 2 0 0
8/ 7 SHADOW LIONS (274) 174 190 11 47.8 8- 7*SUPERIOR FORCES 2J (652) 1 0 1
9- 8 SAND DANCERS (233) 1887 2097 57 47.4 9-10 WEATHER (206) 1 1 0
10/ 0 CHAMELEON (275) 93 104 4 47.2 10/ 5 TEMERE (816) 1 2 0
11/ 9 ICE DRAGONS (276) 88 108 10 44.9 11-11*SLUGOIDS (162) 0 1 0
12/10 TEMERE (816) 18 27 0 40.0 12/ 0 STORMLIGHT (813) 0 1 0
13-11*SLUGOIDS (162) 0 1 0 0.0 13/ 0*RX MEX2 '86 (820) 0 1 0
'*' Unchartered team '-' Team did not fight this turn
(###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank
TEAM SPOTLIGHT
It moved through the night of Dal Shang, gray leathery wings wrapped around its
gorilla-like build to mimic a tall coat to those that didn't look closely. Its simple
mind had come to enjoy what its arena fellows had termed "creepy nighttime people
watching." It was a poor substitute for the feel of its original flock, but it was all
it had here. It shuffled through the back door of the Circle Elite Armory, tilting its
head as it tried in vain to count if all the others were present. The colors were
right and the total sound of their breathing seemed to be neither too loud nor soft.
It relaxed slightly and observed.
Crys tal Zoq noticed the gargoyle's arrival, but she continued speaking to her main
focus, "Wait Max. You mean you aren't staying? I thought you would help me manage the
armory now that you will be retiring from the arena."
The noseless man responded, muscles rippling under his evening workout robes, "That
was never my plan. Dokar has agreed to fund my proposal to set up an entertainment
venue in Jade Mountain under the Circle's banner. The staff have been hired. The hall
has been leased. After my final exhibition battle here, I will board a coach and be on
my way."
The other three in the room shifted uncomfortably, seeing the pained expression in the
woman's eyes as she pinched and pulled at the streak of white that ran through her
otherwise blond hair, a gesture that normally gave her comfort "But... what about...
the two of us."
The powerfully built warrior turned from her, his short carefully groomed black hair
glinting slightly in the lantern light. His eyes glanced between items on the nearby
table: Plans for the entertainment hall, modeled after his adopted father's old
circus. An invite to the isles. The well used war flail that had, much to his
surprise, scored its first kill only recently near the close of a long career. "You
know where I will be," he spoke forward, the sound of his deep voice spreading through
the room without a hint of its normal bravado and flair.
Crys took a step forward, shaking slightly. "This is my home. This is where my brother
died. I'm not moving to some glorified mining camp, quitting my role in the armory
here, or abandoning the training of the new warriors," she gestured to the others in
the room, "just to follow you."
Byob and Umar both looked at each other and grimaced, their respective tall mirani and
palani forms casting flickering shadows against the wall. They had come with barrels
of drink planning to celebrate the senior gladiator's ascent to duelmaster and well-
deserved retirement from the sands. They had expected a party, not this mess. Still
standing near the entrance, Griffin tilted its head again, unclear about the subtext
of what was being discussed but sensing dimly that the local matriarch had declared
her loyalty to the flock, as it should be.
SPY REPORT
Good day, friends and fiends, welcome to your friendly neighborhood spyreport.
I doubt DAL SHANG will ever be the same. It seems the training can make the
difference, as TOURNAMENT BLUES 65 is pushed out of top team by CIRCLE ELITE, who
came from 2nd with a 3-2-0 this turn. Now keep the taverns open late tonight, for
there are sorrows to drown for TEMERE, whose 0-1-0 this turn dropped them by 5 into
10th. And let's see, GRAY TALON fought BYOB DEN POE and gained 18 points and
contributed to CHAMELEON's 3-0-0. BYOB DEN POE has lost to GRAY TALON, falling 9
points, while helping make CIRCLE ELITE a 3-2-0 turn. Well done, DAL SHANG, the
Duelmaster was this turn's most challenged warrior. Perhaps MAX NILMERG is not as
thrilled, being challenged 2 times. BIG WHEELER Bloodfeuded for the Duelmastership
this turn, attempting to dethrone CIRCLE ELITE's warrior. Defending his title for
another turn, MAX NILMERG kept TOURNAMENT BLUES 65's warrior, BIG WHEELER, from
claiming the throne. Tell me, is nothing sacred? I have heard from unimpeachable
sources that The Blazing Unicorn uses trolls in their stew. Talk about gristle!
I tell you, a green quarterstaff lasts longer than a seasoned sapling. A basher
friend of mine assures me this is true. TOURNAMENT BLUES 65 has cause to stand tall,
as they were DAL SHANG's most avoided team. A smart manager knows this is a team to
beat. And guess who avoided TOURNAMENT BLUES 65 stable the most? Believe it or not,
it was INTRUDERS. Anyone surprised?
We only live a short time in this world, so why not take a sharp blade, and
shave it close? Is it really true that DAL SHANG has more dishwashers per capita
that fighters? Just thought I'd ask...
Thought for the day, a new sword shines bright, but the notched sword sings the
sweetest. Always good to rest in DAL SHANG, but never good to wear out my welcome.
Look for me in future turns. Until the sun next rises and my pen sets to paper--
Alarond the Scribe
DUELMASTER W L K POINTS TEAM NAME
SIGMUND 2075 11 6 0 101 ICE DRAGONS (276)
CHAMPIONS W L K POINTS TEAM NAME
CRYSTAL 1131 21 20 0 90 CIRCLE ELITE (24)
BIG WHEELER 8152 11 13 1 80 TOURNAMENT BLUES 65 (804)
-WINTER SOLSTICE 1690 13 17 0 74 WEATHER (206)
ULTRANEGATOR 8123 17 21 0 72 TEMERE (816)
CHALLENGER ADEPTS W L K POINTS TEAM NAME
SIGZIL 8143 5 1 0 66 STORMLIGHT (813)
SON SEALS 8164 10 6 0 60 TOURNAMENT BLUES 65 (804)
ADEPTS W L K POINTS TEAM NAME
LITTLE SONNY JONES 8165 10 6 0 51 TOURNAMENT BLUES 65 (804)
ROACH 8180 7 1 3 46 INTRUDERS (821)
-SKIRLING DIEVRN 6370 4 2 0 41 ICE DRAGONS (276)
-IAO 5841 4 1 1 40 SUPERIOR FORCES 2J (652)
IN-LAW 8177 3 3 0 34 INTRUDERS (821)
CHALLENGER INITIATES W L K POINTS TEAM NAME
UMAR LYN RO 3626 4 2 0 32 CIRCLE ELITE (24)
E. HEMINGWAY 8173 3 3 0 28 RX MEX2 '86 (820)
INITIATES W L K POINTS TEAM NAME
-SALESMAN 8178 3 2 1 23 INTRUDERS (821)
-SAMMY FAHRING 6367 2 5 0 23 SHADOW LIONS (274)
GRIFFIN 3711 2 2 0 20 CIRCLE ELITE (24)
GRAY TALON 8188 1 0 0 18 CHAMELEON (275)
VANDAL SIX 8186 1 0 0 13 CHAMELEON (275)
KAEVIR 8203 1 0 0 13 SHADOW LIONS (274)
BLACK ROOK 8187 1 0 0 13 CHAMELEON (275)
BYOB DEN POE 3681 3 2 1 12 CIRCLE ELITE (24)
DIAMON TEETH MARY 8221 0 1 0 1 TOURNAMENT BLUES 65 (804)
-TORNAST 880 0 1 0 1 SLUGOIDS (162)
'-' denotes a warrior who did not fight this turn.
THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge?
THIEF 8176 3 5 0 INTRUDERS 821 IAO 5841 888
CHERRY BLOSSOM 1303 14 13 0 WEATHER 206 BIG WHEELER 8152 885 NOT REVENGED
PERSONAL ADS
Harrumph -- I was most definitely *not* planning on fighting any outgoing duelmaster,
but hey... four skills. Thanks for the training beatdown, I guess? -- Crystal
Tournament Blues -- We apologize for your unfortunate loss. A donation will be made to
the temple of Mantor in Big Moose Walker's name. -- The Circle Elite Armory
LAST WEEK'S FIGHTS
BIG WHEELER was unbelievably bested by MAX NILMERG in a 2 minute Bloodfeud fight.
SIGMUND demolished ULTRANEGATOR in a 2 minute gory one-sided Title melee.
CRYSTAL viciously subdued SIGZIL in a popular 4 minute gory mismatched brawl.
ROACH demolished GRIFFIN in a action packed 1 minute mismatched competition.
LITTLE SONNY JONES overpowered DENGAN THE TRADER in a 2 minute one-sided struggle.
SON SEALS devastated IN-LAW in a 1 minute one-sided competition.
E. HEMINGWAY was handily defeated by UMAR LYN RO in a 1 minute uneven melee.
BYOB DEN POE lost to GRAY TALON in a 2 minute gruesome beginner's fight.
VANDAL SIX overpowered DIAMON TEETH MARY in a 1 minute one-sided fight.
BLACK ROOK handily defeated NORMAR THE BLOND in a 1 minute one-sided bout.
KAEVIR demolished NORMAR THE BLOND in a 1 minute mismatched match.
BATTLE REPORT
MOST POPULAR RECORD DURING THE LAST 10 TURNS
|FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT|
|AIMED BLOW 4 PARRY-LUNGE 3 - 2 - 0 60 |
|BASHING ATTACK 3 WALL OF STEEL 12 - 9 - 1 57 |
|WALL OF STEEL 3 AIMED BLOW 12 - 10 - 0 55 |
|PARRY-STRIKE 2 BASHING ATTACK 12 - 10 - 2 55 |
|PARRY-RIPOSTE 2 STRIKING ATTACK 16 - 14 - 1 53 |
|SLASHING ATTACK 2 PARRY-STRIKE 2 - 2 - 0 50 |
|STRIKING ATTACK 2 LUNGING ATTACK 7 - 10 - 1 41 |
|TOTAL PARRY 1 SLASHING ATTACK 6 - 10 - 1 38 |
|PARRY-LUNGE 0 PARRY-RIPOSTE 7 - 13 - 0 35 |
|LUNGING ATTACK 0 TOTAL PARRY 1 - 5 - 0 17 |
Turn 889 was great if you Not so great if you used The fighting styles of the
used the fighting styles: the fighting styles: top eleven warriors are:
BASHING ATTACK 3 - 0 WALL OF STEEL 1 - 2 2 PARRY-STRIKE
AIMED BLOW 3 - 1 PARRY-LUNGE 0 - 0 2 PARRY-RIPOSTE
PARRY-STRIKE 1 - 1 LUNGING ATTACK 0 - 0 1 AIMED BLOW
PARRY-RIPOSTE 1 - 1 TOTAL PARRY 0 - 1 1 SLASHING ATTACK
SLASHING ATTACK 1 - 1 1 STRIKING ATTACK
STRIKING ATTACK 1 - 1 1 WALL OF STEEL
1 TOTAL PARRY
1 BASHING ATTACK
1 PARRY-LUNGE
TOP WARRIOR OF EACH STYLE
FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME
AIMED BLOW SIGMUND 2075 11 6 0 101 ICE DRAGONS (276)
PARRY-STRIKE CRYSTAL 1131 21 20 0 90 CIRCLE ELITE (24)
STRIKING ATTACK SON SEALS 8164 10 6 0 60 TOURNAMENT BLUES 65 (804)
WALL OF STEEL LITTLE SONNY JONES 8165 10 6 0 51 TOURNAMENT BLUES 65 (804)
BASHING ATTACK ROACH 8180 7 1 3 46 INTRUDERS (821)
Note: Warriors have a winning record and are an Adept or Above.
The overall popularity leader is BIG WHEELER 8152. The most popular warrior this
turn was CRYSTAL 1131. The ten other most popular fighters were BIG WHEELER 8152,
SIGMUND 2075, ROACH 8180, UMAR LYN RO 3626, GRAY TALON 8188, SIGZIL 8143, LITTLE
SONNY JONES 8165, SON SEALS 8164, VANDAL SIX 8186, and GRIFFIN 3711.
The least popular fighter this week was DIAMON TEETH MARY 8221. The other ten least
popular fighters were BYOB DEN POE 3681, IN-LAW 8177, ULTRANEGATOR 8123, KAEVIR 8203,
BLACK ROOK 8187, E. HEMINGWAY 8173, GRIFFIN 3711, VANDAL SIX 8186, SON SEALS 8164,
and LITTLE SONNY JONES 8165.
The following warriors have traveled to AD after fighting this turn:
MAX NILMERG (65-142) CIRCLE ELITE (24)
BLOODGAMES 2026
Back by popular demand, we will be hosting a new slow Bloodgames mailed arena
beginning in August. We also plan our usual Bloodgames arenas at the winter and
summer Face-to-Face tournaments.
For those of you who always wanted the chance to manage the last warrior standing
alive upon the arena sands, your day has come. The Bloodgames are coming!
At the end of the ten turns, even though several warriors, bruised and scarred, MAY
yet live, only one will be crowned Champion of the Bloodgames. And in this game mere
survival counts for little. A great general once said, "The object of battle is not
to die for your cause, but to make your enemy die for his." This general would have
greatly enjoyed the Duelmasters Bloodgames. Here are the particulars:
Face-to-Face style Bloodgames Turn 1 is due by Fri at 9pm at the hotel
(Winter: DM 96, Summer: DM 98) Turns process with the tournament
Strategy changes allowed, bloodfeud challenges only
Mail-in style Bloodgames Turn 1 is by Sat at 9pm at the hotel
(Winter: DM 97, Summer: DM 99) All turns process overnight, mail-in style.
No strategy changes; all ten rounds process one
after the other and results will be out Sun morning.
Slow Bloodgames (DM 95): Turn 1 is due Weds September 24
Turns process every 28 days
Strategy changes allowed, bloodfeud challenges only
Gameplay proceeds according to standard DM rules, except for a few notable exceptions:
BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting
style, each warrior designed from scratch! (All are DYOs (design your owns) with 84
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them
in. We'll mail or email your overviews and you can write up your strategies. Your
warriors must be created and have strategies entered by the first due date.
DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat
darker before they're over. It's a dangerous sport intended only for the tough and
spirited. The Arenamaster will be less likely to intercede on behalf of a dying
warrior. Even at a 1 kill desire, kill attempts will occur.
REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.
CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular
challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames
arenas.
TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day
schedule. The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)
MISSED TURNS -- All warriors fight each round. Only the dead may rest.
ERRORS -- If we make an input error, that warrior will be awarded a win and kill.
Errors must be reported before the next turn processes.
NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of
Bloodgames may write a column for the newsletter at the end of the games.
FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than
one team but may run only one team in each arena. The fee for all ten rounds is $49.
AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of
Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames
T-shirt will be awarded to the dead warrior with the most kills.
The living warrior with the greatest number of kills will be the Bloodgames Champion.
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors
with the greatest number of kills at the end of Turn 10, with one other important
consideration: Each of these three warriors must be of a different fighting style.
Win/loss records and, if necessary, recognition points will only be used to determine
awards if there is a tie.
The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and
Victors earn Tournament Victor status, which allows them to challenge once per turn
with increased priority. These awards last for six months. The manager of the
Bloodgames Champion and Victors will receive Bloodgames T-shirts.
A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.
T-shirts will only happen if someone gives us a nice design. One shirt per person.
AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once
the games are over, the arena and teams will be disbanded. The fighters have won
their freedom and will never more be seen in the gladiatorial games. A special bonus
will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in
each Bloodgames admission to the Advanced Duelmasters games. Any special training
required to qualify those three warriors for Advanced Duelmasters combat will be
conducted before transfer into ADM. Astute managers will note that this means that
three warriors that are designed from scratch will survive the Bloodgames, win one of
the top three places, and go on to immortal glory! One of those warriors could be
yours!
The challenge is yours to take. The final plans are yours to make.
When the dust settles, remember: To the victor goes the spoils!
* * * * * MEMO * * * * *
From: The Office of Accurate Census Reporting, Gladiatorial Commission
To: All Managers
In the interest of preserving our natural resources and preventing managerial writer's
cramp, the census form has been eliminated, effective immediately. Managers may
register their warriors' races and/or favorite sayings by simply writing them on a
separate piece of paper and submitting them to the Commission. Each warrior may have
up to 15 favorite sayings. Each saying must be categorized Jeer, Gloat, Boredom, Ouch,
Victory and may be up to 70 characters long. For any questions, please contact the
Gladiatorial Commission.
TV Percentages for Mail-in 83
Number of Warriors Who Participated in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 2 10 5 18 40 42 19 27 37 27 50 277 10.8%
PS 6 7 2 7 9 4 5 10 16 15 12 93 3.6%
PR 7 8 6 8 17 16 9 13 18 18 28 148 5.8%
PL 8 8 9 13 7 12 8 17 12 14 16 124 4.8%
WS 12 14 9 13 17 24 8 17 32 17 18 181 7.0%
AB 70 46 27 27 19 32 5 27 26 32 97 408 15.9%
ST 9 3 2 7 13 38 44 54 55 74 106 405 15.8%
SL 7 8 7 10 14 35 21 26 36 48 49 261 10.2%
BA 3 9 5 7 26 5 5 12 18 16 35 141 5.5%
LU 16 25 18 37 29 113 44 46 62 66 76 532 20.7%
ALL 140 138 90 147 191 321 168 249 312 327 487 2570 100.0%
Number of TVs in Each Tournament Class
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0 1 0 3 6 2 3 1 2 0 4 22 0.9%
PS 0 0 0 1 0 1 0 0 0 1 0 3 0.1%
PR 0 0 0 0 1 0 1 1 1 1 2 7 0.3%
PL 0 0 1 0 0 0 0 2 0 0 2 5 0.2%
WS 0 3 0 0 0 1 2 1 0 1 2 10 0.4%
AB 19 5 2 1 2 1 0 0 1 3 12 46 1.8%
ST 0 0 0 0 2 0 3 7 11 6 5 34 1.3%
SL 0 0 0 0 0 3 1 2 3 4 1 14 0.5%
BA 0 0 0 0 4 0 0 0 0 0 1 5 0.2%
LU 0 3 2 5 1 13 2 3 3 2 4 38 1.5%
ALL 19 12 5 10 16 21 12 17 21 18 33 184 7.2%
TV Percentages within the Style
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 10.0% 0.0% 16.7% 15.0% 4.8% 15.8% 3.7% 5.4% 0.0% 8.0% 7.9%
PS 0.0% 0.0% 0.0% 14.3% 0.0% 25.0% 0.0% 0.0% 0.0% 6.7% 0.0% 3.2%
PR 0.0% 0.0% 0.0% 0.0% 5.9% 0.0% 11.1% 7.7% 5.6% 5.6% 7.1% 4.7%
PL 0.0% 0.0% 11.1% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 12.5% 4.0%
WS 0.0% 21.4% 0.0% 0.0% 0.0% 4.2% 25.0% 5.9% 0.0% 5.9% 11.1% 5.5%
AB 27.1% 10.9% 7.4% 3.7% 10.5% 3.1% 0.0% 0.0% 3.8% 9.4% 12.4% 11.3%
ST 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 6.8% 13.0% 20.0% 8.1% 4.7% 8.4%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 8.6% 4.8% 7.7% 8.3% 8.3% 2.0% 5.4%
BA 0.0% 0.0% 0.0% 0.0% 15.4% 0.0% 0.0% 0.0% 0.0% 0.0% 2.9% 3.5%
LU 0.0% 12.0% 11.1% 13.5% 3.4% 11.5% 4.5% 6.5% 4.8% 3.0% 5.3% 7.1%
13.6% 8.7% 5.6% 6.8% 8.4% 6.5% 7.1% 6.8% 6.7% 5.5% 6.8% 7.2%
TV Percentages by Style of Total TVs
Prim Cont Elig ADM Fres Chal Cham Adep Init Appr Rook
STYLE 200 201 202 203 204 205 206 207 208 209 210 ALL %
TP 0.0% 8.3% 0.0% 30.0% 37.5% 9.5% 25.0% 5.9% 9.5% 0.0% 12.1% 12.0%
PS 0.0% 0.0% 0.0% 10.0% 0.0% 4.8% 0.0% 0.0% 0.0% 5.6% 0.0% 1.6%
PR 0.0% 0.0% 0.0% 0.0% 6.3% 0.0% 8.3% 5.9% 4.8% 5.6% 6.1% 3.8%
PL 0.0% 0.0% 20.0% 0.0% 0.0% 0.0% 0.0% 11.8% 0.0% 0.0% 6.1% 2.7%
WS 0.0% 25.0% 0.0% 0.0% 0.0% 4.8% 16.7% 5.9% 0.0% 5.6% 6.1% 5.4%
AB 100.0% 41.7% 40.0% 10.0% 12.5% 4.8% 0.0% 0.0% 4.8% 16.7% 36.4% 25.0%
ST 0.0% 0.0% 0.0% 0.0% 12.5% 0.0% 25.0% 41.2% 52.4% 33.3% 15.2% 18.5%
SL 0.0% 0.0% 0.0% 0.0% 0.0% 14.3% 8.3% 11.8% 14.3% 22.2% 3.0% 7.6%
BA 0.0% 0.0% 0.0% 0.0% 25.0% 0.0% 0.0% 0.0% 0.0% 0.0% 3.0% 2.7%
LU 0.0% 25.0% 40.0% 50.0% 6.3% 61.9% 16.7% 17.6% 14.3% 11.1% 12.1% 20.7%