DUEL 2 NEWSLETTER Date : 06/26/2025 Duedate: 07/09/2025 DAYLA KIV ARENA DM 74 TURN 821 This Week's Top Honors THE DUELMASTER IS CORWIN PRINCES IN AMBER (597) (74-5083) [14-1-0,142] Chartered Recognition Leader Unchartered Recognition Leader CORWIN TALKS BACK PRINCES IN AMBER (597) MY JESS (594) (74-5083) [14-1-0,142] (74-5017) [7-0-0,99] Popularity Leader This Week's Favorite CHUCKY DERPS TALKS BACK THE FUNKENSTEINS (538) MY JESS (594) (74-5027) [17-13-0,64] (74-5017) [7-0-0,99] THE CURRENT TOP TEAM POSITION IS EMPTY TEAMS ON THE MOVE TOP CAREER HONORS Team Name Point Gain Chartered Team 1. OCTONAUTS (599) 22 2. THE RUGS ARE CRUEL (415) 16 PRINCES IN AMBER (597) 3. PRINCES IN AMBER (597) 9 Unchartered Team 4. MY JESS (594) 6 5. THE FUNKENSTEINS (538) -5 MY JESS (594) The Top Teams Career Win-Loss Record W L K % Win-Loss Record Last 3 Turns W L K 1- 1*DEMONIC DINER (601) 7 1 1 87.5 1- 1*DEMONIC DINER (601) 4 0 0 2/ 2*MY JESS (594) 8 2 0 80.0 2/ 4*MY JESS (594) 3 0 0 3/ 3 PRINCES IN AMBER (597) 14 4 0 77.8 3/ 3 PRINCES IN AMBER (597) 3 0 0 4- 4 SPROUT OF MY WAY! (555) 200 100 11 66.7 4/ 5*OCTONAUTS (599) 3 3 0 5- 5 FAR TRAVELERS (595) 38 25 3 60.3 5/ 6*THE RUGS ARE CRUEL (415) 3 3 0 6/ 6 THE FUNKENSTEINS (538) 162 150 7 51.9 6/ 2 THE FUNKENSTEINS (538) 2 8 0 7/ 9*THE RUGS ARE CRUEL (415) 3 3 0 50.0 7- 7 FAR TRAVELERS (595) 1 0 0 8/ 7*OCTONAUTS (599) 9 11 0 45.0 8- 8 NEON TREASURES (592) 0 5 0 9- 8 NEON TREASURES (592) 56 82 5 40.6 9- 9 SPROUT OF MY WAY! (555) 0 3 0 '*' Unchartered team '-' Team did not fight this turn (###) Avoid teams by their Team Id ##/## This turn's/Last turn's rank SPY REPORT Good day, friends and fiends, welcome to your friendly neighborhood spyreport. I doubt DAYLA KIV will ever be the same. Now keep the taverns open late tonight, for there are sorrows to drown for THE FUNKENSTEINS, whose 0-3-0 this turn dropped them by 4 into 6th. And let's see, PESO fought CHUCKY DERPS and gained 17 points and contributed to OCTONAUTS' 1-1-0. HARRY HOTNECK has lost to OK GUY 2, falling 7 points, while helping make THE FUNKENSTEINS a 0-3-0 turn. The attempts to dethrone the Duelmaster have failed, and CORWIN remains DAYLA KIV's top warrior for another turn. By the way, was that our Duelmaster that I saw last night, cramped under the table at The Crystal Wheel? Oriental wise man once say, 'Hiding behind shields prevents proper sun tanning.' Inscrutable, but true. I also notice that the NEON TREASURES stable was the most avoided team this turn. Come on DAYLA KIV, what are you afraid of? And avoiding NEON TREASURES more than any other team we find OCTONAUTS. DAYLA KIV, are we going to accept, or respect this sort of thing? A coward dies a thousand deaths, a brave man only once. Wise men know this to be true. A brave warrior does not carry a red shield, he has nothing to cover or hide when the fight is over. Consider well. Remember, blood on the purple robe does not change it from a purple robe. Dare to fight bravely. It's been nice chatting with you, until we meet again, keep your swords sharp and your hammers heavy. Until you see my quill in DAYLA KIV again, farewell-- Alarond the Scribe DUELMASTER W L K POINTS TEAM NAME CORWIN 5083 14 1 0 142 PRINCES IN AMBER (597) CHALLENGER CHAMPIONS W L K POINTS TEAM NAME TALKS BACK 5017 7 0 0 99 MY JESS (594) -TOPAZ PALADIN 5034 13 13 0 98 NEON TREASURES (592) HUSTLIN JOHNNY 4962 21 23 1 97 THE FUNKENSTEINS (538) CHAMPIONS W L K POINTS TEAM NAME PESO 5117 7 1 0 75 OCTONAUTS (599) CHALLENGER ADEPTS W L K POINTS TEAM NAME CHUCKY DERPS 5027 17 13 0 64 THE FUNKENSTEINS (538) ADEPTS W L K POINTS TEAM NAME -GHOSTLY PEARL 5076 8 11 2 48 NEON TREASURES (592) -VILE LIVER 5133 4 0 1 47 DEMONIC DINER (601) -AMBER DUCHESS 5025 9 19 0 46 NEON TREASURES (592) CHALLENGER INITIATES W L K POINTS TEAM NAME OK GUY 2 3065 2 0 0 31 THE RUGS ARE CRUEL (415) -MIGHTY MEATLOAF 5132 3 1 0 25 DEMONIC DINER (601) INITIATES W L K POINTS TEAM NAME HARRY HOTNECK 5095 4 3 2 17 THE FUNKENSTEINS (538) -SUCKY GUY 3 3064 1 0 0 9 THE RUGS ARE CRUEL (415) -SILVER FOX 5137 1 2 0 5 NEON TREASURES (592) -DEEDELDEE 5125 0 1 0 1 SPROUT OF MY WAY! (555) '-' denotes a warrior who did not fight this turn. THE DEAD W L K TEAM NAME SLAIN BY TURN Revenge? MINAS TRENT 5068 7 5 1 FAR TRAVELERS 595 HUSTLIN JOHNNY 4962 818 DA 1 5154 0 1 0 OCTONAUTS 599 CHANNA THE DANCE 821 NONE PERSONAL ADS LAST WEEK'S FIGHTS DA 1 was butchered by CHANNA THE DANCER in a 1 minute bloody Dark Arena fight. CORWIN vanquished HUSTLIN JOHNNY in a 1 minute brutal uneven Title battle. TALKS BACK savagely defeated TRAVELING TINKER in a crowd pleasing 3 minute duel. CHUCKY DERPS was overpowered by PESO in a crowd pleasing 1 minute one-sided fight. HARRY HOTNECK was vanquished by OK GUY 2 in a 1 minute mismatched fight. BATTLE REPORT MOST POPULAR RECORD DURING THE LAST 10 TURNS |FIGHTING STYLE FIGHTS FIGHTING STYLE W - L - K PERCENT| |AIMED BLOW 3 WALL OF STEEL 13 - 5 - 0 72 | |BASHING ATTACK 2 BASHING ATTACK 11 - 7 - 1 61 | |LUNGING ATTACK 1 AIMED BLOW 13 - 13 - 2 50 | |WALL OF STEEL 1 LUNGING ATTACK 7 - 7 - 0 50 | |PARRY-RIPOSTE 1 SLASHING ATTACK 10 - 12 - 0 45 | |PARRY-LUNGE 0 PARRY-LUNGE 6 - 8 - 0 43 | |PARRY-STRIKE 0 PARRY-RIPOSTE 7 - 10 - 1 41 | |SLASHING ATTACK 0 STRIKING ATTACK 2 - 5 - 0 29 | |STRIKING ATTACK 0 TOTAL PARRY 1 - 5 - 0 17 | |TOTAL PARRY 0 PARRY-STRIKE 0 - 7 - 0 0 | Turn 821 was great if you Not so great if you used The fighting styles of the used the fighting styles: the fighting styles: top eleven warriors are: LUNGING ATTACK 1 - 0 AIMED BLOW 1 - 2 2 WALL OF STEEL WALL OF STEEL 1 - 0 PARRY-LUNGE 0 - 0 2 LUNGING ATTACK BASHING ATTACK 1 - 1 PARRY-STRIKE 0 - 0 2 BASHING ATTACK PARRY-RIPOSTE 0 - 1 2 PARRY-LUNGE SLASHING ATTACK 0 - 0 1 SLASHING ATTACK STRIKING ATTACK 0 - 0 1 PARRY-RIPOSTE TOTAL PARRY 0 - 0 1 AIMED BLOW TOP WARRIOR OF EACH STYLE FIGHTING STYLE WARRIOR W L K PNTS TEAM NAME WALL OF STEEL CORWIN 5083 14 1 0 142 PRINCES IN AMBER (597) LUNGING ATTACK TALKS BACK 5017 7 0 0 99 MY JESS (594) BASHING ATTACK PESO 5117 7 1 0 75 OCTONAUTS (599) AIMED BLOW CHUCKY DERPS 5027 17 13 0 64 THE FUNKENSTEINS (538) Note: Warriors have a winning record and are an Adept or Above. The overall popularity leader is CHUCKY DERPS 5027. The most popular warrior this turn was TALKS BACK 5017. The ten other most popular fighters were PESO 5117, CORWIN 5083, OK GUY 2 3065, CHUCKY DERPS 5027, DA 1 5154, HUSTLIN JOHNNY 4962, HARRY HOTNECK 5095, 0, 0, and 0. The least popular fighter this week was HARRY HOTNECK 5095. The other ten least popular fighters were HUSTLIN JOHNNY 4962, DA 1 5154, CHUCKY DERPS 5027, OK GUY 2 3065, CORWIN 5083, PESO 5117, TALKS BACK 5017, 0, 0, and 0. SUMMER BLOODGAMES 2025 Back by popular demand, we will be hosting a new slow Bloodgames mailed arena beginning in August. We also plan our usual Bloodgames arenas at the summer Face- to-Face. For those of you who always wanted the chance to manage the last warrior standing alive upon the arena sands, your day has come. The Bloodgames are coming! At the end of the ten turns, even though several warriors, bruised and scarred, MAY yet live, only one will be crowned Champion of the Bloodgames. And in this game mere survival counts for little. A great general once said, "The object of battle is not to die for your cause, but to make your enemy die for his." This general would have greatly enjoyed the Duelmasters Bloodgames. Here are the particulars: Face-to-Face style Turn 1 is due Fri July 18 at 9pm at the hotel Bloodgames (DM 98): Turns process with the tournament Strategy changes allowed, bloodfeud challenges only Mail-in style Turn 1 is due Sat July 19 at 9pm at the hotel Bloodgames (DM 99): All turns process overnight, mail-in style. No strategy changes; all ten rounds process one after the other and results will be out Sun morning. Slow Bloodgames (DM 95): Turn 1 is due Weds August 13 Turns process every 28 days Strategy changes allowed, bloodfeud challenges only Gameplay proceeds according to standard DM rules, except for a few notable exceptions: BLOODGAMES ROLLUP -- Your Bloodgames team is ten warriors, one of each fighting style, each warrior designed from scratch! (All are DYOs (design your owns) with 84 points, 3-21, as usual.) To submit your rollup, just write/type them up and send them in. We'll mail or email your overviews and you can write up your strategies. Your warriors must be created and have strategies entered by the first due date. DEATH -- As the name implies, the Bloodgames will leave the arena sands somewhat darker before they're over. It's a dangerous sport intended only for the tough and spirited. The Arenamaster will be less likely to intercede on behalf of a dying warrior. Even at a 1 kill desire, kill attempts will occur. REPLACEMENTS AND ROLLUPS -- There will be no replacement characters. CHALLENGES AND STRATEGIES -- In the turn-based bloodgames, there are no regular challenges, only bloodfeuds. There will be no DA challenges in any of the bloodgames arenas. TURN PROCESSING AND DUE DATES -- DM 95 is due August 1 and will process on a 28-day schedule. The other two bloodgames arenas will be processed at the summer Face-to- Face. (Note: there will also be bloodgames at the next winter FTF.) MISSED TURNS -- All warriors fight each round. Only the dead may rest. ERRORS -- If we make an input error, that warrior will be awarded a win and kill. Errors must be reported before the next turn processes. NEWSLETTER -- Warriors are ranked according to their number of kills. Champions of Bloodgames may write a column for the newsletter at the end of the games. FEES -- A Bloodgames rollup costs a $10 set-up fee. Managers may roll up more than one team but may run only one team in each arena. The fee for all ten rounds is $49. AWARDS -- The Bloodgames last ten rounds. Only warriors who survive to the end of Turn 10 will be eligible for an award. However, a consolation award of a Bloodgames T-shirt will be awarded to the dead warrior with the most kills. The living warrior with the greatest number of kills will be the Bloodgames Champion. Bloodgames Victor titles, 2nd and 3rd place will be awarded to those living warriors with the greatest number of kills at the end of Turn 10, with one other important consideration: Each of these three warriors must be of a different fighting style. Win/loss records and, if necessary, recognition points will only be used to determine awards if there is a tie. The Bloodgames Champion fights for free in Advanced Duelmasters, and all Champions and Victors earn Tournament Victor status, which allows them to challenge once per turn with increased priority. These awards last for six months. The manager of the Bloodgames Champion and Victors will receive Bloodgames T-shirts. A Bloodgames T-shirt will be awarded to the manager of the team with the most kills.T- shirts will only happen if someone gives us a nice design. One shirt per person. AFTERMATH -- Warriors from the Bloodgames may not transfer to any other arena. Once the games are over, the arena and teams will be disbanded. The fighters have won their freedom and will never more be seen in the gladiatorial games. A special bonus will, however, be awarded to the 1st through 3rd place warriors. Lady Sheila Greywand, of the Isle of the Eye, has consented to allow the top three gladiators in each Bloodgames admission to the Advanced Duelmasters games. Any special training required to qualify those three warriors for Advanced Duelmasters combat will be conducted before transfer into ADM. Astute managers will note that this means that three warriors that are designed from scratch will survive the Bloodgames, win one of the top three places, and go on to immortal glory! One of those warriors could be yours! The challenge is yours to take. The final plans are yours to make. When the dust settles, remember: To the victor goes the spoils!