DUEL 2 NEWSLETTER

Date   : 06/26/2025    Duedate: 07/09/2025

DAYLA KIV ARENA

DM 74    TURN 821

This Week's Top Honors

THE DUELMASTER IS

CORWIN
PRINCES IN AMBER (597)
(74-5083) [14-1-0,142]

Chartered Recognition Leader   Unchartered Recognition Leader

CORWIN                         TALKS BACK
PRINCES IN AMBER (597)         MY JESS (594)
(74-5083) [14-1-0,142]         (74-5017) [7-0-0,99]

Popularity Leader              This Week's Favorite

CHUCKY DERPS                   TALKS BACK
THE FUNKENSTEINS (538)         MY JESS (594)
(74-5027) [17-13-0,64]         (74-5017) [7-0-0,99]

THE CURRENT TOP TEAM

POSITION IS EMPTY

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. OCTONAUTS (599)               22 
2. THE RUGS ARE CRUEL (415)      16    PRINCES IN AMBER (597)
3. PRINCES IN AMBER (597)        9     Unchartered Team
4. MY JESS (594)                 6  
5. THE FUNKENSTEINS (538)        -5    MY JESS (594)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1- 1*DEMONIC DINER (601)        7   1  1 87.5   1- 1*DEMONIC DINER (601)       4  0 0
 2/ 2*MY JESS (594)              8   2  0 80.0   2/ 4*MY JESS (594)             3  0 0
 3/ 3 PRINCES IN AMBER (597)    14   4  0 77.8   3/ 3 PRINCES IN AMBER (597)    3  0 0
 4- 4 SPROUT OF MY WAY! (555)  200 100 11 66.7   4/ 5*OCTONAUTS (599)           3  3 0
 5- 5 FAR TRAVELERS (595)       38  25  3 60.3   5/ 6*THE RUGS ARE CRUEL (415)  3  3 0
 6/ 6 THE FUNKENSTEINS (538)   162 150  7 51.9   6/ 2 THE FUNKENSTEINS (538)    2  8 0
 7/ 9*THE RUGS ARE CRUEL (415)   3   3  0 50.0   7- 7 FAR TRAVELERS (595)       1  0 0
 8/ 7*OCTONAUTS (599)            9  11  0 45.0   8- 8 NEON TREASURES (592)      0  5 0
 9- 8 NEON TREASURES (592)      56  82  5 40.6   9- 9 SPROUT OF MY WAY! (555)   0  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                      SPY REPORT

     Good day, friends and fiends, welcome to your friendly neighborhood spyreport.  
I doubt DAYLA KIV will ever be the same.  Now keep the taverns open late tonight, for 
there are sorrows to drown for THE FUNKENSTEINS, whose 0-3-0 this turn dropped them 
by 4 into 6th.  And let's see, PESO fought CHUCKY DERPS and gained 17 points and 
contributed to OCTONAUTS' 1-1-0.  HARRY HOTNECK has lost to OK GUY 2, falling 7 
points, while helping make THE FUNKENSTEINS a 0-3-0 turn.  The attempts to dethrone 
the Duelmaster have failed, and CORWIN remains DAYLA KIV's top warrior for another 
turn.  By the way, was that our Duelmaster that I saw last night, cramped under the 
table at The Crystal Wheel?   
     Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' 
Inscrutable, but true.  I also notice that the NEON TREASURES stable was the most 
avoided team this turn.  Come on DAYLA KIV, what are you afraid of?  And avoiding 
NEON TREASURES more than any other team we find OCTONAUTS.  DAYLA KIV, are we going 
to accept, or respect this sort of thing?   
     A coward dies a thousand deaths, a brave man only once.  Wise men know this to 
be true.  A brave warrior does not carry a red shield, he has nothing to cover or 
hide when the fight is over.  Consider well.   
     Remember, blood on the purple robe does not change it from a purple robe.  Dare 
to fight bravely.  It's been nice chatting with you, until we meet again, keep your 
swords sharp and your hammers heavy.  Until you see my quill in DAYLA KIV again, 
farewell-- Alarond the Scribe  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 CORWIN 5083                  14   1  0 142         PRINCES IN AMBER (597)    

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 TALKS BACK 5017               7   0  0  99         MY JESS (594)             
-TOPAZ PALADIN 5034           13  13  0  98         NEON TREASURES (592)      
 HUSTLIN JOHNNY 4962          21  23  1  97         THE FUNKENSTEINS (538)    

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 PESO 5117                     7   1  0  75         OCTONAUTS (599)           

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 CHUCKY DERPS 5027            17  13  0  64         THE FUNKENSTEINS (538)    

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-GHOSTLY PEARL 5076            8  11  2  48         NEON TREASURES (592)      
-VILE LIVER 5133               4   0  1  47         DEMONIC DINER (601)       
-AMBER DUCHESS 5025            9  19  0  46         NEON TREASURES (592)      

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 OK GUY 2 3065                 2   0  0  31         THE RUGS ARE CRUEL (415)  
-MIGHTY MEATLOAF 5132          3   1  0  25         DEMONIC DINER (601)       

INITIATES                      W   L  K POINTS      TEAM NAME                  
 HARRY HOTNECK 5095            4   3  2  17         THE FUNKENSTEINS (538)    
-SUCKY GUY 3 3064              1   0  0   9         THE RUGS ARE CRUEL (415)  
-SILVER FOX 5137               1   2  0   5         NEON TREASURES (592)      
-DEEDELDEE 5125                0   1  0   1         SPROUT OF MY WAY! (555)   

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
MINAS TRENT 5068        7  5 1 FAR TRAVELERS 595    HUSTLIN JOHNNY 4962    818  
DA 1 5154               0  1 0 OCTONAUTS 599        CHANNA THE DANCE       821 NONE

                                     PERSONAL ADS

                                  LAST WEEK'S FIGHTS

DA 1 was butchered by CHANNA THE DANCER in a 1 minute bloody Dark Arena fight.
CORWIN vanquished HUSTLIN JOHNNY in a 1 minute brutal uneven Title battle.
TALKS BACK savagely defeated TRAVELING TINKER in a crowd pleasing 3 minute duel.
CHUCKY DERPS was overpowered by PESO in a crowd pleasing 1 minute one-sided fight.
HARRY HOTNECK was vanquished by OK GUY 2 in a 1 minute mismatched fight.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|AIMED BLOW                       3         WALL OF STEEL     13 -   5 -  0      72  |
|BASHING ATTACK                   2         BASHING ATTACK    11 -   7 -  1      61  |
|LUNGING ATTACK                   1         AIMED BLOW        13 -  13 -  2      50  |
|WALL OF STEEL                    1         LUNGING ATTACK     7 -   7 -  0      50  |
|PARRY-RIPOSTE                    1         SLASHING ATTACK   10 -  12 -  0      45  |
|PARRY-LUNGE                      0         PARRY-LUNGE        6 -   8 -  0      43  |
|PARRY-STRIKE                     0         PARRY-RIPOSTE      7 -  10 -  1      41  |
|SLASHING ATTACK                  0         STRIKING ATTACK    2 -   5 -  0      29  |
|STRIKING ATTACK                  0         TOTAL PARRY        1 -   5 -  0      17  |
|TOTAL PARRY                      0         PARRY-STRIKE       0 -   7 -  0       0  |

Turn 821 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

LUNGING ATTACK     1 -  0     AIMED BLOW         1 -  2         2  WALL OF STEEL  
WALL OF STEEL      1 -  0     PARRY-LUNGE        0 -  0         2  LUNGING ATTACK 
BASHING ATTACK     1 -  1     PARRY-STRIKE       0 -  0         2  BASHING ATTACK 
                              PARRY-RIPOSTE      0 -  1         2  PARRY-LUNGE    
                              SLASHING ATTACK    0 -  0         1  SLASHING ATTACK
                              STRIKING ATTACK    0 -  0         1  PARRY-RIPOSTE  
                              TOTAL PARRY        0 -  0         1  AIMED BLOW     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
WALL OF STEEL    CORWIN 5083                14   1  0  142 PRINCES IN AMBER (597)
LUNGING ATTACK   TALKS BACK 5017             7   0  0   99 MY JESS (594)
BASHING ATTACK   PESO 5117                   7   1  0   75 OCTONAUTS (599)
AIMED BLOW       CHUCKY DERPS 5027          17  13  0   64 THE FUNKENSTEINS (538)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is CHUCKY DERPS 5027.  The most popular warrior this 
turn was TALKS BACK 5017.  The ten other most popular fighters were PESO 5117, CORWIN 
5083, OK GUY 2 3065, CHUCKY DERPS 5027, DA 1 5154, HUSTLIN JOHNNY 4962, HARRY HOTNECK 
5095,  0,  0, and  0.

The least popular fighter this week was HARRY HOTNECK 5095.  The other ten least 
popular fighters were HUSTLIN JOHNNY 4962, DA 1 5154, CHUCKY DERPS 5027, OK GUY 2 
3065, CORWIN 5083, PESO 5117, TALKS BACK 5017,  0,  0, and  0.

                                SUMMER BLOODGAMES 2025

Back by popular demand, we will be hosting a new slow Bloodgames mailed arena 
beginning in August. We also plan our usual Bloodgames arenas at the summer Face-
to-Face.  

For those of you who always wanted the chance to manage the last warrior standing 
alive upon the arena sands, your day has come.  The Bloodgames are coming! 

At the end of the ten turns, even though several warriors, bruised and scarred, MAY 
yet live, only one will be crowned Champion of the Bloodgames.  And in this game mere 
survival counts for little.  A great general once said, "The object of battle is not 
to die for your cause, but to make your enemy die for his."  This general would have 
greatly enjoyed the Duelmasters Bloodgames.  Here are the particulars: 

  Face-to-Face style          Turn 1 is due Fri July 18 at 9pm at the hotel
  Bloodgames (DM 98):         Turns process with the tournament 
	                      Strategy changes allowed, bloodfeud challenges only 

  Mail-in style               Turn 1 is due Sat July 19 at 9pm at the hotel
  Bloodgames (DM 99):         All turns process overnight, mail-in style.
	                      No strategy changes; all ten rounds process one
                              after the other and results will be out Sun morning.
 
  Slow Bloodgames (DM 95):    Turn 1 is due Weds August 13 
                              Turns process every 28 days
	                      Strategy changes allowed, bloodfeud challenges only 
          
Gameplay proceeds according to standard DM rules, except for a few notable exceptions: 

BLOODGAMES ROLLUP --  Your Bloodgames team is ten warriors, one of each fighting 
style, each warrior designed from scratch!  (All are DYOs (design your owns) with 84 
points, 3-21, as usual.) To submit your rollup, just write/type them up and send them 
in.  We'll mail or email your overviews and you can write up your strategies. Your 
warriors must be created and have strategies entered by the first due date. 

DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat 
darker before they're over.  It's a dangerous sport intended only for the tough and 
spirited.  The Arenamaster will be less likely to intercede on behalf of a dying 
warrior.  Even at a 1 kill desire, kill attempts will occur.

REPLACEMENTS AND ROLLUPS -- There will be no replacement characters.  

CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular 
challenges, only bloodfeuds.  There will be no DA challenges in any of the bloodgames 
arenas.

TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day 
schedule.  The other two bloodgames arenas will be processed at the summer Face-to-
Face. (Note: there will also be bloodgames at the next winter FTF.)

MISSED TURNS -- All warriors fight each round.  Only the dead may rest.

ERRORS -- If we make an input error, that warrior will be awarded a win and kill.  
Errors must be reported before the next turn processes.  

NEWSLETTER -- Warriors are ranked according to their number of kills.  Champions of 
Bloodgames may write a column for the newsletter at the end of the games. 

FEES -- A Bloodgames rollup costs a $10 set-up fee.  Managers may roll up more than 
one team but may run only one team in each arena.  The fee for all ten rounds is $49. 

AWARDS -- The Bloodgames last ten rounds.  Only warriors who survive to the end of 
Turn 10 will be eligible for an award.  However, a consolation award of a Bloodgames 
T-shirt will be awarded to the dead warrior with the most kills.

The living warrior with the greatest number of kills will be the Bloodgames Champion.  
Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors 
with the greatest number of kills at the end of Turn 10, with one other important 
consideration:  Each of these three warriors must be of a different fighting style.  
Win/loss records and, if necessary, recognition points will only be used to determine 
awards if there is a tie.  

The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and 
Victors earn Tournament Victor status, which allows them to challenge once per turn 
with increased priority.  These awards last for six months.  The manager of the 
Bloodgames Champion and Victors will receive Bloodgames T-shirts.

A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T-
shirts will only happen if someone gives us a nice design. One shirt per person.

AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena.  Once 
the games are over, the arena and teams will be disbanded.  The fighters have won 
their freedom and will never more be seen in the gladiatorial games.  A special bonus 
will, however, be awarded to the 1st through 3rd place warriors.  Lady Sheila 
Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in 
each Bloodgames admission to the Advanced Duelmasters games.  Any special training 
required to qualify those three warriors for Advanced Duelmasters combat will be 
conducted before transfer into ADM.  Astute managers will note that this means that 
three warriors that are designed from scratch will survive the Bloodgames, win one of 
the top three places, and go on to immortal glory!  One of those warriors could be 
yours!

         The challenge is yours to take.  The final plans are yours to make.  
          When the dust settles, remember:  To the victor goes the spoils!